Thousands of years ago, a massive spaceship from a distant world broke apart in the atmosphere above Golarion, showering down alien debris and technological wonders—an event known as the “Rain of Stars”—onto the plains of Numeria. Largely kept within this land by the barbarian natives’ superstition and hostility as well as the greed and jealousy of the magical cabal known as the Technic League, the technology from this advanced culture has defined Numeria over the centuries. Now, nomadic warriors and metal men clash in radioactive badlands, and treasure-seekers from across the Inner Sea flock to the strange metal dungeons that pepper the landscape. What mysteries of super-science await you in this magical land?
Numeria, Land of Fallen Stars provides all the information a Game Master needs to run an adventure in the Pathfinder campaign setting’s science-fantasy wasteland. Within this book, you’ll find:
An in-depth gazetteer of the four regions that make up Numeria, including detailed descriptions of its largest cities and its most dangerous and remote dungeons.
New rules for radiation, gravity fluctuations, deadly environmental hazards, extraterrestrial diseases, nanite infestations, and more—including the unpredictable results of drinking the alien seepage known as Numerian fluids.
Overviews of Numeria’s most prominent Kellid tribes and the sinister Technic League.
More than a dozen new monsters and NPCs native to Numeria, including the mutant template and four new robots.
Numeria, Land of Fallen Stars is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any fantasy campaign or setting.
Cover Art by J.P. Targete
ISBN-13: 978-1-60125-653-9
Other Resources: This product is also available on the following platforms:
Product-Pathfinder Campaign Setting- Numeria, Land of the Fallen Stars
Producer- Paizo
Price- ~$20
System- Pathfinder
TL;DR-Swords and Circuits! 95%
Basics- Time for some Sword and Circuits! Numeria, Land of the Fallen Stars tells the story of Numeria in Pathfinder's default setting. Numeria is a land defined by barbarians and a star ship that crashed into Golarion millennia ago. The book is roughly divided into a section describing the basic geography and story of each place. Then the next section discusses the different groups in the region. The final section of the book is the monsters that live in the region.
Mechanics or Crunch-This book isn't crunch heavy, but it doesn't have to be, as the book is part of a twin set discussing Numeria. Therefore, I can forgive the book being somewhat crunch-lite. This book focuses on the story of the region more than the execution of the region. Even with that said, this book goes into good mechanical depth by discussing diseases, different damage types like radiation, and an item from the wastes called Numerian Fluids. These fluids are the cast-offs of starships and robots, and have side effects ranging from instant death to gaining a level. The book also adds a small bestiary as well as random encounter tables for each area in the region. However, I didn't see how often I should roll a random encounter. I like what I see here, but I also know that most of the mechanics will come in the companion book that will come out later. 4.5/5
Story or Fluff-This book is FULL of stories to start a Numeria campaign. This regions presents some novel stories (pun intended) for the Golarion setting. I love the Sword and Circuits idea, and this book will provide you with all the standard fantasy fare of rampaging barbarians to the standard sci-fi tropes of a HoloDeck on the fritz. Beyond this are crazy sadist cultists, paladins hiding crazy technology, and an underground railroad for robots. This book and the setting have all the stories I wanted from fantasy/sci-fi as well as enough new to make me ready to start playing! 5/5
Execution-This book is pretty well done. The story and mechanics make this one a page-turner even though it's over 60 pages of fantasy encyclopedia. The layout, text, and pictures are great and draw the reader through the story. I do think Paizo is running into a bit of a problem with the number of rules books they are putting out. If you are reading this and want to run this as a physical product, you're going to need LOTS of other books to run a game in this part of the world. Paizo has an impressive pace for books, but this is leading to more books which will need OTHER rulebooks to use them at all. It is a small problem, but an increasingly prevalent one. 4.75/5
Summary-I loved reading this product. I was looking forward to running the Iron Gods adventure path before, but this book psyched me up even more. I love the fusion of sci-fi and fantasy. Some have complained that the two won't work well together, but based on what I've read, these two will fit together just fine. There are some problems though--the major one is the number of books that Paizo products are beginning to require you to have in order to play the new book. This goes so far as this book will require a SECOND campaign book to incorporate all the technology needed for this part of the world. But, based on this book, I'm buying that book as soon as it comes out!-95%
Numeria is a land where the high-technology of robots and lasers clashes with the very low-technology of barbarian tribes. There’s actually quite a lot of material to squeeze into Numeria, Land of Fallen Stars, as the various Kellid tribes that inhabit the region are not a unified people, and on top of that, there is the Technic League (a group that wants, and mostly has, a monopoly on the control and distribution of technology recovered from the crashed ship) and the crashed ship itself to describe, along with the various alien creatures, mutant beasts, and robots. Overall, Numeria, Land of Fallen Stars does a very good job of getting all this information in there and providing GMs with a compelling setting and hooks for many amazing and outlandish adventures.
I've always found Numeria to be rather mysterious and information on it has always been rather vague up until now. This book has shed a lot of light on a very interesting setting and I couldn't have been more pleased with what was revealed. A very interesting read and worth the money.
I really did enjoy reading this one though I did feel it was lacking in few areas. First I think the bestiary could have used less NPCs and more alien creatures. Second I didn't like the bland color scheme of book which was not nearly as good as these books normally look. But other then those two nitpicks I really liked it and can't wait to find out more about Numeria in the Iron gods AP.
I have been waiting for a longtime for a Numeria book. When I got this, I started looking at it immediately. Maybe I overhyped myself because when I finally started reading the book, I was a little disappointed by it. Perhaps the Linnorm Kings, Distant Worlds and Worldwound guides setup my expectations because that was the same quality of content I wanted to find in Numeria. I wanted Thundarr the Barbarian mashed up with Conan and Golarion. I don’t feel like that is what I got. Maybe I haven’t read far enough into the book, but I found the information on Starfall, the Technic League and other places a bit bland. This could be because the stuff I am looking for will be in the Technology Guide.
Another issue I had with the book was the lack of Starfall information. As a Campaign setting sourcebook, I expect that kind of information to be in the book. I mean why the change from Rule of Fear, Linnorm Kings, Osirion, Irrisen, etc. I guess it was due to that info being in the Iron Gods AP. If so that irks me as I now have to buy two books (three if you count the Technology Guide) to get all the campaign information that should have been in this book.
Last was the bestiary. While as a GM I appreciate the addition of NPC’s, I really was looking for something more that captured the theme of Numeria. Still what was offered wasn’t all-bad. Maybe in the next Bestiary Hardcover, we will get additional aliens, weird monsters and critters.
Still, overall I liked this book, but I hope when I get back to reading it, the material will inspire me.
So I'm kinda new to this whole subscription deal, and I'm too damn impatient for my own good so I gotta ask: how early do us subscribers usually get the PDFs before they're officially released? I am so hyped for this book!
Roughly two to three weeks, depending on when your order ships out. When your order ships out is when you get your PDF. :D
Well, since time seems to slow down everytime I even think of this book, I'd wager about one million years.
I HAVE MY SUN ORCHID ELIXIRS MADE. I AM READY TO WAIT FOR ONE MILLION YEARS OF SUBJECTIVE TIME FOR THIS PRODUCT.
In all seriousness, it said the approximate date (for shipping) in the subscriber thingy is June 20, but again I'm new to this whole subscriber deal so I dunno about that.
Well, since time seems to slow down everytime I even think of this book, I'd wager about one million years.
I HAVE MY SUN ORCHID ELIXIRS MADE. I AM READY TO WAIT FOR ONE MILLION YEARS OF SUBJECTIVE TIME FOR THIS PRODUCT.
In all seriousness, it said the approximate date (for shipping) in the subscriber thingy is June 20, but again I'm new to this whole subscriber deal so I dunno about that.
Assuming no major delays (common around convention time), the idea is that subscribers should all have their PDFs at some point between the date that order spawning starts and the estimated completed shipping date. The order of spawning/shipping each month seems to be somewhat randomised (may also depend on what's in your subscriptions for that month). Soon as it ships, you'll have your PDFs.
Again paizo you know exactly what to get me for my birthday.
Sweet, our oracles didn't go insane from trying to divine your birthday list. :D
Lol I'm surprised. Dropping goblins of golarion, APG, Wake of the Watcher, and Numeria all within 3 days of my birthday year after year is no mean feat madame. Now let's just hope I'm at the top of the shipping list this month! I really want to read about new robots and potentially rocket armed balors asap.
I was hoping to pick this up when I go to my FLGS when I go for Free RPG Day June 21. I have most everything else I want. I am NOT supporting Mummy's Mask at this time. I will have to see what else is available when I go.
Your not the only one who is interested in those radiation rules.
Ohh what you wanting them for? Mine involves a nice angry burrowing dragon and an infamous breath weapon that either kills one with tumorous wounds up to days later and some being mutated into horrible monsters.
Did I mention my party wants look into dragon hunting?
The suspense of getting the PDF is literally killing me! I've already got plans for when I get the physical copy too: physically rub it in the face of a friend of mine who insisted Paizo would never detail Numeria a year or so ago.
I hope it is today, I hope it is today, I hope it is today.
And then dirty treehugger elves attacked the Paizo headquarters, stole every single Numeria book, and destroyed their servers, thus delaying it by a full year.
Android Imposter: an android fighter who infiltrated a Kellid tribe and impersonates a barbarian.
Bloodbrush: Animated tumbleweed that carries a deadly poison.
Capacitor ooze: Created by technologists to devise an organic battery, capacitor oozes escaped from their creators. They seek out sources of electricity.
Golem, Robot: A robot that has been animated by magic rather than technology.
Gray Goo: NANOMACHIIIIIIINES
Machine Slayer: A Kellid ranger who specializes in fighting the metal men who infest his homeland.
Mutant: The template for mutants. The example orc mutant's illustration is horrifying.
Numerian fluid scavenger: A human alchemist drug addict who is addicted to Numerian fluids.
Numerian gunslinger: Exactly what the name says. A human gunslinger who uses a laser pistol!
Robot, Arachnid: Small spiderlike robots with a plasma torch for a tail. Usually the pets of technologists.
Robot, Mannequin: These robots are the closest thing to Terminators: synthetic skin over mechanical innards. They were abandoned in favor of the androids, who were seen as true artificial life.
Robot, Scrapyard: Pieced together from other robots, it is able to repair itself by scavenging parts from its fallen robotic brethren.
Robot, Torturer: Highly used by the Technic League, these bots also double as field medics and surgeons for their detailed knowledge of human anatomy.
Targotha: Some aberration from another planet picked up by the spaceship. Its homeworld was rich in oil and tar.
Technic League Hireling: Hirelings (or slaves) from the Technic League. Also called metal rats or silver divers. Mentioned technological devices are the chipfinder (which allows them to be tracked) and an e-pick, basically thieves tools that affect electronic devices.
Wayward CrusaderA human paladin from Mendev and her mount.
Zhen Worm: Alien worms whose mucus can be used as a preservative for alchemists.
God this is a tough wait. On the one hand, I totally want to be spoiled and know now. On the other hand though, I really want to wait until at least the pdf is in my digital hands.
Paizo put this in my hands now please? This wait is killing me, and considering the week I've had it might just be what does it lol.
Well unfortunately they probably aren't shipping anymore tonight. Earliest you can probably see them is I think 8 am pacific time? Which is about another 5+ hours out
Well unfortunately they probably aren't shipping anymore tonight. Earliest you can probably see them is I think 8 am pacific time? Which is about another 5+ hours out
I know, but the key still hasn't recovered from today's business hours and is not looking forward to tomorrow. ^.^
Well unfortunately they probably aren't shipping anymore tonight. Earliest you can probably see them is I think 8 am pacific time? Which is about another 5+ hours out
Closer to 8 and 1/2 hours out, and I don't think they start shipping right at 8am, closer to 9.
People upset about sci fi elements in pathfinder don't have to buy or even use the material. I do not get the hate. It's part of the campaign setting. Use what you want for your own games. *shrugs*
Couldn't agree more. I personally am not enamoured with the mix, but then there were plenty of people not so impressed with Carrion Crown, which I adore.*shrug*
I promise nobody from Paizo is going to come to your game table and make you play Iron Gods, or even make you keep Numeria as it is canonically described.
If you're like me and you don't like your sci-fi and fantasy hanging out together, then don't let them. Numeria can be something else...a blasted wasteland with an old crashed flying castle (you could throw in a Dragonlance crossover, for example) instead of a spaceship. Not that hard to change.
If you're like me and you don't like your sci-fi and fantasy hanging out together, then don't let them. Numeria can be something else... a blasted wasteland with an old crashed flying castle (you could throw in a Dragonlance crossover, for example) instead of a spaceship. Not that hard to change.
Neat option, for the techno-fantasy averse. Just keep the stats, more or less, but change the visuals.
Perhaps the fallen 'ship' is an organic growth, some sort of extraplanar cyst, festering in the center of Numeria, from which addicted thralls, mutated / partially transformed agents and 'hooded techno-sorcerers' (actually mind flayers or intelligent xenomorphs or kaorti or something) spread like contagion across the lands.
The 'tech' is replaced by grell alchemy lightning rods, Vril crystal staves that focus mental energies into telekinetic blasts (causing Wisdom damage to users who lack the psychic potential of their mind flayer wielders, as they drain away mental energies), Alchemical and fungal 'grenades,' jagged shards of blue crystal that draw heat and moisture from the air (and a target's body, turning a rich purple as they drain blood to fuel their growth...) and form into cold steaming numbing sedative crystal prisons around targets struck, leaving them in a state of suspended animation, hovering at death's door, etc.
Robots are replaced by golems and / or necromantic constructs (thousands of cast-off xenomorph exoskeletons, inhabited by fungal strands that bind it together into a lurching necrotic horror).
Being so close to the Worldwound, I'd be leery of having it be too similar, in theme, but it's certainly do-able.
Wayward Crusader A human paladin from Mendev and her mount.
"Uhm, excuse me? Hi. I'm not sure but I think I took a wrong turn somewhere. Maybe you could help me out. I'm looking for a place with a bunch of powerful horrible things not of this world that need smiting . . . ."