Shifter w / Alternate Natural Attacks + Id Rager Bloodrager Level Dip


Rules Questions


Was going down a pretty deep rabbit hole for this one (heh, pun) but think I've finally settled down on how to get this going. Originally started out looking at Id Rager and asking myself "how can I get Slam Attacks", and was looking hard at Oozemorph until I realized that Alternate Natural Attacks were not only an option - but legal in PFS.

However, there is one string of text that has me on the fence if this works or not. "These alternate natural attacks modify only the damage type of the shifter’s natural attacks and otherwise function exactly as the shifter claws class feature."

My question is, if I were to use the Alternate Natural Attacks to gain Slam attacks instead of Claw attacks, would they benefit from the Id Ragers Phantasm Powers? (i.e.: Hatred dealing one size increase).

Relevant Text:
A shifter can draw on her chosen animal aspect to transform her hands into deadly weapons, as represented by the shifter’s claws class feature, but not every animal has prominent claws. The following list provides alternate natural attacks for the shifter claws class feature. Each time the shifter activates her shifter’s claws ability in her natural form, she can manifest one of the alternate natural attacks listed below for any of her chosen aspects, or those that relate to her archetype. Each alternate natural attack replaces one of the shifter’s claw attacks. The shifter can gain up to two different alternate natural attacks with this method. These alternate natural attacks modify only the damage type of the shifter’s natural attacks and otherwise function exactly as the shifter claws class feature.


I think the sentence is to emphasize that the alternate natural attack works exactly same as the shifter "claws" class feature, so a slam attack is still a slam attack anyway

Liberty's Edge

Hatred emotional focus
I don't see a size increase in damage, there is a damage increase based on HD.

I fail to see what the problem is with getting slam damage. Hated Target (Su) works regardless of what kind of attack you make.
Am I missing something?


Diego Rossi wrote:

Hatred emotional focus

I don't see a size increase in damage, there is a damage increase based on HD.

I fail to see what the problem is with getting slam damage. Hated Target (Su) works regardless of what kind of attack you make.
Am I missing something?

OP probably meant Anger Focus

Powerful Strike (Ex) wrote:
A phantom with this focus deals more damage with its slam attacks. It deals slam damage as a creature one size category larger than its current size. The phantom also gains Power Attack as a bonus feat.

Liberty's Edge

I grok do u wrote:

OP probably meant Anger Focus

Thanks.

I still can't see the problem.

ID Bloodrager wrote:

When the id rager enters a bloodrage, he gains additional powers as if he were a phantom with the emotional focus he selected as his atavistic focus.

...
and treats his bloodrager level as both his spiritualist level and his phantom Hit Dice when determining abilities and save DCs.

One of the Phantom abilities is "Slam Damage: Phantoms have two slam natural weapon attacks." so I don't see why he needs to get the slam damage through different means. The character already has it when bloodraging, and when not bloodraging he doesn't benefit from Anger focus.


Diego Rossi wrote:
I grok do u wrote:

OP probably meant Anger Focus

Thanks.

I still can't see the problem.

ID Bloodrager wrote:

When the id rager enters a bloodrage, he gains additional powers as if he were a phantom with the emotional focus he selected as his atavistic focus.

...
and treats his bloodrager level as both his spiritualist level and his phantom Hit Dice when determining abilities and save DCs.
One of the Phantom abilities is "Slam Damage: Phantoms have two slam natural weapon attacks." so I don't see why he needs to get the slam damage through different means. The character already has it when bloodraging, and when not bloodraging he doesn't benefit from Anger focus.

PFS Rules/Rules Clarification stated that you only gain the Emotional Focus abilities, not the base abilities (i.e.: No slam attacks).

But yes, I did mean the Anger focus. XD
Tbh, was looking at Beaststrike Club at first (Large Club for a 2d6 Slam club), but then started going down the rabbit hole and somehow got to Shifter. Lmao

Liberty's Edge

TheMonkeyFish wrote:


PFS Rules/Rules Clarification stated that you only gain the Emotional Focus abilities, not the base abilities (i.e.: No slam attacks).

But yes, I did mean the Anger focus. XD
Tbh, was looking at Beaststrike Club at first (Large Club for a 2d6 Slam club), but then started going down the rabbit hole and somehow got to Shifter. Lmao

So, the damage from the slam attacks doesn't increase with your level?

It seems very underwhelming. You don't get iterative attacks with natural attacks.


Id rager can switch out different emotional foci at 8th level, and some other powers require a slam hit to use power:

Despair wrote:
Miserable Strike (Su): If the phantom hits a creature with a slam attack, that creature must succeed at a Will saving throw (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) or take a –2 penalty on attack and damage rolls for 1 round. This is a mind-affecting fear and emotionUM effect. Penalties from multiple hits don’t stack with themselves
Fear wrote:
Horrifying Strike (Ex): If the phantom hits a creature with a slam attack, that creature must succeed at a Will saving throw (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) or be shaken for 1d4 rounds. Multiple attacks against the same creature do not cause the creature to become frightened. This is a mind-affecting fear effect.
Zeal wrote:
Ruthless Combatant (Su): The phantom threatens a critical hit with its slam attacks on a roll of 19–20. When the spiritualist reaches 11th level, the phantom’s critical modifier with slam attacks increases to ×3. This doesn’t stack with Improved Critical or similar effects.

Without a slam attack the id rager is limited to those other abilities, like Hatred as you noted, that only need a melee attack.


Diego Rossi wrote:

So, the damage from the slam attacks doesn't increase with your level?

It seems very underwhelming. You don't get iterative attacks with natural attacks.

I think there was a misunderstanding with my original post. I was specifically asking about a Bloodrager Dip and how it'd effect the Shifter class, since I didn't know if Shifter's Alternate Natural Attack Slams counted as Slam attacks for the purpose of effects and feats.

To clarify, a one-level dip would provide a Rage that gives +6 Strength (+4 Moral, +2 Untyped), +4 Constitution, +2 Will, -2 Dex, and -3 Armor (-2 Moral, -1 Dexterity).

I thought that the Shifter's Defensive Instinct would help counteract the -3 Armor while Raging. I could also stack the Steelrager archetype to allow Heavy Armor Proficiency and use Stoneplate/Dragonhide Plate, while still being allowed to keep 1/2 of the Defensive Instinct bonus.

If I were to go with an archetype that removed S%+!ers Claws or Shifter's Fury, then I could still pick up the Beaststrike Club.

On that note, for rules that say "You can use one use of [X] for effect", if the use of [X] has "hours per day, 1 hour at a time" - would that mean you have to use 1 hour of that ability to activate the effect?

i.e.: "you can expend one use of wildshape to increase the weapon's damage by one step" vs "Can Wildshape a number of hours each day. Does not need to be consecutive but must be spent in 1 hour increments."

Appropriate Text:
Beaststrike Club
If the wielder has the wild shape ability, she can expend one use of wildshape to increase the weapon’s damage by one step for the duration of that wild shape as long as the druid remains in contact with the weapon; if the wielder can wild shape at will, the club’s damage is always increased in this fashion. If unattended, the club reverts to its normal shape.

Shifter Class
Wild Shape (Su): At 4th level, a shifter gains the ability to turn herself into the major form of one of her aspects and back again. A shifter can use wild shape for a number of hours each day equal to her shifter level + her Wisdom modifier. It need not be consecutive but must be spent in 1 hour increments. For abilities that function based on ‘uses of wild shape,' each hour of wild shape counts as a use.

Liberty's Edge

TheMonkeyFish wrote:
On that note, for rules that say "You can use one use of [X] for effect", if the use of [X] has "hours per day, 1 hour at a time" - would that mean you have to use 1 hour of that ability to activate the effect?

As I read it, 1 hour of wildshape will activate the effect for an hour.

The Beaststrike Club was written before the Shifet was written, so its text doesn't say how it interacts with a class that uses wildshape in 1-hour increments.

About the 1 level dip, the title of the thread is clear, but we were meandering on the wrong lane, thinking of a longer level dip.

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