Duergar Hammer

Guy Ladouceur's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. 254 posts (255 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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Pathfinder Adventure Path Subscriber

I have a question involving the Paizo Advantage as I went into my cart to by two Paizo PDF's and did not receive any discount. It states in the email sent out to your customers "Subscribers who already have Paizo Advantage from their Adventure Path subscription will continue to get it as long as their subscription remains active." So quite simply will I continue to receive the Paizo Advantage or not?

thanks,
Guy Ladouceur


Pathfinder Adventure Path Subscriber

I was interested in the Mythic Monster Manual Hardcover from Legendary Games and that option is not available for this book but is for others. Please let me know if I have the ability to just buy the book.

thanks,
Guy Ladouceur


Pathfinder Adventure Path Subscriber

What if you us the extra move from mythic Haste and the extra attack from mythic Heroism?


Pathfinder Adventure Path Subscriber

When buying the multi-packs are they all new maps?


Pathfinder Adventure Path Subscriber

Due to the fact that it's an Abjuration Spell instead of a conjuring would true seeing work?


Pathfinder Adventure Path Subscriber

When a medium creature is caught in the air elementals whirlwind attack can a spiritual weapon still attack the creature caught up in it? I would say no due to the rule if it touches the ground the caster doesn't have a visual due to debris but what about in the air?

If the whirlwind’s base touches the ground, it creates
a swirling cloud of debris. This cloud is centered on the
creature and has a diameter equal to half the whirlwind’s
height. The cloud obscures all vision, including darkvision,
beyond 5 feet. Creatures 5 feet away have concealment, while
those farther away have total concealment.


Pathfinder Adventure Path Subscriber

Just wondering if there will be a consolidation of the mythic creatures from the Mythic Monster Manual until now any time soon? if this question has been asked already I apologize and please point me in the right direction for the answer.


Pathfinder Adventure Path Subscriber

Yes that is how we played it with the exception of if you grabbed onto a wall after making the reflex save you moved as per the climb skill. The other being if you were floating in mid air with no way to move you we stuck there as per the spell.


Pathfinder Adventure Path Subscriber

If you are affected by a reverse gravity spell and you pass the dexterity save ( due to hanging on to a wall) how is your movement affected? On the other hand if you have nothing to hold on to and you either are floating in the air or touching the ceiling after take damage from the spell how is you movement affected?


Pathfinder Adventure Path Subscriber

I purchased 6 PDF's and was billed for them yet they have not come out of my cart nor are they in my digital content area. Here is a list of the 6 items and if you need proof of purchase let me know.

Items in Your Cart—To Buy Now

Product

Quantity

Price Each

Total Price

Pathfinder Campaign Setting: Distant Realms PDF
Paizo Inc.
Will be added to your My Downloads Page immediately upon purchase of PDF.
Remove Save for Later $15.99
$13.59 $13.59

Pathfinder Campaign Setting: Inner Sea Taverns PDF
Paizo Inc.
Will be added to your My Downloads Page immediately upon purchase of PDF.
Remove Save for Later $15.99
$13.59 $13.59

Pathfinder Campaign Setting: Nidal, Land of Shadows PDF
Paizo Inc.
Will be added to your My Downloads Page immediately upon purchase of PDF.
Remove Save for Later $15.99
$13.59 $13.59

Pathfinder Player Companion: Merchant's Manifest PDF
Paizo Inc.
Will be added to your My Downloads Page immediately upon purchase of PDF.
Remove Save for Later $10.49
$8.92 $8.92

Pathfinder Roleplaying Game: Planar Adventures PDF
Paizo Inc.
Will be added to your My Downloads Page immediately upon purchase of PDF.
Remove Save for Later $9.99
$8.49 $8.49

Psionics Augmented: Voyager (PFRPG) PDF
Dreamscarred Press
Will be added to your My Downloads Page immediately upon purchase of PDF.
Remove Save for Later $4.99 $4.99

Subtotal (6 items) $63.17

thanks,
Guy


Pathfinder Adventure Path Subscriber

Would rather have the maps without the fires and add fire using the map packs as we have done in the past.


Pathfinder Adventure Path Subscriber

I cancelled my maps subscription too.


Pathfinder Adventure Path Subscriber

Thanks, that was my position also but there was clearly disagreement at the table


Pathfinder Adventure Path Subscriber

When a medium character has readied an attack against a larger creature with reach and the conditions for the readied action are when the creature attacks the character I know that the character could make a 5' move and attack with their readied action. What I am wondering is can the character attack the large creature when the creature is using its reach to attack the character and the character doesn't move but the reach of the creature allows its natural attack/weapon to enter the characters square.


Pathfinder Adventure Path Subscriber

No that is good, thanks Diego.


Pathfinder Adventure Path Subscriber

I would like my subscriptions cancelled for both the adventure path after issue #126 and my maps subscription simultaneously. I will be back just not interested in this up coming adventure path.

thanks,
Guy Ladouceur


Pathfinder Adventure Path Subscriber

Have never played the Pathfinder card game as of yet, with that said if you have this deck of evil characters can the Good and the evil battle each other within the game itself.


Pathfinder Adventure Path Subscriber

Are there rules in this book to not only swap out creature strengths and weaknesses but also to add strengths or weaknesses to the creatures and re-calculate there CR's afterwords.


Pathfinder Adventure Path Subscriber

For whatever reason I have not received my May order to date and the worst part is the e-mail that was sent to me was on my birthday.
Dear Guy,

A package containing 2 items from Paizo Order #4310969 is expected to ship from the Paizo warehouse by Friday, May 26 via Standard Postal Delivery, estimated 7 to 11 business days in transit.

Shipping Address:
Guy Ladouceur
1703 Westminster Blvd.
Windsor, ON N8T-1X2
Canada

The following products are included in this shipment:
1 x Pathfinder Flip-Mat: Airship
1 x Pathfinder Adventure Path #118: Siege of Stone (Ironfang Invasion 4 of 6) (PFRPG)

This order has been processed and finalized for shipment. It can no longer be altered.

You may view your order online at
https://secure.paizo.com/paizo/account/orders/v5748a8i4hvw9

You may download Pathfinder Flip-Mat: Airship, Pathfinder Adventure Path #118: Siege of Stone (Ironfang Invasion 4 of 6) (PFRPG) at https://secure.paizo.com/paizo/account/assets

Thank you for your business.

Best regards,
Paizo Customer Service
customer.service@paizo.com


Pathfinder Adventure Path Subscriber

Sorry I have four
Half-Giants
Fetchlings
Aasimar
Dwarves


Pathfinder Adventure Path Subscriber

For ease of play I play fast healing/regeneration the same way I play spells with a duration. That being, at the very end of the round all effects take place, as do all spells with a duration end. As the GM I find it much easier then to have everything happen in many different parts of the round, because in my experience stuff gets forgotten far more when they are all broken up.


Pathfinder Adventure Path Subscriber

when a captured party member is in the back of one cart and his items are in another cart with 16 boxes that are closed but not locked how long will it take him/her to find them if freed


Pathfinder Adventure Path Subscriber
Marc Radle wrote:
Kolokotroni wrote:

I really like the force blaster archetype. I have a couple questions though:

1. With the powerful blast ability: Can it be modified by feats or abilities that modify trip or bullrush combat maneuvers?

2. With Multiple blasts, it says 'At 10th level, the blaster may fire
two bolts per force blast instead of one each round.'

But the Rapid Blast Ability already allows you to fire a force blast as a move action, which presumably means you could already fire 2 blasts per round. Was there something other then it normally being a standard action preventing you from using more then one force blast per round?

3. Given 13 of the 20 levels of the force blaster's ability chart are occupied by something related to force blast, do you think 3+int is sufficient in terms of blasts per day? Its certainly seems like the focus of the class becomes those force blasts, and even with the extra blast at 6th level making it 5+int, that isnt a whole lot of blasts unless the force blaster takes extra force blast with all or most of his feats.

4, Does the bonus to hit granted by Improved Arcane Strike scale with caster level like the bonus to damage from arcane strike?

Hey Kolokotroni - good questions!

1. I would say it's up the the GM if the powerful blast ability can be modified by feats or abilities that modify trip or bullrush combat maneuvers. Personally, though, as long as the GM is OK with it and the player is willing to invest the feats ... sure, I don't see any reason why not.

2. Multiple blasts basically allows a 10th level blaster battle scion to fire two bolts from his hand every time he uses his Force Blast ability, instead instead of only one.

As you point out, Rapid Blast allows the blaster battle scion to fire his force blasts as move actions, so if he wanted to use two move actions in a round and fire a Force Blast for each move action, he would get a total of 4 bolts (2 per blast)

The 'instead of one each round' is a bit misleading and probably...

One other question with the Force Blaster and that being when the character reaches 11th level and gains swift blast at that point can he/she shoot 6 blasts off in one round.


Pathfinder Adventure Path Subscriber

6th level Psychic Warrior, Hunter, Alchemist such great company to name a few


Pathfinder Adventure Path Subscriber
Hugo Rune wrote:

Freedom of Movement - as discussed in the thread linked by Matthew.

My favourite FoM quirk is that if followed through consistently, the same example to allow you to move unhindered through water should also stop you from floating on water. So you should sink and take falling damage when you hit the sea floor. Taking that further, the FoM effect should also negate air resistance and thus the 20d6 limit from falling.
PS: I don't apply that logic in the game

I would disagree with you on this, for if you would loss your buoyancy (which is a natural occurrence)while in the water so to could it be argued that gravity would not affect you either at which point you would float away.

Also it does state that "This spell enables you or a creature you touch to move and attack normally for the duration of the spell" and swimming is a normal movent (though at a impeded rate).


Pathfinder Adventure Path Subscriber

That sucks, we are playing "Rise of the Drow" right now and I have a Fetchling Investigator so that is why I was asking. Not to worry will still be buying this excellent product though with a touch of disappointment.


Pathfinder Adventure Path Subscriber

Are the Fetchlings one of the four not named


Pathfinder Adventure Path Subscriber

I watch the full two hours of comedy on Tuesday nights when every I get the chance ( Rick Mercer Report, This Hour has 22 Minutes, Mr. D. and Schitts Creek)great night of TV.


Pathfinder Adventure Path Subscriber

Dwarf Hunter
Human Sorcerer
Half-Orc Spell-Less Ranger
Mul Barbarian
Aasimar Paladin
Aegis Half-Giant
Monk Half-Elf (drow)
Changeling Ninja (from 3.5)


Pathfinder Adventure Path Subscriber

Just wondering if anyone is interested in these figures am looking to make some space and want to sell them all in one shot.


Pathfinder Adventure Path Subscriber

That FAQ allows the creature to do one of five different options (Grab, Trip, Pull, Push, and Rock Catching)it does not state that you can do two separate attacks within an AoO. It states in the AoO description that "An attack of opportunity “interrupts” the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character’s turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character’s turn)". So basically it is saying that it is an immediate action and so within that immediate action the creature is also allowed a free action (trip) if I am reading it correctly.


Pathfinder Adventure Path Subscriber

Just wondering when a monster (say a wolf) gets a chance for an attack of opportunity they would take their bite but do they also receive a chance to trip their foe or must they choose one or the other. I ask because under combat maneuvers it states ("While many combat maneuvers can be performed as part of an attack action, full-attack action, or attack of opportunity (in place of a melee attack), others require a specific action.") and so no PC would get both attacks during an AoO why would any creature receive the added bonus.


Pathfinder Adventure Path Subscriber

Peace Out Lemmy I have enjoyed much of your music over the years and consider you a HEAVY METAL ICON enjoy your next adventure.


Pathfinder Adventure Path Subscriber

Let wizards try, all you do is make an organization that believes this is bad business for the masses, having one group able to corner markets in such a way. At that point assassinations start happening to the Wizards, Psion's or any other that group that wants it all for themselves. Actually it could be an excellent Adventure Path if done right.


Pathfinder Adventure Path Subscriber

Psychic Warrior (Dreamscarred Press)
Psion (Dreamscarred Press)
Aegis (Dreamscarred Press)/Battle Scion (kobold Press)

For the most part I love versatility in the classes I play and these along with the Alchemist, Ranger, Investigator & Hunter are what classes I am enjoying at this time.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I am buying this do to Endzeitgeist review and deadly plants can be surprizing fun when screwing with your players. So here's to opening some creaking doors to "Rusted Iron Games".


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Psychic Warrior is truly my favorite class but unfortunately not an option.


Pathfinder Adventure Path Subscriber

Please cancel my Pathfinder Roleplaying game ongoing Subscription as the Canadian dollar is so low its killing me. I will be buying only the pdf's for now.

thanks,
Guy Ladouceur

Goblin Squad Member

I have a Crowdforger Pioneer account that I am interested in selling due to the fact that I have only used it a handful of times.


Pathfinder Adventure Path Subscriber

I pledged (and have received the PDF's) of the Mythic Kicksarter, hosted by Legendary Games and am waiting for the hardcovers to arrive, and am wondering if they both host the same content.


Pathfinder Adventure Path Subscriber

This is my biggest grip with Paizo, for when you put out a product, especially one as rule heavy as this game, the follow up should come a lot quicker then it does. Yet to date that has not been the case as far as I am concerned and by no means am I exclusively talking about the ACG.


Pathfinder Adventure Path Subscriber

Thanks everyone


Pathfinder Adventure Path Subscriber

I am looking for a way in which the Monk class has the ability to sustain his/herself threw Ki points, feats or any other means so as not to need food and/or water.


Pathfinder Adventure Path Subscriber

8)Taking control of characters away from players.

To me if you remove this from the game, I see it as not about taking away from the players, but from removing a intricate part of the game that affects PC, NPC and Creatures alike. This is part of our game and to remove it because it can affect you negatively just bothers me.

7) "Required items." (Silversheen, Alchemist's Fire, etc.)

I like this part of the game because some creatures are harder to kill then others and this is the mechanic that reflect this. You as a party can always retreat, re-plan then repeat you attack.

6)The perception skill.

I agree with this being the most used skill but with that said you still have the ability to add points to this skill with no negative implications. Yes it is not a class skill (lose 3 ranks) but by being human and having it as favoured class you can gain two so it's all in the choices you make.

5)Stuff you can't fix (at your level)

I do agree with you on this one, for within a day (24hr period) your typical party should have the ability to cure at least partial damage to PC's of whom were injured in previous battles.

4)Required magic items

Does not bother me at all, basically always been there and I want it to stay. It's another choice thing, customize your characters the way you want and let others do the same. Your forcing people to have it removed from their games instead of giving options to those that want them.

3) Monsters with debilitating abilities on every attack.

This can be a problem for sure and for many reasons stated already that I do not need to repeat.
The only answer I can see right now is make it only work for bite attacks with creatures that have this ability and get 3 attacks a round (ghoul)for it is within your groups ability to make it happen as a house rule. I just don't think it is fair to remove options from all peoples games when you have the ability to remove it from yours.

There are mechanics in the game that allow the party to investigate what they will be fighting and prepare themselves for that combat.

2)"Save or suck" & 1) Save or die

This really come down to preference and balance. For why is it not a problem to be able to cast one spell and bring someone back to life yet you reverse this and it becomes a deal breaker. By this time you are high enough level to fix the problem (being dead) and move on.

What our group does, is each party has six characters which allows for an extra PC or two in each session thus taking away the person twiddling there thumbs at the table.


Pathfinder Adventure Path Subscriber

So it is basically treated as a spell that needs minimum concentration (fly) when under the affects of the Confusion spell. It stays up but may not be useful until a time when your senses are working regularly.


Pathfinder Adventure Path Subscriber

What if you are the owner of the Collective and are confused as I asked (forcefully dropping the Collective) do you not think at that point it is dropped, or would the character just not be able to participate during certain behaviors.


Pathfinder Adventure Path Subscriber

Reading the rules for being removed from the Collective or actually forcefully dropping the Collective seem to be clear, but I am just wondering why if you are Confused would the collective not automatically drop.

For confused I could see if the role was "act normally" you would have no problem not being ejected or not having to drop it, but if the character were babbling incoherently how could it truly keep up or participate in the collective.

I ask because if confused are you truly a willing participant. For that matter if you attack the closest creature and that creature is the Vitalist or Tactician how could you truly be a willing participant if your are attacking that creature in which you are part of their collective.

For that matter what about Feeblemind.


Pathfinder Adventure Path Subscriber

Mine also came apart at the front cover within the first month I received it,and I used white duck tape to put it back together and it has been fine since.


Pathfinder Adventure Path Subscriber

As I read the Steel Hound Archetype, I want to be clear on the use of deeds in relation to this class. Do to receiving Amateur Gunslinger feat, it allows you to receive one 1st level deed immediately. Then at forth level you receive the "Shot in the Dark" deed in which you can use as long as you have one grit point. Finally, you can start to choose deeds at 11th level, as long as you switch them for an investigator talent but the deed is at the Investigators level -4.
Is this the correct interpretation of the rules or am I reading something improperly.
Also the "Packing Heat" Steel Hound Archetype ability says you lose poison use @ second level but it states under the investigator that you receive "Poison lore, poison resistance +2" at second level, so do you lose both abilities or just one for the switch out.


Pathfinder Adventure Path Subscriber

I meant "Quick Sheath" From Flaming Crab Games.

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