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Paizo Employee Creative Director

baron arem heshvaun wrote:
James Jacobs wrote:

a primed mini for his Way of the Wicked game, both of which I'd like to finish painting soon.

It's fun, though, because it's fun making art.

-

Oh please extrapolate on your Way of the Wicked PC.

As a side note I'm excited for BioShock Infinite, Elder Scrolls Online, and The Last of Us as well and your references have now brought me into looking into two other games you mentioned, thanks.

My Way of the Wicked PC is a female demon-spawn tiefling bard named Bezlarue Arouraios. The kinda weird stat-generation method for the campaign ended up with her being unusually strong and unusually clumsy for a bard, which is fine, but it's strange having a bard with a Strength of 16 and a Dex of 10 to me.

In any event, she's neutral evil and kinda worships Nocticula; she wants to some day become an assassin and a full-fledged demon (although not necessarily take assassin class levels). She was more or less born because her father needed a half-demon child to sacrifice on the day she hit puberty for some minor magical boon, but fortunately for Bezlarue he bit the dust before that day. She ended up living on the street, somewhat supported by her older brother (played by fellow Paizonian Andrew Valas) who was in wizard school at the time. But then, when the law found out her older brother was using his resources in the wizard school to look up forbidden magic, and found out he had a tiefling sister who was spreading the word that Nocticula dwells in every shadow, including especially the shadow cast by the deity Mitra... well, they both got thrown in prison.

Bezlarue's now working for the church of Asmodeus, but she also retains her affiliation with Nocticula. This'll probably make things complicated for her in the future... but in the meantime she'll keep doing what she does. Which is mostly look for ways to kill men as a way to work out her hatred for her dead father, collect kinky spells, mess around with her prehensile tail, and do her best to spread slander and blasphemy and heresy about the church of Mitra.

Paizo Employee Creative Director

Nicolas Logue wrote:
James Jacobs wrote:
Nicolas Logue wrote:

Happy Birthday, James!!!

And my question: What is Richard Pett's true name?

...not that I'm intending him any harm, of course. ;-)

Hmmm... you see, I can't actually give that out because of certain ... informations and sigils and pieces of material that he has over me. You've got the same, remember? I can't give out certain true names on threat of migamugging.

Ha! I would NEVER migamugtug you, James...unless of course you wanted me too! ;-)

Aww... that's the third nicest thing anyone's ever said to me!

Paizo Employee Creative Director

Enlight_Bystand wrote:
James Jacobs wrote:
Dragon78 wrote:


6)What are the non-wizard/witch mythic characters that have been mentioned so far?

6) Ummmm... I'm not sure why you're asking for non-wizard/witch mythic characters... what makes wizards and witches special?

Hi James

I think Dragon's question comes from the fact that the only source we have listing names of likely Mythic personalities in Golarion is those listed as 20+ in Inner Sea Magic, which are predominately Wizards, with a few witches due to Irrisen. He want some examples of other Mythic characters, which I believe you've done before either in this thread or in another one about the (percieved) dominance of Wizards as the powerful figures in Golarion.

Actually, there are representatives in those pages for EVERY spellcasting class (except summoner), which means that there's also clerics and druids and sorcerers and inquisitors and bards and rangers and paladins and oracles and alchemists and so on there as well, which is why the comment confused me.

In fact, there ARE other non-spellcasting mythic characters in the Inner Sea region. Lord Gyr of Absalom's probably a mythic rogue, for example. Alkenstar was a mythic fighter, I think (one who abandoned a few wizard levels early on once he became more into magic). The Black Sovereign of Numeria might be mythic. There's certainly been mythic Linnorm Kings in the past (although none of the current ones are mythic... yet!). There are certainly mythic monks and fighters down in Jalmeray.

Overall, there are fewer of these mythic characters than spellcasters, but that's mostly because we're trying overall to have a pretty even spread across all 20 classes for mythic NPC examples. And since the majority of the classes in the game are spellcasters of some sort, that's just how the math works out.

Paizo Employee Creative Director

DJEternalDarkness wrote:

Hey James!

Any reason that there was no hengeyokai in the Tian setting?

Yup; that was a deliberate choice on our part to distance Tian Xia from Kara Tur.

We might add them in to the game in the future now that the baseline for Tian Xia is out, but that's not a guarantee; if we do, though, they're likely to be a monster race and not a 0 HD player race option.

Paizo Employee Creative Director

2 people marked this as a favorite.
Googleshng wrote:
...wrote a wall of text about Stealth...

I'd rather not. Stealth is a weird part of the rules where there are basically two camps. I'm in the camp that doesn't think the current rules are "broken." Stealth is actually pretty easy to deal with in this camp; you make your Stealth check, then those who have a chance to see you oppose that check with Perception. Whether or not you can even attempt the check in the first place depends on your environment and cover and hiding spots—something that the GM gets to decide if it's not already obvious. That's that.

The other camp doesn't feel that's clear enough, and that there needs to be more rigidity and rules for running Stealth. The Design team is in this camp, as are a lot of folks out there in the world. I am NOT in this camp.

So... I'd rather not get into a giant discussion about Stealth, and I would rather not elaborate beyond saying that Hide in Plain Sight is basically the game equivalent of "ninja smoke" where there's some sort of poof of smoke, or a swirling of shadow, or whatever, and then the dude you were looking at is gone.

I'm not eager to get into the Stealth arguments beyond that; sorry!


Pathfinder Adventure Path Subscriber

Is there any particular real world architectural style that would best match Thassilonian constructions? Would it vary between the different Runelords' domains?

I've just gotten started building some modular dungeons with molds from Hirst Arts. I'm wanting to build a Thassilonian set, and I need to decide which molds to get next!

Paizo Employee Creative Director

Alleran wrote:
James Jacobs wrote:
5) A god's alignment can change. Happened to Zon-Kuthon, for example. But when a god's alignment changes... they change in ALL ways, including the physical.

I find this answer interesting, because it does seem to lead to a concept where the gods seem to represent certain... aspects, maybe. Certain forces, of which they take shape as embodiments, and in doing so they also appear vulnerable in other ways, where a change in alignment is a fundamental shift in their character that also results in a fundamental shift in the way they can be perceived (even by other gods, perhaps?) by any onlooker. That they are more essence-driven creatures, and unlike mortals (for whom an alignment change might show up under certain spell effects, but for whom in general little to no external change would appear) they are much more bound to represent what they take as a portfolio in all aspects, external and internal.

Am I on the right track with that vis a vis the nature of godhood and its function?

Anyway, I do have a follow-up question with note to Runelords and their awareness of other planets (and contact with them). While I understand that you might not have done much with it, given that Karzoug has been linked to Eox, would you be able to take a stab at which planets Xanderghul, Sorshen and Alaznist would have had the most contact with/interest in, respectively?

(I'm aware that it could change entirely if/when something is officially published about it.)

Whether or not you're on the right track isn't something I can say yet.

Some day, we might do rules for deities. For now, we have no plans to do so, and the what and how and where and all that of how deities work and where they come from is something I'd rather leave intentionally vague.

As for the Runelords... at this point, I'd say that all of them knew about the other planets, but I'm not ready to say whether or not they had any actual contact with the other planets. Now is not the time. The stars are not yet right.

Paizo Employee Creative Director

1 person marked this as a favorite.
Threeshades wrote:
I wanted to ask you something Golarion specific, but I forgot what, so until I remember my question can you just give me a random but interesting golarion fact that i probably don't know and that i could possibly use as an adventure hook?

A werewolf ghost named Loper haunts the deepest part of Ashwood in Central Varisia.

Paizo Employee Creative Director

Coridan wrote:
Ooh, what is your way of the wicked character?

Bezlarue! (See above.)

Paizo Employee Creative Director

Shadar Aman wrote:

Is there any particular real world architectural style that would best match Thassilonian constructions? Would it vary between the different Runelords' domains?

I've just gotten started building some modular dungeons with molds from Hirst Arts. I'm wanting to build a Thassilonian set, and I need to decide which molds to get next!

There are elements of Roman, Japanese, Egyptian, Aztec, and Greek in Thassilonian buildings. The style wouldn't really vary between domains, since all the big buildings were built by enslaved giants.

Paizo Employee Creative Director

judas 147 wrote:

_________________________________________________________________________QU ESTION:

-------------------------------------------------------------------------wh ich kind of Chilli do you prefeer?

Jalapeño
Habanero
Serrano

which do you prefeer with youre Cevuche (mentioned in previous post)
LOL

Jalapeño


I wish I could make characters as cool as Bezlarue! (╯°□°)╯︵ ┻━┻


James,

I have a few questions regarding everyone's favorite iconic Sorceress, Seoni.

1) What kind of adhesives does Seoni use to keep her clothes on whilst adventuring? It would seem to be a powerful adhesive indeed.

2) What would be a fair DC check on a reflex save to see if Seoni gives herself a black eye when using Expeditious Retreat?

3) Do sports bras even exist on Golarian?

Thanks!


James, what is your opinion about the number of questions in this thread about female NPCs' anatomy, undergarments, and sexual proclivities, as opposed to the number of the same sort of questions about male NPCs?


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Shadar Aman wrote:

Is there any particular real world architectural style that would best match Thassilonian constructions? Would it vary between the different Runelords' domains?

I've just gotten started building some modular dungeons with molds from Hirst Arts. I'm wanting to build a Thassilonian set, and I need to decide which molds to get next!

There are elements of Roman, Japanese, Egyptian, Aztec, and Greek in Thassilonian buildings. The style wouldn't really vary between domains, since all the big buildings were built by enslaved giants.

Awesome, sounds like a lot of the molds I want will be viable. Are there any particular pieces of art that I could reference as good examples, or should I just take those various styles and mix to taste?


Does Ezren use magic to create his chiseled jaw? I can only assume he uses magic to keep up his wonderful beard.

Has he considered age-reducing spells, even if temporarily? Actually, are there any spells other than Wish that make you look and feel younger?

Paizo Employee Creative Director

2 people marked this as a favorite.
Tirisfal wrote:

James,

I have a few questions regarding everyone's favorite iconic Sorceress, Seoni.

1) What kind of adhesives does Seoni use to keep her clothes on whilst adventuring? It would seem to be a powerful adhesive indeed.

2) What would be a fair DC check on a reflex save to see if Seoni gives herself a black eye when using Expeditious Retreat?

3) Do sports bras even exist on Golarian?

Thanks!

1) Disguise self. Maybe some sovereign glue.

2) Depends on which artist painted her.

3) Depends on your GM's interest.

Paizo Employee Creative Director

1 person marked this as a favorite.
Joana wrote:
James, what is your opinion about the number of questions in this thread about female NPCs' anatomy, undergarments, and sexual proclivities, as opposed to the number of the same sort of questions about male NPCs?

Valeros is feeling left out. Poor guy!

Paizo Employee Creative Director

3 people marked this as a favorite.
Shadar Aman wrote:
James Jacobs wrote:
Shadar Aman wrote:

Is there any particular real world architectural style that would best match Thassilonian constructions? Would it vary between the different Runelords' domains?

I've just gotten started building some modular dungeons with molds from Hirst Arts. I'm wanting to build a Thassilonian set, and I need to decide which molds to get next!

There are elements of Roman, Japanese, Egyptian, Aztec, and Greek in Thassilonian buildings. The style wouldn't really vary between domains, since all the big buildings were built by enslaved giants.
Awesome, sounds like a lot of the molds I want will be viable. Are there any particular pieces of art that I could reference as good examples, or should I just take those various styles and mix to taste?

The ones that look cool!

One thing that we actually have NOT done a lot of in Golarion is simply illustrate scenes, be they of architecture or environment. That's something I've been championing a change to for a long time... and it looks like we're finally drifting in that direction. Less art of iconics fighting monsters with locations in the background... more of scenes that the GM can use to say things like "THIS is the haunted castle you're approaching" or "THIS is the skyline of the city you live in."

Paizo Employee Creative Director

Cheapy wrote:

Does Ezren use magic to create his chiseled jaw? I can only assume he uses magic to keep up his wonderful beard.

Has he considered age-reducing spells, even if temporarily? Actually, are there any spells other than Wish that make you look and feel younger?

He uses disguise self and sovereign glue. Likely pilfered from Seoni. Or vise versa.

There's the sun orchid elixir. But no... Ezren's not the type of guy who values the youthful look.


1 person marked this as a favorite.
James Jacobs wrote:
Joana wrote:
James, what is your opinion about the number of questions in this thread about female NPCs' anatomy, undergarments, and sexual proclivities, as opposed to the number of the same sort of questions about male NPCs?
Valeros is feeling left out. Poor guy!

We all know that Valeros is secretly Val Kilmer.


James Jacobs wrote:
judas 147 wrote:

_________________________________________________________________________QU ESTION:

-------------------------------------------------------------------------wh ich kind of Chilli do you prefeer?

Jalapeño
Habanero
Serrano

which do you prefeer with youre Cevuche (mentioned in previous post)
LOL

Jalapeño

wow!!

the real ceviche is made with Serrano´s chilli
take a shot and enjoy.

i usualy make Ceviche with shrimp, clamp, fish, octopus, lemon, tommato, onion (white, purple and yellow), cilanter, pepper, salt, and a lot of serrano´s chilli, and eat with rost tortillas (aka: tostadas), ove its spicy flavor!!


Cheapy wrote:

Does Ezren use magic to create his chiseled jaw? I can only assume he uses magic to keep up his wonderful beard.

Has he considered age-reducing spells, even if temporarily? Actually, are there any spells other than Wish that make you look and feel younger?

Age Resistance, for one.

Sovereign Court Contributor

James Jacobs wrote:
Shadar Aman wrote:

Is there any particular real world architectural style that would best match Thassilonian constructions? Would it vary between the different Runelords' domains?

I've just gotten started building some modular dungeons with molds from Hirst Arts. I'm wanting to build a Thassilonian set, and I need to decide which molds to get next!

There are elements of Roman, Japanese, Egyptian, Aztec, and Greek in Thassilonian buildings. The style wouldn't really vary between domains, since all the big buildings were built by enslaved giants.

Sounds kinda like Tekumel (and pulp Atlantis)... But also, in general, the enslaved giants thing also reminds me of Cyclopean, an architectural style believed by the Ancient Greeks to reflect the use of giants in building walls (i.e., in Crete, Troy, and the Mycenaean ruins). Was the enslavement of giants by Thassilon a shout-out/reference to the Greek (and Scandinavian, i.e., Asgard) legends of giants building cities?


Lucent wrote:
Cheapy wrote:

Does Ezren use magic to create his chiseled jaw? I can only assume he uses magic to keep up his wonderful beard.

Has he considered age-reducing spells, even if temporarily? Actually, are there any spells other than Wish that make you look and feel younger?

Age Resistance, for one.

Hence my qualifier for look and feel :-)


Cheapy wrote:
Lucent wrote:
Cheapy wrote:

Does Ezren use magic to create his chiseled jaw? I can only assume he uses magic to keep up his wonderful beard.

Has he considered age-reducing spells, even if temporarily? Actually, are there any spells other than Wish that make you look and feel younger?

Age Resistance, for one.
Hence my qualifier for look and feel :-)

The former in conjunction with youthful appearance?

Paizo Employee Creative Director

3 people marked this as a favorite.
Tirisfal wrote:
James Jacobs wrote:
Joana wrote:
James, what is your opinion about the number of questions in this thread about female NPCs' anatomy, undergarments, and sexual proclivities, as opposed to the number of the same sort of questions about male NPCs?
Valeros is feeling left out. Poor guy!
We all know that Valeros is secretly Val Kilmer.

I'm not sure how much of a secret that is...

Paizo Employee Creative Director

judas 147 wrote:
James Jacobs wrote:
judas 147 wrote:

_________________________________________________________________________QU ESTION:

-------------------------------------------------------------------------wh ich kind of Chilli do you prefeer?

Jalapeño
Habanero
Serrano

which do you prefeer with youre Cevuche (mentioned in previous post)
LOL

Jalapeño

wow!!

the real ceviche is made with Serrano´s chilli
take a shot and enjoy.

i usualy make Ceviche with shrimp, clamp, fish, octopus, lemon, tommato, onion (white, purple and yellow), cilanter, pepper, salt, and a lot of serrano´s chilli, and eat with rost tortillas (aka: tostadas), ove its spicy flavor!!

That answer was mostly to "Which kind of chilli do I prefer," and not anything to do with ceviche, which I've actually only had once or twice and don't remember what kind of chili was in it at all in the first place.

Paizo Employee Creative Director

Jeff Erwin wrote:
Sounds kinda like Tekumel (and pulp Atlantis)... But also, in general, the enslaved giants thing also reminds me of Cyclopean, an architectural style believed by the Ancient Greeks to reflect the use of giants in building walls (i.e., in Crete, Troy, and the Mycenaean ruins). Was the enslavement of giants by Thassilon a shout-out/reference to the Greek (and Scandinavian, i.e., Asgard) legends of giants building cities?

Not intentionally.


When designers talk about low, mid and high level characters are there any hard and fast rules (ex. Low =1 to 6, mid = 7 to 12, high = 13 and up)? I see the reference often, but I've never seen it quantitatively stated.

Just curious, thanks.

Paizo Employee Creative Director

Aunasiel wrote:

When designers talk about low, mid and high level characters are there any hard and fast rules (ex. Low =1 to 6, mid = 7 to 12, high = 13 and up)? I see the reference often, but I've never seen it quantitatively stated.

Just curious, thanks.

I still assume the level bands we assumed in the Dungeon days.

Low level = 1st to 5th level

Mid level = 6th to 12th level

High level = 13th to 20th level


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Shadar Aman wrote:
James Jacobs wrote:
Shadar Aman wrote:

Is there any particular real world architectural style that would best match Thassilonian constructions? Would it vary between the different Runelords' domains?

I've just gotten started building some modular dungeons with molds from Hirst Arts. I'm wanting to build a Thassilonian set, and I need to decide which molds to get next!

There are elements of Roman, Japanese, Egyptian, Aztec, and Greek in Thassilonian buildings. The style wouldn't really vary between domains, since all the big buildings were built by enslaved giants.
Awesome, sounds like a lot of the molds I want will be viable. Are there any particular pieces of art that I could reference as good examples, or should I just take those various styles and mix to taste?

The ones that look cool!

One thing that we actually have NOT done a lot of in Golarion is simply illustrate scenes, be they of architecture or environment. That's something I've been championing a change to for a long time... and it looks like we're finally drifting in that direction. Less art of iconics fighting monsters with locations in the background... more of scenes that the GM can use to say things like "THIS is the haunted castle you're approaching" or "THIS is the skyline of the city you live in."

That would be awesome! Scenic art is super useful.

Thanks for the input!

Grand Lodge

James,

I am a dice-a-holic. Somewhere I saw a link for chessex dice that were white and grey swirl with black numbers. I believe they were called Ice. Where can I find those dice. I would like 3 or 4 sets of them. Is there a link to them?

Thanks again
Dinkster


James,

What is your opinion concerning the damper blood drinker feat being an automatically evil act?
Do you have any insight into why this is evil, but vampiric touch is not? Why is it that GMs are entrusted to make judgement calls in other morality cases, but not this one?

Also, is the feat creator aware that by making it a standard action, it is unusable with the dhampir's racial bite attack?

Liberty's Edge

James Jacobs wrote:


One thing that we actually have NOT done a lot of in Golarion is simply illustrate scenes, be they of architecture or environment. That's something I've been championing a change to for a long time... and it looks like we're finally drifting in that direction. Less art of iconics fighting monsters with locations in the background... more of scenes that the GM can use to say things like "THIS is the haunted castle you're approaching" or "THIS is the skyline of the city you live in."

Absolutely superb idea. Way more beneficial to both GMs and players.

Dark Archive

1 person marked this as a favorite.
James Jacobs wrote:
One thing that we actually have NOT done a lot of in Golarion is simply illustrate scenes, be they of architecture or environment. That's something I've been championing a change to for a long time... and it looks like we're finally drifting in that direction. Less art of iconics fighting monsters with locations in the background... more of scenes that the GM can use to say things like "THIS is the haunted castle you're approaching" or "THIS is the skyline of the city you live in."

This sounds awesome. Scenes of what a city or town in Qadira or Osirion or even Taldor or Cheliax or Andoran would look like, as well as what the people on the street might be wearing for distinctive local clothing / armor, would be awesome.

I love the iconics, but they (almost) always dress the same, and while some of them, like Kyra with her Qadiri-looking attire, give some clues as to what they wear in Qadira, many of them kind of seem to be wearing kind of generic outfits that don't seem to evoke any particular regional / ethnic style, or tie into a specific Golarion culture. (Which I imagine has something to do with WAR not receiving specific guidelines on that sort of thing, since quite a bit of 'specific Golarion culture' was still being refined at the time!)

I'm not sure we need to go to the Forgotten Realms level of knowing what's on the menu at any given tavern, but there's quite a bit of space between that level of detail and knowing if people in Osirion wear pants. :)

Silver Crusade

Set wrote:
James Jacobs wrote:
One thing that we actually have NOT done a lot of in Golarion is simply illustrate scenes, be they of architecture or environment. That's something I've been championing a change to for a long time... and it looks like we're finally drifting in that direction. Less art of iconics fighting monsters with locations in the background... more of scenes that the GM can use to say things like "THIS is the haunted castle you're approaching" or "THIS is the skyline of the city you live in."

This sounds awesome. Scenes of what a city or town in Qadira or Osirion or even Taldor or Cheliax or Andoran would look like, as well as what the people on the street might be wearing for distinctive local clothing / armor, would be awesome.

THIS PLEASE! :)


another one!!

when do you take the books in spanish?
(i hope you dont take the same as the 3.5 books in spain, theyre looks like a google traductor in its origins)

E.g. Spring attack
in spanish translate was Ataque "primaveral" (spring seasson)
instead Ataque "resorte" (usually the spring name)


Starfinder Superscriber
James Jacobs wrote:
DJEternalDarkness wrote:

Hey James!

Any reason that there was no hengeyokai in the Tian setting?

Yup; that was a deliberate choice on our part to distance Tian Xia from Kara Tur.

We might add them in to the game in the future now that the baseline for Tian Xia is out, but that's not a guarantee; if we do, though, they're likely to be a monster race and not a 0 HD player race option.

Kind of figured the Kara Tur separation. Shame though, they are one of my favorite races of all time.


Pathfinder Rulebook Subscriber
Davick wrote:

James,

What is your opinion concerning the damper blood drinker feat being an automatically evil act?
Do you have any insight into why this is evil, but vampiric touch is not? Why is it that GMs are entrusted to make judgement calls in other morality cases, but not this one?

Also, is the feat creator aware that by making it a standard action, it is unusable with the dhampir's racial bite attack?

Actually, you are incorrect as in the actual feat it says:

Quote:

Blood Drinker (Dhampir)

Consuming blood reinvigorates you.

Prerequisite: Dhampir.

Benefit: Choose one humanoid subtype, such as “goblinoid” (this subtype cannot be “dhampir”). You have acquired a taste for the blood of creatures with this subtype. Whenever you drink fresh blood from such a creature, you gain 5 temporary hit points and a +1 bonus on checks and saves based on Constitution. The effects last 1 hour. If you feed multiple times, you continue to gain hit points to a maximum of 5 temporary hit points for every three Hit Dice you have, but the +1 bonus on Constitution-based skill checks and saving throws does not stack.

Normally, you can only drink blood from an opponent who is helpless, grappled, paralyzed, pinned, unconscious, or similarly disabled. If you have a bite attack, you can drink blood automatically as part of your bite attack; otherwise, you must first cut your target by dealing 1 hit point of damage with a slashing or piercing weapon (though you may feed upon a creature with severe wounds or a bleed effect without cutting it first). Once you cut the target, you can drink from its wound as a standard action. Drinking blood deals 2 points of Constitution damage to the creature you feed upon. The blood must come from a living creature of the specified humanoid subtype. It cannot come from a dead or summoned creature. Feeding on unwilling intelligent creatures is an evil act.

So no, not useless.

Paizo Employee Creative Director

Dinkster the Dinkmeister wrote:

James,

I am a dice-a-holic. Somewhere I saw a link for chessex dice that were white and grey swirl with black numbers. I believe they were called Ice. Where can I find those dice. I would like 3 or 4 sets of them. Is there a link to them?

Thanks again
Dinkster

Hmmm... not sure. Sorry!

Paizo Employee Creative Director

Davick wrote:

James,

What is your opinion concerning the damper blood drinker feat being an automatically evil act?
Do you have any insight into why this is evil, but vampiric touch is not? Why is it that GMs are entrusted to make judgement calls in other morality cases, but not this one?

Also, is the feat creator aware that by making it a standard action, it is unusable with the dhampir's racial bite attack?

I'm actually not super familiar with the contents of that book at all... but drinking blood? I can get behind that being an evil act.

Vampiric touch isn't evil because it simply transfers life from one person to another, whereas the act of drinking blood is more taboo than simple hit point damage.

I'm not sure who wrote the feat, so I can't say. Again... this was one of the books that I didn't really have much input on or anything like that, so I don't have a lot of insight into it.

Paizo Employee Creative Director

judas 147 wrote:

another one!!

when do you take the books in spanish?
(i hope you dont take the same as the 3.5 books in spain, theyre looks like a google traductor in its origins)

E.g. Spring attack
in spanish translate was Ataque "primaveral" (spring seasson)
instead Ataque "resorte" (usually the spring name)

Not sure; I'm not really all that involved in the translations.

Paizo Employee Creative Director

DJEternalDarkness wrote:
James Jacobs wrote:
DJEternalDarkness wrote:

Hey James!

Any reason that there was no hengeyokai in the Tian setting?

Yup; that was a deliberate choice on our part to distance Tian Xia from Kara Tur.

We might add them in to the game in the future now that the baseline for Tian Xia is out, but that's not a guarantee; if we do, though, they're likely to be a monster race and not a 0 HD player race option.

Kind of figured the Kara Tur separation. Shame though, they are one of my favorite races of all time.

Which is one of the reasons we tried to make Pathfinder compatible with D&D. If there's something in 3rd edition D&D you like... it's pretty easy to transfer it over.

Paizo Employee Creative Director

Odraude wrote:
Davick wrote:

James,

What is your opinion concerning the damper blood drinker feat being an automatically evil act?
Do you have any insight into why this is evil, but vampiric touch is not? Why is it that GMs are entrusted to make judgement calls in other morality cases, but not this one?

Also, is the feat creator aware that by making it a standard action, it is unusable with the dhampir's racial bite attack?

Actually, you are incorrect as in the actual feat it says:

Quote:

Blood Drinker (Dhampir)

Consuming blood reinvigorates you.

Prerequisite: Dhampir.

Benefit: Choose one humanoid subtype, such as “goblinoid” (this subtype cannot be “dhampir”). You have acquired a taste for the blood of creatures with this subtype. Whenever you drink fresh blood from such a creature, you gain 5 temporary hit points and a +1 bonus on checks and saves based on Constitution. The effects last 1 hour. If you feed multiple times, you continue to gain hit points to a maximum of 5 temporary hit points for every three Hit Dice you have, but the +1 bonus on Constitution-based skill checks and saving throws does not stack.

Normally, you can only drink blood from an opponent who is helpless, grappled, paralyzed, pinned, unconscious, or similarly disabled. If you have a bite attack, you can drink blood automatically as part of your bite attack; otherwise, you must first cut your target by dealing 1 hit point of damage with a slashing or piercing weapon (though you may feed upon a creature with severe wounds or a bleed effect without cutting it first). Once you cut the target, you can drink from its wound as a standard action. Drinking blood deals 2 points of Constitution damage to the creature you feed upon. The blood must come from a living creature of the specified humanoid subtype. It cannot come from a dead or summoned creature. Feeding on unwilling intelligent creatures is an evil act.

So no, not useless.

Ah; yup! There ya go!


"1) The in game reason is because they aren't like oozes. They have physical bodies that can't compress like normal air or normal water.
2) Gate and grate doesn't really make a difference; still a barrier with holes in it."
Damn, I accidentally marked this as two questions instead of one

"The atheists who failed at life are buried in the Boneyard, just as the religious who fail at life are sent on to be tormented. The atheists who succeed at life are allowed to go on to become roving spirits and disembodied intelligences to explore and observe reality."

Cool. :)

1. What constitutes failing at life?

2. So, would these disembodied intelligences have any stats or are they the stateless sort of being?

"Me: Did runelords routinely have cacodaemons harvest the souls of those about to die?"

"You: No."

3. Well…why not? Why'd they let all those souls go to waste?

4. When fan-statting a runelord, what sort of spell loadout should I generally avoid? I take it I shouldn't OD on whatever the school speciality is.

5. What forms of propaganda would be available to someone who wanted to take over a city state (like, say, Korvosa)?

6. Why wouldn't Sorshen get along with rakshasas? Their race-nationalism? Their caste system fetish?

7. Why would make a succubus want to be a primarily-combat class (e.g. fighter, barbarian)? Isn't their MO toying with people rather than killing them?

8. Whenever I ask a question about logistics or demographics within RPG settings, in any forum, I almost always get "whatever" rather than anything specific. Why is that?

9. The default prestige classes seem kinda underwhelming. Were they simply carried over from 3.5 rather than reworked?

10. Are daemons made from the victims or perpetuators of certain kinds of death? I just can't help but wonder who obsicidaemons could've been in past lives.


James Jacobs wrote:
Googleshng wrote:
...wrote a wall of text about Stealth...

I'd rather not. Stealth is a weird part of the rules where there are basically two camps. I'm in the camp that doesn't think the current rules are "broken." Stealth is actually pretty easy to deal with in this camp; you make your Stealth check, then those who have a chance to see you oppose that check with Perception. Whether or not you can even attempt the check in the first place depends on your environment and cover and hiding spots—something that the GM gets to decide if it's not already obvious. That's that.

The other camp doesn't feel that's clear enough, and that there needs to be more rigidity and rules for running Stealth. The Design team is in this camp, as are a lot of folks out there in the world. I am NOT in this camp.

So... I'd rather not get into a giant discussion about Stealth, and I would rather not elaborate beyond saying that Hide in Plain Sight is basically the game equivalent of "ninja smoke" where there's some sort of poof of smoke, or a swirling of shadow, or whatever, and then the dude you were looking at is gone.

I'm not eager to get into the Stealth arguments beyond that; sorry!

Gotta say, I can't blame you at all on that one. The Stealth rules are kinda weird like that. If you're just using them to just hide, and sneak around, they're totally fine. When you try to use them for crazy hide-and-seek guerilla fighting though, the headaches can pile up quick.

Dark Archive

Mikaze wrote:
Set wrote:
James Jacobs wrote:
One thing that we actually have NOT done a lot of in Golarion is simply illustrate scenes, be they of architecture or environment. That's something I've been championing a change to for a long time... and it looks like we're finally drifting in that direction. Less art of iconics fighting monsters with locations in the background... more of scenes that the GM can use to say things like "THIS is the haunted castle you're approaching" or "THIS is the skyline of the city you live in."

This sounds awesome. Scenes of what a city or town in Qadira or Osirion or even Taldor or Cheliax or Andoran would look like, as well as what the people on the street might be wearing for distinctive local clothing / armor, would be awesome.

THIS PLEASE! :)

Actually as possibly the lone voice of dissent I much prefer the art with Iconics.


James Jacobs wrote:
As for the Runelords... at this point, I'd say that all of them knew about the other planets, but I'm not ready to say whether or not they had any actual contact with the other planets. Now is not the time....

Would you be able to give implications towards which planets they might have had a probability of contact with, then? I don't really need specifics, I guess. General direction is fine (e.g. the link between Castrovel and lust/fertility would indicate a Sorshen angle to me, given what Eurythnia was as well as what it became over time, but that's the only one that really "pops out").

Also, with regard to Castrovel and the lashunta, I noticed that the earlier images (of scantily-clad women, yes) provided wore much less clothing than the later examples that appeared in stuff like the Inner Sea Bestiary. Was this change in style a deliberate artistic choice, or just an accident? I kind of liked the "John Carter"/Burroughs approach to the Castrovel dress code, as semi-fan of that pulp sci-fi like Princess of Mars and so on, but the artwork (especially what appears in the Inner Sea Bestiary) does seem to be moving away from that.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Cheapy wrote:

Does Ezren use magic to create his chiseled jaw? I can only assume he uses magic to keep up his wonderful beard.

Has he considered age-reducing spells, even if temporarily? Actually, are there any spells other than Wish that make you look and feel younger?

He uses disguise self and sovereign glue. Likely pilfered from Seoni. Or vise versa.

There's the sun orchid elixir. But no... Ezren's not the type of guy who values the youthful look.

It's also rather doubtful that Ezren would be able to secure the funds to participate in the gamble that is the sun orchid auction.

And I somehow doubt he'd be the kind to secure the services of a Witch who would have some relevant spells in her class list. I remember a WOW D20 spell called silverbeard casting which would give you the appearance of age and respect that would earn a diplomacy bonus from dwarves.

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