Pathfinder Campaign Setting: Numeria, Land of Fallen Stars (PFRPG)

4.40/5 (based on 7 ratings)
Pathfinder Campaign Setting: Numeria, Land of Fallen Stars (PFRPG)
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Ruins from the Stars

Thousands of years ago, a massive spaceship from a distant world broke apart in the atmosphere above Golarion, showering down alien debris and technological wonders—an event known as the “Rain of Stars”—onto the plains of Numeria. Largely kept within this land by the barbarian natives’ superstition and hostility as well as the greed and jealousy of the magical cabal known as the Technic League, the technology from this advanced culture has defined Numeria over the centuries. Now, nomadic warriors and metal men clash in radioactive badlands, and treasure-seekers from across the Inner Sea flock to the strange metal dungeons that pepper the landscape. What mysteries of super-science await you in this magical land?

Numeria, Land of Fallen Stars provides all the information a Game Master needs to run an adventure in the Pathfinder campaign setting’s science-fantasy wasteland. Within this book, you’ll find:

  • An in-depth gazetteer of the four regions that make up Numeria, including detailed descriptions of its largest cities and its most dangerous and remote dungeons.
  • New rules for radiation, gravity fluctuations, deadly environmental hazards, extraterrestrial diseases, nanite infestations, and more—including the unpredictable results of drinking the alien seepage known as Numerian fluids.
  • Overviews of Numeria’s most prominent Kellid tribes and the sinister Technic League.
  • More than a dozen new monsters and NPCs native to Numeria, including the mutant template and four new robots.

Numeria, Land of Fallen Stars is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any fantasy campaign or setting.

Cover Art by J.P. Targete

ISBN-13: 978-1-60125-653-9

Note: This product is part of the Pathfinder Lost Omens Subscription.

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4.40/5 (based on 7 ratings)

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Open Your Heart and Replace It With A Barbarian Robot Heart

5/5

Numeria: Land of Fallen Stars is what happens when you make the fevered dreams of Isaac Asimov, Robert E Howard and Edgar Rice Burroughs all get together and have a party in the world of Golarion. It is at once epic fantasy, philosophical science-fiction and the sweet mural airbrushed on the side of your favorite metal band's van.

You need this in your life, to inspire you and to break down every fear you had about how to handle robot peanut butter in your fantasy chocolate. If you're allergic to sci-fi nuts, then this book might kill you by blowing your mind.

The book details the major regions of Numeria. Interesting locations, all filled with great NPCs for your party to interact with, and juicy plot-hooks for the GM to expand. As a GM you'll want to embody these NPCs, let your players get to know them and then inevitably and suddenly betray the PCs with these characters.

To me though, the heart and soul of this book, is the Plots and Perils section. Really great hazards, environmental rules, horrifying infestations open the chapter along with detailed rules about the Numerian fluids. With details about what happens when you drink SPACESHIP JUICE.
We continue into a thorough look of the various barbaric tribes that are the people of Numeria, and a couple of pages on the Technic League (Numeria's movers and shakers). My favorite part though is the Adventure Sites. Each adventure site is juicy enough to support anything from a single adventure to an entire campaign. Some are pure fantasy such as The Battle of Grayshot, some are deeply sci-fi such as Hollow Garden, but the highlights are those that combine the two flavours like Castle Urion (a great base of operations for primarily good PCs). But nothing compares to the awesome technological body horror of The Chapel of Rent Flesh, kytons, and cyborgs and shadows and twisted creations all combine into what could be a great high-level campaign.

The book closes out with a bestiary, with stats for classed characters (like the Android Imposter and Technic League Hireling), and monsters such as various robots, nanite based oozes.

In conclusion, get this book and absorb its power and you to can become a heavy-metal sci-fi fantasy GM God!


Quite a solid product!

4/5

This book had the chance to go off the rails silly, and did not. It actually reads somewhat like a module, and I mean that in a good way. Yes there is plenty of "campaign setting" style material, but as you read it feels less like an encyclopaedia and more like a war story. Its actually pretty exciting for a source book ha!

Some of the monsters had to be a bit... non-standard, due to the actual lore, but the designers didn't take it as permission to go silly. There are no bizarre items, archetypes, weird gear that will make you cringe. Plus the artwork they used on p46 is a dead ringer for Nathan Explosion.

A lot of campaign settings do a good job with the lore but you don't actually want to read them - this one was fascinating and i couldn't put it down due to the story elements, history of Golarion i didn't know at all. great product.

It really deserves a 5th star, quality wise, but the oddball subject matter makes me a bit nervous that people will see the rating and not realize its somewhat "fringe" Golarion. As in, do not start brand-new-to-Pathfinder players in this setting.


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Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

This is a killer book!

Dark Archive

2 people marked this as a favorite.
Major_Blackhart wrote:
Whereas in Giants Revisited it goes on how Hill Giants are filthy, vile, unhygienic things, this dude looks more like a powerful, proud warlord would rather than some slathering idiot giant.

You made me buy this!

(Well, I would have anyway, eventually, but you're the reason I bought it today.) :)

Love the write up on p. 9 on Witchlight Vale. Somewhere in the back of my head, Leslie Neilson was shouting "Monsters from the Id!"

Also on p. 9, a surprisingly hot high priest of Gorum. For that matter, on p. 21, the Black Sovereign is giving his best 'hot felon mugshot.'

Silver Crusade

1 person marked this as a favorite.
Major_Blackhart wrote:
Does anyone else think Kevoth-Kul, the Black Sovereign, has really, really kind eyes?

Quite a few hardened Kellid types with strangely appealing eyes going on in this book. The Erastilian elder's in particular seemed to pop out to me.


Mikaze wrote:
Major_Blackhart wrote:
Does anyone else think Kevoth-Kul, the Black Sovereign, has really, really kind eyes?
Quite a few hardened Kellid types with strangely appealing eyes going on in this book. The Erastilian elder's in particular seemed to pop out to me.

It's like when I read that stuff, I'm seeing the pictures of one of my favorite felons, Chopper Read. An altogether pleasant bloke who you'd love to have a beer with and commit some torture while robbing drug dealers. But he had an entirely disarming smile and an incredibly warm laugh, he did. Bless the man.


So did anyone else get a copy where pages 16-32 are upside down, relative to the rest of the book? Is it the gravitational variation rules causing this? (LOL)

Dark Archive

1 person marked this as a favorite.
Aversun wrote:
So did anyone else get a copy where pages 16-32 are upside down, relative to the rest of the book? Is it the gravitational variation rules causing this? (LOL)

A side-effect of the Numerian fluids saturating the ink, seeping into your fingers...


1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber
Aversun wrote:
So did anyone else get a copy where pages 16-32 are upside down, relative to the rest of the book? Is it the gravitational variation rules causing this? (LOL)

I did not. Sounds like a printing/binding error. I would recommend contacting Paizo Customer Service.


2 people marked this as a favorite.

I think I like "Spaceship Juice" better than Numerian Fluids.

Dark Archive

9 people marked this as a favorite.
Devastation Bob wrote:
I think I like "Spaceship Juice" better than Numerian Fluids.

Ah, Socket Squeezin's 4702, if I'm not mistaken, from the ventral access corridor.

A delicate mix of fire retardant, scorched metal, melted circuit board, toxic mold, mercury and just a hint of despair.

Contributor, RPG Superstar 2010 Top 4

3 people marked this as a favorite.
DM_aka_Dudemeister wrote:
My review is up.

You totally made my day. So much so I had to quote you on Facebook. :)

Thank you so much, that meant a great deal. As always, thanks to Russ Taylor, James Jacobs, and our Developer Mark Moreland for helping to make this book such a success.

Contributor, RPG Superstar 2010 Top 4

5 people marked this as a favorite.
Major_Blackhart wrote:
Love the art of the book, especially for Urgo Axebiter. I love the fact that Paizo made him much more threatening than the standard imbecilic look of hill giants. He looks much more hardcore badass.

That's sort of how I design.

Sometimes when you come across the seed of an idea in the Inner Sea Guide, you can find yourself attacking the premise or finding a way to make it work. I much prefer the latter, because that is what makes a richer and more interesting world.

For instance, if the INSWG suggests the Pharaohs of the First Age could do impossible things with magic by today's standard, I think writers should back that statement up.

If Urgo Axebiter was said to unite 30 tribes of giants, I'm not going to just look at the hill giant stat block and raise one eyebrow..

(Well, I did, but that's NOT ALL I did!)

...Urgo is just going to have to be badass enough to make that not an idle boast. That's all there is to it.


1 person marked this as a favorite.

I hope you can free him and aid him in a campaign to set up a giant nation within Numeria as an option.
That would be pretty awesome.

Grand Lodge

Pathfinder Adventure Path, Companion, Rulebook Subscriber

What is with the choice of blank background on the layout of this book? The pages look sparse and dull? The content is great, its just the production quality seems lower then normal?

Silver Crusade

Pathfinder Companion, Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I'm looking at the map on the inside of the cover.

It's weird that the e's on all the labels are upside down a's.


Pathfinder Starfinder Roleplaying Game Subscriber

Love this book. I can't wait to pick up everything for the Iron Gods AP. Some of the monsters look awfully familiar to certain folks. But I am enjoying that more often than not. I especially like the one new template that makes creature aberrations although in some ways it is a variation of the one from the Inner Sea Bestiary.


1 person marked this as a favorite.

Mutant Template questions:

1) It doesn't mention the Mutant being sterile, so does this mean it can also be an inherited template?

2) Can it be combined with Mana Waste Mutant?

3) I hope no one expected DC/Marvel kind of options?


Guy St-Amant wrote:
3) I hope no one expected DC/Marvel kind of options?

My hopes are now crushed. My American Dream is dead. You killed it. :(

Lantern Lodge

The book says that the Pathfinder Lodge in Hajoth Hagados is covert, but still it shows it as a huge round building on the map. What could it possibly be? A starwatch? A library? A theater? A big watchtower?


Scientologist's HQ.


I was not a fan of the original "Expedition to the Barrier Peaks" adventure. However, I do own both this and the Tech Guide! Normally, I am a 'purist'--don't mix my fantasy with your sci-fi. I really like the way this was done, though. Most of the tech is reasonably controlled by price and rarity and the whole story of barbarian tribes vs. Technic League is so intriguing.
Chesed got VERY interesting as I am a big fan of Andoran's Twilight Talons.


Errata: Rothgar, chief of Aaramor, is listed as CN in the Felldales summary of page 6 and as N in the town statblock on page 7 and the Blades of Aaramor section on page 30.


2 people marked this as a favorite.

Maybe he's a Vigilante. :D

Community Manager

Cthulhudrew wrote:
Maybe he's a Vigilante. :D

Maybe he's a lion.

Dark Archive

Starfinder Superscriber
Liz Courts wrote:
Cthulhudrew wrote:
Maybe he's a Vigilante. :D
Maybe he's a lion.

The Black Mages II : The Skies Above - Maybe I'm A Lion (Final Fantasy VIII)


Liz Courts wrote:
Cthulhudrew wrote:
Maybe he's a Vigilante. :D
Maybe he's a lion.

He has a mighty roar.

Sovereign Court

Pathfinder Pawns Subscriber
Dragon78 wrote:
Radiation ** spoiler omitted **

Question: does the initial Con drain effect suffered *every round*... I'm reading it over and over and it seems that way.... even for low radiation this is quite, freagginly, deadly.......

Edit: is the intent to save until you fail, then suffer initial Con drain, then wait for a day, then make secondary save number one? (because it requires two successful secondary saves, it looks like someone who suffers the initial CON drain will also automatically suffer one day's worth of STR damage i.e. second day, second save success means no more STR damage)

No wonder barbarian tribes are staying the heck away from this... :)

Sovereign Court

Pathfinder Pawns Subscriber

follow up question: if someone is in radiation zone, and finally fails a Fort saves and takes initial CON drain, what happens if he stays in that zone... (i.e. Con drain every round? or can the guy now sleep there overnight and spend 24 hours adventuring until STR damage occurs?)


Pathfinder Battles Case Subscriber

How much information on Castle Urion and Iadenveigh are in this book?

They are on the edge of my campaign map for Echo Wood, would be nice if I can give my players more info than in the short paragraphs of the in er Sea World Guide.


Castle Urion gets a page. Iadenveigh just gets a paragraph and a few mentions. The third volume of the Iron Gods AP has a multipage article on Iadenveigh if you want a full treatment.


Pathfinder Battles Case Subscriber
Slithery D wrote:
Castle Urion gets a page. Iadenveigh just gets a paragraph and a few mentions. The third volume of the Iron Gods AP has a multipage article on Iadenveigh if you want a full treatment.

ok, thanks

I think I'll settle with the "insular & agicultural" from the AP description and hope the players won't bother going there.

RPG Superstar 2015 Top 8

"Strange" should be added to the editors' checklist. It turns up way too often (nine times on page 3 alone).

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