Zoarth

Mr. Jingles & Eduard Delacroix's page

8 posts. Alias of Dwarf in the Flask.


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Honestly I am not sure I want to make this character identical to Buffy in full terms or just really close in terms of capabilities. I considered a Slayer//Investigator but to me that might be closer to a Witcher, or Investigator Magus (Hex Archetype) for spell/Mutagen combos for a witcher build.


Yes I know but she could ID on how to kill them. Remember her and Angel seemed to have an innate knack for killing a foe if they where engaged in battle and could not get out to report the description.

I seem to recall she killed one demon and got the aspect of the demon and she killed it fairly easily using a common skill of course but the fact she sort of knew how to fight it was more what I looked at it as.

But you do have good points.


Ok so I was watching Buffy and after looking at her, save for the superhuman strength and such. Really speaking she kind of appeared to be a Inquisitor and UC Monk. The monk for her specialized hand to hand skills and the Inquisitor gets a few of her key abilities to know things about bad guys and of course her ability to shrug off some effects.

Not trying to make an exact copy but the idea of an Inquisitor//UC Monk just seems like a good combo. Decent AC thanks to Wis to AC, Wis goes to spells as well which gives you even better versatility and Monster Lore needs good Wis.

I was thinking if I took a VMC Bard this would be even higher and give the character access to inspiring their group. Knowledge Devotion feat makes you a sure thing to kick ass for your goal.

Any ideas?


I really want to find a way to make Vexing Dodger work well into a character especially gestalt.
Because I think Unchained Rogue//Kensai Magus would be a bit of fun but Rogue is not that good. I considered going 1 level rogue to get Vexing Dodger and then adding something like Alchemist or something to add bombs and such onto the Magus's enhancement (And 8+Int on a Int focused character is sick)


Hmm I wonder if people just spout the Goblins, Kobolds, Orcs - Always Evil because then their just numbers and stats you fight. There is no need to worry about morality in killing them. But Humans are just as evil, I mean all those mercenaries in games that we mow through. So if they are all evil and many of the lords and NPCs are evil. Why are humans not always considered Evil. I am thinking this is because 1 they are the most popular race to RP as and 2 then you would have to defend your own race against the charge.

Over all I think the Paladin should have noticed after killing the second innocent, the first could be hand waved off as accident and mislead. But any life taken after is not forgiven. Fleeing foes who are not armed, who are not even trying to defend themselves. Children fleeing their school only to be butchered as they leave. None of these are good acts even if this was an evil race.

My advice is for when that paladin dies. His god reincarnates him as a Goblin.


I would rule that the FCB only takes it to a maximum of DR 10/Evil but whatever the subtype allows is the base so basically maxing it out at +10/evil to that DR. So say the base gave 5/evil it would be 15/evil.


So boys and girls when a Mommy Druid and a Daddy Monk love each other very much they make a brand new Druid//Monk character.

So here is what I was thinking about. I wanted to make a gestalt of an Unchained Monk and a Reincarnated Druid. Or as I like to call it the Not So Bulletproof Monk.

Now my table uses some 3.5 stuff here and there, obviously if we are using the Gestalt rules.

So here is a build I was gonna do, post whatever ideas you have for the build.

Reincarnated Druid 5//Unchained Monk 5
Currently this gives me Full BAB, d10HD, All good saves, Many Lives (Free Reincarnate after a day, cool down of 1 week), +10 Movement Speed, 1d8 Unarmed Strike, Immunity to Diseases, 3rd level divine spells (Druid spell list). Over all not to bad.
I lose out on Wildshape till level 6 and then can only do it once a day. But I didn't really plan on Wildshaping much, mostly to use it as scouting or transportation

I plan on keeping on Reincarnated Druid till 20th if our play gets that high. However, I was looking into two older PrCs from D&D 3.X. The Shiba Protector(Oriental Adventures) and the Fist of the Forest (Complete Divine)

Flaw Feat: Dirty Combat
Flaw Feat: Great Fortitude
Human Bonus: Power Attack
1rst Level Feat: Iron Will
Monk Bonus: Dodge
Monk Bonus: Combat Reflexes
3rd Level: Alertness (GM may allow this one to be ignored)
5th Level: Crushing Blow
Monk Bonus: Mobility

Take Shiba Protector at level 6 on the Monk side, and then a level in Fist of the Forest (Since I already live like an animal) I will add Con to AC and with Shiba I add Wis to Atk and Dmg.


On the Other Hand wrote:
I wonder how good an unchained monk//druid would be. Would love to see it paired with reincarnated druid. The monk that can shapeshift and never stays dead and needs no gear to be good.

I have been thinking of making this build. A Lawful Neutral badass who doesn't need your fancy smancy great sword to be boss.

If you can talk your GM into getting a Guided Weapon (3.5 I believe) you are never gonna need to worry about hitting a foe, and you are gonna hit like a mach truck.

And if you can get Dragonlance feats in get Lucky and take Fate's Favored for a +2 to all saves that makes Death Effect saves a +6 without counting your normal fort bonus. With a +4 to Fort at level 5 and not including your Con this can easily be a +10-+12 bonus against the one thing that can kill you.

Even if its not allowed, use a Half-Orc and the numbers continue along the same path.