Vonk Dogburner |
Woohoo I got a roll that wasn't a 1! Bombs away!
Hey! Why no longshanks be staying dead?" Vonk is confused and frustrated by all of these things that should be dead coming back to life. He runs forward, taking a vial of oozy brown liquid out of his pocket and hurls it directly at the creature's face. It bursts into flames on contact.
ranged touch attack for bomb: 1d20 + 6 ⇒ (11) + 6 = 17
bomb damage: 1d6 + 4 ⇒ (5) + 4 = 9
Lurgun the Ugly |
On his initiative Lurgun will step forward and attack the closest bad thing.
Attack Roll: 1d20 + 4 ⇒ (5) + 4 = 9
Okki |
Okki creeps tentatively forward, holding his weapon in front of him defensively. Now isn't the time to strike. It would be overextending. He reminds the others a last time.
"Okki fights best with him an' gobs on opposite sides of the bad things. Keep that in mind!"
He hopes that the new creatures aren't as resistant to damage as the skeletons were.
Red Ramage |
Vonk's bomb splashes over the risen longshanks, burning away decaying flesh with an unholy stench. Lurgun recoils slightly from the burst of flame and his mighty swing comes up short.
The tallshanks stands up, takes a step forward and swings a clenched fist at Lurgun, who parries it with his earthbreaker. As the rotting fist smacks into the weapon, Lurgun feels a deathly chill run down the mace's haft. Clearly, being hit by this thing would be a very bad thing for a goblin!
undead attack: 1d20 + 4 ⇒ (4) + 4 = 8
Farg Farg has no room to charge, but his lance reaches past Lurgun and scores a hit on the longshanks, splitting dead flesh aside!\
Meanwhile, the two zombieshanks stumble slowly forward, grasping for Vonk.
initiative order: Vonk, Boorgub, Lurgun, Bad guys, Farg Farg, Okki, Makena
Lurgun the Ugly |
On his initiative Lurgun attacks again.
Attack Roll: 1d20 + 4 ⇒ (19) + 4 = 23
Damage Roll: 2d6 + 5 ⇒ (2, 2) + 5 = 9
Red Ramage |
With a deafening roar, Boorgub's pistol goes off and the heavy bullet smacks into the creature's throat. As it staggers, Lurgun brings his mace around in a mighty swing that sends the undead crashing against the wall, where the light in its eyes dies as it slumps to the floor.
Vonk Dogburner |
Vonk's eyes light up as the fire burns the zombie. He waves his torch ineffectively in the zombie's face, delighted with the sight and smell of burning flesh. "Fire! Fire! Fire!"
torch attack at the zombie: 1d20 + 0 ⇒ (9) + 0 = 9
Farg farg |
Farg farg drops his lance and draws his Dog slicer as he spurs Fang face forward.
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Fang Face Bite: 1d20 + 2 ⇒ (20) + 2 = 22 Possible Crit!
Confirm Crit: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Crit Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trip hits a CMD of 26!
Makena Sootscale |
Makena's warning proves unnecessary (as well as likely being wrong) as none of the gobs have a chance to get close to it before they are assault by dead longshanks. Why didn't bodies stay dead here? Didn't they know they weren't meant to be moving around. She glares, before hunkering down to figure out what to do. None of her friends had been able to hurt the bones shanks, but these deadshanks still had flesh on them. She kicks the re-corpsified body as the others take it out and various thinks explode around her. Gross flesh, but still flesh.
"Scratchy! Go get em! On other side of them so Okki can stab good!" she calls out as she completes another summoning dance, another eagle--it's feathers different colors than the last one--appears behind the furthest deadshanks and attacks.
Peck Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Claw 1 Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Claw 1 Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Pech Damage: 1d4 ⇒ 1
Claw 1 Damage: 1d4 ⇒ 2
Claw 2 Damage: 1d4 ⇒ 2
Okki |
Okki watches the goblins maneuvering with some frustration. He delays his strike, watching as one gob after another fail to give him the chance he needs.
Then of course, beautiful Makena realizes what he needs and opens the door for him to move in.
He dashes forward and strikes at the deadshanks.
Attack: 1d20 + 4 ⇒ (14) + 4 = 18 4 Finesse, 2 Flanking, 1 Goblin Foolhardiness, 1 small, -4 fighting defensive [20ac]
Perception: 1d20 + 3 ⇒ (17) + 3 = 20 To determine if it has DR while he strikes it.
Red Ramage |
The deadshanks continue to amble at Vonk. Although slow, one has time to wind up a powerful blow at the alchemist goblin, landing a punishing blow!
zombieshanks attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 + 4 ⇒ (3) + 4 = 7
Farg Farg's blow goes wide, but Fangface zeros in on the zombieshanks and tears a huge chunk out of its leg. With a confused moan, the zombieshanks is pulled to the ground - down, but still functional.
Mr. Scratchy appears in a flurry of feathers and attacks the deadshanks. One taloned foot scores a slice across its face, and Okki notices that cutting weapons seem to work just fine on them. Okki's slice is well aimed and effective! Don't forget to roll damage!
initiative order: Vonk, Boorgub, Lurgun, Bad guys, Farg Farg, Okki, Makena
Makena Sootscale |
Makena's eagle friend continues to claw and peck at the deadshanks, while the kobold herself is left to ponder her options. The goblins seemed gung-ho to continue on deeper into this place to get the chief's sword, so she would have to take care not to use all her friends now. She hadn't tried a spell against the boneshanks, but these ones still had brains right? It should work...
"Vonk!" She calls out as she sees the goblin reel from a nasty blow. She quickly starts to dance, finishing by wiggling her fingers at the creature dramatically but... nothing happens, causing Makena to stare at her hands.
Peck Attack: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Claw 1 Attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Claw 2 Attack: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Peck Damage: 1d4 ⇒ 1
Claw 1 Damage: 1d4 ⇒ 4
Claw 2 Damage: 1d4 ⇒ 3
Makena attempts to cast Daze.
Farg farg |
Farg farg cheers and swings again at the downed mostly dead longshanks.
"Way to go! I no make you into rug!"
Attack:1d20 + 4 ⇒ (5) + 4 = 9
Damage:1d4 + 2 ⇒ (3) + 2 = 5
Fang Face Bite:1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Trip Hits a CMD of 19.
Vonk Dogburner |
"Oof." Vonk reels from the deadshank's blow. He steps away from it and takes yet another vial from his pack, this one filled with something dark green. He quaffs it and looks a bit better. "Yech, forgot to add the worms to that one," he mutters ,disappointed with the result.
Extract of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Lurgun the Ugly |
Lurgun charges the nearest dead thing.
Attack Roll: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage Roll: 2d6 + 5 ⇒ (3, 4) + 5 = 12
Red Ramage |
Lurgun charges in, mace swinging, but misjudges his aim and swings harmlessly through air.
The zombieshanks that Fangface tripped rises to its feet, open to attack, and disintegrates under the combined attack of nearly the entire goblin squad!
lurgun AoO: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
okki AoO: 1d20 + 2 ⇒ (16) + 2 = 18
fangface Ao0: 1d20 + 2 ⇒ (19) + 2 = 21
farg farg AoO: 1d20 + 4 ⇒ (13) + 4 = 17
massive pain train: 2d6 + 1d4 + 1d6 + 1d4 + 10 ⇒ (6, 2) + (2) + (1) + (4) + 10 = 25
lol, dumb zombieshanks
The other zombieshanks takes a swing at Mr. Scratchy, hitting only air as the nimble bird dives aside.
zawmbie punch: 1d20 + 4 ⇒ (3) + 4 = 7
Fangface lunges at the last deadshanks and growls fiercely as he sinks his teeth into its side and drags it to the ground. Prone, Farg Farg lands a telling blow on the corpse!
rolling damage for okki from last round in case you kill it
last round's okki slice: 1d4 + 1d6 ⇒ (3) + (1) = 4
The second zombieshanks collapses inanimate on the floor. Look at you vicious little freaks go!
Going through their stuff, you find that the baddest deadshanks had a set of finely crafted bracers that glow slightly Bracers of Armor +1 and 200 gold pieces.
Okki notices a shiny signet ring on the man's finger that seems familiar. Pulling out the scrap of paper with the portrait of the missing nobleman that the Blue Basilisks gave him, it's a good match. It seems the fool undertook too tough a delve for a larking soft-bellied longshanks and got made dead. This ring should suffice as proof of his demise.
Just as a heads up, you've earned 8410/12000 xp required for the group to hit 2nd level
Makena Sootscale |
Only two-thirds of the way? Ripped off! (I kid)
I think it got lost when we moved to combat, but Makena cast detect magic outside the last room and scanned it and this room for magic to determine the origin of the silence effect, and if anything in here (specifically the sarcophagus and/or contents) were magical
Red Ramage |
The sarcophagus is not magical. The idol is - and it seems to be the center of the silence spell.
Okki |
Okki slips the ring off the man and explains to the others.."Okki need this ring. It not worth much since it is like a longshanks tribe tattoo. But someone will Okki some shiny things for it, which he will share."
He grumbles about the chief again. Maybe he really did misunderstand?
Vonk Dogburner |
"And stay dead again, deadshanks!" Vonk spits on the dead longshanks. He scuffles through their things, looking for any stuff he can use in the formulas for his booms or any shinies that might have been missed.
perception: 1d20 + 4 ⇒ (1) + 4 = 5
"Maybe Makena should have shiny arm-ers. Then she not be dead like longshanks," Vonk says, pondering over the bracers.
Red Ramage |
Nothing else of note remains on the zombieshanks. The hallway to the south beckons - but so does the warmth and (relative) safety of the Brambles.
Makena Sootscale |
Forgetting her earlier warning Makena climbs up onto the sarcophagus to peer inside while the others rummage through the corpse. assuming she finds nothing of interest she will perch on the edge of the sarcophagus and look down at the others. "Hmmm, okay. Makena normally has magic spell to make things bounce off her but it only lasts a little while and then Makena can't use much else big magic." she kicks her feet, heels drumming on the sarcophagus' side as she looks around the room. "Gobs want to keep exploring, or had enough killing dead things?"
Perception: 1d20 + 1 ⇒ (19) + 1 = 20
Vonk Dogburner |
"More explore! Find more shinies!" Vonk says, thrilled at the idea of adding more coins and treasures to his collection. He waves the magic stick around again, hoping to heal up some of the damage from the dead longshanks.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Red Ramage |
Nothing else of interest in this room catches your eye.
You exit the room to the south. The corridor is dark, in a stark contrast to the magically lit walls found in the rest of the complex. After about 30 feet, the corridor opens up into a room.
A feeling of cold dread is palpable in this oval-shaped hall, which is finished in gleaming dark stone. The shadows in the upper portions of the chamber seem to seethe slowly with foul energy. A hallway exits the room to the west.
Vonk Dogburner |
Seeing the shadows, Vonk grins, his pointy goblin teeth gleaming in the light of his torch. He scurries into the room, attempting to use his torch to look into the dark corners of the ceiling. "Time for fire! Gobs not scared of dark!" Despite his bravado, Vonk shudders as a sense of dread creeps over him. "This place bad. Dark what no gobs can see in. Longshanks that be dead two times."
perception to notice stuff in room: 1d20 + 4 ⇒ (4) + 4 = 8
Farg farg |
Farg farg rides his trusty-ish steed into the room after Vonk and looks around. "Why all the mostly dead longshankes here? This bad juju. You hear me?"
Perception: 1d20 + 0 ⇒ (16) + 0 = 16
Fangface: 1d20 + 5 ⇒ (13) + 5 = 18
Red Ramage |
The room is bare and empty, echoing softly with your words.
Makena Sootscale |
"Makena thinks this bad room too... connected to shadow lands. Should leave quickly, go to next place." Makena counsels as she warily look around the room from the entryway, quickly scurrying along to the west.
Red Ramage |
As you leave the darkened room, Kavous brings up the rear. You hear him gasp with alarm, then scream with horror, then scream with pain. As you whirl around to look, you see a physical manifestation of a shadow spring to life from the very darkness, grab Kavous, and draw him back down into the shadows.
bad ending!
Makena Sootscale |
Makena breathes a sigh of relief as nothing jumps out from the shadows to ambush her, having taken the dangerous pole position in her haste to get away from the creepy room.
Her assumptions are proven incorrect however as moments later Kavous' screams are heard from behind. She spins, wide-eyed to see the goblin disappear, words of power already tumbling from her mouth. Her eagle friend returns, and with a pointed finger from the kobold it dives at the spot where Kavous disappeared.
Vonk Dogburner |
"Bad! Very bad! Gobs must find different way out." Vonk looks on wide-eyed as the shadows carry Kavous into the darkness. He points his torch at the shadowy room, as if its light might keep them away, while nervously following Makena into the next room.
Boorgub Boomstick |
Baby prep make posting hard to keep up. Baby here now so me gets caught up.
Boorgub jumps around to look where Kavous had been and yells almost in pain "NO KAVOUS, YOU WAS BOORGUB FIRST FRIEND" then without missing a beat turns around says "Oh well at least it not Boorgub lets go get big gob sword."
And ADD gob strikes again.
Vonk Dogburner |
Vonk peers up into the darkness. He wouldn't mind killing this moving shadow, but how? "We look in shadows, see nothing. Shadow eats Kavous. How gobs can fight a invisible shadow?"
He looks around to see if anything of Kavous remains - bones, blood, or a scrap of clothing, or listening for the creature that took him away. of course, he remains in the doorway of the room.
perception: 1d20 + 4 ⇒ (5) + 4 = 9
Red Ramage |
Makena's bird finds nothing. It's as if Kavous never existed. Spooky!
assuming you continue
You find yourself on the balcony above the room where you fought the badnit longshanks. The upper level of this large hall is a ten-foot-wide balcony ringing the room An open archway leads to the southwest, and a sealed stone door leads to the northeast. The bodies of the archer badnits lie bloodily on the floor.
Makena Sootscale |
Makena seems close to tears again when her bird crashes into the wall where Kavous disappeared. Quite whether Kobolds are capable of crying is another question entirely...
"...not going back in there." she murmurs, sniffing back snot and phlegm. "Vonk was right. Find other way out."
The gods it seems are cruel, as the next room proves to be one of the first discovered. Though she feels like collapsing the kobold wearily wanders over to the ledge, stepping on one of the archer's torn chests and starts trying to climb down the scaffolding. Surprisingly despite her state and frailness she soon finds herself at the bottom, and without waiting for the others to follow starts to wander her way back towards the brambles.
Climb: 1d20 - 2 ⇒ (16) - 2 = 14
Makena has had enough :s