Fire Elemental

Effigy's page

RPG Superstar 7 Season Dedicated Voter. Organized Play Member. 33 posts. No reviews. No lists. No wishlists. 1 alias.


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Scarab Sages

avr wrote:
Michael Vogels wrote:
Rogues cant get weapon focus at 1st level right ?

Very true, they don't have +1 BAB (unless they're multiclassed & the 1st level just refers to the rogue class).

Though why are you pointing this out here? This discussion has been over for a little more than 8 months.

It's still a credited response well over a year later.

Also, elves don't automatically get proficiency with the elven curve blade, they just treat it as a martial weapon. Which rogues (unchained or otherwise) don't automatically get access to.

Unless OP wants to take the heirloom weapon trait his first feat is getting burned on Martial Weapon Proficiency if this build is going to work.

Scarab Sages

eric99 wrote:

I need the following:

One each of HH 8, 10, 13, 20, 51, 78, 84 & 89
One each of RW 10, 12, 23, 66, 73, 76 & 93

I have extras of the following:

HH 1, 4, 6, 7, 16, 17, 18, 19, 22, 23, 25, 30, 31, 32, 34, 35, 36, 37, 38, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 54, 55, 56, 57, 58, 59, 60, 62, 63, 64, 66, 67, 68, 71, 72, 74, 75, 76, 79, 81, 82, 83, 87, 90, 91, 92, 93, 94, 95, 96, 100, 101, 103, 105, 107, 109

RW 1, 5, 15, 19, 21, 25, 26, 28, 30, 31, 35, 36, 37, 39, 43, 44, 45, 46, 47, 53, 54, 59, 61, 62, 63, 64, 68, 69, 72, 74, 77, 81, 82, 83, 84, 85, 86, 87, 90, 94, 95, 99, 100, 104, 107

If you need to know whether my extras are foil or not, let me know.

Can anyone help me out?

Thanks.

Eric,

In regards to HH, I have 10 and 78 (foil only), 20 (non-foil only), and 51, 84, 89 in both foil and non-foil. In exchange, I'd gladly take RW 25 if it's non-foil.

Also, if anyone has spare RW cards 8 and 34 that are non-foil, I'd gladly do a very very lopsided trade in your favor.

Email me at neurospartan [at] gmail (dot) com for more info and with any cards desired. I can exchange a list of extras, which are substantial.

Scarab Sages

James Jacobs wrote:
Richard Pett wrote:
James Jacobs wrote:
Rusty Shackleford wrote:


Remember Cloverfield? Yeah, that.

I do. Best movie of the year, and one of my favorite movies.

Anyway, as I've said above, folks eager to see a REALLY cool spooky village should get ready for "Feast of Ravenmoor." If you can't wait, here's a few books and movies to check out to get you ready for the type of adventure it's gonna be:

The Wicker Man (movie)
Children of the Corn (short story and movie)
The Lottery (short story)
The Dunwich Horror (short story)

Blimmus!

Original Wicker Man, I hope and suspect:)

Rich

Ummm... of course! And I'm a bit scandalized that you could EVEN THINK I'm talking about that reprehensible ridiculous remake!

Christopher Lee and Edward Woodward ALL THE WAY.

Lord Summerisle: "Animals are fine, but their acceptability is limited. A little child is even better, but not nearly as effective as the right kind of adult."

Scarab Sages Dedicated Voter Season 7

Neil Spicer wrote:
Lots of pearls

Neil, thank you very much for your time. The detailed feedback is incredibly valuable. I'm kicking myself for what are essentially amateur mistakes, but that's the point of this competition, after all. The kind words regarding writing ability and creativity are much appreciated; it's nice to know that the gem is there, just needs to be polished a bit.

Count on seeing me next year.

Scarab Sages Dedicated Voter Season 7

One more Neil, If you're up for it . . .

My item was Gauntlets of the Chittering Delve, waaaaaaaay back on page 2. You almost got to it (just 2 away!), and I was wondering if you could give me a quick rundown of constructive criticism. Hit me hard.

Scarab Sages Dedicated Voter Season 7

Neil Spicer wrote:
ugly child wrote:
Neil you are a machine. :)
I'm mostly just trying to get feedback into the hands of folks who have waited for awhile...and give hope to those at the far end of the list. Also, I wasn't sure when Sean or Mark would have a chance to come back and finish. So, I set aside my usual in-depth feedback to pick up where they left off. I believe I'm up to page 5 now.

You're a good man. I dearly hope you will take up the in-depth commentary where you left off at some point, though, as I found it incredibly helpful.

Scarab Sages Dedicated Voter Season 7

Gauntlets of the Chittering Delve

Aura moderate transmutation; CL 9th
Slot hands Price 22,500 gp Weight 2 lbs.

Description These crude gauntlets are crafted from segmented chitin and poorly cured hide with tufts of fur still attached. Spiraling Aklo runes are burned into each, extolling the powers of the Rough Beast. Upon activation, the gauntlets warp your hands, enlarging grotesquely and elongating your fingers into jagged obsidian talons. These claws allow you to dig through solid rock as if it were soft clay, burrowing through it at a speed of 5 feet/round. You do not leave a usable tunnel behind you unless you choose to, and any such tunnel is filled with rubble and counts as difficult terrain.

Once so transformed, you cannot wield hand-held weapons, cast spells requiring somatic components, or perform any tasks requiring fine manual dexterity. However, you gain two primary natural claw attacks, each of which does 1d6 points of damage. If Rovagug is your patron, you can attempt to sunder items in combat with the claws as if you had the Improved Sunder feat. Additionally, your claw strikes can ignore object hardness of 8 or less. If you already possess the above feat, checks made to sunder gain an additional +2 bonus.
Activating or deactivating the gauntlets is a swift action, and both gauntlets must be worn in order to function. The gauntlets can remain active for 9 rounds, plus a number of extra rounds equal to your Constitution bonus, if any. These rounds do not need to be consecutive.

Construction Requirements Craft Wondrous item, shatter, beast shape III Cost 11,250 gp

Scarab Sages Dedicated Voter Season 7

Vic Wertz wrote:
Effigy wrote:

Thanks for keeping this thread going, Vic.

My item was Oberon's Magnificent Pouch of Wonders (waaaaaay back on page 2 I think). Just curious to hear the judges' thoughts on it.
Basically, you combined two existing magic items and two existing spells, and didn't bring anything of your own to the party. Wes also thought that the effects you chose were kind of incongruous. Clark thought your particular combinations brought the whole lot dangerously close to lesser artifact territory, and the name of that item even supported that conclusion. Finally, Clark and Wes both hated that you used the name Oberon, as it made the whole thing feel trite and cliched.

Much appreciated, lots to mull over for next year.

Scarab Sages Dedicated Voter Season 7

Thanks for keeping this thread going, Vic.
My item was Oberon's Magnificent Pouch of Wonders (waaaaaay back on page 2 I think). Just curious to hear the judges' thoughts on it.

Scarab Sages

Very nice work. I actually prefer your version which lacks the humanoid arms to the published one. The beard is outstanding.

Scarab Sages Dedicated Voter Season 7

Azmahel wrote:


One last Question ( to lazy to check right now): Is Dispater OGL/Public domain ?

Yes. He was a Roman god of the underworld originally. See Dispater

Scarab Sages Dedicated Voter Season 7

Azmahel wrote:

And now I continue with my “being the Judge” experiment. This time I will tackle page 2 of this thread.

I noticed one thing I often did in my previous review: I compiled questions about the items. I guess that is my way of evaluation. I most cases I think I know the answer to the questions, but I think the item should have answered them, not my experience with the game and it's rules.

Re: Oberon's Magnificent Pouch of Wonders

Hah! Good constructive criticism AND a reference to quantum physics. That's a real twofer. Thanks, Azmahel. That really did help, and has given me a lot to mull over for next year.

Scarab Sages Dedicated Voter Season 7

Congrats first to all who made it. Clark, Sean and everybody else, thanks for your insight in advance. Feel free to have at it below.

Oberon’s Magnificent Pouch of Wonders
Aura moderate enchantment and illusion; CL 10th
Slot -; Price 30,800 gp; Weight -.

Description
This opulent pouch appears to be composed of richly dyed silk and exotic fur in variegated hues. It is filled with a colorless powder finer than sand, the motes of which scintillate when struck by light. This dust can have a variety of effects, each of which expends a single use from the pouch. If a handful is thrown into the air, it functions as dust of appearance. If it is sprinkled on a willing creature or unattended object, it instead functions as dust of disappearance.

The bearer of the pouch can also cast a handful of the powder into the face of a single living creature within 10 feet. This requires a ranged touch attack roll to hit. If successful, the creature must succeed on a DC 18 Will save or fall asleep for 5 minutes. Elves and half-elves can be affected, despite their racial immunity. A creature put to sleep in such a fashion can be subjected to memory alteration at the pouch bearer’s whim, as if a modify memory spell had also been cast. The subject can attempt another DC 18 Will save to avoid memory alteration at a -4 penalty.

So long as the pouch has at least one use left, the owner receives a +2 insight bonus to saves against enchantment spells and effects, and a +4 bonus on Diplomacy checks with fey. Once the last use of dust is expended the pouch becomes nonmagical, a drab and faded shade of its former self. A newly created pouch contains seven uses. Pouches found as treasure frequently hold lesser amounts.

Construction
Requirements Craft Wondrous item, glitterdust, greater invisibility, deep slumber, modify memory; Cost 15,400 gp

Scarab Sages

Man, I'm hooked. I used the Thanksgiving weekend sale to order cut-rate booster packs of Relics and Hero's Hoard. Just to try and fill in the three or four cards I don't have in each set. Maybe I should pass on this set . . .

.... ahh, who am I kidding? Preorder time.

Scarab Sages

Callous Jack wrote:

Blood for the Blood God!

Skulls for the Skull Throne! Phnglui mglwnafh Cthulhu Rlyeh wgahnagl Ftagn!

Scarab Sages

I noticed a couple of issues with Sian Daemodus in the Asmodean Knot. I think she was originally statted as a 5th level rogue/2nd level (not 3rd) shadowdancer. Her CR is 7 and there is no mention in the Special Abilities section of her being able to summon a shadow or cast illusions, both of which she would be able to do as a third-level shadowdancer. No mention is made in her Tactics section of these abilities either. Not a big deal, but her HD and abilities should probably be reduced accordingly. I might restat her entirely in a future post if procrastination doesn't set in. Additionally, she shouldn't be able to cast darkness as a spell-like ability; her Fiendish Heritage feat has resulted in her trading this off for the DR 2/silver.

Once again, my hat is off to Sir Richard Pett, SKR and the Paizo crew. This AP is everything I could have wanted for the inauguration of Pathfinder as a unified system. Although, as a recovering Planescape junkie, I'm a sucker for any adventure even involving tieflings, let alone a story arc featuring them as the main antagonists.

Scarab Sages

Kalashtar might fit in well on the island of Hermea, given their appearance of physical perfection. Perhaps Mengkare has tapped otherwordly entities and is "fusing" them with fine human specimens as part of his ongoing . . . experiment.

Scarab Sages

I jacked a page from Sean's book and roughly sketched two additional CR4 encounters to bump the PCs to 2nd level before exiting the sewers. Both were intentionally designed to be tough combat-wise for a standard 1st level party but bypassable with good roleplaying and negotiation skills. Both were also based on off-the-cuff suggestions that SKR wrote in the "Special Encounters" section regarding the sewers. I thought these might be a nice break from the repeating encounter slog.
One was

Spoiler:
a standard otyugh stuck in the middle of a cesspit (I used tile A6 from the Sewers of Westcrown handout) that was torpid from hunger and not especially inclined to chase after fleeing meat on the hoof. It was bribable with food and any offer of at least Small humanoid size (like, say, a fresh goblin corpse) occupied it long enough for the PCs to squeeze past unmolested. Bonus points were given to any crazy enough to stick around and chat with it, as the creature could be convinced to slow down pursuing armigers by being told that they were carrying the "main course" (I allowed the PCs to avoid one Hellknight patrol at a roadblock if they pulled this off).

The second was

Spoiler:
a self-styled King-of-the-Sewers in the form of a crazy 4th level CN Ghlaunder-worshipping druid with a monstrous centipede animal companion. The image I had in mind as I gleefully and sadistically designed this guy was that of the scorpion-eating derelict from Hellraiser . Seriously, I gave him the Vermin Heart feat and a gossamer amberstone from SKR's Gods and Magic and it was all nasty fun. While he probably would be a TPK in a straight-up brawl, I included a couple of opportunities for the PCs to shift his attitude from unfriendly (offers of alcohol worked, as did the old riddle game). I wanted this encounter to serve more as local flavor and the opportunity to establish a unique contact for later on in the AP, rather than an excuse to wipe the players.

Good times. Personally, I suggest prerolling all encounters and intervening tunnels before running the sewer chase rather than during; it adds to the "go-go-go" mentality that your PCs should be feeling throughout their underground run to just keep things moving. A sketched flowchart is useful here. Have a blast.

Scarab Sages

Probably not, but . . .

I was wondering if Tyraxalan, the copper dragon resistance leader from Mike McArtor's excellent Dragons Revisited would be making an official appearance somewhere down the line in this AP. As written, he's a perfect behind-the-scenes patron for Arael and Janiven, maybe attempting to recruit new blood to his cause after a wipeout of his latest cell. I'm planning on having him as a (very very remote and disguised) PC ally, just wanted to make sure he didn't already have a part to play.

Scarab Sages

1. Planescape
2. Golarion
3. Eberron (pre 4E)
4. Dark Sun
5. Greyhawk

Scarab Sages

DMFTodd wrote:
Via my kids (Graveyard Book, the Stardust movie), I've discovered Neil Gaiman. What should be next on my Gaiman list?

Good Omens, a book he co-wrote with Terry Pratchett, is one of the funniest books I have ever read. Fragile Things is a remarkable collection of short stories. Neverwhere is a Sandman-like story set in an alternate version of London. Really, you can't go wrong with any of his works. Enjoy.

Scarab Sages

mach1.9pants wrote:

Well done Amber Scott, just a big thanks for an awesome article... tieflings just got a bigger slice of my (in build) PFRPG campaign! Oh I just LOVE rolling a d100, reminds me of my early ADnD days. Great fun making up Tieflings with all sorts of odd traits, will keep the players on their toes ;-)

And, BTW, can anyone help me to where the Tiefling race game stats are? I am playing 4E ATM and my 3E brain as atrophied, I have pretty much all the books... EDIT: ignore the question, sorry

EDIT: It is on d20srd.org but has a LA :-(

is there some PF source for the with no LA due to be published, I guess maybe the bestiary

Based on the power boost all PF races have received, I've adopted the quick and dirty rule of treating any 3.5 race with a +1 LA (half-giants, tieflings) as a ready-to-go Pathfinder race without level adjustment. Your mileage may vary, but I'd go ahead and use tieflings as written.

Scarab Sages

James Jacobs wrote:
Effigy wrote:
No more set pieces? Am I the only one disappointed? I actually find them very helpful for downtime and level boosts. Plus they provide great fodder for spinoff ideas and can be easily deconstructed for one-off adventures. What's going to replace them in the coming months?
You're not; there's been other disappointment expressed elsewhere, but in the end this is the best move for Pathfinder. The space freed up by the removal of the set pieces will be absorbed by the other contents. This means in some cases the adventure will be longer than 40 pages, or perhaps that a support article will be longer, or maybe there'll be more monsters than normal in the Bestiary; it'll change every volume, depending upon which articles and sections need the extra room.

No problem. One of the many, many things I love about Paizo is the responsiveness to customer feedback and the constant striving for betterment seen in each and every Adventure Path. As a long-time fan from back in the Dragon/Dungeon era, this has been my consistent impression throughout the years. While I personally loved the Set Pieces, maybe they would have been better served as bonus material to be downloaded from the website post-AP release. Anyway, looking forward to CoT and August 13th. Thanks for the reply, James.

Scarab Sages

F. Wesley Schneider wrote:

This is my 1,000th post on the boards. Now, that's about 1/9 James's number, but what's the point of competing with a computer? So, in light of the additional digit and numerous zeros, I figured this should be significant post. So I'm opening it up. What monsters do you want to see in Pathfinder? Either in Pathfinder's Bestiary, or in a pseudo-hypothetical Bestiary II book? I tend to lean towards creatures in mythology and folklore, but if you have a neat concept, throw it out there; something the new rules could really highlight, lets hear about it; or a pet folkloric favorite you've always wanted to see in an RPG, drop me a link where I can read more. Load me up and I'll see what I can work in!

I'd like to keep this going for a while, so keep 'em coming! And always keep an eye on what we have coming up, as that tends to color our interests. For example, Kingmaker is coming down the line - lots of wilderness and rivers - so that's something to keep in mind.

Thanks a ton all!

Shoggoths

Nightgaunts
Mi-Go
Elder Things
Tsathoggua
More daemons
Paris Hilton

. . . scratch the last one. Some horrors truly are too cosmic for mere words.

Scarab Sages

Greg/James, one more small bit of errata regarding the Hazneh:

Spoiler:
Only seven of the eight area A1 rooms are detailed in the print copy. What animal is inscribed in the roof of A1h? And what treasure (if any) is inside? I set a lion in the roof in my version, but just wanted to know what the original setup was.

Algebra trap + magma = win. Great adventure, Greg. This is giving CoCT a running for my favorite AP.

Scarab Sages

James Jacobs wrote:


This is a great example of why we're no longer doing set-pieces as of Council of Thieves. Getting all of the parts of an adventure path to sync up, with its six different authors and huge amounts of back-story, is fantastically complicated. When you double the number of associated authors, it frankly becomes almost (if not fully) unmanageable, and as a result you see continuity errors like this more often in the set pieces, alas. The easiest solution is to simply change "several hundred" to "several thousand" and presto, it works. That DOES mean that the dragon turtle would have to be super ancient and long-lived, which stretches credulity, and as a result I'm almost tempted to say the best bet is to completely disregard the backstory and just say that the dragon turtle's just a native of Kakishon who had nothing to do with Nex. And beyond that,...

No more set pieces? Am I the only one disappointed? I actually find them very helpful for downtime and level boosts. Plus they provide great fodder for spinoff ideas and can be easily deconstructed for one-off adventures. What's going to replace them in the coming months?

Scarab Sages

Spoiler:
I think this means the bad luck they bring to the pack's slaves and pets. Can't really think of a worse fate for a gnoll than having to fetch for and clean up after itself.

toyrobots wrote:
Sean Mahoney wrote:
toyrobots wrote:
Can you be more specific under a spoiler tag? I'm not sure of what you are referring to.

Yes, absolutely.

** spoiler omitted **

Sean Mahoney

That's strange... on page 17 it says ** spoiler omitted **

Scarab Sages

Vic Wertz wrote:
Charles Scholz wrote:
When are we going to see the list of the cards? And some preview too. *_*

How 'bout now?

^ Look up ^

I just had a nerdgasm

Scarab Sages

Can't get enough item cards. Will this be new items or a collection of the oldies but goodies? And, most importantly, will Dutrait be illustrating?

Scarab Sages

Four cards away from a complete RW set and the obsession is building. I have no interest in foils so if anyone needs any to complete their set, ask away.

I NEED:

RW 11 Buckler
RW 25 Longsword
RW 34 Shortsword
RW 94 Bracers

I HAVE EXTRA:

Foils

RW 5 Hide armor
RW 13 Steel shield
RW 18 Dagger
RW 19 Dagger x2
RW 22 Greatsword
RW 26 Longsword
RW 32 Scythe
RW 35 Sickle
RW 41 Potion
RW 49 Potion
RW 52 Potion
RW 60 Ring
RW 61 Ring
RW 66 Scroll
RW 71 Scroll
RW 75 Staff
RW 77 Staff
RW 91 Book
RW 96 Cloak
RW 98 Demon fang
RW 103 Pearl
RW 105 Prayer beads

Regular:

RW 2 Chain mail x2
RW 3 Demonhide
RW 5 Hide x2
RW 6 Leather suit
RW 7 Padded suit
RW 9 Scalemail
RW 13 Steel shield
RW 14 Wooden shield
RW 15 Arrow
RW 17 Crossbow
RW 18 Dagger
RW 19 Dagger x2
RW 20 Flail x2
RW 21 Greataxe x2
RW 22 Greatsword
RW 24 Longsword x2
RW 27 Mace x2
RW 28 Nunchaku x3
RW 29 Quarterstaff x2
RW 30 Rapier
RW 33 Shortbow x2
RW 37 Trident
RW 38 Whip

All potions EXCEPT RW 39, 40, 46, 52

RW 58 Ring
RW 59 Ring x3
RW 60 Ring x2
RW 61 Ring
RW 62 Scroll
RW 63 Scroll x2
RW 64 Scroll x4
RW 65 Scroll x2
RW 66 Scroll
RW 68 Scroll
RW 71 Scroll x2

All rods/staves/wands (72-87) EXCEPT RW 83

RW 88 Amulet
RW 89 Bag
RW 90 Belt x3
RW 91 Book x2
RW 95 Cloak x2
RW 97 Cube
RW 98 Demon fang
RW 99 Feather
RW 100 Helm x2
RW 101 Mask x2
RW 102 Pearl
RW 103 Pearl x2
RW 104 Powder
RW 106 Quiver
RW 107 Salve
RW 110 Withered Hand

Happy Pathfinding. Mosaic, if you still need the RW 71 foil, let me know. Cheers!

Scarab Sages

Welcome to the party

Scarab Sages

Neurosurgery resident (three years left before I'm out on my own). It ain't rocket science . . .

Scarab Sages

Must be an effect that was either removed for balance or post edit and not fully dropped from the stat block. Greg or James . . . anyone . . . Bueller?