RotRL Obituaries


Rise of the Runelords

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Character: Chochok (human, barbarian 6)
Adventure: Skinshaw murders
Cause of Death: Hacked to death by the scythe of a power attacking flesh golem- aka “The scarecrow.”


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Character: Ilun (tengu rogue 1)
Adventure: Burnt Offerings (Anniversary Ed.)
Catalyst: Ven Vinder

Technically not a DEATH obviously, but the only PC present was rendered helpless by an attack so I'm counting it. The setup is what you'd expect. They're down in the basement. He hears Ven coming. He hides, behind some crates in the corner with a fantastic stealth check... but not quite high enough. I decide to throw him a bone considering, have Shayliss try and distract Ven, give him a chance to sneak by along the wall when his back is turned... and roll a second 20 for Ven's perception. So he tries to talk his way out... but no luck there. So he bolts for the stairs. Ven catches him with an amazing grapple. He tries to escape... no luck. Ven gives him a single punch to the head, he's out cold with a point of lethal damage rolling over. Comes to in the middle of the road sometime later with his clothes in an unceremonious heap next to him.

Naturally, the first thing he did was arrange another date with Shayliss. Also, the PCs are now just kind of in this state of fearful awe with regards to Ven, coming up with crazy stories about how he must be some sort of legendary hero maintaining a low profile in retirement, or that he honed his fists on the jaws of a thousand suitors who would sneak off with his daughters. That's going to pay off later.


Googleshng wrote:
or that he honed his fists on the jaws of a thousand suitors who would sneak off with his daughters. That's going to pay off later.

This is just awesome.


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"Oi! Giant! You. Put. My. Daughter. Down."

"Oh ho ho! Or what, puny little man?"

*UPPERCUT TO THE LOWERED CHIN!!!*

*giant keels over, dead, from one critical strike*

Dark Archive

Pathfinder Adventure Path Subscriber

I'm now tempted to see if how a level 1 brawler would fare against Ven in a toe-to-toe fight.


Name of PC: Thales
Class/Level: Human Wizard 3
Adventure: Burnt Offerings
Catalyst: Nualia
Story: The Yeth Hound's bay sent the fighter and the bard running, so it was just the Rogue, the Sorcerer and the Wizard. The hound took down the rogue to -3 hp (he did survive, though) while the wizard stepped forward to throw evocations at Nualia, but she made her reflex saves and hit him with the bastard sword for a ton of damage. Not sure why he only stepped back five feet, but the next hit took off his head.


Name of PC: Tiberiu
Class/Level: Cleric of Desna 3
Adventure: Burnt Offerings
Catalyst: Shadows
Story: Unfortunately, putting the 10 Str cleric up front in a almost magic-itemless party does not bode well for the cleric's overall well being.


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Name of PC: Taro
Class/Level: Monk of the healing hand 4
Adventure: Skinsaw Murders
Catalyst: Foxglove Manor and Phantasmal Killer
Story: I did suggest that burning down the place would not be a good idea. Rolling a 3 on a will save and then 2 on a fortitude save didn't help either.


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Name of PC: Damien Shaolin
Class/Level: Bard 7
Adventure: Skinsaw Murders
Catalyst: Jumping off the Shadow Clock
Story: Xanesha absconded after grabbing the corpse of the beloved tagalong NPC she killed, and Damien followed. He made the checks to cast magic missile and kill Xanesha, but he had no contingency plan for the 16d6 fall damage. The party fighter got him a ring of featherfall promptly after raising him.

The first and so far only PC death in this game, and it wasn't even by my hand. Sheesh.


Name of Character: Jake
Class/Level: Wizard 11
Adventure: Fortress of the Stone Giants
Catalyst: Trying to Use Veil Against Someone Who Is Immune to Illusions

Spoiler:
Jake had just learned two new spells, one of which was Veil. Knowing that he and his friends would be trying to pass through an army of giants in order to infiltrate Jorgenfist, he hit upon what seemed to be a fine plan. Why not use Veil to give himself and his friends the appearance of stone giants? Then, he could use his knowledge of the Giant tongue to gain access to the giants' fortress. Regrettably, Cinderma the taiga giant was immune to illusions and had heard from other stone giants that the heroes were approaching. She successfully bluffed the heroes into taking off their armor in order to receive the "Mark of Mokmurian" (a Sihedron brand) on their backs. She and the two hill giant runeslaves then attacked with surprise. Really, it is a minor miracle that Jake was the only one of the adventurers to fall!

The heroes have now beaten a hasty retreat while they try to regroup and plan their next attempt to enter Jorgenfist.


Two more souls for Lord Karzoug!

Name of PC: Viorel
Class/Level: Witch 13
Adventure: Sins of the Saviors
Catalyst: An angry dragon having his revenge

Name of PC: Andreï Podiker (yes, he's Pillbug's son)
Class/Level: Alchemist 13
Adventure: Sins of the Saviors
Catalyst: An angry dragon having his revenge

Story::
The heroes of Sandpoint have entered the Runeforge at last, after fighting Arkhryst twice. The first time they nearly all died to the overpowering tactics of the sly old wyrm. They fled and came back prepared but then the dragon retreated as the fight had very badly begun for him. The heroes found the beast's treasure and looted the most valuable items before quickly entering the Runeforge.

After a tough fight in the Lust wing involving a charmed shoanti fighter, horny summoned owlbears running around in a lustful frenzy and a traumatised azlanti warrior (alas, poor Mr.Mutt, innocent victim! Even years of captivity from a succubus didn't prepare him for that), the heroes were resting in the main room when an enraged Arkhryst found a way to enter the Runeforge to reclaim his treasure.

The fight that ensued was of epic proportions, and ended with two dead varisians whose fault was an adamant trust in their invisibility spells and the aforementioned charmed fighter breaking the bonds his own comrades had shackled him with to save the day. This was the tale of legendary Arkhryst's demise.


Character: Brutus (half orc, wizard 6)
Adventure: Skinshaw murders
Cause of Death: In the encounter with the lamia, an injured Brutus is trying to flee down the treacherous stair in the Shadowclock to escape her wrath. The lamia leaps down from the stairs and uses featherfall to land beside Brutus. She then plunges her spear into his chest. He collapses and with no companions nearby, bleeds out dies from his wounds a couple of seconds later.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Name of PC: Julie
Race/Class/Level: Human, cleric of Sarenrae 7
Adventure: The Skinsaw Murders (Shadow of Time)
Catalyst: Death by Xanesha
Story:

Spoiler:

The party came up with an ingenious idea: They hired a new party member Annyo, a huntress with pet roc. Hal (the resident arcanist) prepped the party with protections from evil and a few other spells. They then had Annyo's roc fly them to the top Shadow Clock as night fell. Barely touching the belly of the Irespan they leapt from the bird, leaving it and Annyo to fly circles around the ruin incase they needed help. As they fell Hal called upon his magics and cast feather fall on the group. Needlesss to say Xanesha never saw it coming.

The party knowing about Xanesha, and her abilites from a recently freed Ironbriar, made sure that her casting spells was near impossible readying actions to interrupt her casting. This caused the lamia and go on the offensive. First she nearly took out the party goblin and rogue Smiley. Julie had him fall back and healed some of his wounds. This made her a target for the lamia from them on. Even with the clerics prayer spell and Hal's protection from evil in effect the spear made quick work of her. Luckily with her last breath she summoned up help for the party in the form of three lantern archons.

A crash of lighting, a falling statue, and two powerful "angelic" blasts later, Xanesha was no more.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Name of PC: Merisel
Race/Class/Level: Elf, ranger 7
Adventure: The Skinsaw Murders (Shadow of Time)
Catalyst: Death by Halycon
Story:

Spoiler:

After the passing of the cleric, Hal took desperate measure to kill the lamia. He summoned a bolt of lighting and targeted the rickety supports hold the angel statue aloft on the clock tower. It came crashing down on Xanesha and Merisel, while also causing a large portion of the floor to cave-in. Xanesha was wounded, but managed to leap to solid groung. Merisel wasn't so lucky. She plummeted to her death followed by statue, and clock bells, all the while cursing Hal's name.


Rawcus
Half Orc
Druid 4th
Skinsaw murders
At the farm stead infested by ghouls Rawcus was paralyzed whilst valiantly being the bulwark against the on comeing ghoul horde every one else was to concered about them selves to stop the ghouls tearing his throat out coup de grace style


Name of PC: Volrath
Race/Class/Level: Half-Orc, Oracle (Metal) 9, Paladin 2
Adventure: Fortress of the Stone Giants (Stones Over Sandpoint)
Catalyst: A Vengeful Druid
Story:

Spoiler:
Late during the stone giants' raid on Sandpoint, Gogmurt showed up in town near the glassworks. The PCs made their way over from the various locations where they had been split up (The ranger was still up by Tanner's Bridge, flying with Celestial Armor. The Bard, Fighter and Paladin came from the garrison, where they had just dispatched Longtooth. Volrath came in running via Air Walk.). As he was 25 feet above street level, he was charged by Gogmurt's Roc, Sharpbeak. The bite did 37 damage . That's when Gogmurt appeared on the street and transformed into a Dire Tiger. The dwarf fighter moved to engage him while the paladins air-walked against the Roc. When Gogmurt's turn came up, he Pounce/Airwalked onto Volrath. 4/5 hits with 7d6 each, and our intrepid Paladin was dead.


Name of PC: Hi Ichiban Whoop Griggledy Piggledy Wonk Wonk Great Googley Moogley Ow My Finger Don't Hit Me It Wasn't My Idea Fig Fig Banana Fo Fama Whomp Whomp Whoopledy Doo Zzzzzzzz
Race/Class/Level: Gnome Sorcerer (Elemental Fire) 15
Adventure: The Spires of Xin-Shalast (Whispers in the Wind)
Catalyst: Too many area effects
Story:

Spoiler:

In the midst of a howling snowstorm, the party anchored themselves to Halek, their stalwart barbarian, as he used his +33 Climb roll to scale the 2000' cliff to reach Karivek Vekker's resting place. As they reached the top, they heard massive cracks in the fog-shrouded ice in front of them. Not knowing how to react, they prepared themselves as best they could, but the ice worm got the drop on them and breathed on them. Shiro the bard Jester's Jaunted them over to the worm, and Halek and Rae'Sheleth the paladin made short work of it. Unfortunately, it exploded, and Hi failed his Reflex save.

He was still up and in fighting form when Karivek's ghost arrived to attack. Unable to reach Halek to start devouring him, and deeming Hi too small of a morsel to bite, he instead chose to use his corrupting touch.

A grand total of over 50d6 of damage finally did in the stalwart gnome.


Name of PC: Vindler (Named well before meeting Ven Vindor)
Race/Class/Level: Human Arch. Bard 5/Fighter 2
Adventure: HMM- In the Hook's Shadow
Catalyst: Friendly-ish Fire
Story:

Spoiler:
Large party and experienced players, so I am bumping up the bad guys' levels. Mammy Graul ended up catching Vindler with a Magic Jar and other players dropped both with AoE's. Vindler, having already taken a pummeling was way past negative con. Player decided to try something else rather than rez.


I've had two deaths so far, the first was probably one of the most vicious deaths I've ever dealt.

Name of PC: Pinto Ratsputin
Race/Class/Level: Ratfolk Alchemist 1
Adventure: Burnt Offerings
Catalyst: A cornered goblin.
Story:

Spoiler:
Having just prevented the initial raid on Sandpoint, the players were feeling pretty heroic, and eagerly took up the challenge of mopping up a goblin that had wormed its way into a crawlspace behind a cupboard. Pinto was the only character small enough to squeeze in back there, and confidently announced that he would chase it in there and finish it off. After all, they'd just killed half a dozen goblins, what harm could one more do?
Two hits from a horsechopper later, the party started to wonder what that sickening wet shanking sound was, and urgently began to tear down the wall. They spent a few desperate rounds ripping chunks out of the masonry, and firing arrows randomly into the wall in the vague direction of where they thought the goblin might be. All to no avail. The cornered goblin had found nothing more amusing to do back there than to repeatedly coup de grace the fallen PC.

Name of PC: Sunatra Azul
Race/Class/Level: Human rogue 2
Adventure: Burnt Offerings
Catalyst: Sinspawn and Elyrium's hold person
Story:

Spoiler:
The party barbarian was failing Elyrium's hold person save for most of the fight, and since the barb was the main damage dealer, nobody was doing much at all to get past Elyrium's DR. The party were really struggling to hold off two sinspawns, and the rogue dropped to -9 on a crit from one of them. Because of an unfortuante combination of location and iniative order, the barbarian was the only one that could possibly get to the dying rogue before she bled out, so she had to make the last round of her hold person save... Unfortunately, her will save was -1.
When the barbarian finally did get her free action, she used it to charge Elyrium in a rage at being so restrained, and smashed her bloody body directly into the fountain. And you know what that means, right? MORE SINSPAWN!


Name of PC: Sandre and Kiran
Race/Class/Level: Human Paladin 3 and Human Oracle of Battle 3
Adventure: Burnt Offering
Catalyst: Yeth hound baying
Story: Those two were left alone with Nualia and the hound after the fighter and alchemist failed their saves and ran off. Not a particularly fair fight.


Name of PC: Mako'a
Race/Class/Level" Half-orc barbarian 5
Adventure: The Skinsaw Murders
Catalyst: Hold Person
Story: The party bravely fought their way up the Seven's Sawmill, and came face to face with Justice Ironbriar and his henchmen. The barbarian charged in, utterly destroying one of the foul murderer's. Ironbriar cast Hold Person, and one of the cultist sang the praise of Norgberger as he coup de graced the raging half-orc.


Name of PC: Rock
Race/Class/Level: Half-Orc Barbarian 2
Adventure: Burnt Offerings
Catalyst: Runewell of Wrath
Story: The party had made quick work of Erylium. She did manage to escape unfortunately. After the battle the party was dealing with the remaining sin points in the well. However, the sinspawn manage to force Rock into the runewell and the party ran like hell. While Rock took on the last sinspawn the party shut and locked the door behind them. They opened it to find that Rock in shredded pieces spread across the room. Assuming he was stronger than the sinspawn, they forgot to consider the damage he took from the well. May he rest in shreds.

Sczarni

Name of PC: Daed
Class/Level: Human Rogue (8)
Adventure: Hook Mountain Massacre
Catalyst: Kreeg Ogre
Story: The party has a penchant for running into dungeons somewhat unprepared, and I have had to buff enemies because it is a 6 man 25 point buy party. The Kreeg ogres have been modified to do +18/+13 (2d8+15) (19-20 x2)

Our Rogue made the mistake of entering melee after being healed up only slightly from near death. He was the only one in melee range for the ogre, so the ogre takes a full round action. 24 damage on the first swing, crits for 41 on the second swing. Dead rogue. My first PC death.


Name of PC: Light Silverbow
Class/Level: Human Divine Hunter Paladin (8)
Adventure: The Hook Mountain Massacre
Catalyst: Jaagrath Kreeg

Spoiler:
The party had managed to bypass all the ogres on the ground floor of Fort Rannick the party made it to the first floor. And charged into the Chapel. They managed a surprise round on Jaagrath and then the fight started proper. Light 5'ed into the corner of the room to provide supporting fire and unleashed a volley of arrows. Well, it would of been a volley except the corner was within reach range of Jaagrath. Can you say Attack of Opportunity? I can.
Light: "But I'm not standing right next to the Ogre"
Half-Orc Ranger: "Is ogre, has reach."
Light: "Oh cr@P!"

In addition to saying AOO, I can also say Threat and Confirmed Crit.
With a human bane x3 weapon. Over 100 damage. Light went down.

Name of PC: Fang
Class/Level: Wolf (8)
Adventure: The Hook Mountain Massacre
Catalyst: Ogre Fighter

Spoiler:
The above battle that saw Light sliced open by a hook kinda spiraled rapidly out of control, with Ogres coming at the party from all directions. The party wizard placed a Spiked Pit at one of the doors, catching an Ogre who would spend most of the rest of the battle trying to get out. Towards the end of the battle, an Ogre Fighter bullrushed Fang, the Half-Orc Rangers pet wolf into the pit. The fall was enough (with the previous damage done to the wolf) to drop Fang to negative hit-points. The Ogre at the bottom of the pit now had something to kill and eat while waiting for the pit to end.

And a near kill:
Name of PC: Thumper
Class/Level: Human Aegis (8)
Adventure: The Hook Mountain Massacre
Catalyst: Several Ogre Fighters

Spoiler:
Still in the same fight, the Aegis, who had been happily blocking the stairs finally ran out of power points and was taken to negative hitpoints. He didn't die, due to a quick stabilisation. But only the previous round, he had be happy to stay in the fight, rather than running away from the fight. But the party managed to get him out when they ran away, uh, retreated to regroup. I'm actually kinda glad he did survive, since I had just killed the players previous character in the basement of the Graul Homestead.

Entertainingly, the only people to fail the Will save against Dorella's confusion spell where the people with the best Will save.


I can't wait for my players' party to get really started with this AP (they are currently just about to learn about the glassworks problem), as so many of them them have dump-statted their characters' Wisdom to 8 ... :)

Silver Crusade RPG Superstar 2014 Top 16

Bellona wrote:
many of them them have dump-statted their characters' Wisdom to 8 ... :)

Bad AP for that decision!


Bellona wrote:
I can't wait for my players' party to get really started with this AP (they are currently just about to learn about the glassworks problem), as so many of them them have dump-statted their characters' Wisdom to 8 ... :)

Keep them alive by hook and crook until they get to certain WIS/Will focused villains ... ;)


*rubs hands evilly*


Had my first PC casualty this past weekend, though he wanted to introduce a new character as he was quite bored with his Slumber hex witch (as I expect happens to most witches who take this hex and don't plan ahead to make themselves viable in other ways), so it was kind of a gimme... no unexpected deaths yet, sadly. ::GM sigh::

Burnt Offerings Spoiler:
They fought their way all the way to Ripnugget's throne room, and per the AP, Ripnugget asked the weakest looking and least armored PC, who just happened to also be the witch whose PC was quite bored with, to approach him to parlay before just fighting. My players kind of went along because they knew he wanted to replace his character, but they had no idea just how brutal it was going to be. As they had alerted the Thistletop tribe to their presence quite early on, the goblins were ready as soon as PCs came in through the front door.

They managed to fight their way through, meeting little resistance. Little did they know, Ripnugget was on to their plan and some of the goblin contingency had already relocated from the guard towers and sleeping quarters to the throne room. Side note: I threw in some extra goblins in this scenario because my PCs are pretty good at what they're doing and at this point, goblins are kind of a cakewalk for them.

So there they are, ready to parlay with Ripnugget, the witch standing alone at the front of the room with the rest of the party backed up against the wall, when 9 goblins drop down from the ceiling, completely surrounding the witch. Surprise round, each goblin gets a whack at the witch and after the fourth goblin, the rest of them start dismembering the witch's body. One goblin ended up wearing the witch's entrails as jewelry before falling to the replacement barbarian (who had tracked the party down by following the trail of dead goblins up to this point).

Of course, now Ripnugget's been taken care of and the big battle is over... or so my PCs think. They haven't even delved into the dungeon layers of Thistletop, where I suspect several more PC deaths before the end of the chapter. I just hope my players aren't too upset about the whole ordeal... though, I did warn them to stock up on potions and magic items... they seemed more interested in hoarding their gold for later.


Addendum to my last post, since I can't read:

Name of PC: Jarek
Class/Level: Witch/4
Adventure: Burnt Offerings
Catalyst:

Spoiler:
Ripnugget's Parlay

Story: See above.


Name of PC: Azaelyn Laufeydottir
Class/Level: Rogue 4/Wizard 3
Adventure: Skinsaw Murders
Catalyst: Xanesha

Spoiler:
I am running the original 3.5 version of RotRL. In light of the fact that 3.5 Xanesha is utterly ridiculous as written, I nerfed her in the following ways:

1) No Mage Armor or Shield, for 26 AC after Haste.
2) She opted to do non-lethal damage (-4 penalty on all attacks) in hopes of capturing some useful new minions to charm.

The party still had a very rough time of it. About halfway through the fight, Azaelyn wanted to stick a Wand of Fireball into Xanesha's mouth and shout the command word. I made the PC roll an attack -- came up 28 -- and then spell resistance -- came up 16, but I gave a +2 awesomeness bonus. And since the fireball was contained inside Xanesha, I ruled that she took +50% damage. It was the single biggest hit of the entire fight.

Naturally Xanesha was thoroughly pissed off, so she decided to quit dealing non-lethal damage and just kill Azaelyn outright. Which she did. In one full-attack.

Name of PC: Orik VanCaskerkin
Class/Level: Fighter 7
Adventure: Skinsaw Murders
Catalyst: Friendly Fireball

Spoiler:
The fight came down to Jubrayl, a healing-oriented cleric, and Xanesha. Everybody else was dead (Azaelyn) or unconscious (everyone else, including Orik).

In desperation, Jubrayl picked up Azaelyn's Wand of Fireball and started using it. (He has Fire domain, so Fireball is on his spell list -- no UMD check needed.) Orik took 2 without dying.

The fight concluded when Jubrayl announced he was going to pray to Sarenrae and leap off the tower in the hopes of surviving the fall and rescuing or avenging his friends. Sarenrae answered his prayer by having him fall into a portal and appear behind Xanesha, fully healed, with a +5 sacred bonus on basically everything for 3 rounds. On the third round, he tried the Wand of Fireballs one last time and finally made the SR check. That fireball dropped Xanesha below 20 hit points, but killed Orik outright. Xanesha fled.

So, that was my Xanesha fight using the 3.5 variant. I nerfed her a good bit, and it STILL required direct divine intervention to avoid a TPK. Jeez. I'm just glad the cleric actually prayed to his goddess before jumping. If he hadn't, I'm pretty sure the drop would have killed him, and I'd have let him die.


Name: Fiedler
Class/Level:Alchemist 3
Adventure: Burnt Offerings
Catalyst: Taking a short cut through ghouls' territory
The gory details: Finally going to tackle Thistletop, my group of five PCs rode East on the Lost Coast Road. They left the road and headed North towards the coast passing through patch of land known as Pauper's Graves. Here they were beset by four ghouls who mercilessly attacked them. After barely being able to control their mounts, Fiedler dismounted and faced two ghouls. The first one hit him with a full attack and Fiedler failed the last Fortitude save vs paralysis. The second ghoul gleefully set to work, eating (so to speak) the AoO from the fighter which would destroy it (crit with guisarme), but not before it could kill the alchemist via coup de grace.

First death in this campaign, always kinda sad.

Ruyan.

Scarab Sages

RuyanVe wrote:

Name: Fiedler

Class/Level:Alchemist 3
Adventure: Burnt Offerings
Catalyst: Taking a short cut through ghouls' territory
The gory details: Finally going to tackle Thistletop, my group of five PCs rode East on the Lost Coast Road. They left the road and headed North towards the coast passing through patch of land known as Pauper's Graves. Here they were beset by four ghouls who mercilessly attacked them. After barely being able to control their mounts, Fiedler dismounted and faced two ghouls. The first one hit him with a full attack and Fiedler failed the last Fortitude save vs paralysis. The second ghoul gleefully set to work, eating (so to speak) the AoO from the fighter which would destroy it (crit with guisarme), but not before it could kill the alchemist via coup de grace.

First death in this campaign, always kinda sad.

Ruyan.

Little confused about this part. If the AoO on the coup de grace destroyed the ghoul, the alchemist should have been fine. AoOs interrupt the action that provokes them.

Sovereign Court

Name of Character: Aakif
Class/Level: Fighter 1
Adventure: The Glassworks
Catalyst: Was thumping on Tsuto pretty well until he was hit hard with a stunning fist. Saved vs. the stunning fist, but the party alchemist missed with a fire bomb and hit Aakif instead


Killed two PCs this sunday.

Character: Jahwe
Class/Level: Cleric of Desna 8
Adventue: Hook Mountain Massacre
Catalyst: Ogre Hook Crits are bad for your health - Part 1.
Story:

Spoiler:
Sneaking through the cave behind the waterfall and a distraction from a burning baracks and an outside attack by the remaining black arrows and Shalelu allowed the group to enter the keep mostly undetected. Clearing room by room searching for the leader of the ogres they came across the infirmary and encountered one of the ogre fighters. The barbarian and the cavalier charged it but didn't quite manage to kill it. So Jahwe decided to enter melee and hit the ogre. He hit but his light damage made the ogre think (correctly) that he's probably the weakest of his enemies. So he brought down his ogre hook on the cleric and landed a critical hit for a clean 100 damage - about 30 more than Jahwe could take without dying.

Character: Merrit Tuk
Class/Level: Cavalier (Order of the Dragon) 8
Adventue: Hook Mountain Massacre
Catalyst: Ogre Hook Crits are bad for your health - Part 2.
Story:

Spoiler:
Still mourning for their lost companion, the group pressed on nontheless, entering the only room they had ignored so far. They ran into the next Ogre Fighter immediately. Merrit, still injured from the previous battles enganged the Ogre in melee. The Ogre swung his hook and another crit was confirmed. 77 damage brought him to -17, one less than his neagtive constitution. Enraged and desperate about the loss of another friend within minutes of the last death, the remaining group members felled the ogre quickly with a combined efford of Lightning (Arcane Trickster Isilia), blunt trauma (Barbarian Balodil's earthbreaker) and claws and fangs (Merrit's Firepelt Cougar mount Azar).


Name of Character: Albanon d'Allabren
class/Level: Elf Teleportation Specialist Wizard 4
Adventure: Burnt Offerings
Whodunit: Nualia/ Yeth Hound Combo
Whyfore: Poor Tactics/Placement and a Clerics refusal to Channel
Heal.

Oh yeah, CRITS SUCK


Name of Character:Rogna
Class/Level:Ranger 4/fighter 5
Adventure:Hook Mountain Massacre
Catalyst:Barl Breakbones
Story

Spoiler:
It turns out that Barl is a far better smasher than wizard. He outmaneuvered the Barbarian and Monk with fly to land next to the Wizard and Ranger in the back who were taking potshots. The Wizard screamed, did a withdraw action to run down the tunnel, and disappeared. Barl demolished the ranger in one round of full attack.


Name of PC: Grub
Class/Level: Dwarf Barbarian 8th Lvl
Adventure: Hook Mountain
Catalyst: Biting first
Story: We reached the interior of the Dam, and Grub raised the porticullis and stepped into the circle to check out the "mummified devil". He saw movement and bit him. Shortly a much abused Dwarf was dead and had been tossed across the room. The ensuing battle caused the Pit Fiend to come out of his depression, and regain enough strength so that........

Name of PC: Arlen
Class/Level: Half-Elf Summoner 8th Lvl well 7th Lvl
Adventure: Hook Mountain
Catalyst: Rushing in
Story:.....when Arlen rushed into the other circle he survived the drain of life force, and the floodgates open. Having chosen a summoners build that left him a partial outsider he was trapped in the circle. The Devil was willing to deal for both their release, but Arlen asked the party to not do it. He would rather die trapped here than let the Pit Fiend escape.


Um, doesn't mean he's dead. If they regularly supply him with food and water, then eventually when the dam operates again he'll be the only one left. Also, they probably can disrupt one circle without disrupting both.


Total party kill (sort of)
The ranger player didn't come to play. So 3 characters, lvl 6:
A multiclassed barbarian/rogue/fighter halfling, a druid, and a sage sorcerer.
Adventure: Skinsaw murderers
Death: The Skinsaw himself, with 4 goblin ghasts. Paralisys and coup the grace did the job.

Grand Lodge

Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Name of PC: Gloria
Class/Level: Monk/3
Adventure: Assault on Thistletop
Catalyst: Yeth hounds bay causing fear from several party members
Story:

Run in Fear:
The party enters the chapel in the 1st level of the Thistletop under dungeon. The party has been moving through Thistletop with speed, avoiding many of the goblins, but blowing through the fort itself, killing the Chief, and cutting down the bridge, keeping any reinforcements from coming.

Upon entering the Chapel, one of the two Yeth dogs bay, causing 2 of the 6 party member to flee in terror. The wizard finds his way randomly to the upper surface and cowers with the rescued horse (who looks at him in disgust). The Monk randomnly runs into the cave lurker who grapples him and proceeds to consume him, while the remainder of the party struggle against the hounds.

The party attempt to close the doors on the Yeth Hounds, but the Quasit Familiar/witch that had escaped from them under the Catacoms of Wrath has taken refuge here, and moves forward and opens the door allowing the hounds to persue the party into the hallway.

It takes about 6 rounds, but the party eventually dispatch the hounds almost killing two of the remaining party members, who go unconscious.

With party members down, the two remaining members take time to heal the downed party members and then go and seek the Monk, whose dead body is drug out by the cave lurker out to the cliff edge (The beast snarling 'Stay away from my meal!'

The party use the cave entrance to lower the horse to the ocean, drop themselves via rope to the horse and flee the scene, to return later.

The goblin druid is ecstatic to have achieved chiefdom of the Thistletop tribe and takes control of the fort and rebuilds the bridge.

Revenge is a b&&!#


miniaturepeddler wrote:

Name of PC: Gloria

Class/Level: Monk/3
Adventure: Assault on Thistletop
Catalyst: Yeth hounds bay causing fear from several party members
Story:

** spoiler omitted **

Revenge is a b*%!#

Er, tentamort can't speak.

PRD wrote:
They cannot speak, but possess an eerie form of telepathy that works only upon creatures they are in physical contact with—a feature they often use to “chat” with their food as they eat.

Liberty's Edge

This is a death of sorts.

At the end of the 2nd part in this AP, the party had thanks to some choice comments from a party halfling rogue named Shiflett almost compromised their mission in exposing the Skinsaw Cult.

The exact words escape me, but it basically implicated them in the death of Justice Ironbriar and the murder of people at a sawmill.

It wasnt looking pretty as the party escaped and managed to convince the powers that be, that it wasnt them and they would sort the matter out by defeating the BBEG in Magnimar.

We managed to pull it off, and the player playing Shiflett decided he wanted to try something else so made a new Halfling Ninja.

As we are taking it in turns running each part of the AP, it was now my turn to run Hook Mountain.

Basically the City wanted someone to pin the blame on and Shiflett was an easy mark as he had been known to do some downright nasty things. The cultists and ironbriar was dead so it couldnt be them. During the adventure, word trickled out via communication with Magnimar that Shiflett was found guilty and to be hanged. I havnt gone through with it, but it seemed a fitting end for a character who dropped the party in it with wayward mouth on several occasions.


Name: Jake
Class/Level: Wizard 13
Adventure: Sins of the Saviors
Catalyst: Bad Saving Throw Rolls

Spoiler:
The adventurers were exploring the Shrine of Lamashtu beneath Sandpoint and had defeated Yerrin-Ku after a hard-fought battle. The Scribbler had gathered some information from the heroes but still was hoping to learn more, and so he did not attack during that fight.

A little while later, though, the band discovered the hounds of Lamashtu. One of the hounds won initiative and bayed. Almost unbelievably, the fighter, ninja, wizard, and wizard's cat familiar (Andrew) all failed their saving throws, leaving just the cleric in control of herself. She only managed to catch the fighter with Calm Emotions, while the other three fled blindly through the shrine. None of them fled from the shrine itself, and the Scribbler seized the opportunity to send the two babau demons that he had summoned to attack the ninja, while he and a hound followed Jake and his familiar. They were cowering at the end of a hallway with no other apparent exits. It took virtually no time for the hound and the Scribbler to shred Jake and Andrew.

Happily, Jake has since been raised and has summoned a new cat familiar, Andrew, Jr.


Name of PC: Brunkel
Class/Level: 3rd level goblin rogue (yes, based on the goblin rogue from Thistletop supposedly killed in Sandpoint)
Adventure: The Skinsaw Murders
Catalyst: Not being as sneaky as he thought he was
Story: So, after mucking about in the Foxglove Mansion for a while and experiencing a couple of the haunts, Brunkel fails his save on the haunt in the den that has him suddenly believing he is a mother desperately trying to save his/her child (randomly determined to be the dwarven cleric Tungdil), and pulls Tungdil along outside to the ruined outbuilding. Tungdil goes along because he is curious where the haunt is taking Brunkel and why. The rest of the party trails along. Cue carrionstorms, which Brunkel takes the brunt of, but which everyone survives easily enough. Then the party decides the ghost must have been trying to tell them something and decides to go down the well, sending Brunkel, who was only partially healed from the carrionstorms, down first. After he and Spider, the monk, get down, and while the others are still coming down the rope, one by one, Brunkel decides to take advantage of his darkvision and explore, leaving Spider alone in the dark (Brunkel had the light source in his pack). He gets to the ghoulish dire bat room, spots the critter hanging from the ceiling, but doesn't know what it is. He decides that he will try and sneak past it to explore a bit more. He rolls a 3 on his Stealth. Direbats have pretty good Perception scores. He is detected and it attacks and puts him down in two rounds, long before Spider or anyone else can come to his rescue. Moral of this story - don't try to sneak past a bat in the dark, and don't leave the only person who can help you quickly without a light source.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Name of PC: Abigail
Race/Class/Level: Human War Priest of Sarenrae 9
Adventure: The Hook Mountain Massacre (Retaking
Rannick)
Catalyst: Jaagrath Kreeg
Story:

Spoiler:

After clearing the ogres from the first floor, the party quietly headed up stairs. Entering the large hallway, Hal the arcanist used his magic to hold the southern door tight in the hopes of preventing ogre back up. They found "Papi" praying at the desecrated Black Arrow shrine, and ook the opportunity to attack.

At first it seemed like they were going to win this fight easy; Landing plenty of hard hits against the ogre patriarch. Then Papi began swinging his ogre hook. Hit first attack (a crit) smashed in the head of Abigail. Papi remarked that after this was over he woulf use what was left of her head as a codpiece

Name of NPC: Jakadros
Adventure: The Hook Mountain Massacre (Retaking
Rannick)
Catalyst: Jaagrath Kreeg

Name of PC: Adinadean
Race/Class/Level: Elf Inquisitor 9
Adventure: The Hook Mountain Massacre (Retaking
Rannick)
Catalyst: Jaagrath Kreeg
Story:

Spoiler:

The party was shocked at Adi and Jakadros' death, and tried to mount a comeback, but there attacks either missed the mark completely, or Papi was able to shake off the damage. When he raised his hook again (Crit) Adinadean was at it's end.


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Name of PC: Misanae
Class/Level: Aasimar Witch/3
Adventure: Burnt Offerings
Catalyst: Glaive Trap.

So, the party is chasing the female wizard who is retreating to Nualia. Barbarian notices the polished section of the floor, Jumps across informing the party. Bard Jumps across. Cleric in Banded mail Jumps across. Summoner Jumps across. Witch rolls a 1, fails Reflex save. She didn't heal after facing the bugbear and only had 10 HP when the glaives went to work.

The party had been feeling nigh unstoppable at this point, even with me increasing the difficulty of the encounters to compensate for the 1d12+13 Damage Greataxe barbarian. (24str Raging, power attack).

This made them all afraid.

"You mean she... she's dead? like.. dead dead?" Game got serious REAL fast.


I finally killed a couple players; they managed to make it all the way to book 4 before any deaths, although their close calls can not easily be counted.

Name of PC: Amelia
Class/Level: Varisian Ranger (Trapper) 10
Adventure: Fortress of the Stone Giants/Attack on Sandpoint
Catalyst: Teraktinus

For some bizarre reason, my group of 4 players decided to put one character at each entrance to town for the giant attack, so they were all split up and facing down encounters alone or with a few token NPC helpers. Frankly it is a wonder they didn't get TPKed by doing that. They eventually got themselves united, but it was too late for Amelia, who was finished off by Teraktinus a couple rounds before he went down himself. This poor defensive tactic (seriously they could have just had the witch dimension door them around as needed) ended up costing them the brewery and Scarnetti manor and a number of kidnapped citizens.

Name of PC: Usjach
Class/Level: Shoanti Paladin of Iomedae 11
Adventure: Fortress of the Stone Giants/Dungeons of Jorgenfist
Catalyst: Lamia Priestesses

Wasn't a good day for poor Usjach, who barely survived a 101 point crit from the stone giant general's heavy pick thanks to a good false life roll from his Sihedron medallion, only to later fail a hold person save on a 1 (the only way he could fail, being a paladin with an extra +4 on his will save due to and get himself coup-de-graced by one of the lamia sisters.


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Zaru - Male CG Vanara Inquisitor (of Sun Wukong)(Sin Eater) 4/Monk (Martial Artist) 1/Fighter 1/Ninja 2

Went down against Minktuck Kreeg early in the reclamation of fort Rannick, though this was scripted since the player had left the campaign. Zaru and his ridiculous multiclassing shall be missed.


Pathfinder Adventure Path, Maps Subscriber

Name of PC: Thorn
Class/Level: Elf Fighter 3
Adventure: Assault on Thistletop
Catalyst: Ripnugget rolls a crit

The Sad Story:
The party had been hacking their way through goblin defenders of upper level of Thistletop. They entered the Throne Room with Thorn only have 16/24 hp from prior wounds. He took a hit early from one of the add-on goblins for 7, leaving him with 9/24. Before any healing came his way, Chief Ripnugget and his mount charged. The mount bit him for 8, leaving him with 1 hp, and Ripnugget scored a critical hit, dealing 16 more hp. The poor elf only had a 13 CON and died. This killing blow was without the Spirited Charge double damage, which would've made him x3 instead. That damage might have killed him even if he had been healed fully. The party plans to recover the body and try to raise funds to bring him back to life.

Healing cleric had CLW, CMW, and at least 1 channel remaining at the time, but was engaged on the other side of the room.

BTW, this is my first killed PC since I re-took up gaming. I don't feel particularly good about it, but it was a dice fluke and a miscommunication about healing needs, not an Evil DM that did poor Thorn in this time (ok, not just an Evil DM...)

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