The ridiculous gestalt thread


Homebrew and House Rules

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Shadow Lodge

haruhiko88 wrote:
christos gurd wrote:
now what would be a good class to gestalt with a bloodrager?
Paladin. Slipping a smite evil into a bloodrage could be very fun. Also you know lawful good ball of anger and magic.

i've said it before and I'll say it again alchemist (vivisectionist, rage chemist) 10/master chemist 10

Ask if you can take barbarian archetypes that modify class features that bloodrager retain
If so take the drunken brute archetype, otherwise it's still a powerful combo,
With this combo you will be the strongest thing around

Dark Archive

jumpydady wrote:
jumpydady wrote:

ok let me see gestal char human

1st class: monk(kung fu genius)
2nd class: 3 lvl paladin + 1 lvl cleric (enthusiast archtype) (preferebly sarenrae follower) + everything else lvl up in magus (kensai archtype)

alignment: lawful good
3 abilities to focus dexterity, intelligence and charisma.
feats to acquire: crusader's furry, dimensional savant, outflank, dervish dance, practiced spellcasting, and maybe toughness.

final result:since bonus int to armor ability from kensai is different then bonus int to armor of monk (kung fu genius) (different name means different ability) they stack together, every bonus on int = +2 in armor, since u also have enthusiast cha bonus to armor, every bonus on cha = +1 in armor, in decent lvls this means this char will have probably one of the if not the very highest armor rating in game with good stats and good gear it can reach to around 65 armor and +17 initiative(without improved initiative) at lvl 20, since he is monk he has good saves plus lvl 3 paladine abilities, he will add his cha to the saves too, and he is immune to fear, plus monk spell resistance.
with crusader's furry he can use scimitar in furry blow and use dexterity on damage, with dimensional savant and outflank ability, the enemy gets -4 armor when he does the dimensional dervish.

so in conclusion he is an extreme mobile tank/mage killer, that can teleport in do a flurry of blows and teleport out, or he can simply teleport in and tank with his impossible defence and saves :P and do the magus/monk stuffs.

weakness: cant find a way to protect against a vorpal/critical hit since he only has average hitpoint.

ps: oh yeah forgot add in the required feats: agile defense, justr to add +5 extra armor, now he has +- 70 armor :P and hohoho merry xmas all :D

Oh if you want a high AC I have a build that will grant you every stat to AC, dex and int added twice wisdom added again when you take the total defence action

First off start with shadow, the lesser shadow works and is only CR1/3 so buying the CR is free
Magus (war warder, Kensi or bladed scarf dancer) 15/abjurant champion 5/monk (weapon master) 17/soul knife (psionic fist works but is not nessairy) 2/scholar 1

If you want you can dip psion or psi warrior for psionic fist PrC

Take the improved unarmored feat chain and the blade tallent that grants your wisdom bonus to AC when fighting defensively or taking the total defense action and maybe the crane style feats because why not
You don't have a str or a con
You add your cha to AC as a shadow
Kensi and scholar both add your int to AC
Monk adds your wisdom to AC
The improved unarmored feat chain adds your dex to AC again,
Cast Mage armor shield and protection from evil (or whatever allignment you are up against) for a +9+9+7 to AC


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Master summoner plus Skaald

Summon horde and give them rage powers


Marthkus wrote:

Master summoner plus Skaald

Summon horde and give them rage powers

and both are charisma focused and can cast in armor. That is pure evil.


Lets see, I like lightning and Raptorans so one side Tempest Druid 20//Cleric (Air Domain and Weather Domain) into Stormlord of Talos. Or instead of druid go with stormborn sorcerer but I like wearing armor.


Zix wrote:
jumpydady wrote:
jumpydady wrote:

ok let me see gestal char human

1st class: monk(kung fu genius)
2nd class: 3 lvl paladin + 1 lvl cleric (enthusiast archtype) (preferebly sarenrae follower) + everything else lvl up in magus (kensai archtype)

alignment: lawful good
3 abilities to focus dexterity, intelligence and charisma.
feats to acquire: crusader's furry, dimensional savant, outflank, dervish dance, practiced spellcasting, and maybe toughness.

final result:since bonus int to armor ability from kensai is different then bonus int to armor of monk (kung fu genius) (different name means different ability) they stack together, every bonus on int = +2 in armor, since u also have enthusiast cha bonus to armor, every bonus on cha = +1 in armor, in decent lvls this means this char will have probably one of the if not the very highest armor rating in game with good stats and good gear it can reach to around 65 armor and +17 initiative(without improved initiative) at lvl 20, since he is monk he has good saves plus lvl 3 paladine abilities, he will add his cha to the saves too, and he is immune to fear, plus monk spell resistance.
with crusader's furry he can use scimitar in furry blow and use dexterity on damage, with dimensional savant and outflank ability, the enemy gets -4 armor when he does the dimensional dervish.

so in conclusion he is an extreme mobile tank/mage killer, that can teleport in do a flurry of blows and teleport out, or he can simply teleport in and tank with his impossible defence and saves :P and do the magus/monk stuffs.

weakness: cant find a way to protect against a vorpal/critical hit since he only has average hitpoint.

ps: oh yeah forgot add in the required feats: agile defense, justr to add +5 extra armor, now he has +- 70 armor :P and hohoho merry xmas all :D

Oh if you want a high AC I have a build that will grant you every stat to AC, dex and int added twice wisdom added again when you take the total defence action

First off start with...

but wouldnt that make him a little weak in the offensive? because my char isnt only about armor :D anyway..

love you for this new suggestion, next time my gm alows me to build a gestalt gonna try that one :D...

Shadow Lodge

jumpydady wrote:
Zix wrote:
jumpydady wrote:
jumpydady wrote:

ok let me see gestal char human

1st class: monk(kung fu genius)
2nd class: 3 lvl paladin + 1 lvl cleric (enthusiast archtype) (preferebly sarenrae follower) + everything else lvl up in magus (kensai archtype)

alignment: lawful good
3 abilities to focus dexterity, intelligence and charisma.
feats to acquire: crusader's furry, dimensional savant, outflank, dervish dance, practiced spellcasting, and maybe toughness.

final result:since bonus int to armor ability from kensai is different then bonus int to armor of monk (kung fu genius) (different name means different ability) they stack together, every bonus on int = +2 in armor, since u also have enthusiast cha bonus to armor, every bonus on cha = +1 in armor, in decent lvls this means this char will have probably one of the if not the very highest armor rating in game with good stats and good gear it can reach to around 65 armor and +17 initiative(without improved initiative) at lvl 20, since he is monk he has good saves plus lvl 3 paladine abilities, he will add his cha to the saves too, and he is immune to fear, plus monk spell resistance.
with crusader's furry he can use scimitar in furry blow and use dexterity on damage, with dimensional savant and outflank ability, the enemy gets -4 armor when he does the dimensional dervish.

so in conclusion he is an extreme mobile tank/mage killer, that can teleport in do a flurry of blows and teleport out, or he can simply teleport in and tank with his impossible defence and saves :P and do the magus/monk stuffs.

weakness: cant find a way to protect against a vorpal/critical hit since he only has average hitpoint.

ps: oh yeah forgot add in the required feats: agile defense, justr to add +5 extra armor, now he has +- 70 armor :P and hohoho merry xmas all :D

Oh if you want a high AC I have a build that will grant you every stat to AC, dex and int added twice wisdom added again when you take the total defence action

First
...

not really, you still have magus arcana, delivering touch spells through your weapon and monk flurry of blows, kensi are plenty offensive though not that I look at it again, both protection from evil and incorporeal shadow Ac bonus is deflection,

you're not likely to have a Cha mod higher than +7 given that none of your class features depend on it, so you can drop shadow, which is a shame
the only level of the mix that gives no offensive use is the level dip of scholar, and arguably the level dip in soul knife


Lord Foul II wrote:
jumpydady wrote:
Zix wrote:
jumpydady wrote:
jumpydady wrote:

ok let me see gestal char human

1st class: monk(kung fu genius)
2nd class: 3 lvl paladin + 1 lvl cleric (enthusiast archtype) (preferebly sarenrae follower) + everything else lvl up in magus (kensai archtype)

alignment: lawful good
3 abilities to focus dexterity, intelligence and charisma.
feats to acquire: crusader's furry, dimensional savant, outflank, dervish dance, practiced spellcasting, and maybe toughness.

final result:since bonus int to armor ability from kensai is different then bonus int to armor of monk (kung fu genius) (different name means different ability) they stack together, every bonus on int = +2 in armor, since u also have enthusiast cha bonus to armor, every bonus on cha = +1 in armor, in decent lvls this means this char will have probably one of the if not the very highest armor rating in game with good stats and good gear it can reach to around 65 armor and +17 initiative(without improved initiative) at lvl 20, since he is monk he has good saves plus lvl 3 paladine abilities, he will add his cha to the saves too, and he is immune to fear, plus monk spell resistance.
with crusader's furry he can use scimitar in furry blow and use dexterity on damage, with dimensional savant and outflank ability, the enemy gets -4 armor when he does the dimensional dervish.

so in conclusion he is an extreme mobile tank/mage killer, that can teleport in do a flurry of blows and teleport out, or he can simply teleport in and tank with his impossible defence and saves :P and do the magus/monk stuffs.

weakness: cant find a way to protect against a vorpal/critical hit since he only has average hitpoint.

ps: oh yeah forgot add in the required feats: agile defense, justr to add +5 extra armor, now he has +- 70 armor :P and hohoho merry xmas all :D
Oh if you want a high AC I have a build that will grant you every stat to AC, dex and int added twice wisdom added again when you take the
...

humm ok i see thx for the info, :P so the major diference between his char and mine would be his char uses wisdom to ac too and has abjur champion to make his armor even higher then mine, while my char use charisma (while negleting wisdom) to armor and add charisma to saving throws right? :P


Warpriest and monk actually seem like a match made in heaven, basically becoming full bab with nice buff abilities and spells. It may even lower the MAD enough to do a small investment in charisma, furthering its buff potential and opening up unique synergies.


Zix wrote:
Oh if you want a high AC I have a build that will grant you every stat to AC, dex and int added twice wisdom added again when you take the total defence action

I had a non-gestalt build that accomplished all of that but the total defense part and it used a Human. Used 3.0 Oriental Adventures though. I know it used OA Samurai, Monk, and Iaijutsu Master. Can't remember the rest though and don't have access to my books anymore. I think I was even able to add 3 of those stats Iaijutsu Focus

The easy way to gestalt the build would be to just max out monk on one side for crazy saves too. Or even better, add in rogue to stack the sneak attack damage on top of Iaijutsu Focus.

I even rolled four 18's and a 10 and a 12 once and started making this build. To bad the game died after the first session.


I have to ask, has Barbarian/Summoner been suggested? Either go Synthesist for a crazy powerful melee build, or Barbarian/Summoner with the Mounted rage powers for a ragelancepounce build that gets disgusting.


Cleric/mymmagus, can cast cure spells twice in a full attack, if one is through a ranged weapon XD


Daelen wrote:
I have to ask, has Barbarian/Summoner been suggested? Either go Synthesist for a crazy powerful melee build, or Barbarian/Summoner with the Mounted rage powers for a ragelancepounce build that gets disgusting.

Cavalier//Summoner is probably a bit better. Order of the sword to add your mounts str modifier to damage.


christos gurd wrote:
Warpriest and monk actually seem like a match made in heaven, basically becoming full bab with nice buff abilities and spells. It may even lower the MAD enough to do a small investment in charisma, furthering its buff potential and opening up unique synergies.

I may actually attempt this combo in my next gestalt game.

Dark Archive

christos gurd wrote:
Warpriest and monk actually seem like a match made in heaven, basically becoming full bab with nice buff abilities and spells. It may even lower the MAD enough to do a small investment in charisma, furthering its buff potential and opening up unique synergies.

I thought of using this combo too whenever I saw the revised warpriest in the playtest. Warpriest/Monk(I use the talented version)of Irori seems like a natural fit.


DragoDorn wrote:
christos gurd wrote:
Warpriest and monk actually seem like a match made in heaven, basically becoming full bab with nice buff abilities and spells. It may even lower the MAD enough to do a small investment in charisma, furthering its buff potential and opening up unique synergies.
I thought of using this combo too whenever I saw the revised warpriest in the playtest. Warpriest/Monk(I use the talented version)of Irori seems like a natural fit.

now if I could just find a reasonable way to mix in some some paladin and CoI I would be a happy camper.

Dark Archive

christos gurd wrote:
DragoDorn wrote:
christos gurd wrote:
Warpriest and monk actually seem like a match made in heaven, basically becoming full bab with nice buff abilities and spells. It may even lower the MAD enough to do a small investment in charisma, furthering its buff potential and opening up unique synergies.
I thought of using this combo too whenever I saw the revised warpriest in the playtest. Warpriest/Monk(I use the talented version)of Irori seems like a natural fit.
now if I could just find a reasonable way to mix in some some paladin and CoI I would be a happy camper.

How about you make it a tristalt(3 class gestalt)? Sounds like it would be fun to play.


DragoDorn wrote:
christos gurd wrote:
DragoDorn wrote:
christos gurd wrote:
Warpriest and monk actually seem like a match made in heaven, basically becoming full bab with nice buff abilities and spells. It may even lower the MAD enough to do a small investment in charisma, furthering its buff potential and opening up unique synergies.
I thought of using this combo too whenever I saw the revised warpriest in the playtest. Warpriest/Monk(I use the talented version)of Irori seems like a natural fit.
now if I could just find a reasonable way to mix in some some paladin and CoI I would be a happy camper.

How about you make it a tristalt(3 class gestalt)? Sounds like it would be fun to play.

So... does Arcanist, Sorcerer, Wizard sound as crazy as I think it does for a tristalt?


I'd probably go one of a few ways:

Battle Oracle / Abyssal Sorcerer
Nature Oracle / Summoner
Paladin 2, Battle Oracle X / Abyssal Sorcerer
Paladin 2, Battle Oracle X / Summoner

Man, you guys got me jonesin' for a gestalt campaign again ...

RPG Superstar 2012 Top 32

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robert best 549 wrote:
So... does Arcanist, Sorcerer, Wizard sound as crazy as I think it does for a tristalt?

yes.

it nets you more spells/day, but there's no extra diversity (and not really much in terms of extra abilities)... and its more MAD than it needs to be... if you really wanted to be a triple (full) caster you'd probably be better off looking at wizard/witch/sage sorcerer, or (even more so) cleric/druid/empyreal sorcerer;
though, honestly, you'd be even better off switching one to 6/9 caster... like wizard/witch/magus (with broad study!), sorcerer/oracle/summoner or bard, or clerc/empyreal sorcerer/inquisitor (that way you gain some non-casting abilities).

really though, if your GM is going to let you 'tristalt' you should invest one of your classes into making sure you have decent hp/saves/skills/BAB/etc (ranger pairs really well with casters for that; or if you're using a wisdom build that includes arcane casting monk is great for defenses without armor, with decent skills)


One one side we give you fistbear bearfist. On the other lets go Warblade. All stone dragon or tiger claw.


Ok lets get silly, lets try 3rd party content for classes and arcgettpes only and see what we can throw together. Ill start with some shameless self plugging, i want to do a warped(little red goblin games tome of twisted things) gestalt monk if the flowing form(warped racial archetype, same product) with yamabushi(Heroes of the east 3)


Personally i'd just go with monk/wizard or psion/wizard.


As I can't seem to edit my own post. It just occured to me I'd never seen any pathfinder gestalt rules do they actually exist or is this thread just based off the 3.x version?


Witch/Druid any good? yes it could be MAD but how the overall combo work together?


Azelyan wrote:
Witch/Druid any good? yes it could be MAD but how the overall combo work together?

Not particularly well, no. You're just putting wildshape defenses on a witch, which is okay but nothing ridiculous.

RPG Superstar 2012 Top 32

i just saw (for the first time) the alchemist discoveries in champions of purity... it would be super MAD, but now i want to try a pally[holy gun]/alchemist with explosive missile (to fire holy bombs from his gun)

Dark Archive

*Fighter 5/Hellknight 10/Fighter 5 // Wizard (Transmuter, for the stat bonuses) 5/Hellknight Signifier 10/Wiz 5

I would love to play this.

You get a full BaB, d10s, stuff to fight good, Smite Chaos, domain powers, summon devils SLA, good Fort and Will, telepathy, a scary mask, Wiz 20 casting, enough feats to pay off the Arcane Armor Training (which is a Combat feat so you can buy it with the Fighter bonuses) and ultimate super powered mega full plate... Which you can enchant yourself and it looks awesome.

Downside: some people might consider you a bit stern.


Dreamscarred Press Soulknife (Soulbolt archetype) 20// Magus (Myrmidarch archetype) 20. I'm going to make my own weapons and then blast you with magic. Have fun playing megaman.


How would you gestalt a Time Oracle? Thematically speaking of course. Is there a good sorcerer bloodline to match it?


Azelyan wrote:
How would you gestalt a Time Oracle? Thematically speaking of course. Is there a good sorcerer bloodline to match it?

Thematically time and monks go together like peanut butter and chocolate.


Monk|Inquisitor could be effective. Both Evasion and Stalwart combined with high saves and touch AC, plus spell resistance, makes a character that is hard to touch by mages. CMD and standard AC can also be pumped quite high, making for good all-around defenses. Judgement can give flat bonuses to both AC and saves - further increasing durability - and damage, which scales nicely with the Monk's many attacks. And then there's Greater Bane...
And in addition to all this there's 6 levels of spellcasting and 6+Int skill points, among other things.

((Also, a class build format that I've been using and liking is -
[Archetype/Archetype]Class(School/Bloodline/etc)Level+MythicTier|[Archetype/Archetype]GestaltClass(School/Bloodline/e tc)Level+MythicTier

For example: [Grenadier]Alchemist20+Trickster10|Psion(Generalist)20+Archmage10))


I think Time Oracle/Karmic Sorcerer would work, but how would you build them? Assuming aasimar is the class.

Also What would you all think of a Merfolk Waves Oracle/Seaborn Sorcerer

RPG Superstar 2012 Top 32

thematically, i like a lot of the oracle/sorcerer gestalt combos, but realistically they aren't that great until at least 10th level... adding oracle to sorc ups HD from d6 to d8 and BAB from 1/2 to 3/4, but in exchange you lose the ability to wear armor (and gain no new good saves), so from a survivability standpoint its not a great combo... the only big gain is in # of spells/day and even without that, after like 4th level the chance of even a caster/martial gestalt running out of spells is slim. starting at 10th they're more effective because they have enough high level spell slots to make good use of quicken spell, but honestly i think you'd be better off picking a second class that increases survivability and provides options for when casting is not a good choice.

a monk/time oracle with revelation strike (for aging touch) would be cool, and a lot of the revelations would be cool/thematic. you could take the monk of the 4 winds archetype for even more interesting time stuff (at 12th level). plus, that way you have all good saves, effectively full BAB when flurrying, are always armed, and have better skill options. a merfolk ranger/waves oracle will have d10 HD, full BAB, all good saves, extra skills, and bonus combat feats. just my 2cp- YMMV


Monk is already so MAD though. Adding Charisma too it is going to make it even harder.


Is it possible for me to get a bit of help with a Gestalt build I have?

The current build is focused on a natural attacker with the Half-Dragon template, with a class progression of:

Bloodrager 20/Rogue 8/Oracle 1/MoMS 2/Vivisectionist 1/??? 8

What would fit best in those last 8 levels?

RPG Superstar 2012 Top 32

@vritra- there are too many unknowns there to really help you... what is the bloodrager bloodline? which oracle mystery (guessing lore/nature for Cha to AC)? why rogue 8/vivisectionist 1 instead of vivisectionist 9?

without any of that, my first impulse is bard... the saves synergize nicely with bloodrager, the buffs should stack with everything else you've got going on, and you obviously already have a decent Cha...


It is an Abyssal bloodline, reason for Rogue 8 is for Scout Thug combination, Oracle mystery is War (since I only have a 14 Cha it doesn't help all that much. Plus the character wouldn't fit under lore or nature flavour-wise). Bard doesn't seem all that good in this situation, given that I would want to pop the Mutagen during the first round of any really scary situation, and possibly stacking Bardic Performace would take both actions for the first round.

RPG Superstar 2012 Top 32

Vritra wrote:
Bard doesn't seem all that good in this situation, given that I would want to pop the Mutagen during the first round of any really scary situation, and possibly stacking Bardic Performace would take both actions for the first round.

that to me actually makes it seem even better: if you're using your standard action to drink your mutagen you don't want to move to your enemy (since that would allow it to full attack on its turn)... so during that buffing round kick out inspire courage too, let the enemy use its turn moving and single attacking you, then on your 2nd turn full attack it with mutagen/rage/performance...

if you still don't like that... you could always go fighter just for the feats, or vivisectionist for more sneak attack/extracts/discoveries/mutagen duration?


I wouldn't have enough Intelligence to make vivisectionist worth it, Fighter may be useful, but that would require me to invest in Intelligence a little bit to avoid simply having no Skill Points...

Bard may actually turn out to be very good with that taken into account.


nate lange wrote:
thematically, i like a lot of the oracle/sorcerer gestalt combos, but realistically they aren't that great until at least 10th level... adding oracle to sorc ups HD from d6 to d8 and BAB from 1/2 to 3/4, but in exchange you lose the ability to wear armor (and gain no new good saves)

but you can get your casting stat to ac and reflex saves. Slap on 2 levels of paladin(minus 1 level from both) for fantastic saves.

RPG Superstar 2012 Top 32

christos gurd wrote:
but you can get your casting stat to ac and reflex saves. Slap on 2 levels of paladin(minus 1 level from both) for fantastic saves.

but then you're not really a sorc/oracle... you'd have to say like sorcadin/palacle, lol. and IMHO lore and nature aren't strong revelations unless you're dipping... you'd probably be better off going sorc 20/oracle 1|pally 19... get all the mileage out of Cha but with better BAB, HD, saves- and options for when spells aren't a good choice (ie. hitting stuff with something heavy and/or sharp)

Silver Crusade

fighter/rogue for sheer DPR and skills!


Power:
Mindchemist / Wizard. A Wizard on performance-enhancing drugs. Throw Incantatrix on there for even more power.

Versatility:
Half Elf Sorcerer / Oracle. Paragon Surge gives you access to nearly every spell there is.


Some good ideas as usual, man i am dying to see the acg final versions.


Need some build advice on White-haired Witch/Tetori Monk or White-Haired Witch/Hexcrafter?

Which would you build? What feats would you get for them. I am trying to figure out what to do with my Witch character :P.

Shadow Lodge

classes that go well with almost every build

bard (arcane duelist)
rouge/ninja/vivisectionist alchemist
alchemist in general
magus

magus works well with either martial or caster bases by enhancing the base and adding some of the other if you are a primary caster (esp a divine caster) you get new tricks to add to your spells and some martial abilities, an arcane caster can get some extra HP and some nice AC from bladed scarf dancer, war warder or kensi, plus your touch/ranged touch spells benefit from your increased BaB
a martial character gets to add enchantments to his weapon and spell casting versatility, the benefits there are obvious
my favorite example of this: paladin/magus the synergy and versatility of this build remember divine bond and magus arcana both stack with weapon enchants and each other,
favorite example of this
monk (weapon master) 3/magus (kensi, black blade) 17/paladin 10/champion of iori 10
full flurry+spellstrike+divine bond (weapon)+enchanted black blade+magus arcana=win

the bard grants good skills, healing spells, 2 types of extra weapon enchants medium BaB, useful anti-caster bonus feats, crowd control buffs very nice
favorite example paladin or soulknife/arcane duelist, similar to the above but more of a defense focus than offence, heals comparably to a cleric, great against evil casters, especially summoners, your to hit is very high

rouge, evasion and sneak attack fighter and rouge may individually be the precieved weakest classes but mix the two together and you have an insanely high damage character
and remember spells that require attack rolls can benefit from sneak attack
favorite example
either fighter/rouge for ultimate DPS or sorcerer/ninja for maximum versatility

alchemist vivisectionist, see above +healing, buffs and mutagen
favorite example of this
alchemist (ragechemist, vivisectionist) 9/oracle 1/barbarian (drunken brute, invulnerable rager) 10/rage prophet 10/master chemist, I got this build to have a 60 str + 19 levels of sneak attack (or 9 lvls of sneak attack 10 levels of bomb depending on how you interprate one of the PrC's abilities

monk is great for gestalt in that almost none of what they have will be duplicated in any of the other classes which really is true with all of these
zen archer is especially nice if you have an archer build,


Azelyan wrote:

Need some build advice on White-haired Witch/Tetori Monk or White-Haired Witch/Hexcrafter?

Which would you build? What feats would you get for them. I am trying to figure out what to do with my Witch character :P.

too bad ultimate witch and warlock isn't out yet, as i have done some wonderful support for witch monk combinations (assuming it makes to the final cut)


christos gurd wrote:
Azelyan wrote:

Need some build advice on White-haired Witch/Tetori Monk or White-Haired Witch/Hexcrafter?

Which would you build? What feats would you get for them. I am trying to figure out what to do with my Witch character :P.

too bad ultimate witch and warlock isn't out yet, as i have done some wonderful support for witch monk combinations (assuming it makes to the final cut)

ultimate witch and warlock? What will those be in.


Azelyan wrote:
christos gurd wrote:
Azelyan wrote:

Need some build advice on White-haired Witch/Tetori Monk or White-Haired Witch/Hexcrafter?

Which would you build? What feats would you get for them. I am trying to figure out what to do with my Witch character :P.

too bad ultimate witch and warlock isn't out yet, as i have done some wonderful support for witch monk combinations (assuming it makes to the final cut)
ultimate witch and warlock? What will those be in.

coming soon

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