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well with out knowing the feat or the context it sounds like it lasts for your next 3 weapon attacks or until combat ends


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I had one GM that hand a pile of house rule seemingly set on getting our character out of their clothes
invisibility didn't stop when you attacked but did not effect your clothing
also when you teleported nothing came with you unless it was carried in a certain magic bag


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after the spell has been cast there is no mention of what is needed to target the lightning so voice not needed

as for being knocked unconscious unless a spell mention otherwise or requires concentration it keeps running (some arguments about target no longer valid can come up if target dies but that does not apply here)

So when the druid wakes up check if the duration has expired if not they can still use the spell

same is true of hexes unless they need concentration


I find it tends to be useful to have an idea in your head of what the significant NPC can accomplish, as for stat blocks if the PC's randomly decide to kill some one I will wing it :)


instead of creating a fake body to adventure using lesser astral projection you could use
http://paizo.com/pathfinderRPG/prd/advanced/spells/shadowProjection.html


I know one group I ran the only player that talked much to NPC's had 5 Cha and no skills

the had people who had diplomacy but the players did not want to talk much


Also I thought Mystic Past Life allowed you to add spells from one other class so who gets flame blade and holy weapon?


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well they ran out so apparently


I'm in New Zealand but book depository seemed to best way to get it here
might be worth having a look at


well happy birthday and thanks


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http://paizo.com/prd/classes.html

When adding new levels of an existing class or adding levels of a new class (see Multiclassing, below), make sure to take the following steps in order. First, select your new class level. You must be able to qualify for this level before any of the following adjustments are made. Second, apply any ability score increases due to gaining a level. Third, integrate all of the level's class abilities and then roll for additional hit points. Finally, add new skills and feats. For more information on when you gain new feats and ability score increases, see Table: Character Advancement and Level-Dependent Bonuses.

so get class features then take feats and skills is order of operations

it's on page 30 of the core rule book
Character Advancement

Advancing your Character


something like
http://paizo.com/PRD/additionalMonsters/wormThatWalks.html ?

has the template down the bottom


also Dimensional Anchor on yourself will work


if it is cast on a single natural attack, for instance unarmed strike it effects that natural attack

so yes, how ever the monk chooses to make that unarmed strike will be enhanced


but what is the killer used magic to look like the dwarf then the gnome is not lying just wrong?


I like jumping on the parties druid digging your spurs in and yelling giddily up


well this is what the prd say in dragon disciple

If a character had more than one arcane spellcasting class before becoming a dragon disciple, he must decide to which class he adds the new level for purposes of determining spells per day.


pretty sure the reason it is not in the errata is that it is in the current core rule book

possibly not the most helpful idea for those of us that have the old rulebook but I have heard that is the policy


they are staggered for 1 round


I would assume it works like bloodline spells ectra where you have the words of power as normal plus whatever spells you added with pastlife


I rather like the potion of gaseous form


as mentioned the spell would only effect the mount or the caster

also trolls normally have scent so automatically pin point anyone within 30


the wail causes damage it does not seem to be typed as negative so it would effect dhampir the same as anyone else


council of thieves could work quite well I think

Spoiler:
the plot revolves round a power struggle with in the thieves guild

I had great fun running it with the players involved on the out skirts of the struggle not quite sure who was on which side including themselves


BY default it is once you chose a feat it is permanent

fighters have the option of changing bonus feats out at set points
Also I recall hearing that ultimate campaign has rules for retraining feats in it

if a feat you picked does not seam to be working the way you thought it would you also have to option of talking to the DM nicely


Quote:
Shadow, Greater: As shadow, except it grants a +15 competence bonus on Stealth checks.
Quote:
Ring of Chameleon Power ... this provides a +10 competence bonus on her Stealth checks
Quote:
Bonus Types: Usually, a bonus has a type that indicates how the spell grants the bonus. The important aspect of bonus types is that two bonuses of the same type don't generally stack. With the exception of dodge bonuses, most circumstance bonuses, and racial bonuses, only the better bonus of a given type works

if they are happy to pay for a +25 item and the dm is happy to let it get made then no problem


as a note the bonus from shadow armor and ring of chameleon power don't stack


Quote:
Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.


looking at the sheet I see a dexterity stat and I see an Initiative stat that says to me they are two separate stats you can check

just often being the same number does not make them the same thing


bleed damage?

Goblin Squad Member

Richter Bones wrote:
Don't feel too bad. I still haven't received my survey from Project Eternity which finished in October.

not surprising given the idea on the surveys is finding out where to send the rewards when hey are almost ready


Makers Call allows you to move your already summoned pet to you rather than letting you summon it
either can learn the 2rd level spell Summon Eidolon if they want it as a standard action

Goblin Squad Member

ok found someone

Goblin Squad Member

well looks like i have no friends who are in on this given that I have all the daily deals may as well find some one interested


from baleful polymorph

Quote:
Any polymorph effects on the target are automatically dispelled when a target fails to resist the effects of baleful polymorph, and as long as baleful polymorph remains in effect, the target cannot use other polymorph spells or effects to assume a new form

so while you can only have one such spell running and normally get to choose which one baleful polymorph removes that choice from you


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by default scrolls are made it minimum caster level

if you pay more for a scroll at higher caster level it is cast at that level instead


looking at the synthesist section it states
"The eidolon must have limbs for the synthesist to cast spells with somatic components"
this requirement seems to be meet


looking at both I would say that all 4 would do 7 d6 damage

intensify increases the max damage by 5 levels rather than 5 dice so that would grant a 2 dice increase

there is nothing in intensify to imply it would only effect one part of the spell, so all get that increase


yeap the ability clearly states that

Quote:
every attack against the barbarian provokes an attack of opportunity

does not say anything about being able to take those attacks


think this is your best bet

http://pathfinder.wikia.com/wiki/Peacock_Spirit

does not seem to be much info round but maybe can give you some inspiration


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to be honest my first thought on seeing the gold posted was to by chickens but reading further i see that is not necessary


the spells says if the healing brings you have negative con you come back to life
they are saying it should at most need 1 hp to do this

if that was in way way the intention why have the part about needing to healing above negative con

I just can not see there point of view


well the elemental bloodline arcana does just that

I'm guessing he gave that ability up and went with the primal elemental bloodline which give him and extra +1 damage on each dice

options that come to mind are take a level of wizard for admixture school
http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo--- arcane-schools/classic-arcane-schools/evocation/admixture

or elemental spell metamagic

http://www.d20pfsrd.com/feats/metamagic-feats/elemental-spell-metamagic


looking at the polymorph spells they also give a size bonus so stacking does not look like it works well here


well enter it into goggle gives this

http://dndrealmsofadventure.tripod.com/Arcanestud.html

hope it helps


can you enhance Specific magic items if so what is the procure


seams like a purely mental action to me though it is a standard action rather than free

prd wrote:
Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity.


from the prd

Quote:
When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way

otherwise you get to keep your gear


I read it as the feat is added to your selection of rogue talents so you can take it after you meet the prerequisites

note you can't take power attack at first level as a rogue not enough base attack

no it is no use without cleave

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