Luthor Volandis |
How often do you frequent the gallery?
How often do you frequent this thread?
Do you download the characters for offline use, or do you access them directly only as needed?
If you download the characters, do you update your local files whenever I announce an update?
How many characters have actually seen use in your games?
Did you have to modify them extensively to better fit your game?
Do you make use of any of the other tools provided by the gallery?
If there was anything you'd like done differently, what would it be?
I look at the gallery once every couple of weeks or so.
About the same for the thread.
I have downloaded characters to use for inspiration for my own character builds.
If i kept a copy of the download i would update as you updated.
I'm currently playing two characters heavily inspired by your characters (i made a few minor tweaks and background changes).
I've changed characters to be played for PFS so only changes to make that work.
I've not used any tools yet, but i'll be looking at the Kineticist info to help me play at higher level.
I think a breakdown of what feats, etc you would take at key levels would be very handy
Drahliana Moonrunner |
CHARACTER UPDATE
Yiankun Lee, 15th-level stone sorceress, has had her ability scores and equipment adjusted.
She lost a few pages of spell knowledge and her orange prism ioun stone, but she gained a medusion in return. Her enemies must now make two DC 35 Fortitude saves at a -2 penalty (thanks to her new medusion), taking the lowest result (thanks to Persistent Spell) against her flesh to stone spell or be petrified.
She can then re-sculpt them to her liking with her gloves of shaping.
That pretty much kills them at that point, no? But then again if you're stoning someone with no intent to ever revivify them, perhaps it's just as well.
666bender |
I'm curious...
- How often do you frequent the gallery?
- How often do you frequent this thread?
- Do you download the characters for offline use, or do you access them directly only as needed?
- If you download the characters, do you update your local files whenever I announce an update?
- How many characters have actually seen use in your games?
- Did you have to modify them extensively to better fit your game?
- Do you make use of any of the other tools provided by the gallery?
- If there was anything you'd like done differently, what would it be?
i used several as NPC in games. also got some ideas for playable character - the gallery is very nice as well.
i would LOVE if there was a way to search by class selection .
strayshift |
How often do you frequent the gallery?
Depends on the number of responses since I last popped in, I'll then look at the basic concepts/backstories you've posted and decide if I want to look at the character.
How often do you frequent this thread?
As above.
Do you download the characters for offline use, or do you access them directly only as needed?
I look at the build/concept/character story and how you have built it, if I like it I'll make a mental note for when I start a new character (say once a year?).
If you download the characters, do you update your local files whenever I announce an update?
I don't download characters, as above.
How many characters have actually seen use in your games?
I've used the concept of one slightly modified as an npc.
Did you have to modify them extensively to better fit your game?
I usually do it a matter of principle (plus I run low magic games).
Do you make use of any of the other tools provided by the gallery?
Not really.
If there was anything you'd like done differently, what would it be?
No I'm happy as is.
Tels |
Question, and perhaps an overly simplistic one. How does Lweoh manage to enchant a colossal animated object? Does it not require CL 13?
Yes, and no. Creating an animated object like the Lweoh's Keep was done via the Craft Construct keep, meaning it follows the magic item creation rules.
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites.
The prerequisites for creating the Keep is Craft Construct, Cl 13th, that's it. So the DC to create the keep is normally 18 (5+13) but because Lweoh isn't high enough level, the DC increases to DC 23. Lweoh has a valet familiar, which means it possesses all of the crafting skills and crafting feats its master does, and is treated as having the Cooperative Crafting feat, giving Lweoh a +2 circumstance bonus on crafting with the aid of his familiar, who can provide a further +2 bonus via Aid Another. All total Lwoeh has a +18 on both Craft (stonemasonry) and Spellcraft, and with the aid of his familiar, has a total of a +22 bonus, meaning he automatically makes the DC 23 check (natural 1 on the die, +22 bonus).
Luthor Volandis |
Hey RD.
I'm quite looking forward to getting my hands on Ultimate Intrigue later this month. I liked the playtest Vigilante and I'm dying to see what they class looks like for release with Archetypes, etc.
Do you think the Vigilantes will be versatile enough to be used in different ways for very different character concepts?
Not asking for anything spoilery if you're a subscriber and have access already, just wondering about your opinion of the class :)
Ravingdork |
1 person marked this as a favorite. |
NEW CHARACTER VARIANT!
Rellik, 7th-level human martial artist assassin (original)
Rellik, 7th-level human martial artist assassin (new variant)
Whereas Rellik was formerly a monk 5/assassin 2 with the martial artist archetype, this variant instead presents him as a brawler 6/assassin 1 with the snakebite striker archetype. The latter gives up much of the former's defensive abilities in return for a distinct offensive advantage.
Enjoy!
Hey RD.
I'm quite looking forward to getting my hands on Ultimate Intrigue later this month. I liked the playtest Vigilante and I'm dying to see what they class looks like for release with Archetypes, etc.
Do you think the Vigilantes will be versatile enough to be used in different ways for very different character concepts?
Not asking for anything spoilery if you're a subscriber and have access already, just wondering about your opinion of the class :)
I'm hoping they add a LOT more to the Vigilante in the final iteration. As it was presented in the playtest, I felt it was pretty terrible all around. Among other things, they split the mechanics between combat and non-combat abilities, making the vigilante pretty terrible at both. It also didn't help that much of the non-combat abilities were basically already covered by the disguise skill and/or a hat of disguise.
Ravingdork |
But, you know, the latest blog about the Vigilante class sure has me excited again. Sounds like they fixed a lot of issues I was talking about and also added tons of crunch and fluff!
Dracoknight |
I am planning a build where i use the elven branch spear with the earth variant channel.
Basically using the earth cariant channel of harm to make a area of diffecult terrain, and stand in the middle doing AOOs, since they cant 5-foot step in diffecult terrain you can use stuff like combat reflexes and the like and do that dance.
Add with travel domain, or any other diffecult terrain ignores, and the spear gives +2 to AOOs. Heard anything like this before Raving?
Ravingdork |
I am planning a build where i use the elven branch spear with the earth variant channel.
Basically using the earth cariant channel of harm to make a area of diffecult terrain, and stand in the middle doing AOOs, since they cant 5-foot step in diffecult terrain you can use stuff like combat reflexes and the like and do that dance.
Add with travel domain, or any other diffecult terrain ignores, and the spear gives +2 to AOOs. Heard anything like this before Raving?
I've heard of all kinds of reach builds--especially those with the elven branch spear, but I'm pretty sure that one is new to my book.
Very interesting concept. Might stat out something similar myself. Is there anything that could do what you describe at will (that is, creating difficult terrain at will, ignoring it yourself, then taking advantage of it)? Also, how do you intend to counter those that will just stand back outside the rough terrain and use ranged attacks against you?
Dracoknight |
I've heard of all kinds of reach builds--especially those with the elven branch spear, but I'm pretty sure that one is new to my book.
Very interesting concept. Might stat out something similar myself. Is there anything that could do what you describe at will (that is, creating difficult terrain at will, ignoring it yourself, then taking advantage of it)? Also, how do you intend to counter those that will just stand back outside the rough terrain and use ranged attacks against you?
Basically a Dex/Wis Cleric.
The variant harm channel of earth gives you difficult terrain at willTravel domain lv1 ability lets you ignore difficult terrain 3 + wis times a day i think.
Since you are a Cleric you could just plant a obscuring mist on yourself VS ranged or similar, Later on you could just make stone walls and pick up quick channel to make terrain as a swift. Cleric does have some abilities VS ranged, Entrophic shield maybe for a 20% evade. Or maybe even going Prone even though you take to -4 to hit anything around you.
And the terrain lasts 1 minute:
"Earth: Heal—Creatures gain a DR 1/adamantine until the end of your next turn. This DR improves by 1 at 5th level and every 5 levels thereafter. This does not allow recipients to overcome DR/adamantine with their own attacks. Harm—All squares in the area are treated as difficult terrain for 1 minute."
Dracoknight |
I've heard of all kinds of reach builds--especially those with the elven branch spear, but I'm pretty sure that one is new to my book.
Very interesting concept. Might stat out something similar myself. Is there anything that could do what you describe at will (that is, creating difficult terrain at will, ignoring it yourself, then taking advantage of it)? Also, how do you intend to counter those that will just stand back outside the rough terrain and use ranged attacks against you?
Basically a Dex/Wis Cleric.
The variant harm channel of earth gives you difficult terrain at willTravel domain lv1 ability lets you ignore difficult terrain 3 + wis times a day i think.
Since you are a Cleric you could just plant a obscuring mist on yourself VS ranged or similar, Later on you could just make stone walls and pick up quick channel to make terrain as a swift. Cleric does have some abilities VS ranged, Entrophic shield maybe for a 20% evade. Or maybe even going Prone even though you take to -4 to hit anything around you.
And the terrain lasts 10 turns:
"Earth: Heal—Creatures gain a DR 1/adamantine until the end of your next turn. This DR improves by 1 at 5th level and every 5 levels thereafter. This does not allow recipients to overcome DR/adamantine with their own attacks. Harm—All squares in the area are treated as difficult terrain for 1 minute."
Ravingdork |
Might be asking too much, but is there a first level Half-Orc ranger around somewhere?
We've got half-orcs and rangers aplenty. Half-orc rangers though? I don't think we have one of those. And 1st-level characters are few and far apart.
You may want to consider Manny the Mancatcher. He's a 1st-level human ranger, but it likely won't take much to convert him to a half-orc.
SMNGRM |
SMNGRM wrote:Might be asking too much, but is there a first level Half-Orc ranger around somewhere?We've got half-orcs and rangers aplenty. Half-orc rangers though? I don't think we have one of those. And 1st-level characters are few and far apart.
You may want to consider Manny the Mancatcher. He's a 1st-level human ranger, but it likely won't take much to convert him to a half-orc.
I think I'll steal that. I'm throwing a few 'rival' parties of adventurers in to RotRL to give my players some competition and perhaps some side quests. I like the added flavour that the dogs give. Thanks!
Ravingdork |
1 person marked this as a favorite. |
NEW RESOURCE!
A fan of the Gallery and talented artist, CyberWild, was kind enough to illustrate a few of the characters from this Gallery for us, including the grippli cavalier, Magora Coldheart, and a male rendition of the young haunted spiritualist, Anna and Teddy.
If you're interested in seeing his artwork or procuring his services, check out his Face book page @ www.facebook.com/cyberwyldcreations/. :D
Skaldi the Tallest |
I've heard of all kinds of reach builds--especially those with the elven branch spear, but I'm pretty sure that one is new to my book.
Very interesting concept. Might stat out something similar myself. Is there anything that could do what you describe at will (that is, creating difficult terrain at will, ignoring it yourself, then taking advantage of it)? Also, how do you intend to counter those that will just stand back outside the rough terrain and use ranged attacks against you?
I'm also pretty interested in this bit. I've been looking for a while for a way to create a character I played ages ago in another system that functioned a lot like a black hole. He wandered across the battlefield, dragging enemies closer and then keeping them close. Among other qualities he had was a difficult terrain aura.
The closest I've found so far is the Warder from DSP. Which I like but isn't doing it for me entirely.
Anyone have something that might scratch that itch? How about a way to drag enemies closer?
Tels |
Ravingdork wrote:I've heard of all kinds of reach builds--especially those with the elven branch spear, but I'm pretty sure that one is new to my book.
Very interesting concept. Might stat out something similar myself. Is there anything that could do what you describe at will (that is, creating difficult terrain at will, ignoring it yourself, then taking advantage of it)? Also, how do you intend to counter those that will just stand back outside the rough terrain and use ranged attacks against you?
I'm also pretty interested in this bit. I've been looking for a while for a way to create a character I played ages ago in another system that functioned a lot like a black hole. He wandered across the battlefield, dragging enemies closer and then keeping them close. Among other qualities he had was a difficult terrain aura.
The closest I've found so far is the Warder from DSP. Which I like but isn't doing it for me entirely.
Anyone have something that might scratch that itch? How about a way to drag enemies closer?
Kineticist might scratch your itch.
Avoron |
Is there anything that could do what you describe at will (that is, creating difficult terrain at will, ignoring it yourself, then taking advantage of it)? Also, how do you intend to counter those that will just stand back outside the rough terrain and use ranged attacks against you?
Anyone have something that might scratch that itch?
Magda Luckbender has come up with some pretty spectacular tactics for this sort of strategy, specifically for the use of earth variant channeling and a well-timed debuff to greatly augment your standard reach tactics. As for ignoring your own difficult terrain, as Magda points out, feather step slippers and/or wands of feather step work quite nicely and with minimal investment.
How about a way to drag enemies closer?
One interesting combination I've found is using the feat Wolf Trip in conjunction with toppling magic missiles to trip multiple foes and pull them adjacent to you from across the battlefield. I put together a gestalt build here that uses this tactic to start a massive chain reaction of attacks and debuffs; maybe some of that could come in handy for emulating a black hole.
Xedir |
Hey Ravingdorks, first of thanks for publishing the builds, they are truly inspiring and already help when it comes to get an idea of how to play certain roles and what to take.
Currently I'm thinking about playing a necromancer and while looking around I found Araonna Chorster.
Since I'm rather new to the game and my group is at a pretty low level (3-5), we do not play with a whole lot additional rules beyond the rule books to allow everyones favourite class - and propably the Juju mystery if I ask for it :P
However, there is so much to consider when creating a character - even when you got a idea like the level 15 sheet - would it be possible for you to make like a start sheet with some "annotations" why you did this and that or a milestone sheet for level 5 or similar (something "guide" like if you know what I mean)
Thanks and Regards.
Ravingdork |
Xedir, creating level by level breakdowns (even incremental ones) is one of the few things I won't do. It just takes up way too much time.
I'd rather put the little bit of time I have to make characters into making whole new character concepts and builds, not breaking them down. Most characters aren't too hard to reverse engineer anyhow.
Ravingdork |
RD:
If you were leveling Sajan “Floating Mountain” Viraj to level 10, how would you go about it with feats and equipment? This guy sounds pretty fun, so he will be a pregen for a short term new player.
Honestly, I would do whatever I could to increase his attack accuracy, damage, and his AC. The current numbers are fairly pitiable for his level, as I fear I focused too much on the "mobile fat guy" concept.
Maybe even restat him as an unchained monk, since they generally have a higher base attack bonus and better mobility options.
Ravingdork |
Hello, I spotted a typo on Revin Bitter's non mythic sheet. It says he possesses a +10 Charisma bonus while it should be 7. It's minor and doesn't seem to permeate the entire thing but I thought you may want to know, and I don't know if there should be a separate area to submit typo stuff.
That modifier is actually correct due to the magic of his royal crown (which functions identically to a circlet of persuasion).
This thread is the perfect place for reporting errors in characters. Thank you for your help; I strongly encourage such help.
Shar Tahl wrote:RD:
If you were leveling Sajan “Floating Mountain” Viraj to level 10, how would you go about it with feats and equipment? This guy sounds pretty fun, so he will be a pregen for a short term new player.Honestly, I would do whatever I could to increase his attack accuracy, damage, and his AC. The current numbers are fairly pitiable for his level, as I fear I focused too much on the "mobile fat guy" concept.
Maybe even restat him as an unchained monk, since they generally have a higher base attack bonus and better mobility options.
NEW CHARACTER VARIANT
Floating Mountain as a 10th-level human unchained monk (EDIT: My brother just pointed out to me just how similar to Street Fighter's Rufus, this character is. lol. Pics. Video.)
Despite being three times the size of your average adventurer, Sajan Viraj (aka "Floating Mountain") excels at getting around the battlefield quickly. Able to run along water, thin branches, precarious surfaces, or even ceilings with little effort there isn't much that stays outside of his reach for long. He is also capable of jumping great distances, flying for brief periods, and squeezing through extremely narrow spaces, allowing him to easily get to hard to reach places.
His preferred method of combat is to activate his enhanced speed early on, then run into combat, stop in a flanking position with an ally, and harry his foe with a combat maneuver, before retreating back to relative safety at the top of a tree or some other hard to reach location. Though he rarely chooses to be immobile, if need be, he will also hold his ground, charging in with a flying kick, following up with head-butts to keep his foes disoriented.
He is especially skilled at combating creatures with reach, gaining a +8 dodge bonus to AC against their attacks of opportunities often causing them to waste their free attacks and allowing allies to rush in more safely.
With his extreme mobility, there is no reason an enemy should ever get a full attack against him in melee.
Ravingdork |
1 person marked this as a favorite. |
NEW CHARACTER
Rafaj, 11th-level human snake charmer - A grand master of subtle magic.
Rafaj is a manipulative snake in manskin who is capable of concealing all of his spells' components, suppressing any outward displays of his magical casting, and preventing his enchantment spells from alerting their respective targets of the mental assault. This allows him to subtly control those of lesser will, out in the open, without their knowledge.
As a master manipulator, Rafaj prefers to manipulate others into doing his bidding from behind the scenes, even casting concealed spells out in the open if need be. Against particularly powerful foes, he uses his viper or a friendly handshake to lower his foe's saves with bestow curse before following up with control spells.
If forced into combat, Rafaj relies on defensive spells to buy himself time while he puts his fighting minions to work (most of whom might not even realize they are being controlled until the first order is given). When more direct methods are called for, he instead uses hold monster or deep slumber to disable his attackers (preferably the former as it is faster and allows him to gloat as he slits his victims' throats). He is also fond of conjuring pits of acid in order to dispose of unwanted bodies or other evidence of his wrongdoings.
He is currently statted as a serpentine bloodline sorcerer, but I am considering also writing up a mesmerist version of this character.
Slithery D |
In addition to mesmerist (save two feats and use stare to debuff) you could go Psychic (save two feats and use phrenic amplification to further boost mind-affecting DCs). You lose the arcana, but gain the ability to affect (some) undead with phrenic amplifications or the bold stare augmentation, and you can use your saved feats for Coaxing and Verdant spell to affect oozes, plants, and vermin.
Tels |
NEW CHARACTER
Rafaj, 11th-level human snake charmer - A grand master of subtle magic.
Rafaj is a manipulative snake in manskin who is capable of concealing all of his spells' components, suppressing any outward displays of his magical casting, and preventing his enchantment spells from alerting their respective targets of the mental assault. This allows him to subtly control those of lesser will, out in the open, without their knowledge.
As a master manipulator, Rafaj prefers to manipulate others into doing his bidding from behind the scenes, even casting concealed spells out in the open if need be. Against particularly powerful foes, he uses his viper or a friendly handshake to lower his foe's saves with bestow curse before following up with control spells.
If forced into combat, Rafaj relies on defensive spells to buy himself time while he puts his fighting minions to work (most of whom might not even realize they are being controlled until the first order is given). When more direct methods are called for, he instead uses hold monster or deep slumber to disable his attackers (preferably the former as it is faster and allows him to gloat as he slits his victims' throats). He is also fond of conjuring pits of acid in order to dispose of unwanted bodies or other evidence of his wrongdoings.
He is currently statted as a serpentine bloodline sorcerer, but I am considering also writing up a mesmerist version of this character.
Okay. This guy is definitely don't downloaded and saved for future use.
Ravingdork |
1 person marked this as a favorite. |
NEW CHARACTER VARIANT
For a far more social-oriented version of Jobe the Lesser, look no further than this link, where I've switched out his spy archetype for the new phantom thief archetype from Ultimate Intrigue. (The original version of the character still exists within the gallery as a separate file.) I think this a much better fit to the character concept as the archetype description clearly mirrors the character's original bio. However, he is far less capable in combat in this variant, able to do little more than to literally send foes scurrying away in fear of possible social retaliation. When it comes to manipulating NPCs and changing the social dynamics of entire communities, however, he is pretty much the absolute king.
Noteworthy features:
- Able to take 10 on all of his skills except Perform, regardless of circumstances
- Can cause people to panic via the demoralize option of Intimidate
- Can don a disguise as a full round action
- Can mimic any sound or voice, or throw his voice
- Can shift an NPC's attitude three steps in 1 round without penalty
- Can start community-wide rumors/lies that everyone takes as fact in a matter of days
- Is immune to lie detecting magic
- It's a DC 59 to prove his guilt
- May switch between multiple mundane disguises as a standard action
- Most NPCs attitudes automatically start as "friendly" towards him
- No sneak attack
- Reads any form of writing
- Suffers no penalties to Perception for sleeping
- Understands the general meaning of any foreign speech unknown to him
- Uses master forgeries to support his lies/personas
Ravingdork |
Oh, I almost forgot: Jobe 2.0 can also read surface thoughts (as detect thoughts) with but one round of conversation (and with no save required). :D
(For those of you who want to use him in your games and are familiar with the show Z Nation, he's basically got the same personality as "The Murphy.")
Ravingdork |
NEW UNCHAINED CHARACTER VARIANT
I've created an unchained version of Durin Wrang, the 15th-level half elf eidolon rider.
Durin Wrang - Original
Durin Wrang - Unchained
How do you think they stand up against one another?
Ravingdork |
So, besides Yiankun Lee and the rock throwing guy I can't remember the name of, what other "earth" themed characters do you have? I've got a half formed adventure idea in mind and I'm thinking of using that difficult terrain creating earth cleric mentioned above by dracoknight.
Well, in addition to Bumi Mei Fong (rock thrower), there is Bad Bella (geokineticist) and Vallairs Urn (cave druid).
I think that's it for the earth themed characters.
Ravingdork |
I had Yiankun Lee linked in that list as well, but it looks like it got lost in editing somehow.
Ravingdork |
PLAYTEST CHARACTER UPDATED
The playtest vigilante, Caybun Weer (aka, The Dark Knight) has been updated from his playtest iteration to the new vigilante class rules from Ultimate Intrigue.
The links to the playtest version of the character are no longer functional.
The Dark Knight, 12th-level human masked vigilante
Breakdown/Strategies
The Dark Knight specializes in hunting down and ambushing his foes, preferably with hit and run tactics. If enemies are alone or far apart from one another, he maintains his stealth, moving in and dragging each enemy quietly into the shadows before dispatching them, one by one.
To do this, he uses his Pull Into The Shadows vigilante talent to approach an enemy from hiding. He then strikes the target for his unarmed damage (1d8+12) plus his hidden strike damage (6d8). Once struck, he makes an Intimidate check to demoralize his foe as a free action with his Frightening Appearance class ability. Once the target is demoralized (and possibly frightened as well) he also suffers from an additional 6d4 nonlethal damage and may be dragged into the shadows (per the combat maneuver). The Silent Dispatch and Throat Jab vigilante talents ensure none of the target's allies hear what is happening to their lone companion all the while.
When facing a group of alert enemies in a tighter area, the Dark Knight may rush in, attacking the nearest foe from an area of darkness, as above (creating darkness by destroying torches beforehand with his stylized chakram if need be), but having his Frightening Appearance and Twisting Fear abilities damage and debuff all other foes within 10 feet of the target as well. Against enemies who can't see in the dark, he simply repeats the hit and run, dragging enemies into the shadows to beat them to a pulp. Against enemies who can see into the darkness, he instead relies on Spring Attack to break line of sight, allowing stealth checks, and to keep his enemies on their toes and preventing them from making full attacks against him.
Ravingdork |
CHARACTER UPDATES
James Mycen, 13th-level human daring knight, has been substantially overhauled with new material from the Armor Master's Handbook.
He now has damage reduction, a higher AC, and better skill modifiers. He is also now much more resistant to mind-affecting effects, can bolster his allies' Will saves, has more attack options, can craft magical armor, and possesses pretty much adamantine everything. Oh, and anything he shield bashes provokes an attack of opportunity, is bull rushed, tripped, and takes a penalty to AC.
The 18th-level human dervish, Esmeralda, also got an AC boost from Advanced Armor Training.
Expect more character updates over the weekend. This book is chock full of awesome!
Ravingdork |
NEW CHARACTER
Bao Zheng, 8th-level human ronin - Bao Zheng is a mercenary from Tien who is most famous for his mastery of the simultaneous use of a tower shield with a nodachi. He often works alongside a little known man named Jobe the Lesser.
Tips/Tactics
Not only is Bao Zheng a hard-hitting two-handed fighter, but he possesses the unique ability to wield his two-handed nodachi (or any polearm or spear for that matter) alongside his tower shield. What's more, he may grant adjacent allies total cover with his tower shield, block spells with it, and gain total cover with it as an immediate action or swift action.
Bao typically starts combat by entering his Mobile Bulwark Style and drinking a potion of enlarge person in order to optimize his reach and cover abilities. Ever the cautious mercenary (dead soldiers don't get paid), he generally lets his enemies come to him, slashing at them with his reach as they come, then slamming his shield down to block their attack before retaliating once again with his deadly blade.
If ranged combatants are nearby, he uses his tower shield to close to melee. If they are at a great distance or in the air, he may resort to his bow instead.
Against spellcasters, he closes the distance as quickly as possible, relying on his shield and high armor values to protect him against touch attacks.
For a more defensive variant of this character, drop Furious Focus for the Advanced Armor Training (Armor Specialization) feat from the Armor Master's Handbook. This will change his AC/T/FF values to 35/26/31. If you wish to take it to the extreme, drop his sash of the war champion and get a ring of protection +1 and amulet of natural armor +1 instead (AC/T/FF = 37/27/33). These variants greatly degrades his offensive capability, however, so give it proper consideration.
For higher level versions of this build, I recommend taking Combat Reflexes, picking up a backup reach weapon, and generally focusing on your AC and attack/damage values with things like Advanced Armor Training (see above), Greater Shield Focus, Weapon Specialization, etc. You may also want to consider Iron Will and similar feats to boost your lagging Will save.
Ravingdork |
Hey RD, do you happen to have a furious Storm-druid hiding in here somewhere?
Is that an archetype or something, or just a theme?
If it's the latter, the closest thing I can think of is Naya Foreteller, a 16th-level druid-conjurer mystic theurge. She can conjure up storms easily enough.
If it doesn't have to be a druid, then there are several more options:
Guymelef Dilandou, 13th-level human storm lord - magus
Helegûr, 15th-level aasimar ice witch
Niscies Craven, 13th-level human ghost pyschopath - monster character
Whisper, 8th-level sylph storm sorcerer - mythic
Ravingdork |
Yep, is an Archetype. Girlfriend wants to play one and wondered if you had one lying about. I'll give Naya a look and see if I can create one from her.
Cheers!
No, I've never even heard of that archetype I don't think. Could you link me to it perhaps?
Ravingdork |
NEW CHARACTER
Ord Zheng, 9th-level human ronin thief - Ord Zheng is a ronin turned thief from Tien, and the younger brother of Bao Zheng.
Ord started out as my attempt to prove that fighters can be quite skillful if desired. One that ended up with 14 skills with max ranks (all of which are treated as class skills), and a +4 bonus to all of his other untrained skills...which he treats as trained.
It's a good thing we have unchained rogues now. Otherwise, one would wonder what would be the point of a rogue when even the fighter can out-skill them.
Conceptually, Ord ended up becoming something of an amalgam of the characters Mitsurugi, from the Soul Calibur video game series, and Conan (who I hope needs no introduction).
Enjoy!
miscdebris |
NEW CHARACTER
Ord Zheng, 9th-level human ronin thief - Ord Zheng is a ronin turned thief from Tien, and the younger brother of Bao Zheng.
Ord started out as my attempt to prove that fighters can be quite skillful if desired. One that ended up with 14 skills with max ranks (all of which are treated as class skills), and a +4 bonus to all of his other untrained skills...which he treats as trained.
It's a good thing we have unchained rogues now. Otherwise, one would wonder what would be the point of a rogue when even the fighter can out-skill them.
Conceptually, Ord ended up becoming something of an amalgam of the characters Mitsurugi, from the Soul Calibur video game series, and Conan (who I hope needs no introduction).
Enjoy!
Nice skilled build that can damage. Poor rogue.
Half-elf and Evangelist can get +10 to skills without ranks for the cost of 2 more feats, and some BAB.