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Scarab Sages

James Jacobs wrote:
Aberzombie wrote:

James,

Good morning. Is there any official word on the life span of a Leng Spider?

Also, can Leng Spiders breed with non-magical, giant spiders? If they can, would the offspring also be Leng Spiders, or just more intelligent giant spiders?

Thanks in advance for any response. You kick ass.

Leng spiders can live for thousands of years.

And no, that's gross. That's bestiality, akin to humans attempting to breed with monkeys. (Which of course means that they COULD do so with magical/scientific help in a mad wizard/mad scientist sort of plot.)

Woo! ASS KICKING!!!!

James,

As a follow-up to my previous questions, which (if any) of the Elder Mythos beings would the Leng Spiders choose as preferable to worship?


1. In this page you clearly said that the Vault Builders built the vaults, and the Vault Keepers are their subordinates. But the Darklnads section of Inner Sea World Guide said that Vault Keepers built the vaults in Orv, and the book didn't mention the Vault Builders at all. Even though you are a creative director, the published materials are more powerful than your words on this board, which is why you cannot simply delete the warmongering feature of Qadiran Sarenites. So, would it be appropriate to assume that the Vault Keppers built the vaults, and the Vault Builders did nothing about that?

2. Emerald Spire Superdungeon said that the Vault Builders retreated to the Plane of Earth. Is it because the aboleths are so powerful that even the mighty Vault Builders had to retreat?

3. Even though all other xiomorns returned to the Plane of Earth, the one last vault keeper Iluchtewhar stayed behind, and instead stole a vault seed. Would these behaviors appropriate for a lawful neutral outsider? I mean, what he did were disobedience and theft. Aren't these acts considered both chaotic and evil that would not be appropriate for a lawful neutral creature? And if he did these things, then would his alignment be changed to... like, neutral?

4. What would other Vault Builders and Vault Keepers think about Iluchtewhar's actions? Would they think he is a traitor and kill him on sight? Or would they think his did what he had to do and just forgive him?

5. The Emerald Spire Superdungeon clearly said that there is another Vault Seed in the spire. You said something about that in this page. If the Vault Builders find out this, would they come to the Emerald Spire and try to retrieve the seed? It seems that the vault seed is a very powerful and valuable artifact.

6. Anyway, because the published materials are always right, even though you didn't intend to include the second vault seed in the book, what's done is done, and thus the fact that there is a new, unused vault seed in the Emerald Root is canon, right?

7. I thought the bottommost level of the spire, the Emerald Root, is the perfect place for the pcs to experience the ascension. I mean, the vault seed is a very powerful and ancient artifact, made by the Vault Builders, who are inherently mythic and whose power rivals that of the demigods. And the Emerald Spire itself is created eons ago, maybe even before the creation of the humanity. So this place should be ripe with eldritch magic that can fuel the pcs with mythic power and thus give them their first mythic tier, right? But then I thought that, even though the vault seed is so powerful, the most part of its power was already used to create the spire, and thus there's no remaining magic in the Emerald Root, so it would be highly unreasonable for the pcs to experience the moment of ascension here. And if there is so potent magic remaining, then why Iluchtewhar not mythic? If the pcs can become mythic just by being here, wouldn't it be reasonable for Iluchtewhar experience the moment of ascension too? What do you think? Do you think there is enough eldritch power remaining in the Emerald Root?


8. Iluchtewhar stayed behind to continue fighting the aboleths. The aboleths are evil and the enemies of the humanity and all good and sane races. Wow, it seems that he was a good guy after all.

9. The xiomorns built the vaults. Abadar is the Master of the First Vault. I'm curious. Are xiomorns related to Abadar?

10. Orv was the domain of the xiomorns. But nowadays, it is crowded with the aboleths. Does that mean, after the xiomorns retreated to the Plane of Earth, the aboleths came in and captured the whole Orv and its vaults?

11. A vault is so special that only the vault seed can create it. But, isn't a vault just a big underground room? I mean, can't 20 stroong duergars with shovels make a vault?

12. Did the Vault Builders create the whole of Darklands(including Orv, Sekamina, and Nar-Voth)? Or the Darklands were already there, and the Vault Builders just created the vaults?

13. It's mentioned that Iluchtewhar wanted to create a vault and raise an army to fight the aboleths. Even if he successfully created a vault, how can he build an army? He was the last ramainging xiomorn on Golarion. Maybe he can make... like... emerald soldiers using the Emerald Spire?

14. I called Iluchtewhar 'he'. but is it appropriate? I mean, do ximorns have male, female and children?

Paizo Employee Creative Director

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Aberzombie wrote:
As a follow-up to my previous questions, which (if any) of the Elder Mythos beings would the Leng Spiders choose as preferable to worship?

Atlach-Nacha

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What's cooler for a knight? A longsword or a greatsword?


James Jacobs wrote:
Vittorio Daemonbane wrote:

Hello James, questions of technology guide.

The the usage of laser touch is 1 charge/minute or round or hour? It is not listed in the description.

And are gunslinger's dead shot deed and slow-firing firearms compatible,such as using a Flare gun to make dead shot?

Slow-Firing: A slow-firing weapon requires a full-round
action to use, and thus cannot be used to make iterative attacks.

Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot.

As with all weapons, a laser torch uses 1 charge when it is used, as with most other technological weapons.

Nope; a gunslinger can't use dead shot with slow-firing firearms. Things like dead shot take their own full round action to accomplish, and you don't have an available full round action to do a dead shot if you use that full round action to use a slow-firing weapon.

So the laser touch is more like a laser gun which use charges while firing rather than a light saber.Thank you for your time James

Paizo Employee Creative Director

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Aenigma wrote:

1. In this page you clearly said that the Vault Builders built the vaults, and the Vault Keepers are their subordinates. But the Darklnads section of Inner Sea World Guide said that Vault Keepers built the vaults in Orv, and the book didn't mention the Vault Builders at all. Even though you are a creative director, the published materials are more powerful than your words on this board, which is why you cannot simply delete the warmongering feature of Qadiran Sarenites. So, would it be appropriate to assume that the Vault Keppers built the vaults, and the Vault Builders did nothing about that?

2. Emerald Spire Superdungeon said that the Vault Builders retreated to the Plane of Earth. Is it because the aboleths are so powerful that even the mighty Vault Builders had to retreat?

3. Even though all other xiomorns returned to the Plane of Earth, the one last vault keeper Iluchtewhar stayed behind, and instead stole a vault seed. Would these behaviors appropriate for a lawful neutral outsider? I mean, what he did were disobedience and theft. Aren't these acts considered both chaotic and evil that would not be appropriate for a lawful neutral creature? And if he did these things, then would his alignment be changed to... like, neutral?

4. What would other Vault Builders and Vault Keepers think about Iluchtewhar's actions? Would they think he is a traitor and kill him on sight? Or would they think his did what he had to do and just forgive him?

5. The Emerald Spire Superdungeon clearly said that there is another Vault Seed in the spire. You said something about that in this page. If the Vault Builders find out this, would they come to the Emerald Spire and try to retrieve the seed? It seems that the vault seed is a very powerful and valuable artifact.

6. Anyway, because the published materials are always right, even though you didn't intend to include the second vault seed in the book, what's done is done, and thus the fact that there is a new, unused vault seed in the Emerald Root is canon, right?

7. I thought the bottommost level of the spire, the Emerald Root, is the perfect place for the pcs to experience the ascension. I mean, the vault seed is a very powerful and ancient artifact, made by the Vault Builders, who are inherently mythic and whose power rivals that of the demigods. And the Emerald Spire itself is created eons ago, maybe even before the creation of the humanity. So this place should be ripe with eldritch magic that can fuel the pcs with mythic power and thus give them their first mythic tier, right? But then I thought that, even though the vault seed is so powerful, the most part of its power was already used to create the spire, and thus there's no remaining magic in the Emerald Root, so it would be highly unreasonable for the pcs to experience the moment of ascension here. And if there is so potent magic remaining, then why Iluchtewhar not mythic? If the pcs can become mythic just by being here, wouldn't it be reasonable for Iluchtewhar experience the moment of ascension too? What do you think? Do you think there is enough eldritch power remaining in the Emerald Root?

1) The Inner Sea World Guide didn't have much room to spend talking about the Vault Builders and Vault Keepers, so some stuff got left out. Vault Builders built the vaults. Vault Keepers took care of the vaults.

2) Partly. There's more to it than that, but the history of the Vault Builders/Vault Keepers isn't all 100% ready for public consumption yet. In time, perhaps, we'll have more to say. Perhaps sooner than you might expect.

3) Iluchtewhar is not a typical member of his race; he's somewhat insane. Don't assume that the actions of one insane member are the norm..

4) They'd think he was a troublemaker and a lunatic and probably a danger to their plans, and would likely step in to stop him if they realized what he was doing. They don't at this point because for the most part they've turned their attention elsewhere and are no longer all that interested in Golarion as a whole.

5) They might, but then again they might not. It's unrevealed just how important the vault seeds are to them today.

6) Published materials are NOT always right. Just as there can be errors in rules that prompt errata, there can be errors in flavor text or descriptive text or anything else. Furthermore, the "exquisite corpse" nature of how Emerald Spire was put together makes it something of an outlier as far as Golarion canon goes... its development was NOT overseen by me, and it happened at a time where we were having a lot of internal struggles as regards how Goblinworks elements worked into the world, etc. That all said, there is a second vault seed in the book, and I'm okay with that—what it's impact on the setting is is more or less left to you and your group to decide as a result of play, and it's NOT intended to be a stepping stone for further exploration in print, if that makes sense.

7) Iluchtewar is not mythic because what makes things mythic is largely decided by fate and destiny, not rules. AKA: He's not mythic because I, the writer of that section, chose not to make him mythic. There's nothing wrong with the power of the region being enough to ascend PCs to mythic status but not him, simply because it's not his fate to become mythic.

Liberty's Edge

Hey James - as Paizo's premier fan of all things bard, I wanted to ask for your take on this:

The bard's Bardic Performance ability is normally a standard action.

At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.

Can the bard still use the 'lesser' action type if he want? I.e., can a 13th level bard still start a bardic performance as a standard or move action instead of as a swift, or *must* he use the swift action?

Paizo Employee Creative Director

2 people marked this as a favorite.
Aenigma wrote:

8. Iluchtewhar stayed behind to continue fighting the aboleths. The aboleths are evil and the enemies of the humanity and all good and sane races. Wow, it seems that he was a good guy after all.

9. The xiomorns built the vaults. Abadar is the Master of the First Vault. I'm curious. Are xiomorns related to Abadar?

10. Orv was the domain of the xiomorns. But nowadays, it is crowded with the aboleths. Does that mean, after the xiomorns retreated to the Plane of Earth, the aboleths came in and captured the whole Orv and its vaults?

11. A vault is so special that only the vault seed can create it. But, isn't a vault just a big underground room? I mean, can't 20 stroong duergars with shovels make a vault?

12. Did the Vault Builders create the whole of Darklands(including Orv, Sekamina, and Nar-Voth)? Or the Darklands were already there, and the Vault Builders just created the vaults?

13. It's mentioned that Iluchtewhar wanted to create a vault and raise an army to fight the aboleths. Even if he successfully created a vault, how can he build an army? He was the last ramainging xiomorn on Golarion. Maybe he can make... like... emerald soldiers using the Emerald Spire?

14. I called Iluchtewhar 'he'. but is it appropriate? I mean, do ximorns have male, female and children?

8) Nope. If you are on fire, and then a deluge of water comes along and puts out the fire... the water is still gonna drown you. The water is not your friend. The enemy of an enemy can still be your enemy.

9) Nope. The "First Vault" of Abadar is not the same kind of vault as the big caves in the Darklands. They're entirely different things, in the same way a character's "level" is an entirely different thing from a flat table top being "level."

10) Orv is NOT crowded with aboleths. The vaults of Orv are a wide range of regions, most of which are entirely inappropriate for aboleths to live in. Aboleths pretty much can only be found in significant numbers in only one vault below the Inner Sea region—the Sightless Sea. And even then, they're only a small fraction of the total "biomass" that lives in that underground ocean. Aboleths do not rule any of the vaults of Orv whatsoever.

11) A vault is a cavern the size of an entire nation. The size of a vault is scientifically impossible, due to the nature of how things work. Not only would something that huge in size likely collapse under its own weight, but its temperatures that deep would be blisteringly hot and could not support life. Vaults are magical creations. A group of 20 duergar couldn't build a cave the size of, say, California with a 2-mile-high roof and then populate it with a vast self-sustaining ecosystem and protect it from the overwhelming heat and pressure that exists over a mile underground.

12) They created the vaults of Orv. The upper two "floors" of the Darklands exist BECAUSE the magic of the vaults is down there, but they were not created by the Vault Builders. Whether or not they existed before Orv or not is unrevealed.

13) He might not have been able to build an army at all. He was/is crazy. His plans aren't necessarily feasible. The fact that his "vault" didn't work out suggests that he was in over his head. The point of him isn't that he's a powerful child playing with an adult's tools, and not really comprehending what those tools can do, but being powerful enough in his own right to more or less accidentally create something that us humans are still impressed with.

14) They have gender. He's a he.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
What's cooler for a knight? A longsword or a greatsword?

50/50. Flip a coin.

Unless, of course, you're talking about a specific knighthood, in which case what's cooler is what's traditional for that order.

Paizo Employee Creative Director

Darth Blaster wrote:
James Jacobs wrote:
Vittorio Daemonbane wrote:

Hello James, questions of technology guide.

The the usage of laser touch is 1 charge/minute or round or hour? It is not listed in the description.

And are gunslinger's dead shot deed and slow-firing firearms compatible,such as using a Flare gun to make dead shot?

Slow-Firing: A slow-firing weapon requires a full-round
action to use, and thus cannot be used to make iterative attacks.

Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot.

As with all weapons, a laser torch uses 1 charge when it is used, as with most other technological weapons.

Nope; a gunslinger can't use dead shot with slow-firing firearms. Things like dead shot take their own full round action to accomplish, and you don't have an available full round action to do a dead shot if you use that full round action to use a slow-firing weapon.

So the laser touch is more like a laser gun which use charges while firing rather than a light saber.Thank you for your time James

Not quite; but nor is it intended to be a light saber. I intentionally did NOT include a "light saber" in the Technology Guide because those weapons are simply way too identifiable as a Star Wars gizmo, and Numeria is not Star Wars. We DID later include a "plasma sword" in Pathfinder #100, but that's as much fan-service as anything else.

Paizo Employee Creative Director

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Marc Radle wrote:

Hey James - as Paizo's premier fan of all things bard, I wanted to ask for your take on this:

The bard's Bardic Performance ability is normally a standard action.

At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.

Can the bard still use the 'lesser' action type if he want? I.e., can a 13th level bard still start a bardic performance as a standard or move action instead of as a swift, or *must* he use the swift action?

Yes. Nothing in the description of the bard class says anything about losing previous powers and options. You don't lose the ability to cast 3rd level spells just because you gain the ability to cast 4th level spells, for example.

Furthermore, it's illogical that gaining levels should reduce your options.

A 13th level bard can start a bardic performance as a standard, move, or swift action. (He can't start multiple performances in a round though.)


James Jacobs wrote:
Marc Radle wrote:

Hey James - as Paizo's premier fan of all things bard, I wanted to ask for your take on this:

The bard's Bardic Performance ability is normally a standard action.

At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.

Can the bard still use the 'lesser' action type if he want? I.e., can a 13th level bard still start a bardic performance as a standard or move action instead of as a swift, or *must* he use the swift action?

Yes. Nothing in the description of the bard class says anything about losing previous powers and options. You don't lose the ability to cast 3rd level spells just because you gain the ability to cast 4th level spells, for example.

Furthermore, it's illogical that gaining levels should reduce your options.

A 13th level bard can start a bardic performance as a standard, move, or swift action. (He can't start multiple performances in a round though.)

Unless using the 4th level Versatile Performance spell which would allow for 2.

Liberty's Edge

James Jacobs wrote:
Marc Radle wrote:

Hey James - as Paizo's premier fan of all things bard, I wanted to ask for your take on this:

The bard's Bardic Performance ability is normally a standard action.

At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.

Can the bard still use the 'lesser' action type if he want? I.e., can a 13th level bard still start a bardic performance as a standard or move action instead of as a swift, or *must* he use the swift action?

Yes. Nothing in the description of the bard class says anything about losing previous powers and options. You don't lose the ability to cast 3rd level spells just because you gain the ability to cast 4th level spells, for example.

Furthermore, it's illogical that gaining levels should reduce your options.

A 13th level bard can start a bardic performance as a standard, move, or swift action. (He can't start multiple performances in a round though.)

Thanks James!!!

Grand Lodge

My players are heading to Riddleport. Is there anywhere I can find more detailed information about that city than the Inner Sea World Guide?

Paizo Employee Creative Director

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IDTheftVictim wrote:
My players are heading to Riddleport. Is there anywhere I can find more detailed information about that city than the Inner Sea World Guide?

Riddleport was the location of the first adventure in Second Darkness; there's a gazetteer of the city in that book (Pathfinder #13) as well as a fair amount of information in the adventure itself. The Second Darkness Player's Guide has more information as well.


Is Auzmezar (The Master of the Circle of Hierophants Siabrae and leader of the Siabrae in the Worldwound) still considered the head of the Green Faith in Golarion?
No one ever replaced him and he is technically still (un)alive, so does Druidism in Golarion have a Lich-Pope?

If so, how could a PC make claim upon the position of Master of the Circle if they wanted to replace him with a less bitter and skeletal head of the druid faith?


What would happen if the Hundun somehow managed to kill The Akashic Guru, The Temporal Lord or The Yin and Yang Danava Pillar.

I figured maybe the Time one would prompt time to got a bit squiggly wiggly which could be a kewl mythic campaign setting just curious what would happen if the others died, its a little less obvious. Or infact if mortals would even notice it at all.

Maybe just people who were keyed into the Arcane/Divine/Psychic Magic's would notice? all seems pretty interesting to me.

Furthermore in the Hundun Fluff is says.
'In the nightmare dimensions of unreality beyond space and time, the power of alien Gods is sufficient to give life to intention. Hunduns are the incarnation of the desire to reduce the multiverse to a space filled with nothing but randomly fluctuating energy fields and gravitic curvatures.'

would those Alien Gods be the outer gods? or perhaps related to whomever funked with Zon-Kuthon. Or perhaps a 3rd party we don't yet know much about. All very interesting stuff xD


This is kind of an odd question but what type of damage do you suppose Cyclop's (X-men marvel comics) optic blast does?
I think there is a strong case for fire damage but I could also kind of see it as a force effect (a lot of impact)


Hi James
Hope it is okay to ask about something we discussed quite a while ago. I haven't really been online a lot lately:

James Jacobs wrote:
Snowsarn wrote:

...

Having just watched Stranger Things for the 80'ies references, especially Dungeons and Dragons, I've found that while I enjoy the stories very much, I'm just not very good with horror. I get scared to easily and have trouble sleeping :-(

4) Does it get better the more horror one watches?

5) What is the scariest movie you've seen?

6) Scariest book you've read?

7) Scariest thing you've experienced in real life?

Cheers

...

4) I have no idea. It could get worse. If you don't enjoy horror, you shouldn't watch horror.

5) Not sure... but the short list that immediately comes to mind are "Martyrs," "Paranormal Activity," "Alien," "The Thing," "Blair Witch Project," and "Se7en." Paranormal Activity was the last movie I saw that made me lose sleep, though, for what that's worth.

6) Also not sure... "Ringu" was the last book I read that gave me nightmares.

7) Aging.

1) So did you enjoy horror from the moment you experienced it the first time?

2) Why do you still enjoy horror when it makes you lose sleep/get nightmares? - maybe that just doesn't bother you as much as me...

3) I was surprised to read that the creature in Stranger Things was primarily animatronic. I thought it was CGI.
Did you notice that?

4) Do you think that I/we have been so exposed to CGI that it can be difficult to distinguish? to chalk special effects up to good/bad CGI when the stand out?

Cheers

Scarab Sages

James Jacobs wrote:
Aberzombie wrote:
As a follow-up to my previous questions, which (if any) of the Elder Mythos beings would the Leng Spiders choose as preferable to worship?
Atlach-Nacha

Gesundheit!

Just kidding. Thanks for the answer.


1 person marked this as a favorite.

Is Achaekek's backstory/creation printed in any books in detail or is that still a thing waiting to happen?


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

What/who are these Vault Keepers and where can I read more about them?


If, at some point in the future after Merisiel passes, the petitioner-formerly-known-as-Merisiel were to achieve apotheosis into an outsider, what kind of outsider would she be most likely to become? (Not that she'd become either one, but 'vrock' or 'succubus', for example, rather than 'demon'.)


Do Ulfens flyte?

I ask because, well, Vikings basically invented the rap battle with it.


Any Updates on Arabrecht and the Archmage Aelthian? I am doing a homebrew world where Treerazer is accelerating his plans and a local heroes guild keeps running into his machinations in the Kyonin, River Kingdoms, and soon to be Five Kings Mountains region.

Any insights on to how Treerazer might go about fighting a "Cold War" against a Massive Treant Druid (CR25) and vice versa. They are essentially mortal enemies, but the treant knows he is unable to take on the Blackaxe, so no direct intervention until the heroes are powerful.

Paizo Employee Creative Director

BLloyd607502 wrote:

Is Auzmezar (The Master of the Circle of Hierophants Siabrae and leader of the Siabrae in the Worldwound) still considered the head of the Green Faith in Golarion?

No one ever replaced him and he is technically still (un)alive, so does Druidism in Golarion have a Lich-Pope?

If so, how could a PC make claim upon the position of Master of the Circle if they wanted to replace him with a less bitter and skeletal head of the druid faith?

Absolutely not. As a siabre he's no longer a member of the Green Faith. The current leader is someone else. We may have mentioned who it is in the article we did in Pathfinder about the Green Faith, but I'm not sure.

Paizo Employee Creative Director

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Chromantic Durgon <3 wrote:

What would happen if the Hundun somehow managed to kill The Akashic Guru, The Temporal Lord or The Yin and Yang Danava Pillar.

I figured maybe the Time one would prompt time to got a bit squiggly wiggly which could be a kewl mythic campaign setting just curious what would happen if the others died, its a little less obvious. Or infact if mortals would even notice it at all.

Maybe just people who were keyed into the Arcane/Divine/Psychic Magic's would notice? all seems pretty interesting to me.

Furthermore in the Hundun Fluff is says.
'In the nightmare dimensions of unreality beyond space and time, the power of alien Gods is sufficient to give life to intention. Hunduns are the incarnation of the desire to reduce the multiverse to a space filled with nothing but randomly fluctuating energy fields and gravitic curvatures.'

would those Alien Gods be the outer gods? or perhaps related to whomever funked with Zon-Kuthon. Or perhaps a 3rd party we don't yet know much about. All very interesting stuff xD

We haven't formalized what the role of the hundn is in Golarion yet, and have done even less work formalizing the role the other things have in Golarion. So... in short, I have no idea what would happen.

The alien gods are absolutely the Great Old Ones and Outer Gods though. Which have nothing to do with Zon-Kuthon. My preference is that the hunduns are the Ancient Ones who serve Umr-at'Tawil.

Paizo Employee Creative Director

Vidmaster7 wrote:

This is kind of an odd question but what type of damage do you suppose Cyclop's (X-men marvel comics) optic blast does?

I think there is a strong case for fire damage but I could also kind of see it as a force effect (a lot of impact)

I vote force AND fire damage.

Paizo Employee Creative Director

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Snowsarn wrote:

1) So did you enjoy horror from the moment you experienced it the first time?

2) Why do you still enjoy horror when it makes you lose sleep/get nightmares? - maybe that just doesn't bother you as much as me...

3) I was surprised to read that the creature in Stranger Things was primarily animatronic. I thought it was CGI.
Did you notice that?

4) Do you think that I/we have been so exposed to CGI that it can be difficult to distinguish? to chalk special effects up to good/bad CGI when the stand out?

Cheers

1) Yes.

2) Because I enjoy the creativity, the adrenaline rush, the craft of building dread, the skill of manipulating emotion, the rush of relief once its over, and the fear. Why do people enjoy roller coasters or skydiving? I don't enjoy either, but I understand that others do. And I'm not worried that they like things that I don't like. If you don't enjoy horror, that's fine. That's you, and there's not much I can or would want to do to change that.

3) I did notice that, and it's just one of the many ways that I adore Stranger Things for being so honest a revival of 80s horror.

4) Perhaps.

Paizo Employee Creative Director

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wraithstrike wrote:
Is Achaekek's backstory/creation printed in any books in detail or is that still a thing waiting to happen?

The most we've said about him so far is in his old 3.5 (and now no longer official) stat block in Pathfinder #9, and more recently in Inner Sea Faiths. Beyond that, his stuff is still secret.

Paizo Employee Creative Director

Mogloth wrote:
What/who are these Vault Keepers and where can I read more about them?

The Vault Builders created the vaults of Orv in the Darklands, and the Vault Keepers are their less powerful attendants who keep watch over the vaults. The Vault Builders are mythic monsters, but the Vault Keepers are not.

They were first introduced in "Into the Dakrlands." They're statted up and play a direct role in things in the Emerald Spire superdungeon. We'll have more to say about them soon...

Paizo Employee Creative Director

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Belltrap wrote:
If, at some point in the future after Merisiel passes, the petitioner-formerly-known-as-Merisiel were to achieve apotheosis into an outsider, what kind of outsider would she be most likely to become? (Not that she'd become either one, but 'vrock' or 'succubus', for example, rather than 'demon'.)

That's a good question. I doubt she'd become a protean. She'd probably become an azata, especially if Kyra continues to act as a good influence on her.

Paizo Employee Creative Director

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Voyd211 wrote:

Do Ulfens flyte?

I ask because, well, Vikings basically invented the rap battle with it.

No. Because the idea of a "Viking rap battle" annoys me.

Paizo Employee Creative Director

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Lucky Number Evan wrote:

Any Updates on Arabrecht and the Archmage Aelthian? I am doing a homebrew world where Treerazer is accelerating his plans and a local heroes guild keeps running into his machinations in the Kyonin, River Kingdoms, and soon to be Five Kings Mountains region.

Any insights on to how Treerazer might go about fighting a "Cold War" against a Massive Treant Druid (CR25) and vice versa. They are essentially mortal enemies, but the treant knows he is unable to take on the Blackaxe, so no direct intervention until the heroes are powerful.

No updates, and no plans anytime soon.

As for how Treerazer would cold war a giant treant? Slow corruption and transformation of the treeant's lands and followers from multiple fronts. Likely via subulty and trickery, or with distraction antics (big false attack on the west front while to the east a few omox demons corrupt a few forest springs, etc.).

Scarab Sages

James,

Could a meteorite hold more than one type of skymetal?


1. It seems to me that, when Paizo published Inner Sea World Guide, there was no concept of the Vault Builders at all, but after that Paizo decided to create a much more powerful race called the Vault Builders, right? Because in this page you said that you just decided to include the Vault Builders into the game.

2. Do xiomorns know about Iluchtewhar and the Emerald Spire? If not, do they still not know where Iluchtewhar and the two vault seeds went?

3. Do you think there is enough magic remaining to fuel the pcs with mythic power once they reach the Emrald Root or once they kill Iluchtewhar? I mean, isn't the bulk of the power of the vault seed already used to create the Emerald Spire, and thus there is no remaining magic in the seed or in the Emerald Root? Or maybe because Iluchtewhar failed to properly activate the seed(because he is not a vault builder), the bulk of its power still remains in the seed or in the Emerald Root and thus waiting for someone to absorb them and experience the moment of ascension?

4. It's reasonable to think that before the Vault Builders create the vaults, there was no third floor in the Darklands, right?

5. I find it hard to understand your answer of the 13rd question of mine in the previous post. You said that "The point of him isn't that he's a powerful child playing with adult's tool," but shouldn't 'isn't' be changed to 'is'? Like, "The point of him is that he's a powerful child playing with adult's tool"?

6. Why did Iluchtewhar stay behind? Is it because he was so righteous that he wanted to eliminate the aboleths, who are the enemies of all good and sane races? Or was it because he was too proud to flee?

7. The Vault Builders look like centaurs. Did the Vault Builders create the centaurs? Or it's just a conicidence, and they are not related at all?

8. Pechs and delvers are the subordinate races of the xiomorns. Did they loyally obey the xiomorns? And if so, does that mean if Iluchtewhar tried to build an army of pechs and delvers, he would be successful? In other words, would the pechs and the delvers have obeyed Iluchtewhar loyally?


9. Lords of Madness said that aboleths reproduce asexually by laying eggs, and they have no male and femaleale and female. Is htisis still canon in Golarion?

10. Lords of Madness said that aboleths have genetic memory, which means each of them inherits every single memory from its parent, resulting in a staggering amount of information being in their head at birth. Is this still canon in Golarion?

11. Lords of Madness said that the great old ones created the aboleths. Is it still canon in Golarion?

12. Can the aboleths breath outside water? Or maybe in the outer space?

13. Aboleths live in the deep sea, which is severely cold. But aboleths don't have cold immunity, and even the veiled masters and omnipaths have cold restance 20 only, not cold immunity. So do they have problem living in the deep sea?

14. Aboleths are very week. Their CR is only 7. Yet the Vault Builders and the Vault Keepers' CR are 28 and 14, repectively. Even the veiled masters and the omnipaths' CR are merely 14 and 18. Which means the xiomorns are clearly more powerful than the aboleths. And we shouldn't forget that aboleths are aquatic creatures, which means they cannot come out of water and attack the xiomorns. So how can the Vault Builders be defeated by aboleths?

15. Are aboleths salt water creatures like sahuagins?

16. Is the Castrovin Sea salt water or fresh water? I mean, in the real world, the Caspian Sea is called as a sea, but technically it's a lake, not a sea. Is the Castrovin Sea the similar case? Are there salt water based creatures in it? Also, is the Sightless Sea salt water, and thus there are salt water creatures in it?


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James Jacobs wrote:


We haven't formalized what the role of the hundn is in Golarion yet, and have done even less work formalizing the role the other things have in Golarion. So... in short, I have no idea what would happen.

The alien gods are absolutely the Great Old Ones and Outer Gods though. Which have nothing to do with Zon-Kuthon. My preference is that the hunduns are the Ancient Ones who serve Umr-at'Tawil.

My Lovecraft lore is a little rusty is he an avatar of Yog-Sothoth or something similar?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What kinds of pastries do elves make best (and no, I'm NOT making a Keebler elf joke!)?

Paizo Employee Creative Director

Aberzombie wrote:

James,

Could a meteorite hold more than one type of skymetal?

Yes.

Paizo Employee Creative Director

1 person marked this as a favorite.
Aenigma wrote:

1. It seems to me that, when Paizo published Inner Sea World Guide, there was no concept of the Vault Builders at all, but after that Paizo decided to create a much more powerful race called the Vault Builders, right? Because in this page you said that you just decided to include the Vault Builders into the game.

2. Do xiomorns know about Iluchtewhar and the Emerald Spire? If not, do they still not know where Iluchtewhar and the two vault seeds went?

3. Do you think there is enough magic remaining to fuel the pcs with mythic power once they reach the Emrald Root or once they kill Iluchtewhar? I mean, isn't the bulk of the power of the vault seed already used to create the Emerald Spire, and thus there is no remaining magic in the seed or in the Emerald Root? Or maybe because Iluchtewhar failed to properly activate the seed(because he is not a vault builder), the bulk of its power still remains in the seed or in the Emerald Root and thus waiting for someone to absorb them and experience the moment of ascension?

4. It's reasonable to think that before the Vault Builders create the vaults, there was no third floor in the Darklands, right?

5. I find it hard to understand your answer of the 13rd question of mine in the previous post. You said that "The point of him isn't that he's a powerful child playing with adult's tool," but shouldn't 'isn't' be changed to 'is'? Like, "The point of him is that he's a powerful child playing with adult's tool"?

6. Why did Iluchtewhar stay behind? Is it because he was so righteous that he wanted to eliminate the aboleths, who are the enemies of all good and sane races? Or was it because he was too proud to flee?

7. The Vault Builders look like centaurs. Did the Vault Builders create the centaurs? Or it's just a conicidence, and they are not related at all?

8. Pechs and delvers are the subordinate races of the xiomorns. Did they loyally obey the xiomorns? And if so, does that mean if Iluchtewhar tried to build an army of pechs and delvers, he would be successful? In other words, would the pechs and the delvers have obeyed Iluchtewhar loyally?

1) The Vault Builders/Vault Keepers were created by me in Into the Darklands, which existed before Inner Sea World Guide, which was written by me. So yes, "Paizo" knew about them before then. That said...

Spoiler:
In Into the Darklands, I invented the Vault Builders as a way to explain why the Darklands exists at all, since in the real world, something like this could NOT exist. The Vault Builders use powerful magic to enable enormous impossible caves filled with impossible regions that allow us to tell "hollow earth" style stories AND other deep underground stuff inspired by Lovecraft, D&D's Underdark, the immense caves from Dan Simmons' Hyperion stories, the underworld of Jeff Long's Descent novel, and on and on. BUT While I was writing Into the Darklands, I introduced something of an error—I called these creatures "Vault Keepers" and "Vault Builders" interchangeably in the text, and the duality was never noticed by development or edit passes, so it got into print with both names. This turned into a fortunate error in the end, and allowed us to have the two castes of creature (a creator and a tender) associated with the Darklands, but that level of detail didn't get worked out in print until the Emerald Spire superdungeon. In the Inner Sea World Guide, the challenge of reducing a 64 page book to a four page entry for the Darklands meant that I had to cut/compress 60 pages of content, and one of the many ways I did that was to not take up valuable space going into great detail about these ancient races and instead focusing on current events and current menaces.

2) Unrevealed, but unlikely. Again, they've more or less lost interest in Golarion over the past countless eons.

3) That's strictly left up to the GM, and whether or not she or he wants to include mythic tiers. My preference, personally, is no.

4) The vault builders created the vaults, aka created Orv, and thus there was no "Orv" and thus no "third floor" of the Darklands before that. There might not have been a Sekamina either. It's unrevealed. So far back in time that it's kinda pointless to nail down, and is a place I'd like to preserve mystery.

5) Correct. Typo.

6) Because he's crazy and insane and self-deluded and messed up and proud and mentally broken.

7) No. It's coincidence. They're supposed to look like crystalline insect monsters, and the artist didn't really do them justice, alas.

8) They were slaves, so yes, they were loyal at first. Today, that time is passed, and like so much else, Iluchtewahr doesn't have what it takes to resurrect that past. He would not be able to build an army of them, or he certainly would have long ago.

Paizo Employee Creative Director

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Aenigma wrote:

9. Lords of Madness said that aboleths reproduce asexually by laying eggs, and they have no male and femaleale and female. Is htisis still canon in Golarion?

10. Lords of Madness said that aboleths have genetic memory, which means each of them inherits every single memory from its parent, resulting in a staggering amount of information being in their head at birth. Is this still canon in Golarion?

11. Lords of Madness said that the great old ones created the aboleths. Is it still canon in Golarion?

12. Can the aboleths breath outside water? Or maybe in the outer space?

13. Aboleths live in the deep sea, which is severely cold. But aboleths don't have cold immunity, and even the veiled masters and omnipaths have cold restance 20 only, not cold immunity. So do they have problem living in the deep sea?

14. Aboleths are very week. Their CR is only 7. Yet the Vault Builders and the Vault Keepers' CR are 28 and 14, repectively. Even the veiled masters and the omnipaths' CR are merely 14 and 18. Which means the xiomorns are clearly more powerful than the aboleths. And we shouldn't forget that aboleths are aquatic creatures, which means they cannot come out of water and attack the xiomorns. So how can the Vault Builders be defeated by aboleths?

15. Are aboleths salt water creatures like sahuagins?

16. Is the Castrovin Sea salt water or fresh water? I mean, in the real world, the Caspian Sea is called as a sea, but technically it's a lake, not a sea. Is the Castrovin Sea the similar case? Are there salt water based creatures in it? Also, is the Sightless Sea salt water, and thus there are salt water creatures in it?

9) I wrote the aboleth stuff for Lords of Madness, and it can all certainly work in some ways for Golarion/Pathfinder aboleths (although our aboleths are atheists, and the Lords of Madness ones are not so much), but whether or not you want that to be the case is left to you. I'm not comfortable saying yes or no, since that content is for the competition, and as proud of it as I am, it's not something I own or that Paizo owns anymore. So... it's left to the individual GM to decide.

10) See my answer to #9 above.

11) No.

12) No. If they could, they'd have the amphibious quality. They do not. Therefore they are not amphibious and cannot breathe out of water. Furthermore, they do not have the "no breath" ability, and thus can't deal with outer space either. They're crafty though, and any solution a PC could use to deal with alien environments would be solutions they could come up with if they wanted/needed.

13) No, because they're acclimated to those conditions. They still take cold damage, but being in their favored terrains does not cause them harm. That's standard for all creatures (polar bears don't have any cold resistance/immunity, but aren't put off by the fact that they live in the frozen north for example).

14) CR 7 is only "very weak" compared to things above CR 7. Against the bulk of humanity, aboleths are really scary and tough. That said, the Veiled Masters are the true "masters" of the race, and their baseline of CR 14 should be taken as just that: a baseline. Just as human baseline is CR 1/3 (for a 1st level commoner) but can go way high when you get, say, 20 levels of character class and even 10 tiers of mythic power, the same holds for veiled masters. They can have 20 levels of character class and 10 tiers of mythic power as well. The vault builders were defeated because the aboleths (and veiled masters more to the point) had more representatives with class levels and more forces overall. AKA: They defeated the vault builders in an analagous way to how groups of 4 PCs defeat whatever they end up going up against in a huge campaign.

15) Aboleths can exist in salt or fresh water without worry.

16) I suspect both are salt water. The Castrovin Sea is a sea. It's immense.

Paizo Employee Creative Director

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Chromantic Durgon <3 wrote:
James Jacobs wrote:


We haven't formalized what the role of the hundn is in Golarion yet, and have done even less work formalizing the role the other things have in Golarion. So... in short, I have no idea what would happen.

The alien gods are absolutely the Great Old Ones and Outer Gods though. Which have nothing to do with Zon-Kuthon. My preference is that the hunduns are the Ancient Ones who serve Umr-at'Tawil.

My Lovecraft lore is a little rusty is he an avatar of Yog-Sothoth or something similar?

He is indeed an avatar of Yog-Sothoth. See "Through the Gates of the Silver Key" for more info.

Paizo Employee Creative Director

Archpaladin Zousha wrote:
What kinds of pastries do elves make best (and no, I'm NOT making a Keebler elf joke!)?

Pastries are more of a halfling delicacy. Elves can kick ass, of course, as pastry chefs, but it's not a type of food they're traditionally known for.


Mr. Jacobs, I was reading through In Search of Sanity recently and I have a couple of questions regarding The Pathfinder Mythos:

1. I noticed that Nhimbaloth has five domains and six subdomains, but Cthulhu only has four each, does this mean that Nhimbaloth is more powerful than Cthulhu or more well defined or something?

2. If there were an Outer Goddess of bones and destiny, what do you think her name would be?

3. Does the Dominion of The Black have a presence in Tian Xia?


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Pastries are more of a halfling delicacy. Elves can kick ass, of course, as pastry chefs, but it's not a type of food they're traditionally known for.

What are elves known for, kitchenwise? Salads? Wines?

Radiant Oath

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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Pastries are more of a halfling delicacy. Elves can kick ass, of course, as pastry chefs, but it's not a type of food they're traditionally known for.

I kind of thought as much. Halflings are all about "comfort food," I bet.

Cole Deschain wrote:
What are elves known for, kitchenwise? Salads? Wines?

Darnit, Cole Deschain, ya stole my next question! :P

Okay, new question! Um...uh...Oh, I know! Do the Mordant Spire elves have any different naming conventions compared to those of normal elves? Is there a noticeable Azlanti influence on Mordant Spire elf names?


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I always assumed the magic foodstuffs from Elves of Golarion were a good sampling of Elven (or at least Kyonin) cuisine.

What makes you say proteans wouldn't be a good fit for Merisiel?

If she was still more CN than CG, would a vendenopterix (Calistria's divine servitor race) be a good fit?

Scarab Sages

Is there a chance of seeing more of a focus on dinosaur themed adventurers or maybe some prehistoric character options? Maybe a book Blood of the Ancients that details saurian character archetypes and spells? I know some options exist, but I'd like to know if that would ever be considered.

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