The ridiculous gestalt thread


Homebrew and House Rules

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Shadow Lodge

Gesalt characters I have actually played

The first 4 are all in one campaign that's here on the forums called the Avalon chronicles

Iron man 11/generator11 (yes these are homebrew classes you can find them on the giant in the playground forums)

One oracle 1/grim reaper 10/death Mage 11

One sorscerer 16/wilder 3/elocater2/thrallherd /pyrokenetist10

One Monk1/alchemist1/Magus (spell sword/War Warder)11/scholar 11/abjurant champion5/initiate of the sevenfold veil 7/netherese arcanist 10/cleric 1/artificer 1

Outside of that campaign I have or had
zen archer 4/sorscrerer 4
zen archer 4/magus 4
death Mage 1/oracle 1
oracle 20/tinkerer 9/sorscerer1/mechromancer 10


I want to put forth a challenge for a gestalt build. Since its recently peaked my interest to make cool concept gestalt characters.

I would like to see someone make a shadow dancer/assassin and red mantis assassin Gestalt character viable.

Maybe starting Rogue or Ninja/Ranger gestalt to 10, and then 11-10 going one of shadow dancer/assassin (not both, as both add uncanny dodge/improved uncanny dodge, and the red mantis assassin prestige class, Would like to see 2 of the 3 prestige classes used fully.

RPG Superstar 2012 Top 32

i know its not entirely accurate to say something in a gestalt game is or isn't 'legal', but generally speaking you can't take 2 prestige classes at the same level...

d20srd.org wrote:
A gestalt character can’t combine two prestige classes at any level, although it’s okay to combine a prestige class and a regular class. Prestige classes that are essentially class combinations-such as the arcane trickster, mystic theurge, and eldritch knight-should be prohibited if you’re using gestalt classes, because they unduly complicate the game balance of what’s already a high-powered variant.

source

Silver Crusade

If I was going to do something like this, it would almost certainly be a fighter 10/ninja 20/shadowdancer 10. Ninja for 20 levels of sneak attack progression, fighter for all the bonus feats so I'm not having to pick and choose while still meeting the shadowdancer prerequisite, and shadowdancer for HiPS. I'd also find a way to fit Hellcat Stealth into the build.

RPG Superstar 2012 Top 32

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i'd go fighter 20//ninja 9|shadowdancer 1|red mantis 10- that way you've got really solid melee ability plus HiPS and sneak attack, and skills....

Dark Archive

I have never actually used a prestige class while using gestalts. Our 3.x DM told us we couldn't use them if we went gestalt. I've been mistakenly remembering that as an actual rule for them.


Cleric/magus?


This thread is back with a vengeance!!! But really, as the op i wanna expand, adding in the acg playtest classes as well. Remember, you can't gestalt alternate classes with their parent class or any other hybrids that share a parent class.


Cavalier of the sword (Beast Rider or gendarme) 8/Barbarian (Mounted Fury) 2 take ferocious mount/ Mammoth Rider 10// Gestalted with 20 levels of Scout Rogue. Charging, raging, sneak attack of death. Ride the Elephant!

Now for with ACG hmm, I'm thinking Brawler 20/Barbarian 20. You will taste all of the pain.

Dark Archive

Dustyboy wrote:
Cleric/magus?

I haven't played this combo in pathfinder, but I did play a cleric/duskblade in 3.x. Took feats that let me trade turn undead for damaging abilities and divine metamagics that let me boost the damage of my inflict spells. It was quite fun to play.

Silver Crusade

A cleric/magus with broad study arcana using spell combat with the harm spell sends a shiver down my spine.

RPG Superstar 2012 Top 32

for pure survivability- a wildstalker ranger/paladin... i know there's some overlap/waste here with BAB/HP/etc but all good saves plus divine grace, d10 hp, good armor options, and swift action heals. take fey foundling and the lesser celestial totem rage power and your LoH will be huge healing!


Well if no prestige classes. Who wants to make a knife thrower build using Human favored class bonus for.

Knife Master/Scout Rogue with Guide/Trapper Ranger.

All the trap stuff thats lost by taking rogue archtype is kind of gotten back with ranger trapper build. We also get rid of spells and the animal companion. Sneak attacks become D8s.

Throw in starknives for throwing and I think we have a great knife thrower character. But too lazy to make a build!

Shadow Lodge

Vivisectionist alchemist/chemist glory rouge
Both classes give sneek attack but at different levels
And you can sneek attack with bombs that you can use slight of hand or a steal combat maneuver to implant on somebody
Alternatively you could go vivisectionist/rouge (carnavilist, pet trainer, glory) take the improved familiar feat to get a familiar who can flank and you get sneek attack with your familiar and animal companion flanking with you and sneek attacking with you


Would the 3.5 ninja//pathfinder ninja be a viable way to build a super ninja?


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haruhiko88 wrote:
Would the 3.5 ninja//pathfinder ninja be a viable way to build a super ninja?

it would be decent, but how about only 1 level 3.5 ninja, the rest pf fighter with the feat from complete scoundrel that stacks ninja and fighter levels for sneak attack and effective fighter level. 2 full sneak attack progressions and 19 bab by level 20.


Working on a Paladin (Oath of Vengeance) // Synthesist Summoner right now for a two man Wrath of the Righteous campaign, based loosely on the Witchblade concept. The other is going to be a Paladin (Sacred Shield) // Master Summoner... we think.

RPG Superstar 2012 Top 32

paladin/synthesist actually doesn't synergize as well as you might expect (mostly cause you can't use LoH on your eidolon)... also, the key to a 2 person party is action economy and a standard summoner (or master summoner) is waaaaaay better at that. (eldritch heritage[arcane] and improved familiar will improve that for any class that can afford the Cha/feat).

just something to consider...


nate lange wrote:

paladin/synthesist actually doesn't synergize as well as you might expect (mostly cause you can't use LoH on your eidolon)... also, the key to a 2 person party is action economy and a standard summoner (or master summoner) is waaaaaay better at that. (eldritch heritage[arcane] and improved familiar will improve that for any class that can afford the Cha/feat).

just something to consider...

Smite Evil with 11 Huge-sized attacks (4 with a Huge Two-Hander from Full BAB and 7 Natural Attacks) would be quite Crazy. With the Dimensional Assault line of Feats, the Synthesist/Paladin can always hop around the battlefield to get to use his Full Attack.

RPG Superstar 2012 Top 32

KahnyaGnorc wrote:
Smite Evil with 11 Huge-sized attacks (4 with a Huge Two-Hander from Full BAB and 7 Natural Attacks) would be quite Crazy. With the Dimensional Assault line of Feats, the Synthesist/Paladin can always hop around the battlefield to get to use his Full Attack.

lol, fair enough. that likely won't be a tactic you can count on paying off all the time, but the whole build might be worthwhile just to see it completely work once. (it'll be mostly wasted on any normal enemy, but the BBEG you get to unload that on will certainly regret it)


nate lange wrote:
KahnyaGnorc wrote:
Smite Evil with 11 Huge-sized attacks (4 with a Huge Two-Hander from Full BAB and 7 Natural Attacks) would be quite Crazy. With the Dimensional Assault line of Feats, the Synthesist/Paladin can always hop around the battlefield to get to use his Full Attack.
lol, fair enough. that likely won't be a tactic you can count on paying off all the time, but the whole build might be worthwhile just to see it completely work once. (it'll be mostly wasted on any normal enemy, but the BBEG you get to unload that on will certainly regret it)

True, but also if the character can get into position (with a Swift Action Dimensional Door or the like), he could get sufficient number of targets within his 15' reach (or 15' natural attack reach and 30' reach weapon reach . . . or even combine 15' natural with a huge Adaptive Composite Longbow)

Shadow Lodge

I think it'd just be kinda cool, is that game on the boards/still open for new players,

RPG Superstar 2012 Top 32

KahnyaGnorc wrote:
True, but also if the character can get into position (with a Swift Action Dimensional Door or the like), he could get sufficient number of targets within his 15' reach (or 15' natural attack reach and 30' reach weapon reach . . . or even combine 15' natural with a huge Adaptive Composite Longbow)

but smite only affects one target... so this actually serves to illustrate my original point: a pally/standard summoner doesn't need to try to figure out a quickened dimension door (or invest in the dimensional dervish feats when high enough level), he can just use a standard action to dimension door his eidolon into position and the standard eidolon can take all those same attacks... and the following turn he can smite evil and full attack the BBEG himself while his eidolon still gets 11 more attacks (plus, having a separate eidolon gives him access to a couple more skills and the eidolon can take feats the pally couldn't afford to take...)


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Vincent Takeda wrote:

I'm not sure about mechanically, but thematically Bard/Ninja is a pretty rediculous concept...

Granted theres 'ninja who's false reputation is that of an entertainer' but singing for combat bonuses while at the same time trying to be sneaky seems hillarious to me.

I loudly sing the songs of sneaky death.

This one falls under rediculous theme more than 'rediculously powerful'.

Spelling this one out practically in game terms means having a character who's like the siamese cats from Lady and the Tramp or the Cheshire Cat from Wonderland... A mesmerizing slightly insane little tune while your character pops in and out of view with a maniacal gaze and a maniacal grin.

Crunk... iz he singing his own theme song... Bum bum bummmmmmmmmmmm


christos gurd wrote:
haruhiko88 wrote:
Would the 3.5 ninja//pathfinder ninja be a viable way to build a super ninja?
it would be decent, but how about only 1 level 3.5 ninja, the rest pf fighter with the feat from complete scoundrel that stacks ninja and fighter levels for sneak attack and effective fighter level. 2 full sneak attack progressions and 19 bab by level 20.

Ask your gm if you can apply the variant fighter from unearthed arcana to trade bonus feats for even more sneak attack.

EDIT: Halfing, 1 Ninja/14 variant Fighter/5 Master thrower taking the tricks to throw more halfling skip rocks//Pathfinder Ninja. TWF with quick draw throwing 3-4 halfling skip rocks/hand/attack. 12d6 sneak attack from the funny side, 9d6 from the PF Ninja side for an opening attack of 8 skip rocks hopefully applying I believe 168d6 of sneak attack. Man I love the sneak attack rules of pathfinder.

Shadow Lodge

Count Coltello wrote:
Vincent Takeda wrote:

I'm not sure about mechanically, but thematically Bard/Ninja is a pretty rediculous concept...

Granted theres 'ninja who's false reputation is that of an entertainer' but singing for combat bonuses while at the same time trying to be sneaky seems hillarious to me.

I loudly sing the songs of sneaky death.

This one falls under rediculous theme more than 'rediculously powerful'.

Spelling this one out practically in game terms means having a character who's like the siamese cats from Lady and the Tramp or the Cheshire Cat from Wonderland... A mesmerizing slightly insane little tune while your character pops in and out of view with a maniacal gaze and a maniacal grin.

Crunk... iz he singing his own theme song... Bum bum bummmmmmmmmmmm

FULL OF WIN

Shadow Lodge

haruhiko88 wrote:
christos gurd wrote:
haruhiko88 wrote:
Would the 3.5 ninja//pathfinder ninja be a viable way to build a super ninja?
it would be decent, but how about only 1 level 3.5 ninja, the rest pf fighter with the feat from complete scoundrel that stacks ninja and fighter levels for sneak attack and effective fighter level. 2 full sneak attack progressions and 19 bab by level 20.

Ask your gm if you can apply the variant fighter from unearthed arcana to trade bonus feats for even more sneak attack.

EDIT: Halfing, 1 Ninja/14 variant Fighter/5 Master thrower taking the tricks to throw more halfling skip rocks//Pathfinder Ninja. TWF with quick draw throwing 3-4 halfling skip rocks/hand/attack. 12d6 sneak attack from the funny side, 9d6 from the PF Ninja side for an opening attack of 8 skip rocks hopefully applying I believe 168d6 of sneak attack. Man I love the sneak attack rules of pathfinder.

and here I was just going to have a chemist/vivisectionist to apply a 15d6 sneek attack on a bomb you snuck into someone's pockets


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It's been a while since I've looked in here. Has it been mentioned that wizard/mindchemist can play god far better than anyone else? All good saves. Alchemical bonus to int shoots spell DCs through the roof. d8 hit die. Plenty of skills. It's pure, absolute victory. It goes beyond schrodinger's wizard. Be the best at anything you want, whenever you want.


Pathfinder Rulebook Subscriber

Played in a one shot, lv 20 gestalt game (3.5 dnd). My buddy gave me this idea that he read, I take no credit for it but enjoyed it.
Lv 1-10 Fighter/Swashbuckler
Lv 11-15 Fighter/Champion of Corellon Larethian
Lv 16-20 Swashbuckler/Champion of Corellon Larethian

Total was 15 Fighter, 15 Swashbucker, 10 Champion. Had str, dex and int on damage rolls.

Now that I look back, should've sank some levels in barbarian for the rage boosts.


Lord Foul II wrote:
haruhiko88 wrote:
christos gurd wrote:
haruhiko88 wrote:
Would the 3.5 ninja//pathfinder ninja be a viable way to build a super ninja?
it would be decent, but how about only 1 level 3.5 ninja, the rest pf fighter with the feat from complete scoundrel that stacks ninja and fighter levels for sneak attack and effective fighter level. 2 full sneak attack progressions and 19 bab by level 20.

Ask your gm if you can apply the variant fighter from unearthed arcana to trade bonus feats for even more sneak attack.

EDIT: Halfing, 1 Ninja/14 variant Fighter/5 Master thrower taking the tricks to throw more halfling skip rocks//Pathfinder Ninja. TWF with quick draw throwing 3-4 halfling skip rocks/hand/attack. 12d6 sneak attack from the funny side, 9d6 from the PF Ninja side for an opening attack of 8 skip rocks hopefully applying I believe 168d6 of sneak attack. Man I love the sneak attack rules of pathfinder.

and here I was just going to have a chemist/vivisectionist to apply a 15d6 sneek attack on a bomb you snuck into someone's pockets

Well your bombs only deal minimum damage to targets within 5ft, skip rocks keep sneak attacking.

Shadow Lodge

that's still more than the splash would normally do,

damage to person with bomb on them 16d6 + 7 ⇒ (3, 5, 4, 3, 6, 3, 4, 5, 6, 5, 4, 2, 1, 5, 6, 1) + 7 = 70+int
splash damage 23+int
which isn't bad and can get better with the free discoveries the archetype gives you


True, skip rocks with the palm throw trick do not get a stat bonus to damage. Each skip rock dealing 1d4+21d6 sneak attack x8 with a 19 bab. Oddly enough you can get the benefits of weapon spec and greater weapon spec and deadly aim. 1d4+14 from deadly aim and greater weapon spec+21d6 per rock. Should average out to... a lot if anybody wants to help me with the math. I just thought it would be funny for super halfling ninja to kill people with rocks, although shuriken also work but not as well.


I ran a gestalt campaign once back in 3.5, as a way to try and encourage players to use races with level adjustments or even racial hit dice. Didn't work out that way, but it did turn out one really awesome build.

Monk//Cleric/Walker in the Wastes

Initially the Cleric spells were a great compliment for the monk, but then Walker in the Wastes was added and things got awesome. The Desiccating Touch ability on every unarmed attack was monstrous. Add in the continued progression of Cleric spells, and all of the cool Dry Lich powers, and it was a Gestalt build with tons of flavor and power to back it up.

It is actually the reason I think well of Gestalt still, there are just so many really cool concepts that aren't at all possible without it.

Silver Crusade

haruhiko88 wrote:
True, skip rocks with the palm throw trick do not get a stat bonus to damage. Each skip rock dealing 1d4+21d6 sneak attack x8 with a 19 bab. Oddly enough you can get the benefits of weapon spec and greater weapon spec and deadly aim. 1d4+14 from deadly aim and greater weapon spec+21d6 per rock. Should average out to... a lot if anybody wants to help me with the math. I just thought it would be funny for super halfling ninja to kill people with rocks, although shuriken also work but not as well.

90 average damage per rock, or 720 per round. Thank god 3.5 stuff isn't allowed in the games I play in.


Summoner (Standard or master summoner)/ Wizard Conjurer could be fun. All the fun of a wiz summoner plus either a great unearthly beast all the time or standard acton summons with min/lvl timers (SLA's only, but still).


I want to combine something with the Investigator.

I was thinking Arcane Bomber whose 5th feat is Alchemical Affinity and 9th and 10th feats are spent on Opposition Research.

Perhaps you guys have a better suggestion for a second class?


Bigdaddyjug wrote:
haruhiko88 wrote:
True, skip rocks with the palm throw trick do not get a stat bonus to damage. Each skip rock dealing 1d4+21d6 sneak attack x8 with a 19 bab. Oddly enough you can get the benefits of weapon spec and greater weapon spec and deadly aim. 1d4+14 from deadly aim and greater weapon spec+21d6 per rock. Should average out to... a lot if anybody wants to help me with the math. I just thought it would be funny for super halfling ninja to kill people with rocks, although shuriken also work but not as well.
90 average damage per rock, or 720 per round. Thank god 3.5 stuff isn't allowed in the games I play in.

Is this including extra ttacks from the 19 bab or just one attack?


Warmage 1/Divine Disiple 10/Divine Savant 1/Prestige Paladin 4/ Archmage 4

And...

Magus 20.

You know ever spell (divine and arcane), Cast like a Sorc, and can full attack and cast a spell in the same round.

Druid 10/Planar Shepard 10
Beastbound Witch 20.

You are immortal and you can wildshape into all Angles/Devils.

Silver Crusade

haruhiko88 wrote:
Bigdaddyjug wrote:
haruhiko88 wrote:
True, skip rocks with the palm throw trick do not get a stat bonus to damage. Each skip rock dealing 1d4+21d6 sneak attack x8 with a 19 bab. Oddly enough you can get the benefits of weapon spec and greater weapon spec and deadly aim. 1d4+14 from deadly aim and greater weapon spec+21d6 per rock. Should average out to... a lot if anybody wants to help me with the math. I just thought it would be funny for super halfling ninja to kill people with rocks, although shuriken also work but not as well.
90 average damage per rock, or 720 per round. Thank god 3.5 stuff isn't allowed in the games I play in.
Is this including extra ttacks from the 19 bab or just one attack?

It was 90 average damage per attack and you said 8 attacks per round.


Haven't looked through the whole thread but I'd like to submit Barbarian/Wizard. MAD? yes. But the imagery of someone going from "RIP AND TEAR" to "BEGONE FOUL MISCREATION" like a schizophrenic pleases me greatly.


Ridiculous big numbers grapple build:

Spoiler:
Human Druid 4/Fighter(lore warden) 16//Monk(tetori) 20

Use shaping focus to wildshape as a level 8 druid and get the best animal forms and all workday shaping duration.

With a mere 15 starting strength his level 20 CMB to grapple is
20 (Monk level substitutes for BAB) + 8 (untyped from LW) + 14 (str including points from HD increase, +6 enhancement, and +4 inherent, and +6 size from wildshape as beastshape III) + 2 (size) + 4 (improved and greater grapple) + 4 (grab as an allosaurus) + 5 (weapon training) = 62 Maintaining a grapple trades the +4 grab for a +5 go maintain.

If you can commission combo gauntlets of the skilled maneuver/weaponmastery you can grapple the tarrasque on a 2 or maintain a grapple on Treerazer on a 2 after initiating on a 3.

You constrict for an absurd amount of damage. I can't find a table that will convert 2d10 medium to huge, but with the dragon ferocity you constrict for that + 26 not counting any straight enhancement bonus on your AMF.

With rapid grappler you can pounce-grab-pin an enemy, potentially in a surprise round, then bite three times, constrict three times, and rake six times the next round as long as you continue to not roll ones.


now what would be a good class to gestalt with a bloodrager?


christos gurd wrote:
Now what would be a good class to gestalt with a bloodrager?

What about Swashbuckler for a critical threat focused build?

Shadow Lodge

christos gurd wrote:
now what would be a good class to gestalt with a bloodrager?

alchemist (vivisectionist) later prestige classing into master chemist

alchemical bonus to str, buff potions sneak attack for the win!


Bigdaddyjug wrote:
haruhiko88 wrote:
Bigdaddyjug wrote:
haruhiko88 wrote:
True, skip rocks with the palm throw trick do not get a stat bonus to damage. Each skip rock dealing 1d4+21d6 sneak attack x8 with a 19 bab. Oddly enough you can get the benefits of weapon spec and greater weapon spec and deadly aim. 1d4+14 from deadly aim and greater weapon spec+21d6 per rock. Should average out to... a lot if anybody wants to help me with the math. I just thought it would be funny for super halfling ninja to kill people with rocks, although shuriken also work but not as well.
90 average damage per rock, or 720 per round. Thank god 3.5 stuff isn't allowed in the games I play in.
Is this including extra ttacks from the 19 bab or just one attack?
It was 90 average damage per attack and you said 8 attacks per round.

Ah yes, sorry, about that. Master thrower has a little thing called palm trick and you can take it 3 times. It basically lets you throw an additional small weapon (dagger, dart, shuriken, others can be added to this list and a lot of gm's I've played with have allowed halfling skip rock). You get no str bonuses to the damage rolls, but take no penalties to the attack rolls. Taking palm trick 3 times you can throw 4 halfling skip rocks/hand. With TWF you can get 7 attacks with 4 skip rocks per attack. That means 28 attacks per round. If you use shuriken and use the ninja trick for additional throwing stars you can, in theory, grab an additional 8 attacks for a total of 36 attacks with shuriken. So with skip rocks the damage is 2,520 damage. With shuriken, at 1 damage per shuriken for being small, 2,682 damage if you hit with everything (on average plus or minus a few, what with 20+d6 of sneak attack per weapon).


christos gurd wrote:
now what would be a good class to gestalt with a bloodrager?

Paladin. Slipping a smite evil into a bloodrage could be very fun. Also you know lawful good ball of anger and magic.


ok let me see gestal char human
1st class: monk(kung fu genius)
2nd class: 3 lvl paladin + 1 lvl cleric (enthusiast archtype) (preferebly sarenrae follower) + everything else lvl up in magus (kensai archtype)

alignment: lawful good
3 abilities to focus dexterity, intelligence and charisma.
feats to acquire: crusader's furry, dimensional savant, outflank, dervish dance, practiced spellcasting, and maybe toughness.

final result:since bonus int to armor ability from kensai is different then bonus int to armor of monk (kung fu genius) (different name means different ability) they stack together, every bonus on int = +2 in armor, since u also have enthusiast cha bonus to armor, every bonus on cha = +1 in armor, in decent lvls this means this char will have probably one of the if not the very highest armor rating in game with good stats and good gear it can reach to around 65 armor and +17 initiative(without improved initiative) at lvl 20, since he is monk he has good saves plus lvl 3 paladine abilities, he will add his cha to the saves too, and he is immune to fear, plus monk spell resistance.
with crusader's furry he can use scimitar in furry blow and use dexterity on damage, with dimensional savant and outflank ability, the enemy gets -4 armor when he does the dimensional dervish.

so in conclusion he is an extreme mobile tank/mage killer, that can teleport in do a flurry of blows and teleport out, or he can simply teleport in and tank with his impossible defence and saves :P and do the magus/monk stuffs.

weakness: cant find a way to protect against a vorpal/critical hit since he only has average hitpoint.


Shaman monk seems like its got potential.


jumpydady wrote:

ok let me see gestal char human

1st class: monk(kung fu genius)
2nd class: 3 lvl paladin + 1 lvl cleric (enthusiast archtype) (preferebly sarenrae follower) + everything else lvl up in magus (kensai archtype)

alignment: lawful good
3 abilities to focus dexterity, intelligence and charisma.
feats to acquire: crusader's furry, dimensional savant, outflank, dervish dance, practiced spellcasting, and maybe toughness.

final result:since bonus int to armor ability from kensai is different then bonus int to armor of monk (kung fu genius) (different name means different ability) they stack together, every bonus on int = +2 in armor, since u also have enthusiast cha bonus to armor, every bonus on cha = +1 in armor, in decent lvls this means this char will have probably one of the if not the very highest armor rating in game with good stats and good gear it can reach to around 65 armor and +17 initiative(without improved initiative) at lvl 20, since he is monk he has good saves plus lvl 3 paladine abilities, he will add his cha to the saves too, and he is immune to fear, plus monk spell resistance.
with crusader's furry he can use scimitar in furry blow and use dexterity on damage, with dimensional savant and outflank ability, the enemy gets -4 armor when he does the dimensional dervish.

so in conclusion he is an extreme mobile tank/mage killer, that can teleport in do a flurry of blows and teleport out, or he can simply teleport in and tank with his impossible defence and saves :P and do the magus/monk stuffs.

weakness: cant find a way to protect against a vorpal/critical hit since he only has average hitpoint.

ps: oh yeah forgot add in the required feats: agile defense, justr to add +5 extra armor, now he has +- 70 armor :P and hohoho merry xmas all :D

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