Lastly, the art so far is just... huh? That main promo image they have on the website - if it weren't for Amiri and that goblin in the shadows, I wouldn't have known it was anything to do with Pathfinder.
How come? Couple of iconics, recognizable artwork and even the main villain of the first chapter of Kingmaker, Stag Lord, is there. I would have known it was a Kingmaker CRPG just based on that image alone.
I like Jhavhul of Legacy of Fire, because he's not the MWAHAHAH WORLD DOMINATION kind of villain. He's just really in love, and doesn't really care about Golarion.
So we can agree that Caustic Slur is, in fact, the worst feat?
Yes.
- You spend a Standard Action to do it.
- It does not actually force the target to attack you.
- It actively makes your opponent better, at no benefit to you. Or will it be argued that taking Power Attack, or gaining the next increment of Power Attack, makes your character weaker?
- It only works on a narrow range of targets (Favored Enemies intelligent enough to be insulted)
- It requires the player to be a Gnome Ranger, a poor race for that class.
And that thread is pretty sad, and typical: People rushing to defend the indefensible. SKR trying to justify what should simply have been admitted to be a mistake, and making the marketing department's job just a little bit harder with every post.
Most of monsters (or even all) have already been converted to Pathfinder in Bestiaries. The NPCs have been converted by various people. I'm using these conversions in my current CotCT campaign. Unfortunately, not all of NPCs have been converted, but NPC Codex is great for that sort of thing. I only convert important NPCs by myself.
If you mean automatically linking URLs that are in messageboard posts, that behavior won't change with the revamp I'm referring to above. It might get revisited in a future revamp of the messageboards but that particular cluster of tasks hasn't been added to the schedule yet.
But why not? I mean seriously, where on internet do you even see unclickable links anymore, it's such a basic function? It's silly that you have to deal with url tags in order to do that...
Legacy of Fire has tidbits adventure background in each volume and somebody did record themselves narrating them, like a campfire story. Search around the LoF forum and you'll find it.
We are part of the way through a long-needed revamp of our HTML and CSS code. When we roll that out the website should look better on mobile devices. It won't be a mobile version per se but it's a step in the right direction.
Does that revamp include links automatically becoming clickable (hotlinking, or whatever that functionality is called)? It's really odd that this is the only place on Internet that I've seen where I have to manually select links in order to get to the desired page.
Although I doubt we'd ever do it... a slow progression track would probably allow us to do an AP that reaches 15th level with ease. Slow isn't THAT much slower than Medium.
I'm curious, how did Council of Thieves manage to end at lvl 13? Same number of modules and page count as every other, yet it lags 2-4 levels behind every other AP. What happened there and why?
It's sooooo common. Like the crafting feats; everyone says they're OP, and if you're going by the CRB alone, sure. But they made an EXCELLENT little section in ultimate campaign that gave great guidelines on how to limit it/make it balanced (a crafting feat= about 25% WBL boost, any "savings" come out of crafter's WBL). There was even a discussion I got into about high level playability where SKR chimed in about how he saw that several stereotipically "broken" high level tactics simply didnt work (like scry & fry) because people interepret very "openly", pass over sentences, or forget the general rules.
The game is FAR from perfect, but there has been significant efforts to balance.
Can you provide a link to that discussion? I'm really interested in what SKR has to say about that.
So it would be rogue 7/fighter (weapon master) 8/duelist 5. Is this a good build?
Curse of the Crimson Throne ends at about lvl 16, though. And since that's a PbP campaign, it will go very slowly, and in most cases won't ever reach the end, so planning that much ahead is not such a good idea.
Like I said, it's a monarchy so it doesn't really matter what you or the party wants.
Eodred and Ileosa don't have any children and the party will be the most powerful individuals in the city after the end of campaign, there's not much to stop them if they want the throne, really.
Thanks for the idea Laric, here's James's response:
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The first two don't really have anything to do with the plot. The point here is that there are 3 paintings, but the most disturbing of them is the only one that serves as a subtle bit of foreshadowing as to what's going on. The images are little more than mysterious story hooks you can expand upon later, but not everything that the painter paints needs to be a vision on canvas.
Be sure to tell your Sable Company player that there won't be much chance for him to use the hipogriff in combat. Most of the campaign is happening indoors, if not underground. The only exception is part 4.
Hello James, I had no luck regarding this question in Curse of the Crimson Throne forum, so I thought I'd ask here.
In Escape from Old Korvosa, there are three painting by a painter influenced by Kazavon. Their description is very detailed, but the AP doesn't explain what exactly do they represent and whether it has something to do with the backstory or the rest of the AP.
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The first depicts a full portrait of a thin humanoid wearing shadows as he stands framed by a dolmen of great size. The figure’s brilliant blue eyes are the only true points of color in the piece, and they seem to almost glow with anger.
The second picture depicts a rugged mountain range above a desert under a brilliant blue sky. In the foreground, a quartet of Vudran tusked camels ridden by N’darr tribesmen race across dunes that, upon closer examination, consist of tiny skulls.
The final portrait is perhaps the most disturbing, for it depicts a handsome man in the process of peeling away the flesh of his arms as if he were taking off a pair of gloves - underneath, his arms are muscular and covered with glittering blue scales. The man’s expression is one of delight, yet his eyes are empty pits of blackness. Half seen in the shadows beyond him are what can only be thousands of humans impaled on towering wooden poles erected in the shadow of an indistinct shape looming on the horizon - perhaps a castle, maybe a mountain, but likely something more.
The third one is obviously Kazavon, and the indistinct shape is Scarwall, I assume.
But if the third one is Kazavon, is that him in the first one also? Why is it of importance that he is thin? And what's with the dolmen?
I'm assuming the second one doesn't have anything to do with CotCT, but am I wrong?
So, what are the three paintings in the Emperor's room referencing?
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The first depicts a full portrait of a thin humanoid wearing shadows as he stands framed by a dolmen of great size. The figure’s brilliant blue eyes are the only true points of color in the piece, and they seem to almost glow with anger.
The second picture depicts a rugged mountain range above a desert under a brilliant blue sky. In the foreground, a quartet of Vudran tusked camels ridden by N’darr tribesmen race across dunes that, upon closer examination, consist of tiny skulls.
The final portrait is perhaps the most disturbing, for it depicts a handsome man in the process of peeling away the flesh of his arms as if he were taking off a pair of gloves - underneath, his arms are muscular and covered with glittering blue scales. The man’s expression is one of delight, yet his eyes are empty pits of blackness. Half seen in the shadows beyond him are what can only be thousands of humans impaled on towering wooden poles erected in the shadow of an indistinct shape looming on the horizon - perhaps a castle, maybe a mountain, but likely something more.
The third one is obviously Kazavon, and the indistinct shape is Scarwall, I assume.
But if the third one is Kazavon, is that him in the first one also? Why is it of importance that he is thin? And what's with the dolmen?
I'm assuming the second one doesn't have anything to do with CotCT, but am I wrong?
Wow. What's your play schedule like though? Twelve months of all-day-Saturday gaming is a lot different than twelve months of three-to-four-hours once-every-other-week gaming.
Once a week (but it usually amounts to less than that on average, say 4 sessions in 5 weeks), 4-6 hours.
Congratulations! Nice to see another enthusiastic fan of this AP.
13 months is a tight schedule to handle this AP. We're playing once every two weeks and I'm foreseeing at least four years, although I'm adding a ton of material.
Tight? Damn. 13 months is too long for an AP in my group, we usually finish in 8-12 months.
It's so over the top, I get an extra +1 on stuff I already get +1 to.
another +1? hardly an issue. 5% greater chance of success that is more likely to help in mythic encounters, because trash will be slaughtered like sheep anyway.
I keep track of campaign statistics, such as this one, and for my group it's usually 6-8 sessions of 4.5 on average, which equals to roughly 30 hours per chapter. We play, on average, 4 times in 5 weeks, meaning a year of gaming per AP.
Is it, though? A lot of people are complaining and even you yourself said that there are images that aren't top quality.
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I suggest trying to check it out in a local store if you are nervous about purchasing sight unseen.
I pre-ordered it a year and a half ago, so it's not that important anymore, it's just annoying to wait that much for a product that seems to be disappointing for a lot of people.
Since we're talking about recurring trends in APs, this is the one I've noticed which is starting to be a bit repetitive: slumbering/disabled/imprisoned evil overlords waiting to return to the world/become unstoppably powerful, with PCs stopping them in the final moment.
Spoiler:
Shackled City
Age of Worms
Savage Tide
Rise of the Runelords
Curse of the Crimson Throne
Serpent's Skull
Shattered Star
Legacy of Fire
Kingmaker
Carrion Crown
Grandfather on mom's side was a kobold, Grandmother on dad's side was an angel, and they all worked as slaves in an orcish/half-orc tribe? I think it could work.
Well, I guess that depends on the group. In my group, he'd be laughed out of the table, because it clearly wasn't designed with that backstory in mind, but rather with min-maxing the number of natural attacks.
If I want to make a solely martial Dragon Disciple, could I do it via the following (given the new FAQ for SLA qualifying for PrCs) and be legal for all the abilities?
Main question is, is the ability to cast Daylight once per day enough to qualify as "Spontaneously casting Arcane Spells" (since it's on the Bard spell list) to qualify for Dragon Disciple?
If it's argued that it's a "mostly divine" spell, this build would be able to use Scaled Disciple (Kobold) as a feat tax to get around that, right?
Racial Traits: Scion of Humanity, Spell-Like Ability (Daylight 1/day)
Feats: Racial Heritage (Kobold), Tail Terror (Kobold), Aspect of the Beast (Claws), Angelic Blood (Aasimar), Angelic Flesh: Steel (Aasimar), Metallic Wings (Aasimar), Eldritch Claws, Improved Natural Weapon (Claws), Multiattack
I think that you get the idea. He'd be a Steel Dragon Disciple coming from the Ranger class, using claw/claw/bite/tail/wing/wing (classic dragon full-attack setup) with breath weapon special attack (just like your classic dragon).
His claws would be magic, cold iron, and silver for DR bypass. That covers enough bases to get by for now.
If it's RAW legal and/or DM approved, other than people's dislike of Natural Weapons, is there anything I missed or anything I can add in to make this a viable progression from at least 1-18 possibly 20 for an Adventure Path?
So let me get this straight. This is an Aasimar. Adopted by Half-Orcs (I'm assuming because of the Tusked trait, but I haven't been able to find a trait under that name though. There's Toothy, which is an alternate racial trait), who's a scion of humanity but also has a kobold heritage...?
I think I might skip over this. Was hoping for some stuff with Aucturn and Nyarlathotep. I'll see what AP is after this come GenCon.
Yeah, I was also hoping for Stargate feel. Cultists trying to raise an ancient undead lord and usher in the era of the dead sounds a bit too generic for my taste.
Sure, it's great that Osirion will get some attention, but the general idea isn't that appealing to me, since it's been done quite a few times in previous APs (not the ancient undead lord part, but sleeping/hibernating/waiting for their time ancient tyrants coming back to life).
Fake medicine costs 2 gp. Remove Curse (which even may not be available, since a lot of clerics are also sick) costs 150 gp. According to the sidebar, there are total of 12 people in Korvosa capable of casting Remove Curse, so I don't believe that is the case.
In my campaign, the Shoanti will be preparing for was while the PCs are in the Cinderlands. It will be the PCs' secondary objective (next to the primary objective of finding out more about the fangs of midnight) to delay the war.
Why would the PCs want them to delay the war? I mean, aside from the obvious reasons that they should first go to Scarwall, but what would be their motivation not to set loose the Shoanti on Ileosa?
You're misreading the feat a bit. You could have always done that... if you're a humanoid on a mount:
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Lance: A lance deals double damage when used from the back of a charging mount. While mounted, you can wield a lance with one hand.
Since Centaurs themselves don't count as being mounted on their own (although it would have been common sense), they need a feat to do that, since nothing RAW allows them to use lances one handed and do double damage on a charge. So it's not a worthless feat.
It seems to me that too much emphasis being given to political corectness. There's the same number of male and female iconics, so it makes sense they'd push the idea of enforcing it in other areas, whether it's skin color, sexual orientation or whatnot.
No jump can allow you to exceed your maximum movement for the round.
Despite the term auto-success, some things are still impossible. Auto-success is still limited by other rules. I find auto-success on skills less of an issue than a level 1 archer, firing at max range (longbow 1000' -18 to attack), at an Ancient Red Dragon (AC 38), having a 5% chance of succeeding.
So what? He still won't do even a point of damage to him, due to DR.
achieves is healing of its 1000 s wounds and possibly being absobed into it, no control over anything-
So, it's Xotani's idea (with his Int 3) to leave Golarion to court Ymeri and not Jhavhul's? I considered that odd, to say the least, since that was Jhavhul's plan all along.
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oh, and page seven Jhavul becomes th e newest incarbarnation of xotani. laves little doubt to his evebtual mega-lomanic occupatio...
Nevermind setting free the Spawn of Rovagug in Legacy ( have a quick look at how that affected the whole of Casaron )
But it's not a Spawn of Rovagug. It's his body, inhabited by an Efreet, who has an entirely different agenda than a mindless beast intent entirely on destruction. I mean, even the AP itself clearly states that Jhavhul soon leaves Katapesh for Plane of Fire, why would you assume he goes on a rampage through the whole Inner Sea Region?
for one - i have sinceredoubts that an efreeti lord can hold the raw power of a Spawn in check. that thing is similar in power to a Tarrasque. According to the AP Xotani will merge with Jhavul and is thereafter only called Xotani (!). He will then blast a major gap into the landscape (10s of miles around - cracatoa volcanoe sed up..... ) and planeshift away.........Pactmasters and others (Ossirion's Pharao) will now be very angry
the players will have created a now plane-shifting spawn of rovagug...
nothing major
That's just your opinion, not a fact. As written, he blows up Kelmarane, does a bit rampage and moves on. AP also mentions nothing about 10s of miles around the volcano, it mentions miles.
Nevermind setting free the Spawn of Rovagug in Legacy ( have a quick look at how that affected the whole of Casaron )
But it's not a Spawn of Rovagug. It's his body, inhabited by an Efreet, who has an entirely different agenda than a mindless beast intent entirely on destruction. I mean, even the AP itself clearly states that Jhavhul soon leaves Katapesh for Plane of Fire, why would you assume he goes on a rampage through the whole Inner Sea Region?