Psionics...


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The Exchange

I know that it has been said that Psionics have some role in Pathfinder but not a focal role. As Paizo move forward with the Pathfinder Rpg I hope that they will be able to spare some space for the Psion and Soulblade in the rules.


Don't know if you had seen this from James before:

James Jacobs wrote:
doppelganger wrote:
Please, include a minimum of psionics and include alternate rules in sidebars for people who don't use psionics in their games.

That's the plan.

At this point, it's looking like psionics will rear its head in a few monster encoutners, in which case their psionic abilities work just like spell-like abilities for the most part. It'll be a pretty minor thing, more like an easter egg for psionic fans, and not something immense. The reason I'm hesitant to include an NPC with psionic character classes, for example, is that I'd need to figure out what to do with their huge list of powers for folk who don't use psionics. I could certainly include two versions of the same character, one a psion, one a sorcerer, but that's more or less a guaranteed waste of space in the form of one stat block, no matter WHAT version you prefer.

So yeah... it'll likely be limited to encounters with a few monsters from the SRD from the psionics section. A full-on psionics adventure it won't be.

Obviously, time will tell (or perhaps better to say that the playtesting will) whether the psionics that are in the SRD make it into the Pathfinder RPG. Actually, that might be an interesting area to focus on contributing to, especially if the plans for that "psionic planet" are firm.

Edit: I should clarify that this quote was discussing psionics in Pathfinder modules or AP's and not the RPG.

Liberty's Edge

Well, what with a Pathfinder RPG in the works. If it included psionics in it, people wouldn't have to buy an additional book to enjoy psionics and it would be core to the Pathfinder experience...

I'm just saying, y'know. Could be good for everyone involved.

RPG Superstar 2008 Top 32

Azzy wrote:

Well, what with a Pathfinder RPG in the works. If it included psionics in it, people wouldn't have to buy an additional book to enjoy psionics and it would be core to the Pathfinder experience...

I'm just saying, y'know. Could be good for everyone involved.

This would allow them to make Psionics and Magic interact in a meaningful way, too, which is the main reason I don't like psionics.

Paizo Employee Creative Director

There will be psionics in Pathfinder. We've got races using them living underground in the Darklands, across the sea in Vudra, and on other planets. I doubt you'll see them included in the base rules though... unless feedback from the open playtest over then next year and a half convinces us otherwise, of course!


With the great news of Pathfinder staying with the 3e rules, I can only hope that Paizo can some how work psionics into their world for it is an intricate part of my game. For until they do I will be using WotC monsters within the Pathfinder setting.

Dark Archive

James Jacobs wrote:
There will be psionics in Pathfinder. We've got races using them living underground in the Darklands, across the sea in Vudra, and on other planets.

Other planets? I'm intrigued

RPG Superstar 2008 Top 32

James Jacobs wrote:
I doubt you'll see them included in the base rules though... unless feedback from the open playtest over then next year and a half convinces us otherwise, of course!

At the very least, there will have to be a Pathfinder Psionics supplement, right? (Since Psions, Soulknives, and so forth will need to be updated.)


Ross Byers wrote:
James Jacobs wrote:
I doubt you'll see them included in the base rules though... unless feedback from the open playtest over then next year and a half convinces us otherwise, of course!
At the very least, there will have to be a Pathfinder Psionics supplement, right? (Since Psions, Soulknives, and so forth will need to be updated.)

As much as I love psionics, I recognize from a financial standpoint a separate, optional supplement would likely work better for Paizo than including their version of psionics in the core RPG book. Think about how thick the Expanded Psionics Handbook is. I don't think you could shrink that down enough to include in the PF RPG and still do psionics justice. Plus all the non-fans of psionics would complain about the "wasted space". I'm not one of those people, but I'll cede the point that psionics fans aren't a majority of the players.

Maybe they could contract the psionics supplement out to Dreamscarred Press? Just an idea.

Liberty's Edge

I say throw them in! I love psionics! Of course, who listens to me anyway?


I love psionics as well, but won't be upset if they are not in the base rules (as I can understand you can only get so much into a rule book before page bloat makes it prohibitively expensive to publish!).

One thing I would like to see psionics wise is something other than the 3.X "spell point" system of using them. I did not mind it too much, but after a certain point it did get a bit crazy tracking them. Much as I hate to admit it, the 4e system of at will/per encounter/per day things might work really really well for psionics. Dunno though.

Either way, I would love to see some psionic support, even 3rd party. Soulknives are just too much fun to play. :)

Liberty's Edge

I actually like the power points and the versatility they bring in power usage. I've been trying to convince my players to consider play-testing a mana point system derived strongly from power points. While other house rules have been embraced . . . this has yet to be one of them.

Scarab Sages

Hear hear, another vote for Psionics :)

Sovereign Court

Toss my hat in with the pro-Psionics crowd. Not that a 3.5 RPG is on its way (YAY!!) I'll now devote my prayers to seeing some Paizo loving to one of my favorite systems.

Liberty's Edge

BenS wrote:
Ross Byers wrote:
James Jacobs wrote:
I doubt you'll see them included in the base rules though... unless feedback from the open playtest over then next year and a half convinces us otherwise, of course!
At the very least, there will have to be a Pathfinder Psionics supplement, right? (Since Psions, Soulknives, and so forth will need to be updated.)

As much as I love psionics, I recognize from a financial standpoint a separate, optional supplement would likely work better for Paizo than including their version of psionics in the core RPG book. Think about how thick the Expanded Psionics Handbook is. I don't think you could shrink that down enough to include in the PF RPG and still do psionics justice. Plus all the non-fans of psionics would complain about the "wasted space". I'm not one of those people, but I'll cede the point that psionics fans aren't a majority of the players.

Maybe they could contract the psionics supplement out to Dreamscarred Press? Just an idea.

I agree here, and definitely hope for a Pathfinder Psionics supplement, adapted to the streamlined rules and effects, preferably giving a more unique flavor to the psionic classes and the like. I've never really liked the manifestation effects as described; shiny lights and freakish aromas are for wizards chanting in strange tongues, not the internal focus and inner will of the psion.


Psi, psi, psi, psi, psi, psi, psi, psi, psi, psi, psi, psi, psi, psi, psi, psi, psi, psi, psi, psi, psi, and so on.


I didn't care for psionics in 2nd ed AD&D, but I loved them in 3e. I liked the concept, the feel, and the implemtation. I also liked the 3.5 update to them. But psionics always felt like an "after thought" when it was included in the games I played.

It was more work on the DM to find ways to drop psionic items in with the treasure, or to convert a "magic" mind flayer to a (more appropriate) psionic version, for example.

When picking up an adventure path-type adventure, there were no NPCs to interact with, organizations to join, prestige classes made for the specific setting, no bonus feats or whatnot to help the psionics player to become connected to the setting.

Then Eberron came along.

I really liked that Eberron incorporated psionics in its core book. You can pick up Eberron novels and see how they affect the world they live in. There are psionic races to use. There are psionic threats in the world.

And it doesn't really take up that much space in the book. Why?

Because it is "a backward-compatible full-service fantasy roleplaying" setting (to steal a phrase). You can use the existing psionics rules until you're ready to make a supplemental book to make the tweaks you'd want for the setting.

I would really like to have psionics incorporated into the core Pathfinder RPG.

Thanks,

Casey

Silver Crusade

I too would like to see something done for psionics in the Pathfinder RPG. As has been stated by many, though well done in the 3.5 format, psionics do truly feel like an afterthought when used.
Use this opportunity to rebuild the existing rules so that it complements the setting but without it being broken. If anyone can do this, surely you guys can.

Dark Archive

Oh, yes, please!
Please be the first to really include psionics! This would totally rock! The 3.5 XPH was great and the treatment of psionics in Eberron was a good start, but it still stayed somewhat exotic and "optional". I'd like to see psi in the core-rules. This hasn't lead to thousand of psions running around in Varisia and other countries. It could be kept as it is now (exotic), but it would be great to present psi to a wider audience in the core rules and not as a supplement later. This would be highly ground-breaking and innovative and would present a variety of opportunities...


Please NO PSIONICS!!! This was a terrible system to begin with, ever since 1st edition, and it never really got much better. If one of the complaints was that 4e didn't model traditional fantasy, I believe I'd like to lodge the same grievance against psionics.

No.

For the love of all that's good in this (fantasy) world ... just no.

Anyway, that's my two cents. I think if you read between the lines, you can tell that I subtly gave my opinion on psionics.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Apparently dudemonkey didn't look at the XPH ruleset...

Let me put in my 2cp for a psionic book. Both the Elan and Maenead fit well in the 'sunken empire' aspects of the setting, and psionics are a part of the D&D flavour to me.

That said, as much as I'd like an XPH, I'd settle for a 'lost paths' kind of magic book. I could see 3 sections

  • Psionics in all their glory.
  • UA styled rituals.
  • A brief binding magic system, based on Dr. Nardi's work.

    Then in the 'Races of' book mentioned in another thread, we could add in the Maenad, Elan, and Half Giant, along with the Demon Eye


  • Matthew Morris wrote:
    Apparently dudemonkey didn't look at the XPH ruleset...

    Here's my argument against psionics ... they've always been so much more powerful than anything else. We had a powergamer home in on XPH because the classes in there were so strong compared to the other classes that he dominated the game. D&D night became "everyone sits around and watches the psion shaper and the DM play D&D while we double move to get out of the line of fire". The psion was so powerful that the DM upped the difficulty of the campaign until the psion was the only one who could compete. The rest of us were having 1 or sometimes 2 characters killed in a night. I had 3 characters who died the same round they entered the game.

    It was such an unpleasant experience that I dropped out of the game at the end of the campaign and didn't play D&D for a year. Interestingly, and this leads me back to the topic of this site, it was reading the Age of Worms adventure path that restored my love of the game.

    Sorry this wandered. I never made the connection between how psionics (and abusive DMing that resulted from the power level of psionics) drove me from the game and Paizo brought me back.

    Liberty's Edge

    James Jacobs wrote:
    There will be psionics in Pathfinder. We've got races using them living underground in the Darklands, across the sea in Vudra, and on other planets. I doubt you'll see them included in the base rules though... unless feedback from the open playtest over then next year and a half convinces us otherwise, of course!

    I do want to see psionics in Pathfinder, but I'm fine with them being detailed in a separate supplement. However, I would like to see the psionics rules playtested alongside the regular rules to ensure tighter compatibility and to not have the situation that currently exists for some monsters of having the "magical" psionic version and the "psionic" psionic version.

    Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

    DudeMonkey,

    My comment, upon reflection, reads as caustic and can be read as a personal attack. Such was not my intent and I apologize.

    Based on my experience with psionics in 3.x, I'd have to say you suffered at the hands of a poor DM. I've found, both in my games and working for the Mind's Eye articles, that when all the rules are followed, XPH psi rules were the most balanced alternate magic system produced for 3.x.

    If you're ever in Columbus, please feel free to drop me a line. I've ran quite a few psionic characters and they didn't dominate the game, any more than every other caster.


    I'd prefer not to see Psionics become a mandatory part of the Pathfinder rules. No dis to Psionics fans, I just don't want to have to buy a new 35$ book and learn an entirely new point based system of magic to play the game properly.

    I buy Pathfinder modules and setting books to make DMing easier. Adding Psionics to the "core rules" would make the game harder for me.


    Aargh, board ate my post.

    Please INCLUDE PSIONICS!! I'd like to see at least a side bar detailing the Paizo'd changes (HD increase), to lay the groundwork for a future Pathfinder Psionics book down the road.

    Dreamscarred Press

    BenS wrote:
    Maybe they could contract the psionics supplement out to Dreamscarred Press? Just an idea.

    If the Pathfinder RPG continues to shape up as the Alpha 1 promises, I'd totally be on board with that. I like the changes I've seen so far.

    But obviously, it's not my decision. :) If Paizo were to do some form of license - or wanted us to do a psionic rule set for the Pathfinder RPG - I think we'd be happy to do it.

    Dark Archive

    DudeMonkey, I second everything Matthew said. You are right about psionics being unbalanced in previous editions (even in 3.0), but I can assure you, that this is not the case with the XPH. It's great and well balanced. I played a psion from 1st to 14th level and all the other players had core book-classes and there never were any problems.


    While I like psionics (they got a lot of play time in my last Planescape game), the point system can be a pain for the GM. Spell have standard level based effects, but some psionic powers can have different effects based on points spend for augmentations. For this reason, I think Psionic should be addressed in a different book.

    One thing I think that could be done is to introduce a few of the psionic feats keyed to the Wild Talent feat (such as Speed of Thought) in the basic book. This can allow characters to have simple psionic effects without the full blown psionic powers.


    I would be totally psyched to see psionics as a part of the main PRPG book.

    Sovereign Court

    Please, no psionics.

    A few easter eggs for the psionic lovers i can handle (similarly, i could handle a few easter eggs for incarnum or ToB users) but I don't want it to get in the way of my psionics-free game.

    The Exchange

    I would not like psionics in the main book, but only because of the size and resulting cost of the final book. I don't want something the size of the Ptolus book to lug around.

    Jon Brazer Enterprises

    GeraintElberion wrote:
    similarly, i could handle a few easter eggs for incarnum or ToB users)

    Incarnum and dragon magic and Bo9S have no open content nor is any part of these books in the WotC SRD.


    As much as I adore psionics, I would prefer them in a separate book as well.

    Paizo Employee Director of Games

    Hey there all,

    Psionics are not part of the current plans, but if demand is high enough, I might see what I can do about a future, stand-alone release. Time will tell.

    Keep up the good fight my psionic friends.

    Jason Bulmahn
    Lead Designer


    I'm all for psionics as I prefer psionics over the standard magic system as they seem much more balanced and fun.

    That said, I think if they were to do psionics it should use a different system, and one I think would be perfect would be a skill-feat based psionic system.

    Something to think about.


    Jason Bulmahn wrote:
    Psionics are not part of the current plans, but if demand is high enough, I might see what I can do about a future, stand-alone release. Time will tell.

    This would be the way to do it. I've never been a psi fan but a separate release would be something I could easily ignore while the psi fans could just snap them up.

    --Ray.

    Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

    I'm all for a psionics book that's a seperate product from the core Pathfinder rpg.

    In fact I'll throw out a title for it now and give you all full permission to use it!

    Pathfinder: Powers from the Planets, a guide to the races and civilizations in the nights skies of Golarion. Who knows we could squeeze some "Spelljamming" goodness in there too!!!

    --"Vrocks from Outer Space"


    Even though I'm not a classical fantasy fan (quite the opposite, actually) and a True20 player, Paizo's approach on 3.5 rules (which I plan to stick with, since 4e feels more like a minis game) on this Pathfinder RPG *really* caught my attention. If psionics are included, then it will be a must buy, at least for me.

    Liberty's Edge

    James Jacobs wrote:
    There will be psionics in Pathfinder. We've got races using them living underground in the Darklands, across the sea in Vudra, and on other planets. I doubt you'll see them included in the base rules though... unless feedback from the open playtest over then next year and a half convinces us otherwise, of course!

    What is it that's keeping them out? The fluff or the crunch? If it's the fluff, well you're including Psionics anyway, might as well be core. And if it is the crunch, this can give us the chance to come up with alternatives.

    Jon Brazer Enterprises

    Jason Bulmahn wrote:
    I might see what I can do about a future, stand-alone release. Time will tell.

    This, I'm all for. I don't really want Psionics to be "common" enough to be part of the base game, but I would like that option just to scare players.

    The Exchange RPG Superstar 2010 Top 16

    As long as psionics are allowed in Golarion somewhee, you're going to need to have rules for a psionic PC class.

    My advice: have a single, simple psionic class in the base book. perhaps Soulknife. (That's your "12th Iconic".) A soulknife doesn't need much in the way of explanation, and in particular doesn't need pages of psionic power descriptions.

    Then give us psions, psychic warriors, and so on ... maybe even a new psionic class designed for Golarion ... in a seperate book.

    But the base rulebook really should have one simple psionic representative.


    Jason Bulmahn wrote:

    Hey there all,

    Psionics are not part of the current plans, but if demand is high enough, I might see what I can do about a future, stand-alone release. Time will tell.

    Keep up the good fight my psionic friends.

    Jason Bulmahn
    Lead Designer

    Pathfinder Companion with a couple of Psi classes and a power list....? A full on harcover? Whatever you can sneak through.


    I would really love psionics to be in the main book. I think that having psionics outside of the main book really causes people to think negatively about them because they aren't "core" and are somehow more optional than the classes and races inside the PHB. I've seen DMs not allow psionics more than I've seen them not allow a "core" class or race. Once I've even seen Clerics and Druids banned but Psionics allowed. There is nothing inherent to psionic powers that makes them unbalanced.


    Frankly, not including psionics in the core rules is a serious mistake (similar to but, IMHO, considerably worse than not including epic levels). As for the amount of extra data, bear in mind that if you're already condensing the PHB, DMG, and MM into one book, Psionics isn't actually going to add considerably to your scrunching. I would imagine that there will be additional data in later sources (a Pathfinder version of the Complete rules, for instance), but the basic rules for Psionics can be made to gel with the magic rules more easily by making them planned and established parts of the setting from the get-go.

    Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

    Chris Mortika wrote:

    As long as psionics are allowed in Golarion somewhee, you're going to need to have rules for a psionic PC class.

    My advice: have a single, simple psionic class in the base book. perhaps Soulknife. (That's your "12th Iconic".) A soulknife doesn't need much in the way of explanation, and in particular doesn't need pages of psionic power descriptions.

    Then give us psions, psychic warriors, and so on ... maybe even a new psionic class designed for Golarion ... in a seperate book.

    But the base rulebook really should have one simple psionic representative.

    I like this. Simple things to put in the Core RPG that are psionic:

  • Soulknife (Either the core, or the Untapped Potential version to upgrade it)
  • Psionic feats (psionic talent, speed of thought, psychic strike, etc.)
  • Psonic focus, which I could see a caster getting just for the 'take 15' effect on Concentration.
  • Autohypnosis in the skills (Though, again, I'd rather see Autohypnosis folded under Concentration)
  • A psionic race. Elan, Duergar, or Half Giants all come to mind as pretty straightforward.


  • Matthew Morris wrote:


  • Autohypnosis in the skills (Though, again, I'd rather see Autohypnosis folded under Concentration)
  • Concentration? You have not seen the new skill list, have you.

    Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

    Kruelaid wrote:
    Matthew Morris wrote:


  • Autohypnosis in the skills (Though, again, I'd rather see Autohypnosis folded under Concentration)
  • Concentration? You have not seen the new skill list, have you.

    I have. I've said elsewhere I'm not keen on Concentration being rolled into spellcraft. By mixing Concentration and autohypnosis as a single skill, you keep concentration and make it useful, and flavourful, for monks as well.


    Even if Psionics were largely left out, I do like at least having the skills and feats in place. Adding new a skill later can be a pain.

    I have never liked the name Autohypnosis. Personally, I would call it Discipline and fold some other abilities under it (such as psionic focus). Doing it this way, the skill becomes one that I could see a Monk having, even if the character does not have psionics.

    The rest of the rules can be left to a later book, but the foundation would be in place. Of course, this depends on you using the XPH rules and not something else (such as a skill-based system).


    I might be biased here, being a co-owner of Dreamscarred Press, but I do think that the concept of adding the Soulknife into the base book will do alot. It doesn't require a lot of powers or rules to explain, since it is fairly straightforward. Our Untapped Potential version if OGL and open to use, and we'd be happy to help out.

    The Soulknife is also one of the most malleable classes - so far I've had players manifest their mindblades in the form of energyblades (duh), shadows, crystalline outgrowths (Psi-forged in Eberron), blood and just as extensions of their fists and kicks (semi-monkish).

    It would showcase that Psionics IS indeed part of Golarion, leaving the options for a "Pathfinder Psionics Handbook" later down the line where one can expand on Wilders, Psychic Warriors, Psions and other classes, include revised powers taking care of the problems from the Expanded Psionics Handbook and making sure it meshes well with the rules.

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