
Daniel36 |
A couple of weeks ago I had an interesting idea.
Many adventures published in Dungeon Magazine feature magic items specific to the adventure. Take, for example, the Tooth of Ahazu in the Savage Tide adventure path. Often these items are accompanied by a very nice picture of said item.
Wouldn't it be great if these items were printed on a card to be given with the magazine? That way you have a very important item you can actually hand out to your players, just as you hand out the Item Cards already out.
Just a random thought I thought was worth considering.
Greetings to everyone, and keep on gaming! :D
PS: If this idea had already been discussed, my apologies. You can delete this little rant of mine ^_^

Derek Poppink |

Wouldn't it be great if these items were printed on a card to be given with the magazine? That way you have a very important item you can actually hand out to your players, just as you hand out the Item Cards already out.
PS: If this idea had already been discussed, my apologies. You can delete this little rant of mine ^_^
I haven't seen that idea mentioned before, so thanks for sharing it! It's certainly a good idea to promote Item Cards, and it would save some people from having to hunt down the relevant card.
The question is whether Paizo prints a lot of extra copies of an existing card (which would reduce the card's value in the existing boosters or sets), prints another version of an existing card (a promo version of the card), or sets aside certain cards that will only appear in the magazine (an exclusive card). Either of the latter two would be interesting.

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Unfortunately, our license with Wizards of the Coast is for magazine product only, and they have very little interest in our non-official game line. It is certainly our plan to populate our own GameMastery Modules with items that are available as Item Cards, and I think it's quite likely we'll release an Item Card set that ties directly to adventure product we'll release. But it's highly unlikely that said adventures will be official D&D.
I hope most gamers don't care whether or not our GameMastery Modules are official D&D or simply 100% compatible with D&D, but that's going to be for you guys to decide.
--Erik

Nicolas Logue Contributor |

::Nick starts burning his WotC sourcebooks and paints his face with the ashes...::
jk!
"Official" is such a ridiculous notion..."Excellent" is so much better than "Official" in my opinion, and Paizo continually puts out excellent products. I am super-excited about the new Gamemastery Modules...and not just because I wrote the first one. ;-)

Kyle Baird |

I'm not sure that it's the "official" part of adventures released by WotC that's important. Whether you agree or not, I think that adventures, or any product for that matter, that has the WotC seal is considered "good" by the majority of gamers simply because of the seal. I think it represents to most a standard of a quality. i.e., "WotC wouldn't produce this if it wasn't good enough..." While I'm sure most of us forum junkies can be quick to argue that this isn't the case, you do have to admit that the majority of their releases can at least be considered "good."
With 3rd party publishers there isn't a well defined standard. (At least not AS well defined). Buyers aren't as sure what they're getting. What Paizo and other quality 3rd party publishers need is a way to demonstrate their quality to the consumer base. And then they need good reviews and word of mouth to sell products.
On a similar note, will there be GameMastery modules being run at this year's GenCon?
Back on topic, why can't Paizo release a set of item cards call something like, "Worms & More." or something else generic and state that it, "Goes great with Age of Worms." The item cards are better off NOT having official names on them, so that we as DMs can keep information from our players or use it in another campaign... I'd rather they find a "longsword" with a description that matches an item from the AP and find out later that it's actually a key item...

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On a similar note, will there be GameMastery modules being run at this year's GenCon?
We'll be running Seven Swords of Sin in a delve format....
-Vic.
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Daniel36 |
Erik Mona, it is funny (and an honor) that you replied to my idea. I happened to be reading something from an older Dungeon Magazine, and lo and behold, it was written by you!
"As Paizo's publisher, I've been tasked with managing the business... ... and to integrate the magazines with the other exciting developments going on at Paizo Publishing" from "From the Editor" - Dungeon 137 - August 2006
Wouldn't adding Dungeon adventure specific Item Cards to the magazine be exactly just that? Integrating the magazine with another (incredibly good) development?

Derek Poppink |

Definitely a great idea, but I don't know how cost effective it'd be for Paizo. However, I'd certainly pay up to about $40 for a complete set of item cards designed specifically for Shackled City, Age of Worms, or Savage Tides.
Even at the Dragon's Trove or Item Pack 1 price per card ($.20), a complete Age of Worms set would probably be a lot more than $40. Excluding many repeats, I count more than 400 items in that campaign. Three Faces of Evil, Library of Last Resort, and Kings of the Rift are particularly egregious.
Some smaller adventures have 20 cards each. A $4 or $5 pack of cards associated with an adventure would be very attractive, but would Paizo be able to print them at sufficient volume to keep the price low? Probably not without piggybacking on the printing of existing sets, which throws the distribution of those sets way out of wack.

Kyle Baird |

Stupid realists... :D
I was thinking more along the lines of the "unique" items in those campaigns. Heck, even in non-AP stuff they could give a shout out to Item Cards that would be good representations of those items... Which leads me down the thought path that maybe they could design the items in adventures to mimic already existing Item Cards. hmm...

Derek Poppink |

Stupid realists... :D
I was thinking more along the lines of the "unique" items in those campaigns. Heck, even in non-AP stuff they could give a shout out to Item Cards that would be good representations of those items... Which leads me down the thought path that maybe they could design the items in adventures to mimic already existing Item Cards. hmm...
Who you talkin' bout? :P
Dungeon did something like that once where they recommended D&D Miniatures for all of the encounters in an adventure ("Dungeon 113: Queen with Burning Eyes"). I don't know if the adventure was written with the minis in mind, but I do remember that the general feedback was negative.