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What is your favorite fish for ceviche?

What is the best form of pie?

How many marshmallows can you fit in your mouth without hindering your ability to say 'chubby bunny'?

What is your favorite irrational number?

What is your favorite imaginary number?

Paizo Employee Creative Director

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Arizhel wrote:

What is your favorite fish for ceviche?

What is the best form of pie?

How many marshmallows can you fit in your mouth without hindering your ability to say 'chubby bunny'?

What is your favorite irrational number?

What is your favorite imaginary number?

Dunno, haven't had ceviche enough to have an opinion.

Pumpkin pie.

This answer requires more research.

Math is hard.

Pumpkin pi.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:


5) She was a mythic fighter or ranger (probably fighter). Not sure what her mythic powers were, since those rules are still being designed and playtested and all that.

Do you feel that she really has to be totally explained using PC-accessible mechanics? "There should always be something just outside our reach, else what is Heaven for?"


What would be a reasonable price for a small inn located in a nice part of Absalom? By small I mean 1 common room, 2 rooms for visitors, 2 small rooms for the owners, a kitchen, and an eating area.

Dark Archive

Not a full on question James but I just saw this short, it was all the efforts of one guy doing all the digital rendering, great short (six minute) sci fi flick.

What do you think of it?

Grand Lodge

James Jacobs wrote:
kevin_video wrote:

Dear James,

Got a very important question regarding the Oracle Wrecker Curse. A player of mine has it, and it states that an item equipped, or an item held, gains the broken condition. We originally read it as meaning that metal weapons would be broken, but wood, leather, and metal would all suffice, no? So does this mean that the oracle is forever to be naked? How do they defend themselves? Just spells? Do they need to take Unarmed Strike to be able to fight? Is there any armor that they can wear that can't be broken? I'm trying to see how this class could ever work for a PC.

First of all... "Broken" doesn't mean "no longer works." The rules for how a broken item functions are laid out on pages 565–566 of the Core Rulebook. A broken set of clothing still works as clothes, they're just tattered and torn and worth a little less money.

That said... the Wrecker curse only affects held objects, and even then only when you use them or equip them. That more or less limits the effects to things like weapons, shields, wands, staves, rods, and certain miscellaneous items and tools.

A broken weapon, in any event, still works as a weapon; it just has a –2 penalty on attack rolls and doesn't gain any enhancements to its critical hit chances or modifiers.

That still doesn't fully answer my question. Again, looking to understand why any player would ever want this. Also, looking for someway to get around this.

Weapons are -2 attack and damage and can only ever do x2 crits on a natural 20. Armor gives you half the AC (rounded down) and double the penalty. Wands use up twice the charges. And there's no way around that. You're purposely nerfing yourself and are basically useless to a party, minus your spells IF you choose poorly, at low level.


Dear James,

I was inspired a few weeks ago and started this thread to help add some "old school" flavor to my future Pathfinder game. The thread got some great hits and really inspired me, but over the past couple of weeks, I've noticed what the guys over at the GrognardGames Youtube channel call a "renaissance" of old school gaming. I've also seen a comparative video on Old School vs. New School. I see this kind of "mindset" beginning to grow within the community and would like to hear your thoughts on it. I know you're a busy man, so I'll confine it to a few questions although I think it may need a much larger musing in the future to do it justice. I wish to start by saying I love Pathfinder. You guys have made a solid and beautiful system that, in my opinion, is the next step in the evolution of Dungeons and Dragons. Digressing, here are my questions.

1.) What edition did you play first and how had your playing of that game, and subsequent editions, influenced your work on the Pathfinder Roleplaying Game?

2.)With all the retro-clones coming out seeking to capture the gameplay of the older editions, there is a difference between the gameplay of an edition and the "mindset" of the game. Can I ask you to describe what you would do to achieve that mindset and feel of an old school game in your Pathfinder game?

3.)I know you guys at Paizo really listen to the community. If this..."Renaissance" continues, do you think it will affect Pathfinder Roleplaying Game and how it is played? Perhaps modules will be released that will help capture that feel, like the reboot of the Tomb of Horrors back when 3.5 was going strong (I've noticed that the Complete Campaign book will have rules on building strongholds, a seeming nod to older editions).

4.) What was your first D&D character and how did it feel to play the game for the first time? Do you have a fond memory about them?

Once again, I know you're busy and I'm sure you may not be able to spare a lot of time to answer such questions in great detail (if they even need such detail), but I thank you for taking the time to read this long ramble. I can't believe that the game has come this far, and I can honestly say that Dungeons and Dragons and Pathfinder have been a big part of my life. Thank you for all you guys at Paizo have done.


A couple of Lovecraftian questions:

Among what people/creatures did the Aklo language originate?

And did the serpentfolk empire have significant contact with Leng?

Contributor

kevin_video wrote:
James Jacobs wrote:
kevin_video wrote:

Dear James,

Got a very important question regarding the Oracle Wrecker Curse. A player of mine has it, and it states that an item equipped, or an item held, gains the broken condition. We originally read it as meaning that metal weapons would be broken, but wood, leather, and metal would all suffice, no? So does this mean that the oracle is forever to be naked? How do they defend themselves? Just spells? Do they need to take Unarmed Strike to be able to fight? Is there any armor that they can wear that can't be broken? I'm trying to see how this class could ever work for a PC.

First of all... "Broken" doesn't mean "no longer works." The rules for how a broken item functions are laid out on pages 565–566 of the Core Rulebook. A broken set of clothing still works as clothes, they're just tattered and torn and worth a little less money.

That said... the Wrecker curse only affects held objects, and even then only when you use them or equip them. That more or less limits the effects to things like weapons, shields, wands, staves, rods, and certain miscellaneous items and tools.

A broken weapon, in any event, still works as a weapon; it just has a –2 penalty on attack rolls and doesn't gain any enhancements to its critical hit chances or modifiers.

That still doesn't fully answer my question. Again, looking to understand why any player would ever want this. Also, looking for someway to get around this.

Weapons are -2 attack and damage and can only ever do x2 crits on a natural 20. Armor gives you half the AC (rounded down) and double the penalty. Wands use up twice the charges. And there's no way around that. You're purposely nerfing yourself and are basically useless to a party, minus your spells IF you choose poorly, at low level.

I have this curse on my oracle; since he has the Time Mystery, I play it off as objects aging decades the minute he touches them. I designed my oracle to be a blaster because of it; its really quite doable with the right combination of class selections. That class selection is Time Mystery / Dual-Cursed Oracle with Blackened as the Primary Curse and Wrecker as the secondary curse. Between the two of them, you end up with all of the best fire blasting spells from the Sorcerer/Wizard List plus a few nasty debuff spells and, as icing on the cake, you get disentigrate at high levels. The oracle's spells per day ensures that you can continue to blast as often as a sorcerer. The only real requirement is that you take the metamagic feat that lets you substitute energy types.

If you don't want to go all-out blasting like I did, other good (if viable) options include taking a summoning route, healing others with the Life Mystery, or simply spending your time as the party buffer / debuff. All of these routes basically require scrolls and wands, which do not suffer a huge penalty for being broken if I recall correctly. At low levels, you're not going to want to use a weapon but at higher levels it becomes perfectly viable; a –2 penalty isn't that huge when you're 8th level or higher. Pick a weapon like a 2H great club that has high damage and doesn't really rely on critical hit modifiers.

Plus, if you take the Oracle's Burden spell, the Wrecker curse is a NASTY benefit to put on enemy creatures; especially if you (or an ally) use sunder combat maneuvers; you've basically just reduced the hit points of your enemy's weapon and shield by half!

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Mr. Jacob, I've been reading up a bit about kami-lore recently, and I've been wondering. Let's say you have a kitsune sorcerer with strong ties to the kami and the natural world. What bloodline best fits this connection, particularly if I wanted the connection to be generalized, rather than tied to any one particular sort of kami. As a corollary to this, does it even make sense for a sorcerer to be connected to kami? Is it even possible for kami magic to touch the bloodlines of mortals, even ones so close to the spirit world as kitsune?

Dark Archive

James what video game(s) are you eager to get your hands on and play in 2013?

Paizo Employee Creative Director

2 people marked this as a favorite.
LazarX wrote:
James Jacobs wrote:


5) She was a mythic fighter or ranger (probably fighter). Not sure what her mythic powers were, since those rules are still being designed and playtested and all that.

Do you feel that she really has to be totally explained using PC-accessible mechanics? "There should always be something just outside our reach, else what is Heaven for?"

Since she's part of the Pathfinder Game's campaign setting... yes, I kinda do feel she has to be explained using PC-accessible mechanics.

Paizo Employee Creative Director

Zhangar wrote:
What would be a reasonable price for a small inn located in a nice part of Absalom? By small I mean 1 common room, 2 rooms for visitors, 2 small rooms for the owners, a kitchen, and an eating area.

Ultimate Campaign will answer that question. In great detail, in fact!

Paizo Employee Creative Director

baron arem heshvaun wrote:


Not a full on question James but I just saw this short, it was all the efforts of one guy doing all the digital rendering, great short (six minute) sci fi flick.

What do you think of it?

Dunno yet... I don't click you tube links at work usually.

Paizo Employee Creative Director

1 person marked this as a favorite.
kevin_video wrote:

That still doesn't fully answer my question. Again, looking to understand why any player would ever want this. Also, looking for someway to get around this.

Weapons are -2 attack and damage and can only ever do x2 crits on a natural 20. Armor gives you half the AC (rounded down) and double the penalty. Wands use up twice the charges. And there's no way around that. You're purposely nerfing yourself and are basically useless to a party, minus your spells IF you choose poorly, at low level.

First of all... not every option for every character should and will appeal to every character. In fact, some options are better suited for NPCs.

But a character who doesn't use weapons or shields may wish to take this curse; it's not that far-fetched to imagine an oracle who doesn't use either. Oracles, after all, aren't intended to be big weapon users; they're primary spellcasters.

And armor isn't affected by the curse anyway (even though most oracles don't need or wear armor, since they have better options available), since it's not a held object.

The loss of wands could be an issue... but how often have you actually ran out of charges with a wand?

ALL curses are purposeful nerfs. That's part of the oracle's flavor. But like all flaws... the creative player or GM will always find ways around them.

Paizo Employee Creative Director

Luna_Silvertear wrote:

1.) What edition did you play first and how had your playing of that game, and subsequent editions, influenced your work on the Pathfinder Roleplaying Game?

2.)With all the retro-clones coming out seeking to capture the gameplay of the older editions, there is a difference between the gameplay of an edition and the "mindset" of the game. Can I ask you to describe what you would do to achieve that mindset and feel of an old school game in your Pathfinder game?

3.)I know you guys at Paizo really listen to the community. If this..."Renaissance" continues, do you think it will affect Pathfinder Roleplaying Game and how it is played? Perhaps modules will be released that will help capture that feel, like the reboot of the Tomb of Horrors back when 3.5 was going strong (I've noticed that the Complete Campaign book will have rules on building strongholds, a seeming nod to older editions).

4.) What was your first D&D character and how did it feel to play the game for the first time? Do you have a fond memory about them?

First off... thanks for the kind words! :-)

1) I started playing D&D back in 5th grade with my teacher as the GM. We used the blue book. The first edition of the game I owned was the Erol Otus Basic D&D box set. I played D&D all the way up through 3.5, and the way that influenced me in working on Pathfinder (and before that, D&D itself) was that I tried to build games that would inspire future "mes" in the same way the game itself had already inspired me.

2) I look to the same things that inspired the original game—the pulps. Writers like Lovecraft, Howard, and Smith are incredibly inspirational to me, and bringing in flavors from their stories can't help but result in a game that feels "old school," since their writing was so influential on the early editions of the game.

3) You're seeing the results of attempts to capture the old time feel already. Complete Campaign has rules for strongholds, as you note, but the currently wrapping-up Adventure Path is REALLY old school; it's a series of 6 dungeon crawls where the PCs are trying to rebuild a shattered artifact. That's about as old school as it gets. There's even some Tomb of Horrors nods in the penultimate adventure!

4) My first D&D character, back in the game my teacher ran for us in 5th grade, was a dwarf wizard named Semaj. I do have fond memories of him... because he ended up being the one character in the entire class to actually "win" at returning King Skoorb's power sword from the displacer beast who ruled the dungeon!

Paizo Employee Creative Director

Filby Pott wrote:

A couple of Lovecraftian questions:

1) Among what people/creatures did the Aklo language originate?

2) And did the serpentfolk empire have significant contact with Leng?

1) This is more accurately a Machen question. The Aklo language was invented by him in his short story, "The White People." In there, Aklo was a language spoken by strange supernatural creatures like nymphs and the like.

2) This is more accurately a Robert E. Howard question, since he was probably the pulp author among the three big guys (Lovecraft, Howard, and Smith) who did the most with the serpentfolk. As such, there never really was a lot of connection between the serpentfolk and Leng... Leng's too cold for them, really.

Paizo Employee Creative Director

The Drunken Dragon wrote:
Mr. Jacob, I've been reading up a bit about kami-lore recently, and I've been wondering. Let's say you have a kitsune sorcerer with strong ties to the kami and the natural world. What bloodline best fits this connection, particularly if I wanted the connection to be generalized, rather than tied to any one particular sort of kami. As a corollary to this, does it even make sense for a sorcerer to be connected to kami? Is it even possible for kami magic to touch the bloodlines of mortals, even ones so close to the spirit world as kitsune?

A kami bloodline would be cool, but we haven't invented one yet. In the meantime, any bloodline with ties to nature works great.

And sure, anything supernatural is an appropriate theme or thing to tie to a sorcerer.

Paizo Employee Creative Director

1 person marked this as a favorite.
baron arem heshvaun wrote:


James what video game(s) are you eager to get your hands on and play in 2013?

Hmmmm...

Crysis 3
The Tomb Raider reboot
BioShock Infinite
Dead Island: Riptide
Elder Scrolls Online

But at this point, "Wasteland 2" and "The Last of Us" and "Amnesia: A Machine for Pigs" are the three I'm anticipating the most.


Dear James Jacobs,

Have you ever painted minis before? I am curious about it and wanted to know if its fun and why.

Paizo Employee Creative Director

Andru Watkins wrote:

Dear James Jacobs,

Have you ever painted minis before? I am curious about it and wanted to know if its fun and why.

I have, although not that often. I am hoping to get back into painting them... I've got a half-painted pirate mini for my character in Rob's Skull & Shackles game, and a primed mini for his Way of the Wicked game, both of which I'd like to finish painting soon.

It's fun, though, because it's fun making art.

Shadow Lodge

Hi James,

How would you rule this:
A dex based, Urban Barbarian with the Ghost Rager Power has an Touch AC higher than his Regular AC.

Do you say that's fine its OK that the touch AC is higher than the normal AC?
Do you say that the Touch AC is limited to the normal AC?
Or do you say that if he can't be touched he can't be hit so his touch AC is not his normal AC?

thanks!

Paizo Employee Creative Director

Seriphim84 wrote:

Hi James,

How would you rule this:
A dex based, Urban Barbarian with the Ghost Rager Power has an Touch AC higher than his Regular AC.

Do you say that's fine its OK that the touch AC is higher than the normal AC?
Do you say that the Touch AC is limited to the normal AC?
Or do you say that if he can't be touched he can't be hit so his touch AC is not his normal AC?

thanks!

That's weird. I wasn't aware that there were things that could increase a Touch AC without equally raising the base AC, but if those things exist, then yes, a touch AC can be higher than a base AC.


---URGENT---

Magus Class:
the magus count half his levels as a fighter class.
can i asume that the other half count as a wizard for take feats too?

i want to buy Spell Mastery Feat but my Gm told me "just for wiz"
spell focus, the same thing, etc.


On long, stressful days when you get home late, what do you usually have for dinner?

Contributor

James Jacobs wrote:
Seriphim84 wrote:

Hi James,

How would you rule this:
A dex based, Urban Barbarian with the Ghost Rager Power has an Touch AC higher than his Regular AC.

Do you say that's fine its OK that the touch AC is higher than the normal AC?
Do you say that the Touch AC is limited to the normal AC?
Or do you say that if he can't be touched he can't be hit so his touch AC is not his normal AC?

thanks!

That's weird. I wasn't aware that there were things that could increase a Touch AC without equally raising the base AC, but if those things exist, then yes, a touch AC can be higher than a base AC.

The only thing I can think of is the magic item that gives you a deflection bonus to your touch AC against firearm attacks. I guess for this build to work, however, there must be others.

The Exchange RPG Superstar 2010 Top 16

James Jacobs wrote:
... King Skoorb's power sword...

I take it that the teacher's name was "Brooks"?

Paizo Employee Creative Director

judas 147 wrote:

---URGENT---

Magus Class:
the magus count half his levels as a fighter class.
can i asume that the other half count as a wizard for take feats too?

i want to buy Spell Mastery Feat but my Gm told me "just for wiz"
spell focus, the same thing, etc.

That's a question your GM gets to answer. If he says something is just for wizards, then it's just for wizards.

That said... the magus was designed long after the Spell Mastery feat, and since magi prepare and cast spells in the same way as a wizard (down to and including the spellbook), then it's not an unusual house rule to say that Spell Mastery would work for magi as well...

But your GM gets to make that call for your game, not me.


James Jacobs wrote:
judas 147 wrote:

---URGENT---

Magus Class:
the magus count half his levels as a fighter class.
can i asume that the other half count as a wizard for take feats too?

i want to buy Spell Mastery Feat but my Gm told me "just for wiz"
spell focus, the same thing, etc.

That's a question your GM gets to answer. If he says something is just for wizards, then it's just for wizards.

That said... the magus was designed long after the Spell Mastery feat, and since magi prepare and cast spells in the same way as a wizard (down to and including the spellbook), then it's not an unusual house rule to say that Spell Mastery would work for magi as well...

But your GM gets to make that call for your game, not me.

Ok then, the question would be: the magus levels count as a wizard levels (or half levels) for feats prerrequisites?

Paizo Employee Creative Director

judas 147 wrote:
Ok then, the question would be: the magus levels count as a wizard levels (or half levels) for feats prerrequisites?

They do not.


1)If you could have one magic weapon, one magic ring, one wondrous magic item, and one magic rod in real life, what would they be?

2)Is Desna older than Asmodeous and/or Sarenrae?

3)What movies have seen lately?

4)Of the core 20 deities, in order, who are the 5 oldest?

5)When will we find out what the last hardcover book for this year will be?

6)What are the non-wizard/witch mythic characters that have been mentioned so far?

7)Do you have any interest in seeing the Carrie remake coming out this year?


1. What exactly does the Shadowdancer's Hide in Plain Sight ability actually do? My interpretation is that it lets you hide inside a shadowy alcove in a wall, or pile of crates, or somesuch that's technically clearly visible, but has enough of a dark corner for your supernatural shadow mojo to work with, or even to obscure your movement enough to dash to such a location when someone is looking right at you. A lot of people seem to read it in this very videogamey sense where you can, in a room with sufficiently dim lighting, stand directly in front of someone in the middle of the room, full attack them, and then while taking a 5-foot step (still keeping them threatened of course) just kinda magically become invisible-but-not-officially-so, while still just standing there.

2. Ranger's get a variation which is extraordinary instead of supernatural. How does that one work?

And for clarity- I'm looking for the in-world version of the answers here moreso than a mechanical thing.

Sczarni

1. Are all the gods aware of one another?

2. Have all the gods *always* been aware of one another? Could there have been a time in the distant past when, say, Desna and Sarenrae met for the first time, and had to get to know one another?

3. To what extent are the gods aware of the concept of "alignment," particularly the alignments of the other gods?

4. Is "alignment" a metaphysical reality that applies to the gods, or is it more like a descriptive system for summarizing the general manner in which they tend to behave?

5. Is "alignment" for the gods basically immutable? Or could their personalities and behavior change over time?

6. Do the gods' methods of interacting with Golarion always necessarily represent their true personalities? Or would it be possible for a god to affect Golarion in ways contrary to their actual personality, perhaps for some hidden motive?


another question

there is not Carrion Crown ap pawns yet?
there will be?
im running this ap, and i wondering if there is it, insteat cut the images and made them by myself

Dark Archive

James Jacobs wrote:

a primed mini for his Way of the Wicked game, both of which I'd like to finish painting soon.

It's fun, though, because it's fun making art.

-

Oh please extrapolate on your Way of the Wicked PC.

As a side note I'm excited for BioShock Infinite, Elder Scrolls Online, and The Last of Us as well and your references have now brought me into looking into two other games you mentioned, thanks.


James, in the Cheliax Guide, I wonder if House Napaciza is mistaken for House Narikopolus.

Page 10-11:

"House Napaciza, the famed archers of Cheliax, have sent some of their best trackers and bowmen to the hills to eliminate the slaves. There’s a story in there, but Narikopolus won’t confirm that their enemy is the last scion of the family that used to rule the city of Kantaria, where Narikopolus rules now."

Moreover, in a recent thread, you quoted the Campaign Setting, indicating that House Nakapolus exists. Yet, in 2009, Sean K Reynolds said:

"The name sounded too Greek to me, and given all the attention we've been giving to how Cheliax is more Venetian, I made the change. Nothing wrong with Greek, but it stood out strangely in my mind compared to the other material we've been working on (even though that's the name from the PFCS), so I changed it."

So, what is canon? Are they separate Houses with similar names or House Nakapolus in the Campaign Settifng should be replaced with House Napaciza?

Paizo Employee Creative Director

2 people marked this as a favorite.
Dragon78 wrote:

1)If you could have one magic weapon, one magic ring, one wondrous magic item, and one magic rod in real life, what would they be?

2)Is Desna older than Asmodeous and/or Sarenrae?

3)What movies have seen lately?

4)Of the core 20 deities, in order, who are the 5 oldest?

5)When will we find out what the last hardcover book for this year will be?

6)What are the non-wizard/witch mythic characters that have been mentioned so far?

7)Do you have any interest in seeing the Carrie remake coming out this year?

1) Weapon: Fully charged luck blade. Ring: Ring of 3 wishes. Wondrous Magic Item: greater strand of prayer beads. Rod: rod of wonder.

2) Yes. Although likely not in her current favored form.

3) Django Unchained was the last movie I saw in a theater. At home, the last movie I saw was Killer Joe, which was excellent. Saw The Day before that which was pretty good but flawed.

4) Pharasma is the oldest. After that, I'm not ready to say.

5) Dunno, but I would guess within the next 4 months.

6) Ummmm... I'm not sure why you're asking for non-wizard/witch mythic characters... what makes wizards and witches special?

7) Absolutely. It looks like it could be really cool.

Paizo Employee Creative Director

2 people marked this as a favorite.
Googleshng wrote:

1. What exactly does the Shadowdancer's Hide in Plain Sight ability actually do? My interpretation is that it lets you hide inside a shadowy alcove in a wall, or pile of crates, or somesuch that's technically clearly visible, but has enough of a dark corner for your supernatural shadow mojo to work with, or even to obscure your movement enough to dash to such a location when someone is looking right at you. A lot of people seem to read it in this very videogamey sense where you can, in a room with sufficiently dim lighting, stand directly in front of someone in the middle of the room, full attack them, and then while taking a 5-foot step (still keeping them threatened of course) just kinda magically become invisible-but-not-officially-so, while still just standing there.

2. Ranger's get a variation which is extraordinary instead of supernatural. How does that one work?

And for clarity- I'm looking for the in-world version of the answers here moreso than a mechanical thing.

1) Allows you to make Stealth checks while being observed. Essentially, you appear to melt into the shadows like you were made of shadows yourself.

2) That's apparently a weird bit of weirdness that the rules team are supposedly looking into fixing.

Paizo Employee Creative Director

Trinite wrote:

1. Are all the gods aware of one another?

2. Have all the gods *always* been aware of one another? Could there have been a time in the distant past when, say, Desna and Sarenrae met for the first time, and had to get to know one another?

3. To what extent are the gods aware of the concept of "alignment," particularly the alignments of the other gods?

4. Is "alignment" a metaphysical reality that applies to the gods, or is it more like a descriptive system for summarizing the general manner in which they tend to behave?

5. Is "alignment" for the gods basically immutable? Or could their personalities and behavior change over time?

6. Do the gods' methods of interacting with Golarion always necessarily represent their true personalities? Or would it be possible for a god to affect Golarion in ways contrary to their actual personality, perhaps for some hidden motive?

1) Yes.

2) There was a point where the gods weren't aware of each other, so yeah, there was a point where Desna and Sarenrae first met... but in most of those cases, they probably knew about each other before they actually met.

3) As much as anyone in the game is. I've always thought as alignment being represented by someone's aura in game.

4) Alignment is a reflection of a creature's personality and soul and all that, in the same way a shadow is cast by a creature's body.

5) A god's alignment can change. Happened to Zon-Kuthon, for example. But when a god's alignment changes... they change in ALL ways, including the physical.

6) Yes, because there's no value in a god not acting according to their personality. A god can deceive or trick (especially if that god is a god of trickery), but that is in and of itself an accurate representation of that god's personality.

Paizo Employee Creative Director

judas 147 wrote:

another question

there is not Carrion Crown ap pawns yet?
there will be?
im running this ap, and i wondering if there is it, insteat cut the images and made them by myself

Nope.

No plans to do them yet.

Paizo Employee Creative Director

Andros Morino wrote:

James, in the Cheliax Guide, I wonder if House Napaciza is mistaken for House Narikopolus.

Page 10-11:

"House Napaciza, the famed archers of Cheliax, have sent some of their best trackers and bowmen to the hills to eliminate the slaves. There’s a story in there, but Narikopolus won’t confirm that their enemy is the last scion of the family that used to rule the city of Kantaria, where Narikopolus rules now."

Moreover, in a recent thread, you quoted the Campaign Setting, indicating that House Nakapolus exists. Yet, in 2009, Sean K Reynolds said:

"The name sounded too Greek to me, and given all the attention we've been giving to how Cheliax is more Venetian, I made the change. Nothing wrong with Greek, but it stood out strangely in my mind compared to the other material we've been working on (even though that's the name from the PFCS), so I changed it."

So, what is canon? Are they separate Houses with similar names or House Nakapolus in the Campaign Settifng should be replaced with House Napaciza?

At this point, what's canon is apparently up in the air. I'd go with what's printed in the Cheliax Guide; the old Campaign Setting book is outdated now, and I don't believe we had the room in the Inner Sea World Guide to list any family names.

Contributor

1 person marked this as a favorite.
Neil Spicer wrote:
Nicolas Logue wrote:
What is Richard Pett's true name?

I'm guessing it's...

** spoiler omitted **
...or, you know...
** spoiler omitted **

Damn it. Now I need TONS of plastic surgery to repair my exploded face.

Contributor

James Jacobs wrote:
Nicolas Logue wrote:

Happy Birthday, James!!!

And my question: What is Richard Pett's true name?

...not that I'm intending him any harm, of course. ;-)

Hmmm... you see, I can't actually give that out because of certain ... informations and sigils and pieces of material that he has over me. You've got the same, remember? I can't give out certain true names on threat of migamugging.

Ha! I would NEVER migamugtug you, James...unless of course you wanted me too! ;-)

Dark Archive

Pathfinder Card Game, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
James Jacobs wrote:
Dragon78 wrote:


6)What are the non-wizard/witch mythic characters that have been mentioned so far?

6) Ummmm... I'm not sure why you're asking for non-wizard/witch mythic characters... what makes wizards and witches special?

Hi James

I think Dragon's question comes from the fact that the only source we have listing names of likely Mythic personalities in Golarion is those listed as 20+ in Inner Sea Magic, which are predominately Wizards, with a few witches due to Irrisen. He want some examples of other Mythic characters, which I believe you've done before either in this thread or in another one about the (percieved) dominance of Wizards as the powerful figures in Golarion.


Starfinder Superscriber

Hey James!

Any reason that there was no hengeyokai in the Tian setting?


James Jacobs wrote:
Googleshng wrote:

1. What exactly does the Shadowdancer's Hide in Plain Sight ability actually do? My interpretation is that it lets you hide inside a shadowy alcove in a wall, or pile of crates, or somesuch that's technically clearly visible, but has enough of a dark corner for your supernatural shadow mojo to work with, or even to obscure your movement enough to dash to such a location when someone is looking right at you. A lot of people seem to read it in this very videogamey sense where you can, in a room with sufficiently dim lighting, stand directly in front of someone in the middle of the room, full attack them, and then while taking a 5-foot step (still keeping them threatened of course) just kinda magically become invisible-but-not-officially-so, while still just standing there.

2. Ranger's get a variation which is extraordinary instead of supernatural. How does that one work?

And for clarity- I'm looking for the in-world version of the answers here moreso than a mechanical thing.

1) Allows you to make Stealth checks while being observed. Essentially, you appear to melt into the shadows like you were made of shadows yourself.

2) That's apparently a weird bit of weirdness that the rules team are supposedly looking into fixing.

Could I get you elaborate on that a little more? Because that's still pretty darn vague. Like, OK. Mr. Shady is hanging around some Parthenon looking structure at dusk. Lots of big columns, spaced like 30 feet apart, casting 50' shadows, huge area covered by the shadow of the roof.

Assuming Mr. Shady has Hide in Plain Sight, Fast Stealth, and the phenomenal luck to keep all these stealth vs. perception checks going his way, could I get a quick True/False/Pass on these?

1. Nobody else is around. Mr. Shady is out in the open, near no columns, but under the shadow of the roof. No one who enters the area can see him.

2. Mr. Shady is pacing back and forth around this big wide roof shadow. No one who enters the area can see him.

3. Someone walks up while Mr. Shady is hanging out in his roof shadow. He pulls out a bow, takes a shot, and then she starts pacing back around the shadows, unseen by his target.

4. Someone wanders by, and Mr. Shady, standing in a big shadow, pulls out a bow and makes a full attack, firing 3 or 4 arrows, and taking a 5' step to one side that keeps him in the shadows, so he still can't be seen.

5. Someone walks right up to Mr. Shady, not seeing him as he stands around in the shadow of the roof. Mr. Shady goes stab-happy with his dagger as a full attack, then takes a 5' step to one side, once again disappearing from his victim's sight.

6. Mr. Shady is fighting someone on the side of the parthenon still hit by the sun. He breaks it off and withdraws to the safety of the shadows, disappearing from sight as soon as he's out of the fading sunlight.

7. Mr. Shady's victim is standing 10 feet to the east of a column, just barely within the shadow it is casting. Mr. Shady is 5 feet southeast of the column, 5 feet to the southwest of his victim. After full-attacking his victim, Mr. Shady takes a 5' step to the north, placing him in the only patch of shadow he can reach. He is able to vanish from his victim's sight.

8. Following scenario 7, Mr. Shady's victim, despite being unable to see Mr. Shady, can clearly determine exactly where he is, and attack him anyway (or, the space he expects him to be in at least). There is no miss chance for this, because he isn't invisible, just hidden.*

9. Thanks to some convoluted setup, Mr. Shady casually creeps into a shadowy area as in scenario 6, but his enemies can deduce his exact location. They can attack him with no miss chance, because again, not invisible.*

10. Easily hidden in the shadow of one column at the start of his turn, Mr. Shady stealthily saunters through a well lit area, into another shadow. While nobody could see him at the start of his turn, and he is once again hidden at the end, an enemy archer with a readied action to take a shot at anyone moving between shadows can totally peg him in between.

11. Without being anywhere near the parthenon, Mr. Shady can move into his victim's shadow, gain stealth from it, and load on the sneak attack damage from there.

12. Despite you being a great sport and doing your best to clarify the thematic intent of this ability, I have proven how badly need of errata this ability is, and still darn well better go paste all this into a post in the rules forum and flag it as an FAQ candidate.

Thanks in advance.

* Ignoring any miss chance that may apply to attacking any ol' random person in poor lighting conditions, with because I don't want to get into all the various permutations where that would/would not apply.


James Jacobs wrote:
5) A god's alignment can change. Happened to Zon-Kuthon, for example. But when a god's alignment changes... they change in ALL ways, including the physical.

I find this answer interesting, because it does seem to lead to a concept where the gods seem to represent certain... aspects, maybe. Certain forces, of which they take shape as embodiments, and in doing so they also appear vulnerable in other ways, where a change in alignment is a fundamental shift in their character that also results in a fundamental shift in the way they can be perceived (even by other gods, perhaps?) by any onlooker. That they are more essence-driven creatures, and unlike mortals (for whom an alignment change might show up under certain spell effects, but for whom in general little to no external change would appear) they are much more bound to represent what they take as a portfolio in all aspects, external and internal.

Am I on the right track with that vis a vis the nature of godhood and its function?

Anyway, I do have a follow-up question with note to Runelords and their awareness of other planets (and contact with them). While I understand that you might not have done much with it, given that Karzoug has been linked to Eox, would you be able to take a stab at which planets Xanderghul, Sorshen and Alaznist would have had the most contact with/interest in, respectively?

(I'm aware that it could change entirely if/when something is officially published about it.)

Liberty's Edge

Ooh, what is your way of the wicked character?


1 person marked this as a favorite.

I wanted to ask you something Golarion specific, but I forgot what, so until I remember my question can you just give me a random but interesting golarion fact that i probably don't know and that i could possibly use as an adventure hook?


James Jacobs wrote:
judas 147 wrote:

another question

there is not Carrion Crown ap pawns yet?
there will be?
im running this ap, and i wondering if there is it, insteat cut the images and made them by myself

Nope.

No plans to do them yet.

so, at the old way!!

Thanks i apreaciate that you took the time for be here aswering us!!

_________________________________________________________________________QU ESTION:
-------------------------------------------------------------------------wh ich kind of Chilli do you prefeer?

Jalapeño
Habanero
Serrano

which do you prefeer with youre Cevuche (mentioned in previous post)
LOL

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