Ravingdork's Crazy Character Emporium


Advice

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Reduxist wrote:
Where do you find your character art?

I find it from all over, but the majority comes from DeviantArt.

http://www.deviantart.com/

I've also been finding an increasing amount of art from Pinterest as of late.
https://www.pinterest.com/

Both sources are great for targeted searches, such as when looking for an "elven warrior" or "dwarven sage."

If you start using the art of others though, please try and get the artists' permission whenever possible.


Nice, nice--one question Raving. Do you use a particular software to create the statblocks or you just type them manually?


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Zilfrel Findadur wrote:
Nice, nice--one question Raving. Do you use a particular software to create the statblocks or you just type them manually?

For the most part I type them manually in Microsoft Word 2016, though I've made so many at this point, I usually just need to load up an older character of the same race/class combination, then change a few values.

There should be a blank template in the tools section of the gallery if you would like to start making your own with a similar look and feel.


Pathfinder Companion Subscriber

Hello, I am curious about Jorkane's build, especially the "Solar Bloodline"


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CHARACTER UPDATE

Switched out Jorkane al-Lowell's Iron Will feat for Steadfast Personality, which increases his Wills saves by 3 points at no cost.

James Vincent 507 wrote:
Hello, I am curious about Jorkane's build, especially the "Solar Bloodline"

Did you have a specific question? The abilities for the bloodline (see below) are clearly explained in the character sheet. The solar bloodline comes from the recently released Qadira, Jewel of the East (page 19).

The bloodline abilities on the character are:


  • Sunsight
  • Friend of Fire
  • Cleansing Flame

Many of the other abilities are from his association with a Merchant House of Qadira from the same book (which functions similarly to the guilds and college rules from Inner Sea Magic).

Since the book is so new, I'm hesitant to spell out the abilities in more detail than that.

If you had a specific question or questions though, I'd be happy to try and answer them.


Pathfinder Companion Subscriber

Thank you, that clears things up a lot. The Qadira book being so new is what tripped me up on trying to find information on the bloodline. It seems that the academic SQs (full professor etc) are similar? It does look quite interesting. It looks like it would make a viable build with an Ifrit as well.


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There'd be some overlap with the base ifrit racial abilities, and fire affinity would be useless, but the ability scores would be pretty great.

Switch out some of those traits though and I can see an ifrit performing quite well with this build.


I just came across the perfect theme song for Hu Manum Pullum.


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Tels wrote:
I just came across the perfect theme song for Hu Manum Pullum.

Bwahahahaha!


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Hey everyone, I've updated my Wild Talent Sorter tool from my Crazy Character Emporium to incorporate ALL of the new blasts and wild talents from Psychic Anthology.

If you want to see a name list of all of the new stuff, simply filter to show only sources from Psychic Anthology.

Now that I've got it laid out in a spread sheet, I can more accurately tell you that Pyschic Anthology offers up a total of 74 new blasts and wild talents for the kineticist.

Here's some additional break down of the new content:
1 - simple blast
2 - composite blasts
6 - substance infusions
7 - form infusions
58 - utility wild talents
74 - TOTAL

4 - universal
8 - aether
8 - water
9 - air
9 - earth
10 - fire
14 - wood
22 - void

Not counting content from adventure paths, modules, or third party sources, kineticists now have access to a grand total of 269 blasts and wild talents.

Though I'm not willing to share more than this prior to the book's release, this should be enough to start planning out your character builds.


Love the stuff Raving. Surprised to see a public submissions folder, wasn't there last time I looked xD. I've got a concept I think I might drop off there when I've got the time to finish it (honors advanced comp and theory seriously sucks up time like you wouldn't believe). To wit, I must ask, have you build a pure PF mechanics Final Fantasy styled Dragoon? Because I recently discovered a great way to build one, which came with a pretty cool character backstory.


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Artemis Moonstar wrote:
Love the stuff Raving.

Thank you!

Artemis Moonstar wrote:
Surprised to see a public submissions folder, wasn't there last time I looked xD.

Been a while since your last visit then? That's been an option since the beginning, and the dedicated folder has been there for at least a year.

Artemis Moonstar wrote:
I've got a concept I think I might drop off there when I've got the time to finish it (honors advanced comp and theory seriously sucks up time like you wouldn't believe).

Looking forward to seeing it!

Artemis Moonstar wrote:
To wit, I must ask, have you build a pure PF mechanics Final Fantasy styled Dragoon? Because I recently discovered a great way to build one, which came with a pretty cool character backstory.

I've heard of others who have done so, but I don't recall ever making any such character yet (though the thought has occurred to me).


FAQ wrote:

Steadfast Personality

In the current version (2nd printing errata), the table and the text are inconsistent. Does the feat apply on all Will saves, or on Will saves against mind-affecting effects?

The table is correct. It only applies against mind-affecting effects.


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Havoq wrote:
FAQ wrote:

Steadfast Personality

In the current version (2nd printing errata), the table and the text are inconsistent. Does the feat apply on all Will saves, or on Will saves against mind-affecting effects?

The table is correct. It only applies against mind-affecting effects.

Thanks! I vaguely remembered that there was a change to the feat, but I wasn't able to find it whilst working on Jorkane. It still had the old reading in the PRD and other sources, so I stuck with that at the time.

The character stat block has been adjusted to reflect the FAQ (I've decided to retain the feat).


You don't miss much. Admire your builds. ~regards.


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CHARACTER UPDATE!

Sin, 16th-level caligni chaokineticist, uses new options from Psychic Anthology to gain animate dead in place of No Breath. She also now has Greater Gravity Control and a fjord linnorm bloody skeleton steed, which give her additional mobility options.


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NEW CHARACTER!

Meet Terry Shore, an acrobat, escapologist, and traceur - 11th-level human unchained rogue (roof runner, scout)

He combines outslug sprint and skirmisher to always have sneak attack available to him (not even difficult terrain can deter him). As a master of parkour, he also excels at getting into and out of places he shouldn't be in. Though he isn't a refined martial artist, he prefers fighting with his cesti, as they leave his hands free to better perform acrobatic stunts (such as darting away to grasp a high ledge).

He also happens to be widely traveled, knowing numerous things about various peoples, cultures, and languages.


Now that Halfling Sling Staff is viable, it's time for some Halfling love, sir. Would make for a fun build - and I imagine, a popular one.


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Havoq wrote:
Now that Halfling Sling Staff is viable, it's time for some Halfling love, sir. Would make for a fun build - and I imagine, a popular one.

What's changed that it is now more viable than before?

It's the details that help to make a character build.

Also, we have quite a few halflings in the emporium already:


Those builds are really awesome :D

Do you have some alchemist too?


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Alzhan wrote:

Those builds are really awesome :D

Do you have some alchemist too?

Of course!


  • Abikay Daewolf- Male mutant human alchemist 10 (preservationist, vivisectionist)
  • Esal Baily - Male half-elf alchemist 11
  • Lwaxana Lore - Female elf alchemist 10 (conductive archer build)
  • Robilar Smythe - Male human alchemist 7/master chymist 6
  • Skivven - Male ratfolk alchemist 9 (plague bringer)
  • Sojo - Male goblin alchemist 7
  • Valaelas the Black - Male tengu barbarian 1/alchemist 4 (preservationist, vivisectionist)


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NEW CHARACTER!

He's routed armies! Brought down dinosaurs and giants alike! Feared and respected by all sensible folk! He's deadly dangerous! Brought to you now by popular demand, I bring you THE MIGHTY ELMON! :D


<3 Awesome!


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Havoq wrote:
<3 Awesome!

I'm glad you like it. I lost a lot of sleep last night over this one. I kept checking over various options out there, trying to optimize a complete build while also trying to keep the level as low as I could. Not really sure how well I did. Let me know how it compares to some of the other halfling warslinger builds out there.

I even spent some time photoshopping the image to turn a garden hoe into a sling staff. :D

If you haven't already, invite all your friends to come by and see my wares, and mark the first post as a favorite.


I tried building one myself based on the info I linked you in that PM. I'm fuzzy on the trainings so I didn't get one completed. I imagine the character to be a fun switch hitter type. Solid build. Someone mentioned that two-weapon fighting would make up for Many Shot but I really doubt that.

I'm guessing a Ranger + Pet version of this would be fun to role play - not over powered. For something really strong a WarPrist, maybe with a Halfling Double Sling.

Anyway, love the build. This is one I could imagine quite a few people would enjoy playing. Kudos.


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Yeah, I considered getting him a mount of some kind, but I just ran out of gold and feats much too quickly. At least he has some ranks in ride, so if he ever gets one whilst adventuring, he can really start rocking things. :-D

For now I just love that he is an unassuming fellow who is as powerful as many legendary adventurers out there. Walks around town in commoner's rags, being shunned by the nobles, then stones the rampaging dragon to death.

I really wanted to get him an item that would prevent his gear from radiating magic, but I couldn't find one within his price range.


Hey RD, I'm working on a mindblade, so was looking at Aldiss. How's he getting Heroism at 2nd level?


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ZanThrax wrote:
Hey RD, I'm working on a mindblade, so was looking at Aldiss. How's he getting Heroism at 2nd level?

Looks like an error. Should be third level. I'll fix that as soon as I have a chance.

Thanks for pointing it out. :-D


And the build of the puppetmaster magus you do not have in the collection?


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No, I don't believe I have a puppetmaster.

Dark Archive

Ravingdork wrote:
Haha. Wow. I never noticed that mind thrust was divination before. Man. Never thought I'd ever see a direct damage attack spell in the divination school!

Ooh, about time. I've long been a fan of the notion of offensive divination spells that open an enemies mind to unwanted information, causing distraction, disorientation, etc., or expand / enhance their senses so that even dim light blinds them, or background noise deafens them, or normal odors sicken / nauseate them. The classic scene from an old X-Men comic (later recycled in sci-fi shows like Andromeda and Babylon 5) where the psychic forces open the mind of a foe and let's them see all of space and time, or whatever, driving them mad, is great inspiration for such a thing. A divination that expands your empathy to psychic levels, causing you to feel the pain of every creature damaged in your presence, for instance? So much potential! So many chances to make 'Spell Focus (divination)' something other than a trap! :)

On topic, love your character ideas. I particularly like how you often try to make a character built on a single concept workable in multiple areas, and not just a one-trick pony that falls apart if facing a foe resistant to their one (really good) trick, and include some ranged options or backup options, like alchemical gear.

The lower level options, like the barbarian Garr, are the most useful to me personally (since I don't generally run in or play games that go past 8th level), but the others are usually a great read! Jotun, the Frost Child, in particular, is awesome. (Answering the question I never knew I had, "What if Loki had a better step-dad than Odin?")


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Set wrote:

On topic, love your character ideas. I particularly like how you often try to make a character built on a single concept workable in multiple areas, and not just a one-trick pony that falls apart if facing a foe resistant to their one (really good) trick, and include some ranged options or backup options, like alchemical gear.

The lower level options, like the barbarian Garr, are the most useful to me personally (since I don't generally run in or play games that go past 8th level), but the others are usually a great read! Jotun, the Frost Child, in particular, is awesome. (Answering the question I never knew I had, "What if Loki had a better step-dad than Odin?")

I'm glad you're enjoying my character gallery! I intend to keep it going for as long as Paizo is publishing Pathfinder books, and possibly for a while longer than that.

I've always been a big proponent of having at least somewhat well-rounded characters (though nobody's perfect). I just never understood seeing things online or at events like a high level character that didn't even have a ranged option. I'd often roll my eyes and ask myself, "How did that character even make it to high levels without ever having something as necessary as a ranged option?"

Usually when trying to make a concept or build*, I try to keep it as low level as possible (and still have it come together) in order to expand its usability to the community at large. It can be really tricky sometimes.

*:
Sometimes I'm inspired by concepts that I come across or dream up, and so try to find mechanics to match them, and other times I'm inspired by mechanical builds that I come across or dream up, and I try to dream up a concept that matches them.


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NEW CHARACTER!

Sir Orrin Neville-Smythe - A charming old knight and daring dragon slayer
LG middle-aged human, cavalier 16 (disciple of the pike; order of the hero)

This one is shamelessly stolen from the the character of the same name in the animated film, The Flight of Dragons. This is a character I've been wanting to build in Pathfinder for a LONG time, but nothing ever really quite felt right. At least, not until Paizo released the Monster Hunter's Handbook! Suddenly, all of the mechanics came together to absolutely brilliantly represent the hero that I saw on the screen as a child.

If you've never seen the film, at least watch Sir Orrin's final battle against the vile cannibal dragon, Bryagh, to get a better idea of the kind of hero he is.


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Ravingdork wrote:

NEW CHARACTER!

Sir Orrin Neville-Smythe - A charming old knight and daring dragon slayer
LG middle-aged human, cavalier 16 (disciple of the pike; order of the hero)

This one is shamelessly stolen from the the character of the same name in the animated film, The Flight of Dragons. This is a character I've been wanting to build in Pathfinder for a LONG time, but nothing ever really quite felt right. At least, not until Paizo released the Monster Hunter's Handbook! Suddenly, all of the mechanics came together to absolutely brilliantly represent the hero that I saw on the screen as a child.

If you've never seen the film, at least watch Sir Orrin's final battle against the vile cannibal dragon, Bryagh, to get a better idea of the kind of hero he is.

Haylannar would make a great stand in for Ommadon now that I think of it. Simply switch his bonded object to a red crown, rather than a ring and you don't really need to do much else. :D


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NEW CHARACTER UPDATE!

My master spotter, Sloy Garak, has been converted from a member of the tengu race, to a new skinwalker subrace, the aerieborn (released in Ironfang Invasion #1 - Trail of the Hunted).

This leaves most of his stats and abilities as they were, but he now has an additional +4 racial bonus to Perception checks, making his final base Perception modifier a whopping +51! (Even higher vs. traps and invisible things.)

This guy can hear a bow string being drawn, though a one-foot thick wall, during a hard rain (terrible conditions), while sleeping, from 440 feet away, without any chance of failure! :D

On top of all that, he is also a powerful sorcerer with potent healing abilities.


Since the Glorious Heat feat is unlikely to ever get errata, would you use it in a build knowing they would nerf it, given the chance to do so?


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Here is d20pfsrd's explanation, for anyone who isn't familiar with the problems of the Glorious Heat feat.

Tels wrote:
Since the Glorious Heat feat is unlikely to ever get errata, would you use it in a build knowing they would nerf it, given the chance to do so?

I never believed there was a problem with an unlimited healing mechanic. That being said, I don't think I would ever use Glorious Healing in a build as written.

Something like a cure minor wounds orison that could be cast at will and cures 1 hit point at a time would be totally fine, in my opinion, but something like Glroious Heat, which can heal much more with an orison than even a 1st- 2nd- or possibly even a 3rd-level spell with an orison, is too much I think.

The former example doesn't totally invalidate other healing spells, they remain useful as quick, in-combat healing boosts. Not so the latter reality though; Glorious heat does totally invalidate even the in-combat healing capabilities of many spells.

That's too much an imbalance in my opinion.


Hi Raving love the builds a quick question for you though what do the little annotations mean?
for example i am writing out Foerth for a game and his feats for example have Endurance then a little B next to it?
Love the flavor of this character and cant wait to get in to my GM's campaign.


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Biffy wrote:

Hi Raving love the builds a quick question for you though what do the little annotations mean?

for example i am writing out Foerth for a game and his feats for example have Endurance then a little B next to it?
Love the flavor of this character and cant wait to get in to my GM's campaign.

A feat with a superscripted B next to it usually means it's a bonus feat; for example, sorcerers get some bonus feats, as do rangers and other classes. Others can mean that it's telling you what the source of the feat or spell or something similar is; for example, UM would be Ultimate Magic, while OA would be Occult Adventures.


Luthorne wrote:
Biffy wrote:

Hi Raving love the builds a quick question for you though what do the little annotations mean?

for example i am writing out Foerth for a game and his feats for example have Endurance then a little B next to it?
Love the flavor of this character and cant wait to get in to my GM's campaign.
A feat with a superscripted B next to it usually means it's a bonus feat; for example, sorcerers get some bonus feats, as do rangers and other classes. Others can mean that it's telling you what the source of the feat or spell or something similar is; for example, UM would be Ultimate Magic, while OA would be Occult Adventures.

Thank you Luthorne that makes sense :)


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Luthorne is correct. Other common superscript characters that can be found on my sheets are D, for domain spells; V, S, M, and F, for verbal, somatic, expensive material coponents, and focus components, respectively; and a dagger or double daggers for miscellaneous footnotes.


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NEW CHARACTER VARIANT!

The doppelganger assassin, Grey, now has an unchained rogue variant. I may well try out a slayer variant of him in the near future as well (any advice on how to pull this off well is appreciated).

Grey, 18th-level (equivalent) doppelganger (4 HD) unchained rogue 6/assassin 10

Notable changes include an increase in melee damage output with his rapier, the acquisition of the human subtype (so as to better fool magical items, spells, and the like), and a general immunity to any magical effects that might detect his alignment, lies, or thoughts without first making a DC 31 caster level check. He also has additional debuff abilities which trigger on his sneak attacks.

I hope you enjoy adding this "super spy/assassin" to your games. :D


Raving the character Foerth would he require to roll for his companions stench aura and likewise Foerth's Party members?


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Biffy wrote:
Raving the character Foerth would he require to roll for his companions stench aura and likewise Foerth's Party members?

To quote from Universal Monster Rules (relevant portion bolded):

Bestiary wrote:
Stench (Ex) A creature with the stench special ability secretes an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC 10 + 1/2 stench creature's racial HD + stench creature's Con modifier; the exact DC is given in the creature's descriptive text) or be sickened. The duration of the sickened condition is given in the creature's descriptive text. Creatures that successfully save cannot be affected by the same creature's stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.


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Biffy wrote:
Raving the character Foerth would he require to roll for his companions stench aura and likewise Foerth's Party members?

Yes, which is why he and his companions would get those saves out of the way at the start of each day, prior to going adventuring.


Just a quick question for the PC Foerth i noticed his AC might be calculated wrong?
you have it listed as Foerth AC 21, touch 13, flat-footed 18 (+7 armor, +3 Dex, +1 natural).
But his Dex modifier is +5 not +3?
am i reading it right or am i missing something?


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Biffy wrote:

Just a quick question for the PC Foerth i noticed his AC might be calculated wrong?

you have it listed as Foerth AC 21, touch 13, flat-footed 18 (+7 armor, +3 Dex, +1 natural).
But his Dex modifier is +5 not +3?
am i reading it right or am i missing something?

He's wearing breastplate, which has a maximum Dexterity bonus of +3.


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Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Luthorne is correct. Thank you both for your diligence. I'm not perfect and mistakes do sometimes occur. It's good to know you guys have got my back.


Luthorne wrote:
Biffy wrote:

Just a quick question for the PC Foerth i noticed his AC might be calculated wrong?

you have it listed as Foerth AC 21, touch 13, flat-footed 18 (+7 armor, +3 Dex, +1 natural).
But his Dex modifier is +5 not +3?
am i reading it right or am i missing something?
He's wearing breastplate, which has a maximum Dexterity bonus of +3.

aha thank you missed that :)


Can I have a list of 10th level characters RavingDork the website isn't working properly

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