donaldsangry |
Undead Master
You can marshal vast armies of the undead to serve you.
Prerequisites: Spell focus (necromancy), the ability to cast animate dead or command undead.
Benefit: When you cast animate dead or use the Command Undead feat, you are considered to be four levels higher when determining the number of Hit Dice you animate. When you cast command undead, your duration is doubled.
from UM
Taason the Black |
I know this sounds a bit out there but Mystic Theurge?
As far as I can recall, it goes off caster level of the class. So a 10th lv MT has 7 caster levels of cleric and 7 of wizard for 14 total class levels x 2 for controlling undead vs the typical 10 for cleric or wiz.
And yes, MT does not ascend in spell level as quickly as say a straight cleric or wizard but the animate spells are lv 3-4 anyhow.
Am I correct here?
Cheapy |
Please remember that having a huge army of undead is not only a ton of book keeping, but if you use them in combat, can marginalize the rest of your team.
If your GM allows 3rd party stuff (or is willing to look), check out this class. I find it to be very well done, and (quite frankly) a little weak, from a theory point of view. If you do this, make sure to check out the Fetish! It's a very cool concept.
Tacticslion |
So undead lord cleric archtype is the best for spawning and controling udead with the undead master feat. No not a npc i plan on play a dhampri that has a vast army of undead kinda using evils weapons to fight evil.
If you want to do this without becoming evil, you need to be an oracle with the Juju mystery who chooses the Spirit Vessels revelation. That revelation allows you to create undead that, if mindless (such as skeletons and zombies), is of neutral alignment, while if intelligent, is of your alignment. The spells that create (and modify? I don't know) undead lose the [evil] descriptor. Also, regardless, you'll want to find and acquire a Dark Skull so you effectively have double your normal capacity without constant unhallow/desecration effects (as the Dark Skull does that for you). Finally, you might want to look at Command Undead and Control Undead spells, as those allow you to command and control a much larger amount than you could by hit-dice-restriction alone, although they'd have to be continually re-cast.
rat_ bastard |
I know this sounds a bit out there but Mystic Theurge?
As far as I can recall, it goes off caster level of the class. So a 10th lv MT has 7 caster levels of cleric and 7 of wizard for 14 total class levels x 2 for controlling undead vs the typical 10 for cleric or wiz.
And yes, MT does not ascend in spell level as quickly as say a straight cleric or wizard but the animate spells are lv 3-4 anyhow.
Am I correct here?
A well built 1oth level Theurge would have a CL of 9-11 in one class and 7-9 in the other.
Magical knack trait, Varsian Tattoo (Necromancy), Orange Prism Ioun Stone, etc.
If one can take 3.5 feats then practiced spellcaster would also even out the caster level.
Also leadership can get you a skeletal champion follower to add to the mix.
leo1925 |
JOHNB83 wrote:Magical knack trait, Varisian Tattoo?
Magical Knack should be in APG, it gives you a +2 caster level but your caster level cannot exceed your hit dice.
Varisian Tattoo is a feat adds +1 caster level to one school of magic, very good for conjuration theurges.
Varisian Tatto is located in the inner sea guide.
Also why is varisan tatto (conjuration) good for theurges? without 3.5 spells that is.
rat_ bastard |
rat_ bastard wrote:JOHNB83 wrote:Magical knack trait, Varisian Tattoo?
Magical Knack should be in APG, it gives you a +2 caster level but your caster level cannot exceed your hit dice.
Varisian Tattoo is a feat adds +1 caster level to one school of magic, very good for conjuration theurges.
Varisian Tatto is located in the inner sea guide.
Also why is varisan tatto (conjuration) good for theurges? without 3.5 spells that is.
Conjuration is good on the arcane side because of the large amount of useful iconic spells and the amount of buddies you can summon, on the cleric side nearly all healing spells are conjurations.
Mike Shel Contributor |
What book is the juju mystery in?
The Path of Juju in Pathfinder Adventure Path #39: The City of Seven Spears (Serpent's Skull 3 of 6)
TarkXT |
I just started an Oracle of Bones, how do they stack up? I would think the maxed Charisma and Raise the Dead revelation would be pretty sweet, as well as Death's Touch for healing your restless minions.
You end up spending a lot of spells known to get the spells you need to make the necessary minions.
OmegaZ |
OmegaZ wrote:I just started an Oracle of Bones, how do they stack up? I would think the maxed Charisma and Raise the Dead revelation would be pretty sweet, as well as Death's Touch for healing your restless minions.You end up spending a lot of spells known to get the spells you need to make the necessary minions.
Do you mean spells like Haste for Fast Zombies (even though its not on the list, just using it as an example)? What spells are required?
TarkXT |
TarkXT wrote:Do you mean spells like Haste for Fast Zombies (even though its not on the list, just using it as an example)? What spells are required?OmegaZ wrote:I just started an Oracle of Bones, how do they stack up? I would think the maxed Charisma and Raise the Dead revelation would be pretty sweet, as well as Death's Touch for healing your restless minions.You end up spending a lot of spells known to get the spells you need to make the necessary minions.
Essentially yes. You have to get all those spells. Clerics simply have them. Plus a mass healing ability for their undead which can translate into buffs or debuffs with alternate channeling.
OmegaZ |
OmegaZ wrote:Essentially yes. You have to get all those spells. Clerics simply have them. Plus a mass healing ability for their undead which can translate into buffs or debuffs with alternate channeling.TarkXT wrote:Do you mean spells like Haste for Fast Zombies (even though its not on the list, just using it as an example)? What spells are required?OmegaZ wrote:I just started an Oracle of Bones, how do they stack up? I would think the maxed Charisma and Raise the Dead revelation would be pretty sweet, as well as Death's Touch for healing your restless minions.You end up spending a lot of spells known to get the spells you need to make the necessary minions.
Ok, that makes sense. Thanks!
waiph |
there are several neutral death deities (Ancestral Spirits, Fandarra, Hanspur, and maybe Groetus if you can convince a GM that's he's pretty undeadly in a way, just chillin over the graveyard and all...
So it is theoretically possible to have a good aligned undead lord, or at least one that channels positive energy.
So you channel positive energy as a cleric, but you take Juju Oracle to 3 and take Undead Servitude, and Spirit Vessels so you can control undead with your revelation, and the animate spells you cast create Good or Neutral undead.
edit: the will save may be awful for Control cause it is 10+Cha+1/2 cleric level, but as an oracle revelation, it may key off Oracle level so it's DC 11+cha...
or you just take the one level of Oracle as afor-mentioned and channel negative energy while worshiping a neutral death-god.
or a lusty Undead Lord of Ugrotha who's secretly really sweet can be neutral and use the Juju revelation to make neutral undead.
Haunted curse would fit nicely with a Juju Oracle, IMHO ...
space cowboy |
The best way, in my opinion, to set up a massive undead army is through a pyramid scheme. You control X number of undead that, themselves, can summon and control undead which can, in turn, create undead that can do the same until the lowest level controllers are controlling all of the 'mook' undead.
This could also provide some strategy or role playing sessions as your players try to neutralize mid- to upper-level controllers to break some of the control the master NPC has over some portion of his army.
Sunaj Janus |
assuming level 20
A gnome rogue with favored class alternative for rogue being +1 on use magic device checks.
Dangerously curious trait
with the feats skill focus and magical aplitude feats
starting with 20 cha and putting all points into cha on leveling
taking 10 with a staff of animate dead you can emulate a class level of 10+20(ranks)+20(fav class)+7(cha)+3(trained)+6(skill focus)+4(magical aplitude)+1(dangerously curious)
Which if i am doing this right should give you a caster level of 51 for 200 HD of undead if you cast it in area affected by a desecrate spell.
Ashiel |
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Which class or class combos would be able to create and control the largest number of undead.
In core, wizard/cleric/mystic theurge. Results in 30 caster levels worth of undead HD. Ioun stones granting +1 CL apply to both classes, thus bringing you to 32 CL worth of undead.
Take leadership and get an apprentice who has the same build only 2 levels below you in strength. That'll get another 30 caster levels worth of undead, counting the Ioun stones.
Outside of core, add Undead Master to get another +4 caster levels to your classes for the purposes of animating undead, and some bonuses with command undead. Taken by both you and your apprentice, that's another 16 caster levels worth of undead.
The trait magical knack can be taken to increase your caster levels by +2, making up for the slight loss in the mystic theurge route on one side.
The trait gifted adept (animate dead) sets your caster level to +1 when casting that spell.
The carrion crown trait Inspired by Greatness (animate dead) can give +1 caster level when casting that spell.
Take Craft Construct, and create Intelligent (see Intelligent magic items) golems. Cheap golems. Give them the ability to cast animate dead 1/day (adds +3,780 gp to creation cost for CL 7 animate dead). I'm fond of carrion golems infected with Mummy Rot. They make excellent subordinates and are under your control.
That should get you started. I'm sure there is more.
Tursic |
Magus pick up the spells animate undead, command undead
Take the magic trait Magical Lineage (command undead)
Take the feats: extend spell, Undead Master
At level 12 with a 22 Int
(CL+4)x4=
(12+4)x4=64HD or 64 skeletons
With improved spell recall it only takes one point to recall a level 2 spell.
Command undead last 1 day/CL then undead master dubles that and extend spell dubles it again. So now it last 4 day/CL
A level 12 magus can cast 5 2nd level spell plus 2 for a 22Int. They have a arcana pool of 12 so that adds another 12 casting of command undead. The spell only needs to be recast once every 48 days. So lets do some math.
CL x 4 day/CL x number of 2nd level spells
12x4x19=912 mindless undead
you can add 48 mindless undead with each 2nd level pearl of power you use.
So you could have an army of 978 skeletons at your command.
I have my next Boss.
Dr Styx |
So you channel positive energy as a cleric, but you take Juju Oracle to 3 and take Undead Servitude, and Spirit Vessels so you can control undead with your revelation, and the animate spells you cast create Good or Neutral undead.
Where do you find the rule that positive energy makes good or neutral undead?