Star Wars Saga "The First Holocron" PBP Character Concept Board


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Awesome! I'm thinking Dyce is going to have to walk a fine line between the Light and Dark side in this game. Which is GREAT!


Dycabaska wrote:
Awesome! I'm thinking Dyce is going to have to walk a fine line between the Light and Dark side in this game. Which is GREAT!

You and me both my friend!


Hums the Imperial March.

IMPORTANT! IMPORTANT!

Tonight, after I return from my tabletop session of Pathfinder, I'm going to start the official IC thread of The First Holocron. Taking a hint from another PbP game I'm playing in, this will be a sort of prologue, consisting of a cantina on Dantooine. This will be a way for your characters to get to know each other and form a bond before you begin the game on Saturday the 19th. I will form the thread and post a background at around 10:30-11:00 MST tonight, so if you're not a night owl like me, feel free to hold off posting until tomorrow.

Also, we'll be having one more person join our party--a Human Jedi by the name of Elek Ardross. I'm sure he'll get to posting his character soon.

That is all. Thank you for your interest so far, and MAY THE FORCE BE WITH YOU!


Male Human

I am very interested in playing BUT; I only just got a copy of the Star Wars saga edition and am not familiar with the rules yet. Is this a deal breaker?


Human Psychomancer

Please post a link to the IC thread when you can.


Human Psychomancer
Camris wrote:
I am very interested in playing BUT; I only just got a copy of the Star Wars saga edition and am not familiar with the rules yet. Is this a deal breaker?

I'm fine with it, although our DM might have something else prepared. We currently have (including the mystery player who has yet to post) 3 Jedis, 1 Soldier, and 1 Noble. We have melee and ranged combat covered, and my character has diplomacy and current events covered. Might I suggest some skill-based character with knowledge in the sciences and technical support? We could always use a mechanic. :)


You would become our fabled Sixth Player. You're welcome to join, and learn as we go. The game doesn't actually start until the 19th. :)


Male Human Jedi 2

Elek checking in here. I will update my profile with full stats and backstory tonight / tommorow. Basics of his story is that he has a boy scout like personality and is very naive and trusting. His father was a bounty hunter who would routinely take assasination jobs as well, Elek is aware of this though is unable to mentally confront this fact yet.

HP for level 2: 1d10 + 1 ⇒ (9) + 1 = 10
credits 3d4 ⇒ (3, 1, 4) = 8*100+500 = 1300 credits


Star Wars: The First Holocron.

The adventure begins! May the Force be with you!

Also, welcome aboard, Elek.


Camris wrote:
I am very interested in playing BUT; I only just got a copy of the Star Wars saga edition and am not familiar with the rules yet. Is this a deal breaker?

What do you feel like playing? We have 3 Jedi now, a Noble, and a Soldier.

We could use a number of things - a Tech Specialist, a Scoundrel, a Scout, a Medic, etc.

Give us a concept and we can help you shape it!

RPG Superstar 2011 Top 4

I'm sad that Tech Specialist is so neglected. It was my favorite class of the SW d20.


Male Human Jedi 2

Wizards left tech specialist out of the first run of saga edition books. In case your book does not have them here is a link to the wizards page containing the web enhancement for them. (the page will likely contain a lot of broken links, Wizards does not host any star wars content on their site anymore so this is pulled from cache servers.)

RPG Superstar 2011 Top 4

Too bad that's just a Talent tree for Scoundrels and not the real class > . >


Sorry, Elek, I don't have time this afternoon to do a cool write-up for your Bonus Feat. But you get Strong in the Force for your Bonus Feat. Hot Crackers. XD

Apologies. Things are piling up here.


Male Human Commoner 20
Scipion del Ferro wrote:
Too bad that's just a Talent tree for Scoundrels and not the real class > . >

Better than the first D20 star wars, where a typo left tech specialists with 2 + int skills as opposed to the 6+ int skills they were supposed to get. But yes a full class would be much cooler to have but oh well.


Hey Camris, you still interested in playing with us?


Male Human

Still wrestling with character concept.


Sounds good. You're still welcome to join the club.


Human Psychomancer

Perhaps he could play the drunken merchant from Coruscant? ;)


Camris wrote:
Still wrestling with character concept.

Still up in the air? Do you have any ideas of cannon characters you might want to resemble like Han Solo or Luke Skywalker, etc?


Male Human

Alright, although I'd really like to play a Jedi I'm afraid I'll fumble the job. So...
_
A hot fighter pilot with tech skills, cashiered from the service and now reduced to piloting scows or low value freighters. Cynical and prone to drunkenness, but way down deep he can touch the force.
_
What do you think?

RPG Superstar 2011 Top 4

We have a drunk already, lol. Maybe a different vice? Unfortunately the only character reference I can think of is Sergeant Hatred.


Camris wrote:

Alright, although I'd really like to play a Jedi I'm afraid I'll fumble the job. So...

_
A hot fighter pilot with tech skills, cashiered from the service and now reduced to piloting scows or low value freighters. Cynical and prone to drunkenness, but way down deep he can touch the force.
_
What do you think?

I think the Scout or the Scoundrel make good choices.

The scout has more hit points and access to Survival (which the party lacks) but the scoundrel gets access to the Tech Specialist feat and talent tree.

Both have access to both Mechanics and Pilot, which fall into your character concept.

I agree that another drunk is not ideal. I would advise you were drummed out for something else like striking an officer or refusing to pilot slaves or something altruistic like that. Now you are working odd jobs to survive and question why good guys finish last.

You would have to take the Force Sensitivity feat at 1st level if you want it.


We do already have three Jedi, and we do need a techie kind of character, but my encouragement is to play what you want. It's less about party balance at this point and more about what you would enjoy.

Besides, if you're really concerned about adding a techie character to the party and don't want to play a character that has Mechanics as a class skill, then include a bit in your backstory about how your character loves to tinker, and I may just bend the rules and make your free bonus feat out to be "Skill Training: Mechanics".

Hee.

I agree that taking Force Sensitivity is a good idea. If, at some point down the road he takes an interest in taking up a lightsaber in defense of the Republic, he can do just that.

Take your time, and know that you're welcome here. If you make mistakes, nobody will judge you harshly at this table, so don't worry about "fumbling the job". :)


Male Human Commoner 20
Kalderaan wrote:
You would have to take the Force Sensitivity feat at 1st level if you want it.

I don't see that anywhere in the feat description, am I missing something there?


Tikael wrote:
Kalderaan wrote:
You would have to take the Force Sensitivity feat at 1st level if you want it.
I don't see that anywhere in the feat description, am I missing something there?

I played both the d6 and d20 versions of Star Wars and could be referencing those versions that had the prerequisite of taking this at 1st level only.

Personally, I don't think it makes sense after 1st level myself.


Male Human Commoner 20

It would simply be that your connection to the force has not yet awakened. Cannot think of any relevant examples of characters doing this in canon but I am sure that I have heard of a couple. I mean, there is even a force power (in the jedi academy sourcebook I think) specifically to awaken the force in a non force sensitive person.


Tikael wrote:
It would simply be that your connection to the force has not yet awakened. Cannot think of any relevant examples of characters doing this in canon but I am sure that I have heard of a couple. I mean, there is even a force power (in the jedi academy sourcebook I think) specifically to awaken the force in a non force sensitive person.

Yeah but that is just a short-duration event.

RAW, Saga may allow Force Sensitivity after 1st level. You would then have to take Use the Force skill training as a feat as well - 2 feats down the road.


Male Human Commoner 20

Or an increase to your Int should do it. Though that eats up 1-2 of your ability increases. I am planning on upping Elek's Int so he can learn Shriiwook.

RPG Superstar 2011 Top 4

He meant get the Feat "Skill Training" to make Use Force a class skill for whatever his class is.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Camris here.
Here is Kol DyThrand, only have the background left to do.
What do you think?

HP for level 2: 1d8 + 0 ⇒ (3) + 0 = 3


Kol DyThrand wrote:

Camris here.

Here is Kol DyThrand, only have the background left to do.
What do you think?

HP for level 2: 1d8+0

I think Kol is spot on.

One recommendation I would make though is this - I would hold off on vessel feats (Vehicular Combat) until we get our hands on some ships.

I believe he will be a welcome addition to the team seeing as he has a wide array of skills, including Survival.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Well, with a background as a fighter pilot...

Yes, I now have a backstory!

...I don't see how I can avoid the Vehicular Combat feat.


Sorry I haven't been around to post much. Have been under the thrall of one of those bone-deep bouts of the flu that make it painful to get out of bed. >_< I'll read your character background tonight, and give you a Bonus Feat tonight.

RPG Superstar 2011 Top 4

Camris a cool trick for dotting threads is to post under your Main name. then edit the post to your Alias. you'll get the dot ^^


Kol! Thank you for your patience, and your great character background! Due to your character's long hours of experience behind the controls of a ship, you have earned the Bonus Feat: Skill Focus: Pilot!

This will be very important. This is a small spoiler, but at some point in the story, you WILL likely come into possession of your own freighter...and SOMEBODY is going to need to pilot it!


Kol DyThrand wrote:

Well, with a background as a fighter pilot...

Yes, I now have a backstory!

...I don't see how I can avoid the Vehicular Combat feat.

That certainly makes sense now that you have a background! I'm sure it will come in handy soon!

Welcome aboard - I look forward to interacting with you.


Whitey is bat-shnizz cray-zay. XD

Edit: Kol officially has the coolest opening line I've ever heard: "The entire bar took a vote, and..."


The Jedi Council wrote:

Whitey is bat-shnizz cray-zay. XD

Edit: Kol officially has the coolest opening line I've ever heard: "The entire bar took a vote, and..."

I second that!

RPG Superstar 2011 Top 4

I try ^_^

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