Grundmoch

Matthew Pittard's page

Goblin Squad Member. ** Pathfinder Society GM. 1,365 posts (1,537 including aliases). 3 reviews. No lists. No wishlists. 45 Organized Play characters.


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Liberty's Edge

Doctor Zharkov wrote:

Decides to float where he is and Fires Some Cold Iron Needle Darts up at the Flying creature

2 actions, nothing for the third action but to stay in the scrub

[dice=Cold Iron Needle Darts]1d20+22
[dice=Damage]8d4

She’ll,

I think it’s best we just finish sfter this battle. We have hsd 7 days of people not even posting, snd we were told we only hsd sround 46 days. So I guess now down to 38. Judt based on thst lone, we are never gonns finish in time

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Dr Zharkov = Matthew (thats me)

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It seems to be working now. Thanks

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(Im not seeing a Map. Is it on Roll20?)

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Apologies for my delay in posting. Have have covid.. but am over it again. I’ll back to power now

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Sorry Kip, I didnt notice your earlier mention of the change of init because you went to 0. Ive updated the table above to reflect that. I think you may of missed your turn this round then.

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Round 5

39 Furenzoku
38* Kip

37 Bad guys
33 Flask of chuckles
28 Doctor zharkov

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Round 4
39 Furenzoku
38* Kip
37 Bad guys
33 Flask of chuckles
28 Doctor zharkov

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Thsts good becsuse spell wise there isnt much left st high levels. I’ve got healing left but it’s no thst powerful.

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Round 2

39 Furenzoku
37 Bad guys
33 Flask of chuckles
31 Kip
28 Doctor zharkov

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Is it just me or did our New First Seeker get some cyber or bio upgrades and hit the gym?

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Hello fellow players. Csn I ask a favour. I would like to heal people but I frankly have no idea how many hospitals points each person currently has. When you have your turn each round, csn you please post your current of max hp. Otherwise I will find it hsrd to heal.

Like in the first line say

Kip is 39-108 .

Thank you

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Csn I get a rough idea of how healthy the enemies look? It will change the outcome of my turn which is now

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ROUND 3

39 Furenzoku
37 Bad guys
33 Flask of chuckles
31 Kip
28 Doctor zharkov

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(Is the one on the wall who crit failed the save still burning badly or did he recover?)

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Your weapon does base 5d6+8 damage? damn.

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Round 2

39 Furenzoku
37 Bad guys
33 Flask of chuckles
31 Kip
28 Doctor zharkov

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Ooh double damage snd double persistent !

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You get to go twice Furenzoku. Thst was your surprise turn, noe you need to tske your firdt round turn

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If people need snd order to refer to:

39. Furenzoku
37 Bad guys
33 Flask of chuckles
31 Kip
28 Doctor zharkov

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Dr Zharkov's peaceful voice checks its tentacle computer for both computer and religous knoledge

Computers: 1d20 + 23 ⇒ (1) + 23 = 24
religon: 1d20 + 19 ⇒ (12) + 19 = 31

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I cannot remember exactly who was injured but between Dr Kharkovs Treat Wounds, and Pool of test worthy healing should be able to get everyone back to full health.

How does one creator a character ID for this Campaign?

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Im here (Dr Zharkov)

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Just like to say, I was a little hesitant going into such a high level game via pbp, but everyone on our table made the experience a real great thing. I’m a little sad it’s ending but I’ve had a lot of fun and met some old characters and new ones.

Had a big scare with Dhurus but that’s what you remember isn’t it... the scares!

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(Sorry Brock, I wasnt too sure what to do with you earlier. You missed 2 turns.. so I had to attempt to get to the middle God machine, but it took a while and learned after I had attacked it.. that it had already been destroyed. So I kinda felt like I wasted your turn. Sorry)

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1st action?

Brock could move closer to the middle now that his god machine has been destroyed. Moving at 30ft (Im assuming he has a Jetpack, if he has Jumpjets he has a ceiling of 10ft only with jumpjets), he can double move to the middle and then double attack the Middle machine?

2nd Action?
Ill use his hammer stuff from his prev attack for the full attack on the middle god machine

Storm Hammer Attack 1, B&E: 1d20 + 11 ⇒ (3) + 11 = 143d6 + 18 ⇒ (6, 3, 3) + 18 = 30
Storm Hammer Attack 2, B&E: 1d20 + 11 ⇒ (16) + 11 = 273d6 + 18 ⇒ (6, 6, 3) + 18 = 33

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@AbadarCorp Entertainment

Meglos has an EAC of 32, KAC of 34. My reading of the earlier attack rolls is that the False God was attacking KAC not EAC with its melee attacks. Which I assume meant the 26 and 32 to hit missed, with only the 40 hitting. Is it instead targeting EAC? Or is there a bonus Im not seeing?

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I’m going to have Meglos come and help you after the next disable kneepuncher. You are looking very hurt and we just won’t have enough time to get them all before you go down or someone else does Drei sounds like they are close? Maybe to taking out one of the others so that’s three possibly.

Can people remember to update their sp and hp in the fields where possible, I’m worried I’m going to miss people going down when I could go and help them

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how are the other groups going? L in particular the group we sent the boost token to that wasn’t going too well earlier?

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I am a little confused here. We can see through the walls? are the walls only partiarlly there?

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Could we do the Paratrooper one next? That sounds awesome.

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Resolve point please!

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Thankyou very much for a much much much much better pbp starship combat experience. Scanner defence sounds interesting.

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wow didn’t realise our ship was so heavily damaged. Did we just take 3 crits?

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ooh these numbers are much Better!

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Brock: You get a +2 from the Aid Boon mentioned in Discussion and also I dont know if you did.. you get to roll again with the attack due to the moving speech and keep the better roll on the attack

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Okay Ill boost Remote Assistance then and hand it on to the the table that is in dire need. 1 Resolve point spent in addition to the one just spent on my Moving Speech. Everyone gets +2 (I assume this is also to gunnery checks? Will give the additional action to a Gunner. )

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How do we boost it and pass it on again?

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I’d prefer to finish it out. We seem to be making good time and some of the other people here we’re looking forward to the starship combat

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(Does SAFE HAVEN mean that all our guns do +4d6 more ? :) )

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Im definetly going to suggest that we use Best Engines. Readying what our gm has said, this sounds like some form of scout ship that is probably going to try to outrun us. the Drake isnt a slow ship, but its not the fastest either. And upgrade to 10 speed might be a good thing for us!

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I think it was just me allergic to starship combat but I also feel like I kinda really picked this mission for us. So I’d be happy to do scout hunt which I believe was the earliest starship combat mission. . I’m happy with recovery efforts too.

I feel like I need to put into words why starship combat in pbp terrifies me a bit. I was in a prev online pbp starship combat scenario and it took our group 29 days to take out a single starship enemy.

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I will make you faster when I hit 3 attunement Kneepuncher. Of course really by then its too late but thems the breaks :)

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Meglos attunes to 2 attunement and them moves closer again

Meglos then reaches forward to the obscured traitor and attempts to crush them with his powers

Crush: As a standard action, you can increase the effects of gravity on the internal organs or workings of a target within 30 feet, causing it to have difficulty maintaining its normal functionality. The target must succeed at a Fortitude save or become staggered for 1 round. This revelation also affects constructs. You can maintain this effect as a move action each round, but the target can attempt a new saving throw each round to end the effect. Once a creature succeeds at this save or the effect ends, you can't target that creature with crush again for 24 hours

The DC is 22 Fortitude save

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Are we permitted the 10 minute rest after these events to regain stamina or are there other set times for that?

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You Concur Meglos was responsible? Aww shucks! :)

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Yes please. Meglos feels responsible for their death as it was his words that got the Jinsul to talk and then well explode

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(thats the one we just did isnt it? It would be good to catch the traitor!)

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Meglos Looks up the Stairwell and winces.

Not Sure if this is going to work here but if so I have
Gravity Boost:
You can increase or reduce the gravitational attraction between yourself and the terrain around you. You can add a bonus equal to one-third your solarian level (minimum +1) to Athletics checks to climb, jump, or swim as part of the action you take to attempt the skill check. In addition, as a reaction when you are falling, you can reduce the falling damage you take by half. At 6th level, you can move along vertical surfaces and even upside down along ceilings for 1 round. This functions as spider climb, but it leaves your hands free and you can also run. You must end your movement on a surface that can support you normally. If you end your movement while you are standing on a vertical surface or ceiling, you fall unless you succeed at an Athletics check to climb to remain in position.

It works out at +4. Not sure if this is considered climbing.. if not thats cool. It is not factored into the roll below

Athletics: 1d20 + 20 ⇒ (18) + 20 = 38

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