Belle Mythix |
I would like a book about the conflicts in the Inner Sea. Make it a 32 page book with 4 pages dedicated to the various conflicts. Include a little history and some important locations and/or NPCs.
possibilities:
1) Blackfire Adepts v. Riftwardens
2) Molthune v. Nirmanthas
3) Mendev v. Worldwound
4) Lumber Consortium v. Green Faith
5) Lastwall v. Belkzen
6) Taldor v. Qadira
7) something Darklands
8) Nex v. Geb
9) pirates v. various navies
10) Razmiran v. non-believers
11) Spawn of Rovagug v. everyone
12) Cheliax v. Bellflower Network
13) Rahaduom v. religions trying to spread influence
That would be 52 pages, not 32.
Thomas LeBlanc RPG Superstar 2012 Top 32 |
Thomas LeBlanc wrote:That would be 52 pages, not 32.I would like a book about the conflicts in the Inner Sea. Make it a 32 page book with 4 pages dedicated to the various conflicts. Include a little history and some important locations and/or NPCs.
possibilities:
<list of 13>
Not all would be included and list is not inclusive. I am sure some on the list would be covered in other publications. I really want to see the first 5 though.
The Dread Pirate Hurley |
I agree that the current world should be finished before moving on to others. There's simply far too much left. There have been some elements of Vudra and Casmaron woven into the setting so far, but nothing substantial. Tian Xia finally got aome attention, but Jade Regent only whetted the appetites of both Norse fans and Asian fans.
I, for one, would love to see some more in-depth material on the Worldwound and Mendev. Lost Kingdoms should be a good "starting point" for Sarkoris, but it's nowhere near the end-all be-all. Admittedly, nothing has reached that level of completion, but certain areas in the Inner Sea have gotten more than others.
Also, Hermea! When I read the campaign setting, Hermea was the country that stuck out most as "OMGWTFBBQ!!!" Not Numeria, not Nidal, not even the Mana Wastes. Hermea. A social experiment run by an ancient gold dragon practicing serious eugenics, all while adding some of the mystery of Shangri-La? Please sir, can I have some more?
W E Ray |
Just to point out, now that it's been suggested a few times, there's no such thing as "finish this world"! The Pathfinder world, like GH & FR, could be around for the next few decades and get all the novels & material those settings got and still have decades left like GH and FR could have if WotC didn't own the IP.
Couldn't you just give suggestions on what further world development books you'd like before other planets get further developed?...
DougSeay |
Zeetle Wyrp wrote:An aquatic book would be interesting. What's going on under the sea? So much has sunken down there, and we know there must be powerfull beings in the water.I second that. There's a lot of aquatic races, monsters, etc. but not a lot of supplemental material to help build an aquatic campaign.
Steve Miller's contributions to this year's RPG SuperStar were oceanic/aquatic in theme. Would you want to use that material as a starting point and fleshing it out? Or do you have something else in mind?
The Minis Maniac |
1 person marked this as a favorite. |
10) "Horrors of the Dark Tapestry"- basically a 64 page expansion on the article from AP#46 detailing the cultist activity on Golarion. Detail out maybe a few of their realms in the golarionverse. New Dark tapestry spells maybe an archetype of Prestige class and a few new monsters and we have an awesome book.
11) Cities of the planes- Basically some possible locations for planar adventures to be based out of.
12) Lexicon of the Abyss- A new series of campaign books where 64 pages are devoted to a single layer of the abyss. Including map, details about the layers ruler, adventure areas. And maybe some unique demons who call it home. Along with maybe a demonic NPC/ enemy statted out. And of course written by James Jacobs :P
Belle Mythix |
10) "Horrors of the Dark Tapestry"- basically a 64 page expansion on the article from AP#46 detailing the cultist activity on Golarion. Detail out maybe a few of their realms in the golarionverse. New Dark tapestry spells maybe an archetype of Prestige class and a few new monsters and we have an awesome book.
11) Cities of the planes- Basically some possible locations for planar adventures to be based out of.
12) Lexicon of the Abyss- A new series of campaign books where 64 pages are devoted to a single layer of the abyss. Including map, details about the layers ruler, adventure areas. And maybe some unique demons who call it home. Along with maybe a demonic NPC/ enemy statted out. And of course written by James Jacobs :P
12) you would have to clone him a few time.
The Drunken Dragon |
In no particular order...
1.) A Numeria book
2.) A Brevoy book
3.) a book on Ancient Azlant
4.) A book on the Impossible Kingdoms of Vudra
5.) A book on the Hellknights
6.) A book on the Drow Empires in Sekamina specifically
7.) For that matter, more detailed "city" line books, but specifically on the more outlandish cities, such as the capital cities of Nidal or Numeria, or Egorian.
8.) A book focusing on therianthropes (far expanded from what was mentioned in Classic Monsters)
9.) A "Book of the Damned"-esque line for the good-aligned Outsiders
10.) And finally, books of Casmaron and Sarusan and the Crown of the World
Archpaladin Zousha |
2. It'll probably wait until a future AP is set there but a Cheliax and a Taldor book seem like a necessity.
Technically this has already been done with the books Taldor: Echoes of Glory and Cheliax: Empire of Devils, though I've always felt they were both somewhat sparse in detail, with more information coming in through books like Knights of the Inner Sea and such that fleshed them out more. Also, Taldor: Echoes of Glory was written before the Pathfinder rules were finalized.
Chronicles of the Righteous should give us our good outsider fix.
I second Trinite's suggestion of a book detailing various noble houses in the Inner Sea, especially the Thrice-Damned House of Thrune, and the fiery Rogarvias...
I also like Ravenmantle's suggestion of a book detailing war in the Inner Sea region. I'm a big fan of both The Iliad and The Black Company, so playing scenarios like that would be right up my alley.
Finally...well, I'm not sure if I can make any suggestions that haven't already been given. Maybe something detailing Crime of the Inner Sea, detailing groups like Westcrown's Council of Thieves, various more organized bandit lords of the River Kingdoms, the Szcarni and other sorts of criminal enterprises in the Inner Sea Region? Or a "Mages of the Inner Sea," similar to Knights of the Inner Sea but focusing on arcane spellcasting organizations like the Cyphermages and such. Or a book for monks, detailing groups like the Kusari-Gama, the Brothers of the Seal, etc?
sunbeam |
Another vote for Nirmathas and Molthune. For some reason I really like Nirmathas as a place to put starting adventurers in a campaign. I imagine there is a permanent low grade conflict with Molthune ever ongoing, one that will flare into a full scale conflict one day, a fact that is lost on no one.
I'd also like to see Druma included in this book if possible. For a fantasy setting that place is weirder than Geb or Razmiran in a lot of ways.
I don't necessarily think I'd ever have much use for it, but it would be interesting to see what the Paizo team came up with for it. Still the nature of the place seems like it would be repellent to adventurers.
MMCJawa |
Wyrd_Wik wrote:2. It'll probably wait until a future AP is set there but a Cheliax and a Taldor book seem like a necessity.Technically this has already been done with the books Taldor: Echoes of Glory and Cheliax: Empire of Devils, though I've always felt they were both somewhat sparse in detail, with more information coming in through books like Knights of the Inner Sea and such that fleshed them out more. Also, Taldor: Echoes of Glory was written before the Pathfinder rules were finalized.
Technically those are player companions...I would like a book more specifically catered on the GM side of things.
Cole Deschain |
I'd also like to see Druma included in this book if possible. For a fantasy setting that place is weirder than Geb or Razmiran in a lot of ways.
I don't necessarily think I'd ever have much use for it, but it would be interesting to see what the Paizo team came up with for it. Still the nature of the place seems like it would be repellent to adventurers.
Ohhhhh yeah... right now, Druma is a head-scratcher for me.
"So we've got a weird religion running the place, fine, fine... wait, it's a weird but non-evil religion about not touching people and maxing bank?"
It just seems like we need to see more going on to make it worth going to... Or coming from, to be honest.
donato Contributor |
Petrus Malleus |
This may have been wished for elsewhere, but here goes... Cavalier Orders of the Inner Sea. Cavalier Orders scream for more Inner Sea fluff, since I feel the game mechanics for the orders also affect the way we see cavalier characters or NPCs as part of Golarion or homebrew worlds a lot. A good dose of background material would help me immensely in tiying the orders up tightly with the campaign world and different nations. What little fluff we already have, like in Inner Sea Combat, I like very much. (Order of the Beast, especially!) Order histories in Golarion, methods, organizations (whether loose, non-existent or highly organized...), all this would be a very welcome and time-saving material for some campaign and NPC designing. I'd definitely by this book if it were available.
KaiserBruno |
Well they've covered most of what I initially wanted. But in order of what I want the most.
1). Book of the Damned-style books for proteans, psychopomps, kytons, and sahkil.
2). A book on Rahadoum. As an atheist myself, I've always been looking to a more in depth look into this nation.
3). A book on Taldor. Simply to finish out the big 5 nations.
4). An expanded book for Minkai or another Tian Xia nation.
I'd also take a setting book for Southern Garund or Casmaron.
Joe Hex |
Earth. I'd love to know what Pathfinder elements are going on behind the scenes on our 3rd planet from the sun. "The Secret History of Earth", or something to that effect. We already know that Earth is Baba Yaga's home turf, and that Cthulhu is napping here. I'd love to learn how far back in Pathfinder's Earth's history these things go and how to run a campaign on Earth.