sveden |
School enchantment (compulsion) [mind-affecting]; Level bard 1, witch 1
CASTING
Casting Time 1 standard action
Components V, S, F (the object to be offered)EFFECT
Range 5 ft.
Targets one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
Because this spell has a range of only 5' does that mean that every time you want to target an enemy with this spell you must make a concentration check to cast defensively to avoid an Attack of Opportunity?
There is no way to cast then 5' step with this spell as it is not a touch spell right? Or can this spell be cast and then held?
Grick |
Because this spell has a range of only 5' does that mean that every time you want to target an enemy with this spell you must make a concentration check to cast defensively to avoid an Attack of Opportunity?
Or by casting without the target knowing about it, or casting while the target is flat-footed (and hoping it doesn't have combat reflexes).
There is no way to cast then 5' step with this spell as it is not a touch spell right? Or can this spell be cast and then held?
Correct.
LazarX |
I was looking at this spell for my Bard who is a bit of a trickster...
What would be a good item to hand to bad guys? I am not a poisoner since I'm CG but it'd be a fun way to disarm someone. Anything that comes to mind that would stick to them? Maybe need to pick up some sovereign glue?
The spells is really meant as a plot device to be used by evil NPC's. I can see quite a few nobles after all being taken out this way.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
sveden |
In a recent PFS game we were in a 5' hallway.
An enemy archer blocked our way. Our front line fighter got downed in 2 successive attacks.
My INIT came up just as the fighter was struck down. Instead of moving up behind the fighter and healing him my Witch moved directly to him and offered him a potion while standing over my fallen ally.
"My my that wasn't very nice, lets have a drink and talk about it."
He failed his will save and took the offered potion.
When his turn came around he drank the potion of Inflict Light Wounds like a good boy. Screamed in pain as he failed his Will save and then used his move action to pull a short sword.
The party Archer then felled him on the next round.
Point being, not only do they suffer effects of what you give them they also lose their standard action doing so.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
CalebTGordan RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32 |
I was looking at this spell for my Bard who is a bit of a trickster...
What would be a good item to hand to bad guys? I am not a poisoner since I'm CG but it'd be a fun way to disarm someone. Anything that comes to mind that would stick to them? Maybe need to pick up some sovereign glue?
Choose any cursed item. This item gives you an excuse to hang onto them.
A potion of Bestow Curse.
Fromper |
Just picked up this spell with my prankster bard at level 3, and I'm trying to decide what to do with it. I picked up a potion of inflict light wounds to use with it, but that's not enough damage to be worth 50 gp every time I do it.
I'm thinking I could just hand the enemy a potion vial filled with water. They'd have to drop their weapon and spend a turn drinking, thus losing a turn and provoking AoOs from anyone adjacent to them on their turn.
At higher levels, there are cursed items, but I'd have to wait until I have a ton of money to burn.
Fromper |
You know, that's not only really funny, but it actually works. There are rules in the Core Rulebook for how long it takes to put on armor. I'm thinking any other piece of clothing would occupy both of an enemy's hands for at least a round or two, probably while provoking AoOs the entire time.
Or I could do the same thing out of combat, just because it's hilarious. Now I'm picture a Pathfinder goblin in a tutu.
Fromper |
I don't think manacles would work well (GM Dependant, obviously). The spells states the target uses the item as appropriate. No one manacles themselves, he would likely try to grab the caster and manacle him.
Agreed.
I was thinking that handing the big, bad front line bad guy with a greataxe or scythe my gnome sized dagger might be a good way to gimp his damage. But handing him food or drink prevents him from attacking altogether, which is even better.
Of course, the ultimate is the Apple of Eternal Sleep from Ultimate Equipment, but that costs 2500 gp.
Xaratherus |
Xaratherus wrote:Paint yourself blue, put on a floppy white hat, and hand them a big yellow-and-red-wrapped gift box that explodes when they open it.My character is a gnome bard with the prankster archetype from the Advanced Race Guide. He's already got blue skin and a big white hat. :D
Jokey Smurf approves!
[edit]Waitasec, how did my icon change to a smurf?!
[edit2]Ahhh, well-played, forum. Well-played.
Diego Rossi |
You know, that's not only really funny, but it actually works. There are rules in the Core Rulebook for how long it takes to put on armor. I'm thinking any other piece of clothing would occupy both of an enemy's hands for at least a round or two, probably while provoking AoOs the entire time.
Or I could do the same thing out of combat, just because it's hilarious. Now I'm picture a Pathfinder goblin in a tutu.
It say "duration 1 round", not " as long as needed to don the item".
About the manacles idea: it say "it consumes or dons the object, as appropriate for the item in question". So a normal person would take the manacles and put them in his belt, not on his wrists.
You put manacles on other persons wrists, not on your own.
Diego Rossi |
Fromper wrote:Xaratherus wrote:Paint yourself blue, put on a floppy white hat, and hand them a big yellow-and-red-wrapped gift box that explodes when they open it.My character is a gnome bard with the prankster archetype from the Advanced Race Guide. He's already got blue skin and a big white hat. :D
Jokey Smurf approves!
[edit]Waitasec, how did my icon change to a smurf?!
Because you have written smurf in the post. It smurfies you.
Rusty Ironpants RPG Superstar 2015 Top 16 |
Diego Rossi |
My witch likes to give out blindfolds and water bottles full of acid.
Ok for the blindfolds, but the bottles of acid contrast with "it consumes or dons the object, as appropriate for the item in question". Sorry, but consuming acid, molten lead or any of a thousand clearly harmful substances isn't appropriate.
Fromper |
Rusty Ironpants wrote:My witch likes to give out blindfolds and water bottles full of acid.Ok for the blindfolds, but the bottles of acid contrast with "it consumes or dons the object, as appropriate for the item in question". Sorry, but consuming acid, molten lead or any of a thousand clearly harmful substances isn't appropriate.
That's why he said it's in a water bottle. They don't realize it's acid until after burning their tongue.
StreamOfTheSky |
Robe of Powerlessness: Cheap to make (screw up a robe of useful items), strong immediate effect that lasts, and re-useable.
Thrund |
I rather like the potion of gaseous form
This is a great one against anything with high Natural Armour. In a campaign a couple of years ago we managed to obtain such a potion baked into a cake. We gave it as a gift to a dragon, and the DM ruled that since he wasn't expecting it, he had to make a concentration check to change back. Which he couldn't, because we were causing so much damage each round.
One of the NPCs in the campaign I'm running now has access to beguiling gift and also has a philtre of love. It's an expensive backup plan for her but I expect she'll need it.