
Evil Midnight Lurker |

James Jacobs wrote:What I use for big monsters like that are generally toys that aren't meant to be RPG minis in the first place. Plastic dinosaurs, bugs, critters, dolls, and all sorts of things are the right size for all sorts of creatures.Any particular toylines off the top of your head that make good figures for this?
I find that plastic Anguirus toys of large size make excellent Tarrasques.

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Happy Birthday, James!!!
And my question: What is Richard Pett's true name?
...not that I'm intending him any harm, of course. ;-)
Hmmm... you see, I can't actually give that out because of certain ... informations and sigils and pieces of material that he has over me. You've got the same, remember? I can't give out certain true names on threat of migamugging.

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How do you handle the "d100 random mutations" of Tieflings and Aasimar in your campaigns? Do you let players pick them themselves?
I've not yet had an aasimar or tiefling created in a game where those tables were availalbe, but I'd probably let them roll 3 times and pick the best one.
For my tiefling in one of Rob's games, he let me roll a few times until I got one that was both cool and not too overpowering—that's how I got a bite attack with Bezlarue!

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Thomas LeBlanc wrote:What we've written about Touvette so far is what was in that book. At this point, I've not done much more thinking about it... but if we DO decide to make it a place where religion is pretty much totally outlawed, that casts the region automatically as a "bad guy" region regardless of its alignment, since that antagonizes a LOT of character classes.James Jacobs wrote:I read that. The churches were evicted and their leadership forced to leave, does that mean no religion is tolerated or no permanent religious presence is allowed? Would a cleric, paladin, or etc be allowed entry into the country? I assume any religious buildings wouldn't be allowed since the previous ones were turned into the charities. Would places of worship have to be secretive? Like altars, shrines, etc.Thomas LeBlanc wrote:How does the religious intolerance of Touvette differ from Rahadoum?See pages 54-55 of "Guide to the River Kingdoms." :-P
I read mostly as a secular state where religion has no say in civilian matters and has no privileges. A bit like revolutionary France removed most of the church privileges and some of its possessions.
A common citizen pay a tax on his land? the Church do the same.
A common citizen will spend 1 day a week doing militia duty? the priest do the same.
That is my vision of Touvette.
From what you remember of your idea of that land it is an apt description of how it work?

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What's the point of Thursdays?
They give you a chance to anticipate Friday and be delighted that it's not Wednesday.
They let us at Paizo have our weekly design meeting.
They let me run my Sands of the Scorpion God campaign (the Ostog/Styrian/Howell/Velmarius/Thalestris half, at least).

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From what you remember of your idea of that land it is an apt description of how it work?
Touvette wasn't my idea, though. One of the whole points of the River Kingdoms from a design perspective is that we could get a bunch of different authors to build their own mini-campaign setting within the whole of our larger setting. For this book, we contacted about 2 dozen authors and each one of them basically got to build the region they wanted, with the oversight and guidance of the book's developer (who, I believe, was Sean or Rob or James Sutter—it wasn't me).
John Wick is the author who designed Touvette, so you'd have to ask him whether that was his idea of how the place should work.
But as far as I'm concerned, that's pretty close. If I were to set an adventure In Touvette, I'd certainly look into it more and I'd do my best to make sure it had several differences in feel and theme from Rahadoum.
But for now... you're doing precisely what we'd hoped folks would do with this book—take one region and draw inspiration from it to make it a living, breathing part of your game.

Cheapy |

Would alchemists crafting constructs make sense in the technic league?
Why did Ultimate Magic go all gonzo with alchemist discoveries? It seems like a concerted effort.
What problems did the 'infinite but weaker' bombs idea you mentioned awhile ago run into?
Any wholesale replacements for bombs in the works? Some concepts don't really fit with bombs. I know that this issur sometimes happens with rogue NPCs being merchants with sneak attack.

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Would alchemists crafting constructs make sense in the technic league?
Why did Ultimate Magic go all gonzo with alchemist discoveries? It seems like a concerted effort.
What problems did the 'infinite but weaker' bombs idea you mentioned awhile ago run into?
Any wholesale replacements for bombs in the works? Some concepts don't really fit with bombs. I know that this issur sometimes happens with rogue NPCs being merchants with sneak attack.
Hmmmm... not sure. If somewhere is going to abandon alchemy for full on chemistry... it'd be there, after all.
Not sure; I had very little to do with Ultimate Magic. That's a question for the design team.
No problems; I just think we didn't quite realize how useful and fundamental the bomb ability was going to end up being.
No wholesale replacements for bombs in the works, in any event. Just use a different class. If you want an "alchemist" who doesn't use bombs, wizard really is a great option.

Richard Pett Contributor |
1 person marked this as a favorite. |

Nicolas Logue wrote:Hmmm... you see, I can't actually give that out because of certain ... informations and sigils and pieces of material that he has over me. You've got the same, remember? I can't give out certain true names on threat of migamugging.Happy Birthday, James!!!
And my question: What is Richard Pett's true name?
...not that I'm intending him any harm, of course. ;-)
Plus it's hard to spell in any human language, and say using human lips, unless they're removed and used with fleshy bellows.
Happy birthday James, huzzah! I hope you liked your present.
M'naaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar

AlgaeNymph |

1. What sort of power plants did Thassilon have? Was Karzoug's dam a power plant or (so it seems from the description) just a dam?
2. Where does the word "brijidine" come from.
3. Where do the names for azata clades come from?
4. Where did Planescape get the eladrin names from originally?
5. Are you familiar with the animated series The Legend of Calamity Jane? Go watch it if you're not!
6. Do lillendi still have a culture based around masks?
7. Will there be capstone (i.e., CR 20) azatas? Will it be the tulani, something else, or are you not sure?
8. Have you noticed the new character blog? I swear I had nothing to do with it!
9. How do I speed up a play-by-post?
10. Is there a good in-game reason for air and water elementals to not be able to flow through a grate while earth elementals can earth glide?

The Guardian Beyond Beyond |

Thomas LeBlanc wrote:What we've written about Touvette so far is what was in that book. At this point, I've not done much more thinking about it... but if we DO decide to make it a place where religion is pretty much totally outlawed, that casts the region automatically as a "bad guy" region regardless of its alignment, since that antagonizes a LOT of character classes.James Jacobs wrote:I read that. The churches were evicted and their leadership forced to leave, does that mean no religion is tolerated or no permanent religious presence is allowed? Would a cleric, paladin, or etc be allowed entry into the country? I assume any religious buildings wouldn't be allowed since the previous ones were turned into the charities. Would places of worship have to be secretive? Like altars, shrines, etc.Thomas LeBlanc wrote:How does the religious intolerance of Touvette differ from Rahadoum?See pages 54-55 of "Guide to the River Kingdoms." :-P
So does that mean that Rahadoum are the bad guys?

Andru Watkins |

I have a question about the sleep spell. Part of the spell description reads "A sleep spell causes a magical slumber to come upon 4 HD of
creatures." Does that mean that creatures that have under 4 HD individually are affected or does it a total combination of characters that equal 4 HD are affected? For example, 4 level 1 characters in the area all fall asleep or 4 level 2 characters in the area but only the two closest fall asleep.

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Distant Worlds tackles issues of gravity - namely, that it rules to go to worlds with less gravity than Golarion, and sucks to go to those with more. How long would it take a creature to adapt to the gravity of a new world? A few weeks maybe, or months? Or is it even possible?
Up to the GM. I'd probably go with a combination of "a few months" and "however long it takes for the players and the GM to get fed up and tired of keeping track of those changes."

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1. What sort of power plants did Thassilon have? Was Karzoug's dam a power plant or (so it seems from the description) just a dam?
2. Where does the word "brijidine" come from.
3. Where do the names for azata clades come from?
4. Where did Planescape get the eladrin names from originally?
5. Are you familiar with the animated series The Legend of Calamity Jane? Go watch it if you're not!
6. Do lillendi still have a culture based around masks?
7. Will there be capstone (i.e., CR 20) azatas? Will it be the tulani, something else, or are you not sure?
8. Have you noticed the new character blog? I swear I had nothing to do with it!
9. How do I speed up a play-by-post?
10. Is there a good in-game reason for air and water elementals to not be able to flow through a grate while earth elementals can earth glide?
1) The whole concept of an "Infernal Engine" like you see in Pathfinder #28 is from Thassilon. The first of those we detailed, in fact, was in "Hook Mountain Massacre." Those are, though, pretty rare—the empire of Thassilon didn't really have widespread power plants like modern Earth does.
2) Dunno, you'd have to ask whoever designed that monster (I think that might have been Sean K Reynolds, but I'm not sure). I'm 89% sure it's a completely made-up word.
3) The word "azata" is a corruption of the word "yazata, but the bulk of the actual azatas themselves have made up names. I made up the Lyrakin, for example (in my homebrew setting, though, the made up name was the race name for a subrace of halflings that were closely associated with nature and forests).
4) You'd have to talk with someone like Monte Cook or Wolf Baur or someone who was there at TSR at the time... but I suspect they were completely made-up. Because if you make up a word, it's easier to claim it as intellectual property.
5) I'm not familiar with it.
6) Not in Pathfinder.
7) There is a capstone azata, but it hasn't yet been published. It will be quite soon though.
8) I did indeed notice it, and the fact that you didn't start it is indeed a shock!
9) By playing with others who pay attention. I've not done a lot of play-by-post stuff, so I don't have a lot of advice there.
10) Because the gate is made of earth or stone or even wood... all things that are more closely tied to earth than to air and fire. Just as fire can't really move through water, why should air and earth be able to move through a barred gate? It's easier to move through water than it is through a barred gate, after all...

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James Jacobs wrote:So does that mean that Rahadoum are the bad guys?Thomas LeBlanc wrote:What we've written about Touvette so far is what was in that book. At this point, I've not done much more thinking about it... but if we DO decide to make it a place where religion is pretty much totally outlawed, that casts the region automatically as a "bad guy" region regardless of its alignment, since that antagonizes a LOT of character classes.James Jacobs wrote:I read that. The churches were evicted and their leadership forced to leave, does that mean no religion is tolerated or no permanent religious presence is allowed? Would a cleric, paladin, or etc be allowed entry into the country? I assume any religious buildings wouldn't be allowed since the previous ones were turned into the charities. Would places of worship have to be secretive? Like altars, shrines, etc.Thomas LeBlanc wrote:How does the religious intolerance of Touvette differ from Rahadoum?See pages 54-55 of "Guide to the River Kingdoms." :-P
It pretty much does.
NOTE: By "bad guy" I mean "antagonistic to PC organization." Rahadoum isn't evil; it's lawful neutral. But they're still very much not accepting of most PC parties, since we more or less have to assume a typical PC party will have a religious character in there.

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James, what do you think about them naming Winter Storms now? And in addition to that, what do you think of the current storm's name?
Which storm is that?
I think that the tradition of naming hurricanes and the like is a good one, though. They're certainly significant enough to deserve them. We name volcanoes, after all... why not storms?

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Why do depictions of Adam and Eve show them with belly buttons?
I mean, it's not like either of them had an umbilical cord.
Because sometimes artists make mistakes, and sometimes writers fail to notice the mistakes in the art in time to send it back for corrections.
That's the best I can do without answering in a way that would probably angry up some folks.

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I have a question about the sleep spell. Part of the spell description reads "A sleep spell causes a magical slumber to come upon 4 HD of
creatures." Does that mean that creatures that have under 4 HD individually are affected or does it a total combination of characters that equal 4 HD are affected? For example, 4 level 1 characters in the area all fall asleep or 4 level 2 characters in the area but only the two closest fall asleep.
It means that the sleep spell can affect any number of targets, as long as the total HD of all affected targets equals 4 or less.
So... 4 level 1 characters, or 2 level 2 characters, or 1 level 4 character, or 1 level 3 character and 1 level 1 character, and so on. Fractions are lost.

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How would a creature go about untying another creature in combat? Specifically thinking about untying here, and not just cutting the ropes. How long would it take, and would he need to roll some sort of check?
See page 200 of the core rulebook for the general rules on how to handle tying someone up and how they can escape.
Normally, you'd make a CMB or Escape Artist check to get free from being grappled, but if you have someone there to untie you, I'd say it's usually just a full-round action to untie someone. Could take longer if the knots, at the GM's discretion, were particularly tight or complex or tangled. I wouldn't make it a check, just a matter of time, although if you wanted to make it a check I'd make it a CMB or Escape Artist check.

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Jeff Erwin wrote:Who is the Scorpion God?Rovagug.
He is, of course, much more than a scorpion, and incorporates a lot more into his form than that, but his sacred animal and the creature with which he is often associated with is a scorpion.
Ah, thanks. That makes sense, given his holy symbol, which resembles one in a general way, though I don't think it's been stated before in anything published.

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James Jacobs wrote:Ah, thanks. That makes sense, given his holy symbol, which resembles one in a general way, though I don't think it's been stated before in anything published.Jeff Erwin wrote:Who is the Scorpion God?Rovagug.
He is, of course, much more than a scorpion, and incorporates a lot more into his form than that, but his sacred animal and the creature with which he is often associated with is a scorpion.
I wouldn't think it has. The Scorpion God stuff is pretty much stuff I've been developing in my homebrew and, more recently, in the game I'm running here in the office. It might sneak into print some day in some form though.

Buri |

I'm GMing through Shattered Star and some rooms will have descriptions of lighting conditions. Then a long time will pass through various rooms with no mention of any light whatsoever. Is there a default in place? A sort of rule written or not that's "assumed" to be at play or is it total darkness?
I know I can fiat essentially anything but I like to preserve the intended feel of the adventure if at all possible.

ShadowFighter88 |
I'm GMing through Shattered Star and some rooms will have descriptions of lighting conditions. Then a long time will pass through various rooms with no mention of any light whatsoever. Is there a default in place? A sort of rule written or not that's "assumed" to be at play or is it total darkness?
I know I can fiat essentially anything but I like to preserve the intended feel of the adventure if at all possible.
IANJJ, but I think most dungeons in the adventure paths have a bit at the start mentioning general conditions. Like "Unless otherwise states, the ceilings in here are X feet high and rooms are [insert lighting condition]." Check the first bit of text on the dungeon, the section right before room 1.

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Andru Watkins wrote:I have a question about the sleep spell. Part of the spell description reads "A sleep spell causes a magical slumber to come upon 4 HD of
creatures." Does that mean that creatures that have under 4 HD individually are affected or does it a total combination of characters that equal 4 HD are affected? For example, 4 level 1 characters in the area all fall asleep or 4 level 2 characters in the area but only the two closest fall asleep.It means that the sleep spell can affect any number of targets, as long as the total HD of all affected targets equals 4 or less.
So... 4 level 1 characters, or 2 level 2 characters, or 1 level 4 character, or 1 level 3 character and 1 level 1 character, and so on. Fractions are lost.
For that question (applicable to all the spell with that kind of text), you mean "affected" as "the guys that have to make a Saving Throw" or as "the guys that have failed a ST"?
I have always used the former interpretation, but I think it would be a good information to add in the Magic chapter, under: Aiming a Spell - Target or Targets.I am sure that asking in the Rule section of the forum I would get at least two different interpretation supported by several people plus a few other I would never have though of.

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AlgaeNymph wrote:10) Because the gate is made of earth or stone or even wood... all things that are more closely tied to earth than to air and fire. Just as fire can't really move through water, why should air and earth be able to move through a barred gate? It's easier to move through water than it is through a barred gate, after all...
10. Is there a good in-game reason for air and water elementals to not be able to flow through a grate while earth elementals can earth glide?
Grate with a R I think.
Even if that was not the case, I would be interested in that question. Air and water elemental bodies aren't "moldable" so they can't pass through obstacles with a small width (like a large air elemental passing through an arrow slit). Why that decision?
judas 147 |

ok then:
besides the next adventures i will mention, are more adventures, modules, scenarios, etc setled in ustalav?
i know all of this:
Adventure´s Path
-Carrion Crown AP
--Haunting of Harrowstone
--Trial of the Beast
--Broken Moon
--Wake of the Watcher
--Ashes at Down
--Shadows of Gallowspire
Module
-Carrion Hill
-Crypt of Everflame (1st)
-Mask of the Livin God (2nd)
-City of Golden Death (3rd)
Society Scenario
-EX Midnight Mauler (2 season)
-The Darkest Vengeance (1st season)

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I'm GMing through Shattered Star and some rooms will have descriptions of lighting conditions. Then a long time will pass through various rooms with no mention of any light whatsoever. Is there a default in place? A sort of rule written or not that's "assumed" to be at play or is it total darkness?
I know I can fiat essentially anything but I like to preserve the intended feel of the adventure if at all possible.
Generally, if there's no mention of light, you can assume there's no light or that it's ambient light (which, in the case of underground areas, is no light).

AlgaeNymph |

1. "Me: Is there a good in-game reason for air and water elementals to not be able to flow through a grate while earth elementals can earth glide?"
"You: Because the gate is made of earth or stone or even wood... all things that are more closely tied to earth than to air and fire."
2. I said grate, not gate. Why shouldn't a monster made out or air or water be able to flow through a highly porous part of a building?
3. Will the capstone azata be able to cast polymorph any object at will?
4. For dragons who can polymorph, is the duration indefinite or only 1 min/spell level?
5. What currency do people use when buying high-priced goods, like ships and magic items? I ask because specie is heavy in large amounts.
6. How well would Sorshen get along with rakshasas?
7. What was the design goal behind Karzoug's memorized spells (RotR: AE p.363)? They look more like what a generalist would have than a transmuter.
8. Did runelords routinely have cacodaemons harvest the souls of those about to die?
9. Given Sorshen's destructive form of immortality, why did Pharasma let her live?
10. I've read that Pharasma either buries atheists up to their necks or puts them in soul gems to fend off Groetus. Why doesn't she let them go on to the afterlife?