Pathfinder Campaign Setting: Numeria, Land of Fallen Stars (PFRPG)

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Pathfinder Campaign Setting: Numeria, Land of Fallen Stars (PFRPG)
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Ruins from the Stars

Thousands of years ago, a massive spaceship from a distant world broke apart in the atmosphere above Golarion, showering down alien debris and technological wonders—an event known as the “Rain of Stars”—onto the plains of Numeria. Largely kept within this land by the barbarian natives’ superstition and hostility as well as the greed and jealousy of the magical cabal known as the Technic League, the technology from this advanced culture has defined Numeria over the centuries. Now, nomadic warriors and metal men clash in radioactive badlands, and treasure-seekers from across the Inner Sea flock to the strange metal dungeons that pepper the landscape. What mysteries of super-science await you in this magical land?

Numeria, Land of Fallen Stars provides all the information a Game Master needs to run an adventure in the Pathfinder campaign setting’s science-fantasy wasteland. Within this book, you’ll find:

  • An in-depth gazetteer of the four regions that make up Numeria, including detailed descriptions of its largest cities and its most dangerous and remote dungeons.
  • New rules for radiation, gravity fluctuations, deadly environmental hazards, extraterrestrial diseases, nanite infestations, and more—including the unpredictable results of drinking the alien seepage known as Numerian fluids.
  • Overviews of Numeria’s most prominent Kellid tribes and the sinister Technic League.
  • More than a dozen new monsters and NPCs native to Numeria, including the mutant template and four new robots.

Numeria, Land of Fallen Stars is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any fantasy campaign or setting.

Cover Art by J.P. Targete

ISBN-13: 978-1-60125-653-9

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Ring Side Report- RPG review of Numeria, Land of the Fallen Stars

5/5

Originally posted at www.throatpunchgames.com, a new idea everyday!

Product-Pathfinder Campaign Setting- Numeria, Land of the Fallen Stars
Producer- Paizo
Price- ~$20
System- Pathfinder
TL;DR-Swords and Circuits! 95%

Basics- Time for some Sword and Circuits! Numeria, Land of the Fallen Stars tells the story of Numeria in Pathfinder's default setting. Numeria is a land defined by barbarians and a star ship that crashed into Golarion millennia ago. The book is roughly divided into a section describing the basic geography and story of each place. Then the next section discusses the different groups in the region. The final section of the book is the monsters that live in the region.

Mechanics or Crunch-This book isn't crunch heavy, but it doesn't have to be, as the book is part of a twin set discussing Numeria. Therefore, I can forgive the book being somewhat crunch-lite. This book focuses on the story of the region more than the execution of the region. Even with that said, this book goes into good mechanical depth by discussing diseases, different damage types like radiation, and an item from the wastes called Numerian Fluids. These fluids are the cast-offs of starships and robots, and have side effects ranging from instant death to gaining a level. The book also adds a small bestiary as well as random encounter tables for each area in the region. However, I didn't see how often I should roll a random encounter. I like what I see here, but I also know that most of the mechanics will come in the companion book that will come out later. 4.5/5

Story or Fluff-This book is FULL of stories to start a Numeria campaign. This regions presents some novel stories (pun intended) for the Golarion setting. I love the Sword and Circuits idea, and this book will provide you with all the standard fantasy fare of rampaging barbarians to the standard sci-fi tropes of a HoloDeck on the fritz. Beyond this are crazy sadist cultists, paladins hiding crazy technology, and an underground railroad for robots. This book and the setting have all the stories I wanted from fantasy/sci-fi as well as enough new to make me ready to start playing! 5/5

Execution-This book is pretty well done. The story and mechanics make this one a page-turner even though it's over 60 pages of fantasy encyclopedia. The layout, text, and pictures are great and draw the reader through the story. I do think Paizo is running into a bit of a problem with the number of rules books they are putting out. If you are reading this and want to run this as a physical product, you're going to need LOTS of other books to run a game in this part of the world. Paizo has an impressive pace for books, but this is leading to more books which will need OTHER rulebooks to use them at all. It is a small problem, but an increasingly prevalent one. 4.75/5

Summary-I loved reading this product. I was looking forward to running the Iron Gods adventure path before, but this book psyched me up even more. I love the fusion of sci-fi and fantasy. Some have complained that the two won't work well together, but based on what I've read, these two will fit together just fine. There are some problems though--the major one is the number of books that Paizo products are beginning to require you to have in order to play the new book. This goes so far as this book will require a SECOND campaign book to incorporate all the technology needed for this part of the world. But, based on this book, I'm buying that book as soon as it comes out!-95%


Good book for adventure ideas

4/5

Read my full review on Of Dice and Pen.

Numeria is a land where the high-technology of robots and lasers clashes with the very low-technology of barbarian tribes. There’s actually quite a lot of material to squeeze into Numeria, Land of Fallen Stars, as the various Kellid tribes that inhabit the region are not a unified people, and on top of that, there is the Technic League (a group that wants, and mostly has, a monopoly on the control and distribution of technology recovered from the crashed ship) and the crashed ship itself to describe, along with the various alien creatures, mutant beasts, and robots. Overall, Numeria, Land of Fallen Stars does a very good job of getting all this information in there and providing GMs with a compelling setting and hooks for many amazing and outlandish adventures.


Enigma No More

5/5

I've always found Numeria to be rather mysterious and information on it has always been rather vague up until now. This book has shed a lot of light on a very interesting setting and I couldn't have been more pleased with what was revealed. A very interesting read and worth the money.


Land of Awesome Robots

5/5

I really did enjoy reading this one though I did feel it was lacking in few areas. First I think the bestiary could have used less NPCs and more alien creatures. Second I didn't like the bland color scheme of book which was not nearly as good as these books normally look. But other then those two nitpicks I really liked it and can't wait to find out more about Numeria in the Iron gods AP.


Not as detailed as I hoped

3/5

I have been waiting for a longtime for a Numeria book. When I got this, I started looking at it immediately. Maybe I overhyped myself because when I finally started reading the book, I was a little disappointed by it. Perhaps the Linnorm Kings, Distant Worlds and Worldwound guides setup my expectations because that was the same quality of content I wanted to find in Numeria. I wanted Thundarr the Barbarian mashed up with Conan and Golarion. I don’t feel like that is what I got. Maybe I haven’t read far enough into the book, but I found the information on Starfall, the Technic League and other places a bit bland. This could be because the stuff I am looking for will be in the Technology Guide.

Another issue I had with the book was the lack of Starfall information. As a Campaign setting sourcebook, I expect that kind of information to be in the book. I mean why the change from Rule of Fear, Linnorm Kings, Osirion, Irrisen, etc. I guess it was due to that info being in the Iron Gods AP. If so that irks me as I now have to buy two books (three if you count the Technology Guide) to get all the campaign information that should have been in this book.

Last was the bestiary. While as a GM I appreciate the addition of NPC’s, I really was looking for something more that captured the theme of Numeria. Still what was offered wasn’t all-bad. Maybe in the next Bestiary Hardcover, we will get additional aliens, weird monsters and critters.

Still, overall I liked this book, but I hope when I get back to reading it, the material will inspire me.


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Neongelion wrote:
Griffid wrote:

I can't take the suspense anymore... Someone please spoil me....

Is there plastic?
Thanks!

** spoiler omitted **

Thanks.


3 people marked this as a favorite.
Dragon78 wrote:
I would love some spoilers please...radiation...numerian fluids...something.

Okay here is a spoiler for you....

:
Explosive Runes!!!!

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

0.0

IT'S IN MY INBOX! IT'S IN MY INBOX! IT'S IN MY INBOX! IT'S IN MY INBOX IT'S IN MY INBOX!

Birthday wishes do come true!

I'll be gone for a while. So much to see. But I will post up what I can of the radiation rules as soon as I can.

Shadow Lodge

4 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Lol

2801 AR: Numeria gains control of Carrion Hill
2823 AR: Numeria loses control of Carrion Hill


1 person marked this as a favorite.

Radiation

spoiler:
Radiation is a poison effect with 4 levels of power- low(DC13, 1con/1str), medium(DC17, 1d4con 1d4str), high(DC22, 2d4con, 1d6str), and severe(DC30, 4d6con, 2d6str). It does CON DRAIN for it's initial effect then str damage each day until it is removed by two successful saves or by effects that neutralize poison.


Nice, so we finally have some legitimate radiation rules to go with our radioactive skymetal, abyssium.

Dark Archive

Abysium's got its own radiation rules, which are conveniently not as deadly.


I got disappointed to be true.

Not a SINGLE trait or feat in the entire book. Lots of cool descriptions, but nothing to help personalize a character to Numeria.

MANY bestiary entries were WASTED. Simple put, the imposter android, the wayward paladin and some other "creatures" are just normal NPCs, if most made with some rules of future books, like technological handbook (Numerian Gunslinger). Very few robots, specially just 2 "true robots".

Seriously, i liked the lore and all, but wasting space that could be used by other creatures was really disapointing. And not a SINGLE trait... ONE... JUST ONE... nothing.

To me, after reading it for a while, it looked like just teasing for upcoming books, and while i know it wasnt foul play, it seemed like.

Sorry for the negative feedback, but after waiting so long for Numeria stuff it was very very frustrating to not get a single thing character oriented (like feats, archetypes, traits or prestige classes).

I have one player that plays an android in my game and i was really hoping to be able to give some options to him, and i missed by miles.

My 2 cents.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

You'll find stuff for your android in the upcoming People of the Stars player companion.

And in many ways don't expect a campaign setting to come out with player options, especially ones about specific countries. you find player options in general Campaign Setting books.


RafaelBraga wrote:

I got disappointed to be true.

Not a SINGLE trait or feat in the entire book. Lots of cool descriptions, but nothing to help personalize a character to Numeria.

MANY bestiary entries were WASTED. Simple put, the imposter android, the wayward paladin and some other "creatures" are just normal NPCs, if most made with some rules of future books, like technological handbook (Numerian Gunslinger). Very few robots, specially just 2 "true robots".

Seriously, i liked the lore and all, but wasting space that could be used by other creatures was really disapointing. And not a SINGLE trait... ONE... JUST ONE... nothing.

To me, after reading it for a while, it looked like just teasing for upcoming books, and while i know it wasnt foul play, it seemed like.

Sorry for the negative feedback, but after waiting so long for Numeria stuff it was very very frustrating to not get a single thing character oriented (like feats, archetypes, traits or prestige classes).

I have one player that plays an android in my game and i was really hoping to be able to give some options to him, and i missed by miles.

My 2 cents.

If you are looking for PC options, look for the Player Companions, not the Campaign Setting books. And many region books include NPCs as well as monsters, look and Lands of the Linnorm Kings. As a Gm myself, I can understand the frustration about having less monsters than expected, but at the same time NPCs are incredibly helpful in both running the game and fleshing out the kind of characters that you would expect to see.

EDIT: semi-ninjaed

Dark Archive

Yeah, the Campaign Setting books expand on... well, the campaign setting. The world and its lore, some new threats and hazards, and lots of plot hooks. Player's Companion books (like the upcoming People of the River, covering Numeria and the River Kingdoms, and People of the Stars,which goes over alien species, including androids) are what you're looking for.


Dragon Empires Primer, Varisia Birthplace of Legends are just 2 that imediately come to my mind when i read your response :P

I dont wanted to book to be pouring feats and the like, but just some character flavor (even on some useless trait) would be really nice.

One thing that i really like on pathfinder books is how they can blend lore and mechanics together, and this book, on character side was a little lacking and on bestiary had some entries just as "fillers".

The Imposter Android and Wayward crusader dont have a SINGLE thing that werent from previous books. The android is just a common android fighter, nothing new... no android variant, no minor power swap like advanced race racial substitutions, nothing, just a common android fighter fom ISB.

I would rate this book 3 of 5, cause the lore is great anyway.


RafaelBraga wrote:

Dragon Empires Primer, Varisia Birthplace of Legends are just 2 that imediately come to my mind when i read your response :P

I dont wanted to book to be pouring feats and the like, but just some character flavor (even on some useless trait) would be really nice.

One thing that i really like on pathfinder books is how they can blend lore and mechanics together, and this book, on character side was a little lacking and on bestiary had some entries just as "fillers".

The Imposter Android and Wayward crusader dont have a SINGLE thing that werent from previous books. The android is just a common android fighter, nothing new... no android variant, no minor power swap like advanced race racial substitutions, nothing, just a common android fighter fom ISB.

I would rate this book 3 of 5, cause the lore is great anyway.

Dragon Empires Primer was Player Companion, and like I said, other region books also have npcs, for the same reasons I mentioned


I agree about the paladin being a waste of space but I am fine with the android NPC stats. Considering all the feats, equipment, etc. will be in the technology guide I am fine with there being no traits, feats, etc..

I really like that there is

spoiler:
a Lashunta wizard 13th level NPC as one of the rulers of a city. Though most people think she is a half-elf

Contributor, RPG Superstar 2010 Top 4

RafaelBraga wrote:
The Imposter Android and Wayward crusader dont have a SINGLE thing that weren't from previous books. The android is just a common android fighter, nothing new... no android variant, no minor power swap like advanced race racial substitutions, nothing, just a common android fighter fom ISB.

Well, they're not really new creatures. They're NPCs that one might commonly encounter. The book contains a mixture of new monsters and NPCs and they appear in the same section. There is a subtle distinction however.

This is not new. The Shackles sourcebook contained new monsters and... pirates. And those pirates didn't have new "pirate special abilities", like "Arrrgh Matey Shout (Su)" or "Charm Parrot (Ex)". They had skills and feats selected from existing books. Hand crafted pirates, so the GM doesn't have to make 'em up.

Let's face it, the one thing we're not short of in the Core Line is feats! :)

You're kinda looking at androids like robots. I understand, they're all creatures.. But one is firmly a monster, and the other is a playable creature race.

EDIT: An even better parallel example is the NPC Codex and the Inner Sea NPC Codex

If you're looking for new traits for a playable race, the Campaign Setting books are not the place to go, as these other fine folks have explained.

Silver Crusade

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HOT DAMN

Silver Crusade

Some of the new robots have caution bars on them! :D

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.
Mikaze wrote:
HOT DAMN

Ya see something ya like? ;)

Silver Crusade

2 people marked this as a favorite.
Jim Groves wrote:
Mikaze wrote:
HOT DAMN
Ya see something ya like? ;)

MANY THINGS

edit-Numerian Gunslinger is the most 80's/early 90's-ish videogame hero looking guy ever. :D

edit2-Okay, that is a genuinely disturbing looking kyton evangelist. It's creepy in a way that a straight-up Doom cyberdemon isn't. D:

edit3-I am so happy Gray Goo is a thing here now. :)

is reading this book while listening to Endelexia for effect.

Dark Archive

4 people marked this as a favorite.

Only licensed operators may interact with robot. Do not insert fingers or other appendages into robot. Do not tip robot. Do not place robot in mouth. Robot is unsuitable toy for children under the age of 3 and may present a serious choking hazard. Do not operate robot while also operating heavy machinery while inebriated. Failure to heed all warning may result in serious injury or death.

Silver Crusade

1 person marked this as a favorite.

^^^^ Especially the ones with all the sawblades on.

Fans of the original Half-life should take note: Remember that tentacle that was so nerve-wracking to deal with the first time around?

It's here.

albiet much smaller and managable, so there's that ;)

edit-Alling Third is creepy as hell too...


2 people marked this as a favorite.

Do not expose robot to direct sunlight.
If robot begins to smoke, run away immediately. Seek shelter and cover head.
Do not use robot on concrete.
Caution: robot may suddenly accelerate to dangerous speeds.
Do not taunt robot.

Dark Archive

2 people marked this as a favorite.

If they had robots and didn't have one with a saw blade, I'd have to call shenanigans.

Silver Crusade

6 people marked this as a favorite.

Fractal Etch is an awesome name for such a terrifying disease.

I'm really tempted to point our WotR group at Castle Urion now...

I really hope Iron Gods involves Hajoth Hakados, especially with all those

Spoiler:
aliens living alongside and protected by their Gonlarion-native neighbors.

This book also features the one piece of artwork with both Valeros and Damiel present where Damiel is the reasonable one.

Damiel: Don't put that in your mouth.

Valeros: Yeah yeah, whatever man. I'm drinking this. Gonna drink the hell out of it.

That's the only possible way to read that expression. :)

The Exchange RPG Superstar 2008 Top 6, Contributor

6 people marked this as a favorite.
N'wah wrote:
If they had robots and didn't have one with a saw blade, I'd have to call shenanigans.

You're welcome :)

Silver Crusade

4 people marked this as a favorite.

Just spotted a warpriest NPC. ACG's already getting some use. :)

edit-Bravo, whoever wrote the Chapel of Rent Flesh. That last line was especially chilling. D: Xaubunchror's artwork also just screams Dominion of the Black to me.

Contributor, RPG Superstar 2010 Top 4

4 people marked this as a favorite.
Mikaze wrote:
edit-Bravo, whoever wrote the Chapel of Rent Flesh. That last line was especially chilling. D: Xaubunchror's artwork also just screams Dominion of the Black to me.

I wrote the background. My esteemed colleague, Mister Russ Taylor wrote the creatures and the mechanics. James Jacobs I believe provided sensitive material on Starfall, as it overlaps Iron Gods. (NOTE: I mean only that he was the best qualified to do so, as it was being developed, not that there is duplication of material).

I like to think Mr. Moreland played to our strengths. I don't consider it my book, but one the four of us share. Russ, Mark and James did an outstanding job.

Dark Archive

2 people marked this as a favorite.

I don't think the kytons and the Dominion see eye to eye much. Though whatever made Dou-Bral into Zon-Kuthon could be some oddball LE Dominion deity that is so secret we don't even know about it.

Silver Crusade

4 people marked this as a favorite.
Jim Groves wrote:
I like to think Mr. Moreland played to our strengths. I don't consider it my book, but one the four of us share. Russ, Mark and James did an outstanding job.

Then thanks to everyone involved! :D

N'wah wrote:
I don't think the kytons and the Dominion see eye to eye much. Though whatever made Dou-Bral into Zon-Kuthon could be some oddball LE Dominion deity that is so secret we don't even know about it.

In my headcanon, they've got some shared point of origin though they've diverged since then. :)

But yeah, on the matter of the Dominion-vibes, I meant more the look and aesthetics of that mentioned character. With a few more Giger-ish touches, it would be spot-on. D:


2 people marked this as a favorite.
Mikaze wrote:

This book also features the one piece of artwork with both Valeros and Damiel present where Damiel is the reasonable one.

Damiel: Don't put that in your mouth.

Valeros: Yeah yeah, whatever man. I'm drinking this. Gonna drink the hell out of it.

That's the only possible way to read that expression. :)

Valeros: You're not my dad!


1 person marked this as a favorite.
Mikaze wrote:


edit-Numerian Gunslinger is the most 80's/early 90's-ish videogame hero looking guy ever. :D

Totally made me think of Generations Lost :D


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

How does the art direction for a book like this work? Is there one main person for each book or is it more a team thing? I may have been slow to pick up on a change (or may be imagining it) but I really liked the art direction in this, whoever did it. :)

Science fantasy isn't my thing, but the plots and perils chapter is a great format for this kind of sourcebook, IMO. Just what I want as a DM.

I have less love for yet another bestiary - I prefer to have all my monsters in one place rather than scattered through lots of books. I rarely see that opinion shared though...


2 people marked this as a favorite.
Mikaze wrote:

This book also features the one piece of artwork with both Valeros and Damiel present where Damiel is the reasonable one.

Damiel: Don't put that in your mouth.

Valeros: Yeah yeah, whatever man. I'm drinking this. Gonna drink the hell out of it.

That's the only possible way to read that expression. :)

Valeros has put weird things in his mouth before. Case in point being the SS AP, where there's a picture of him at the Gorilla King's banquet stuffing his face with something undescribable as Kyra looks on in disgust. He has a great "What? It's free food!" look on his face.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Mikaze wrote:
edit-Alling Third is creepy as hell too...

Alling Third makes an appearance? Hot DAMN! I've always loved the concept of that Numerian cyber-lich since he was mentioned in Shadows of Gallowspire in the Foul Immortals lich article...glad to see he's making a reappearance!

Ah, well. Time to wait for my package to get here. Can anyone tell me if the android infiltrator means we finally get a picture of a male android? Both the android monk from the Inner Sea NPC Codex and the monk rogue from Inner Sea Bestiary were female, so...

(I am also happy to see a lashunta is involved, albeit curious about how they wound up on Golarion...)

Silver Crusade

Luthorne wrote:

Alling Third makes an appearance?

Can anyone tell me if the android infiltrator means we finally get a picture of a male android?

Yes. :)

@Alleran: Ah, I remember that now. Blarg...

@Tirisfal, oh man. Memories...

Also, the Technic League doesn't leave their villainous status ambiguous in any way in this book. Yikes... There are healthy alternatives for tech-savvy organizations though, including the Iomedaean crusader-held Castle Urian.


Mikaze wrote:
@Alleran: Ah, I remember that now. Blarg...

Hey, free is free.


The android fighter is male, so yes you finally get art for a male android.

spoiler:
Like most things from Castrovel more then likely she came from the portals in Kyonin though she might have been a specimen from the crashed ship that was in stasis.


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uh...I want this so bad! Someone needs to give me a postdoc so I can start buying Pathfinder stuff again!


4 people marked this as a favorite.
Alleran wrote:
Mikaze wrote:
...Valeros: Yeah yeah, whatever man. I'm drinking this. Gonna drink the hell out of it.
Valeros has put weird things in his mouth before. Case in point being the SS AP, where there's a picture of him at the Gorilla King's banquet stuffing his face with something undescribable as Kyra looks on in disgust.

I'm really glad Val isn't one of the four iconics in the Iron Gods AP. He'd probably run across a flask of prawn fluid in the Silver Mount and decide to drink it. (Warning: spoilers for 2009 sci-fi movie.)


I like how

Spoiler:
The kasatha aren't even hinted at in the book at all. I don't mean that in a sarcastic way either!

Paizo Employee Creative Director

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That's because... (Iron Gods spoiler!)...

Spoiler:
... the entire kasatha plot/storyline is part of Iron Gods. And they're hardly the biggest Iron Gods secret not hinted at in the book!

Dark Archive

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I hear the following things play key roles in the AP. Listed in no particular order:

Fires
Creation
Lords
Rust
Choking
Towers (possibly singular)
Valleys (ditto)
Brain Collections
The Importance of Eating a Good Breakfast

Dark Archive

4 people marked this as a favorite.

That's the theme for this AP, right? Proper morning nutrition?

"Billy thought he didn't have time to eat a well-balanced breakfast and now there's Iron Gods all over the place. Can four to six properly-fed adventurers put a stop to the madness after a healthful morning meal?"


James Jacobs wrote:

That's because... (Iron Gods spoiler!)...

** spoiler omitted **

As a GM wanting to run Irons Gods, how should i deal with a Kasatha player then?

Dark Archive

For how to tie them into the campaign, I'm gonna assume...

Spoiler:
People of the River, the first Iron Gods volume, and the IG Player's Guide will have if not absolute written-in-stone guidelines, at least enough info that you can suss out a solution. We know there's aliens in that thar ship, and it's not like they're all a hegemonic entity. Your PC could be a kasatha recently awoken from some ship ruin and now out lost and confused, hooking up with some other folks (the rest of your party) to find out wassap.


To-Be-Released info on some aliens...:
Or the upcoming Player Companion People of the Stars might help, too, considering it has at least a double page spread of information on that particular alien race (ditto for android, lashunta & one other I can't quite remember now...).

Or so I've heard/read.

...Could be mistaken...

<shrug>

Carry on.

--C.

<edit> Added spoiler tag (since N'wah did...).

Dark Archive

You're 99% certain to be right, Psiphyre. A two-page racial thing sounds right considering the other products in the line. That'll cover the racial rules in more depth, to be sure.

I think what Troodos is wondering is what that'll mean for a kasatha PC flavor-wise. I'd suggest making the PC from some other part of the ship, so they are unfamiliar that there's more of its people. If the Iron Gods alien race is from Location X, have your alien come from Location Y, a completely different part of the ship crashed down far from Location X. So when the PC finds aliens of its same species, it's like, "OMG there's more of me?!" and makes for a real fun roleplay opportunity.

EDIT: Man, I dunno what even to spoiler anymore. I'm just gonna be vague about stuff from here on, unless I need to be specific, in which case it goes in the tag. But yeah, prolly better safe than sorry, Psiphyre.


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Psiphyre, the Triaxian is the fourth alien race.

Dark Archive

Poor Triaxians on Golarion. They gonna be so freaked out by the moon floating up out there. :)

Paizo Employee Creative Director

Troodos wrote:
James Jacobs wrote:

That's because... (Iron Gods spoiler!)...

** spoiler omitted **

As a GM wanting to run Irons Gods, how should i deal with a Kasatha player then?

I strongly recommend NOT allowing PC kasathas in Iron Gods, actually. Partially because I feel that races with 4 arms are way too powerful when compared to other race options, but also becasue of the way the storyline is set up. A big part of that problem is that there's an assumption that kasathas are VERY rare in Numeria, to the point that one walking out in the open would be treated with shock and confusion and dismay by many locals who would not realize it's not a monster or a fiend or whatever... having a kasatha PC is disruptive to the social element of the game, and could turn things like a simple shopping trip into a major distraction. And of course, swinging things the other way, with the assumption that kasathas aren't exotic enough for folks to take note really, diminishes the role the race plays in the plot for Iron Gods.

That said... there could be some cool self-discovery elements for a PC kasatha in Iron Gods.

If you and your player are dead set on playing a kasatha in Iron Gods, my recommendation is to wait until you have the full 6 parts in hand to read so that you can properly prepare for that player and work in some personalized elements. A kasatha player character isn't an assumption we made, and as such we didn't really set up that thing in the same way we set up for the possibility of android PCs. AKA: You'll have a lot more work on your part to make it work.

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