Pathfinder Campaign Setting: Numeria, Land of Fallen Stars (PFRPG)

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Pathfinder Campaign Setting: Numeria, Land of Fallen Stars (PFRPG)
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Ruins from the Stars

Thousands of years ago, a massive spaceship from a distant world broke apart in the atmosphere above Golarion, showering down alien debris and technological wonders—an event known as the “Rain of Stars”—onto the plains of Numeria. Largely kept within this land by the barbarian natives’ superstition and hostility as well as the greed and jealousy of the magical cabal known as the Technic League, the technology from this advanced culture has defined Numeria over the centuries. Now, nomadic warriors and metal men clash in radioactive badlands, and treasure-seekers from across the Inner Sea flock to the strange metal dungeons that pepper the landscape. What mysteries of super-science await you in this magical land?

Numeria, Land of Fallen Stars provides all the information a Game Master needs to run an adventure in the Pathfinder campaign setting’s science-fantasy wasteland. Within this book, you’ll find:

  • An in-depth gazetteer of the four regions that make up Numeria, including detailed descriptions of its largest cities and its most dangerous and remote dungeons.
  • New rules for radiation, gravity fluctuations, deadly environmental hazards, extraterrestrial diseases, nanite infestations, and more—including the unpredictable results of drinking the alien seepage known as Numerian fluids.
  • Overviews of Numeria’s most prominent Kellid tribes and the sinister Technic League.
  • More than a dozen new monsters and NPCs native to Numeria, including the mutant template and four new robots.

Numeria, Land of Fallen Stars is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any fantasy campaign or setting.

Cover Art by J.P. Targete

ISBN-13: 978-1-60125-653-9

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Ring Side Report- RPG review of Numeria, Land of the Fallen Stars

5/5

Originally posted at www.throatpunchgames.com, a new idea everyday!

Product-Pathfinder Campaign Setting- Numeria, Land of the Fallen Stars
Producer- Paizo
Price- ~$20
System- Pathfinder
TL;DR-Swords and Circuits! 95%

Basics- Time for some Sword and Circuits! Numeria, Land of the Fallen Stars tells the story of Numeria in Pathfinder's default setting. Numeria is a land defined by barbarians and a star ship that crashed into Golarion millennia ago. The book is roughly divided into a section describing the basic geography and story of each place. Then the next section discusses the different groups in the region. The final section of the book is the monsters that live in the region.

Mechanics or Crunch-This book isn't crunch heavy, but it doesn't have to be, as the book is part of a twin set discussing Numeria. Therefore, I can forgive the book being somewhat crunch-lite. This book focuses on the story of the region more than the execution of the region. Even with that said, this book goes into good mechanical depth by discussing diseases, different damage types like radiation, and an item from the wastes called Numerian Fluids. These fluids are the cast-offs of starships and robots, and have side effects ranging from instant death to gaining a level. The book also adds a small bestiary as well as random encounter tables for each area in the region. However, I didn't see how often I should roll a random encounter. I like what I see here, but I also know that most of the mechanics will come in the companion book that will come out later. 4.5/5

Story or Fluff-This book is FULL of stories to start a Numeria campaign. This regions presents some novel stories (pun intended) for the Golarion setting. I love the Sword and Circuits idea, and this book will provide you with all the standard fantasy fare of rampaging barbarians to the standard sci-fi tropes of a HoloDeck on the fritz. Beyond this are crazy sadist cultists, paladins hiding crazy technology, and an underground railroad for robots. This book and the setting have all the stories I wanted from fantasy/sci-fi as well as enough new to make me ready to start playing! 5/5

Execution-This book is pretty well done. The story and mechanics make this one a page-turner even though it's over 60 pages of fantasy encyclopedia. The layout, text, and pictures are great and draw the reader through the story. I do think Paizo is running into a bit of a problem with the number of rules books they are putting out. If you are reading this and want to run this as a physical product, you're going to need LOTS of other books to run a game in this part of the world. Paizo has an impressive pace for books, but this is leading to more books which will need OTHER rulebooks to use them at all. It is a small problem, but an increasingly prevalent one. 4.75/5

Summary-I loved reading this product. I was looking forward to running the Iron Gods adventure path before, but this book psyched me up even more. I love the fusion of sci-fi and fantasy. Some have complained that the two won't work well together, but based on what I've read, these two will fit together just fine. There are some problems though--the major one is the number of books that Paizo products are beginning to require you to have in order to play the new book. This goes so far as this book will require a SECOND campaign book to incorporate all the technology needed for this part of the world. But, based on this book, I'm buying that book as soon as it comes out!-95%


Good book for adventure ideas

4/5

Read my full review on Of Dice and Pen.

Numeria is a land where the high-technology of robots and lasers clashes with the very low-technology of barbarian tribes. There’s actually quite a lot of material to squeeze into Numeria, Land of Fallen Stars, as the various Kellid tribes that inhabit the region are not a unified people, and on top of that, there is the Technic League (a group that wants, and mostly has, a monopoly on the control and distribution of technology recovered from the crashed ship) and the crashed ship itself to describe, along with the various alien creatures, mutant beasts, and robots. Overall, Numeria, Land of Fallen Stars does a very good job of getting all this information in there and providing GMs with a compelling setting and hooks for many amazing and outlandish adventures.


Enigma No More

5/5

I've always found Numeria to be rather mysterious and information on it has always been rather vague up until now. This book has shed a lot of light on a very interesting setting and I couldn't have been more pleased with what was revealed. A very interesting read and worth the money.


Land of Awesome Robots

5/5

I really did enjoy reading this one though I did feel it was lacking in few areas. First I think the bestiary could have used less NPCs and more alien creatures. Second I didn't like the bland color scheme of book which was not nearly as good as these books normally look. But other then those two nitpicks I really liked it and can't wait to find out more about Numeria in the Iron gods AP.


Not as detailed as I hoped

3/5

I have been waiting for a longtime for a Numeria book. When I got this, I started looking at it immediately. Maybe I overhyped myself because when I finally started reading the book, I was a little disappointed by it. Perhaps the Linnorm Kings, Distant Worlds and Worldwound guides setup my expectations because that was the same quality of content I wanted to find in Numeria. I wanted Thundarr the Barbarian mashed up with Conan and Golarion. I don’t feel like that is what I got. Maybe I haven’t read far enough into the book, but I found the information on Starfall, the Technic League and other places a bit bland. This could be because the stuff I am looking for will be in the Technology Guide.

Another issue I had with the book was the lack of Starfall information. As a Campaign setting sourcebook, I expect that kind of information to be in the book. I mean why the change from Rule of Fear, Linnorm Kings, Osirion, Irrisen, etc. I guess it was due to that info being in the Iron Gods AP. If so that irks me as I now have to buy two books (three if you count the Technology Guide) to get all the campaign information that should have been in this book.

Last was the bestiary. While as a GM I appreciate the addition of NPC’s, I really was looking for something more that captured the theme of Numeria. Still what was offered wasn’t all-bad. Maybe in the next Bestiary Hardcover, we will get additional aliens, weird monsters and critters.

Still, overall I liked this book, but I hope when I get back to reading it, the material will inspire me.


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James Jacobs wrote:

That's because... (Iron Gods spoiler!)...

** spoiler omitted **

Yeah, that's why I liked it! Any player of mine who reads the Numeria book will be shocked to even find those buggers in Iron Gods. Especially that player who wanted to really be one :>


N'wah & Dragon78:

Thank you both!

Carry on!

--C.

N'wah: Sometimes being vague is a good way of 'giving the nod' to the Department of Expectations Management. ;D
And if you do mention something that isn't spoilered but should be, the mods often add in the tag, so I wouldn't worry too much. (^_^)=b

Dark Archive

No prob! And yeah, I prefer to be vague on threads where spoiler tags are common (I hate having to remember to go back and add one later), and vastly prefer to post on threads where spoilers are to be expected and thus tags are relatively unnecessary.

But yeah, carry on, all! If I get bored later I might have to draw up a sad kasatha now. :P


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

So, the illustration in the Technic League section of the book must either be Feiya with a Numerian makeover or else there are a lot more Tian women with white hair in the Inner Sea region of Golarian than I thought.

Dark Archive

Definitely not Feiya. I'm doubting Tien, either.

EDIT: Though I'm not ruling Tien out by any means. :P

Dark Archive

Anyhoo, I'm curious to see what others are feeling about the fluff-bits. What's your favorite part of the gazetteer info?


Pathfinder Adventure Path, Rulebook Subscriber

IANJJ but...

Another option would be to have your Kasatha player be an orphan raised by humans. That way she has knows nothing about her ancestry and origins, and so any revelations that happen through the AP should be new for her as well.

Dark Archive

The issue I think that brings is that kasatha look so strange that they draw eyes wherever they go. But again, if you got a PC set on a kasatha, and none of the issues JJ mentioned bother you, go for it. :)


1 person marked this as a favorite.
N'wah wrote:
Anyhoo, I'm curious to see what others are feeling about the fluff-bits. What's your favorite part of the gazetteer info?

Definitely the Felldales. I feel like I'd like Sovereign's Reach if it was more detailed and fleshed out. Yeah I know they're gonna detail Starfall in Iron Gods more, but g!~++!n does it sound interesting. It's the only city in the whole world that could be described as "cyberpunk"!

Silver Crusade

Another option could be to have kasatha among the aliens hiding in Hajoth Hakados. That's at least one place where people won't be distracted by them. They're used to aliens. :)


James Jacobs wrote:
Troodos wrote:
James Jacobs wrote:

That's because... (Iron Gods spoiler!)...

** spoiler omitted **

As a GM wanting to run Irons Gods, how should i deal with a Kasatha player then?
I strongly recommend NOT allowing PC kasathas in Iron Gods, actually. Partially because I feel that races with 4 arms are way too powerful when compared to other race options, but also becasue of the way the storyline is set up. A big part of that problem is that there's an assumption that kasathas are VERY rare in Numeria, to the point that one walking out in the open would be treated with shock and confusion and dismay by many locals who would not realize it's not a monster or a fiend or whatever... having a kasatha PC is disruptive to the social element of the game, and could turn things like a simple shopping trip into a major distraction...

If I may ask, what about when...

Spoiler:
the party goes to Iadenveigh? It seems like anything more advanced than a crossbow will quickly be met with cold stares at best. Something tells me by 7th level the party is gonna be brimming with technology items, maybe even cybernetics.
Dark Archive

Smuggle Secrets:
Time spent in Iadenveigh feels to me like time to smuggle and lie. Unless the group is entirely technophobic (wich is like being magic-item-haters in any AP), they'll need to hide and obfuscate. Or be VERY quick with their words to prevent the inevitable hanging.

Or extra-dimensional space (secret chest works great) + be willing to go without your best gear for a bit.

Paizo Employee Creative Director

Neongelion wrote:
James Jacobs wrote:
Troodos wrote:
James Jacobs wrote:

That's because... (Iron Gods spoiler!)...

** spoiler omitted **

As a GM wanting to run Irons Gods, how should i deal with a Kasatha player then?
I strongly recommend NOT allowing PC kasathas in Iron Gods, actually. Partially because I feel that races with 4 arms are way too powerful when compared to other race options, but also becasue of the way the storyline is set up. A big part of that problem is that there's an assumption that kasathas are VERY rare in Numeria, to the point that one walking out in the open would be treated with shock and confusion and dismay by many locals who would not realize it's not a monster or a fiend or whatever... having a kasatha PC is disruptive to the social element of the game, and could turn things like a simple shopping trip into a major distraction...
If I may ask, what about when... ** spoiler omitted **

In fact...

Spoiler:
... the people of Iadenveigh are technophobes, but they're also good. They won't just kill intruders without LOTS of cause... and the PCs themselves know the deal in Iadenveigh before they arrive, so they should have plenty of time to hide any technological items they've gathered to that point.

The issue of a kasatha PC is an ENTIRELY different one; the presence of a strange character like a kasatha in ANY town in Numeria, including Torch, where the adventure path begins, will be disruptive and strange in the same way having any weird unusual strange monster-looking PC would be.

Dark Archive

Oh, wait, you're asking about those guys. Um. I'm gonna say if regular Numerians react with horror or violence, the situation in said town is unchanged. Plus, a creature that's obviously not mechanical in nature can't help being weird, so they'll probably be more forgiving of them than, say, a laser pistol.


Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
N'wah wrote:

Definitely not Feiya. I'm doubting Tien, either.

EDIT: Though I'm not ruling Tien out by any means. :P

She most definitely is Asian and in this game that means Tian. She has a facial bone structure and epicanthic folds on her eyes that are consistent with Asian ethnic groups. Having spent numerous years in Asia, having an Asian spouse, and half-Asian kids leads me to feel very confident about my conclusion. She might not be Feiya, but... well, see my previous post. :)

Dark Archive

I gotcha on the almond eyes, but I think that's accentuated by a lot of eyeshadow. I'm not saying you're wrong. I'm just not seeing Asian/Tien exclusively in the image. I'm also gonna drop any arguments about ethnicity on my end because:

1): The Path of Aganhei canonically has an offshoot that goes at least as far east as the Realm of the Mammoth Lords, so Tien folk could be expected around the area;

2): Arguing possible ethnicity (including physical features especially) walks into a danger zone that leads to bad things in the real world, and arguing it regarding a fantasy one is trouble.

Color me willing to concede the point, and generally unconcerned about where she's from aside from being in Numeria right now, and a member of the Technic League. Everything else is just knife fights for the sake of fighting with knives. :)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Anything good on Chesed?

Contributor, RPG Superstar 2010 Top 4

2 people marked this as a favorite.
Starglyte wrote:
Anything good on Chesed?

OMG!!!!!!

rubs hands together

There's absolutely nothing good about Chesed.

There is fun stuff though. Don't be mad at me though. It is the job of fans to spoil.


This product looks promising. Looking forward to a new adventure path (or mini-path like Dragon's Demand) that brings back the feel of Expedition to the Barrier Peaks. That was TSR of course, but I'm hoping for a Pathfinder version that's even better. :)


(Note I haven't played Iron Gods, but it doesn't look like it takes place entirely inside a piece of ancient starship... so it doesn't seem like what I was hoping for.)


Every white-haired witch, just to start...

Ashanderai wrote:
So, the illustration in the Technic League section of the book must either be Feiya with a Numerian makeover or else there are a lot more Tian women with white hair in the Inner Sea region of Golarian than I thought.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Jim Groves wrote:
Starglyte wrote:
Anything good on Chesed?

OMG!!!!!!

rubs hands together

There's absolutely nothing good about Chesed.

There is fun stuff though. Don't be mad at me though. It is the job of fans to spoil.

Nice. Strange enough, its my favorite part of Numeria though from what little was said of the city before, it might be the "least" Numerian in theme.

Contributor, RPG Superstar 2010 Top 4

Starglyte wrote:


Nice. Strange enough, its my favorite part of Numeria though from what little was said of the city before, it might be the "least" Numerian in theme.

A more mature post..

Chesed really hasn't changed that much. We don't invalidate the Inner Sea World Guide. But there is a dark secret to it that is revealed to GMs.


1 person marked this as a favorite.
Jim Groves wrote:
Chesed really hasn't changed that much. We don't invalidate the Inner Sea World Guide. But there is a dark secret to it that is revealed to GMs.

They sell moon cheese there?


6 people marked this as a favorite.
Jim Groves wrote:
Starglyte wrote:
Anything good on Chesed?

OMG!!!!!!

rubs hands together

There's absolutely nothing good about Chesed.

There is fun stuff though. Don't be mad at me though. It is the job of fans to spoil.

Jim is just kidding you. Chesed actually has one of the most positive things in all Numeria: A support group for scarred and traumatized soldiers and crusaders returning from the Worldwound. They're making a real difference, and their doctors are the best in the area.

Silver Crusade

6 people marked this as a favorite.

Just saw where Gorum got in on the starship looting at one point, where his herald left a permanent landmark doing the deed.

Ooh, and a potentially painful conflict between androids is a-brewing. :D

Other recommended listening while reading::

"Guillotine" by Juno Reactor

"Final Frontier" by Juno Reactor (you'll know the part where the Numerian Gunslinger shows up on horseback when you hear it

"Blade Runner Theme" as covered by Solarstone for android PCs

"Battlecry" by Celldweller] because BARBARIANS VS TECHNIC LEAGUE


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

It turns out that I've enjoyed Mummy's Mask way more than I expected. I thought I'd find it incredibly blah, so the bar was pretty low, but I have been really impressed so far. Quality stuff.

With that said.

I cannot wait for this mummy crap to end so we can start Iron Gods. This Numeria sourcebook was such an enormous tease for how awesome this nation is. I want to know every bleeding thing about every bleeding thing about Numeria. Now!

Dark Archive

1 person marked this as a favorite.

You can clear that schedule right up with a few well-placed (or slightly more poorly-placed) orbital bombardments within Osirion. Then Numeria is yours!


Pathfinder Adventure Path Subscriber

Gahhh! Why does it have to be two more weeks before this goes on sale as a pdf!?!


1 person marked this as a favorite.
James Jacobs wrote:
Yeah... there's rules in the Technology Guide if you want to make a pit fiend with rocket launcher arms. Never fear! We got you covered!

Yes. Seriously. Don't move we've got you covered!

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

So, Alling Third is really

Spoiler:
Emperor Xin with a Tech upgrade from Clockwork to Cyborg. Got it.

Contributor, RPG Superstar 2010 Top 4

Anorak wrote:
So, Alling Third is really ** spoiler omitted **

Not really. Alling Third's description predates the time when that other character formally received a description and a stat block. I am not saying you can't argue a similarity in theme, but they're examples of parallel development at best. Alling Third first appeared in an article during the Carrion Crown series, well before Shattered Star.

He's not my original creation or even description. Although, I did expand upon his history. He comes from the fertile imagination of Adam Daigle. I just do my homework.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Ezakim wrote:
Jim Groves wrote:
Starglyte wrote:
Anything good on Chesed?

OMG!!!!!!

rubs hands together

There's absolutely nothing good about Chesed.

There is fun stuff though. Don't be mad at me though. It is the job of fans to spoil.

Jim is just kidding you. Chesed actually has one of the most positive things in all Numeria: A support group for scarred and traumatized soldiers and crusaders returning from the Worldwound. They're making a real difference, and their doctors are the best in the area.

Just a wild guess from teasers I read on another website, but would said support group be staffed by Kytons?

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.
Starglyte wrote:
Just a wild guess from teasers I read on another website, but would said support group be staffed by Kytons?
Magic 8 Ball wrote:
Signs point to yes


1 person marked this as a favorite.

Is it wrong to love a Kyton?

If so, I don't want to be right.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Starglyte wrote:
Ezakim wrote:
Jim Groves wrote:
Starglyte wrote:
Anything good on Chesed?

OMG!!!!!!

rubs hands together

There's absolutely nothing good about Chesed.

There is fun stuff though. Don't be mad at me though. It is the job of fans to spoil.

Jim is just kidding you. Chesed actually has one of the most positive things in all Numeria: A support group for scarred and traumatized soldiers and crusaders returning from the Worldwound. They're making a real difference, and their doctors are the best in the area.
Just a wild guess from teasers I read on another website, but would said support group be staffed by Kytons?

Let me put it to you this way:
Kytons, ptsd victims, horrible torture surgeries, and a gnomish batman trying to put things right. Like imagine a ptsd support group run by a medically inclined Ramsey Bolton who was taught by Mengele and you start to get the picture.

Seriously. I have veteran friends who are into Numeria and I'm torn as to whether I would want to run that whole plot line for them or let them read it and run one themselves. That whole narrative is SOOO GOOD but so dark and heavy I would slap a warning label on it before I walked anyone through it. Otherwise you are probably either asking for trouble or just running it wrong.

Shadow Lodge

3 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Also can we talk about Black Horse Outpost?

I mean seriously, whomever wrote that section you deserve a round of applause. That whole idea is both awesome and hysterical at the same time. I kind of want to see an adventure there just to show off how much cartoonish chaos could occur. Ohh s%*%, they should do the next goblin adventure there.

Paizo, give me a goblin adventure at black horse outpost. Please...


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Could someone describe or link to me an image of the male android gunslinger?

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
zergtitan wrote:
Could someone describe or link to me an image of the male android gunslinger?

The gunslinger is human not an android.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Oh.

*starts countdown of 12 days*


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

My bad it was the Android Imposter

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Here you go Zergtitan

Spoiler:
Intricate tribal tattoos cover the skin of this greataxe-wielding Kellid warrior. In battle, he feigns a berserker rage by using his martial skills and Power Attack. Intricate tribal tattoos obscure his circuitry-tattoos, and he takes care to never use his nanite surge in sight of others.

Paizo Employee Developer

That art has not been put on the Paizo blog, so it's not something anyone can share. That isn't to say we'll never put it in the Community Use Package; it's just not there at the moment. You'll just have to wait until your book arrives to see it.

Obligatory sales pitch:
Getting access to the awesome content of new releases prior to their street dates is just one of the many reasons that subscribing to a Pathfinder product line is a smart move.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Thanks for the sales pitch Mark,

Though considering how many of my shelves where stuffed with 3.5 material, I've made it a habit to buy any of the hardcover books(core rule book line, but AP compendiums, and campaign setting hardcovers) and purchase the rest via PDF to conserve space and for easy carrying and access through my IPad.

Though many times I wish I had the room for all the softcover you guys made. ;)


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
doc the grey wrote:
Starglyte wrote:
Ezakim wrote:
Jim Groves wrote:
Starglyte wrote:
Anything good on Chesed?

OMG!!!!!!

rubs hands together

There's absolutely nothing good about Chesed.

There is fun stuff though. Don't be mad at me though. It is the job of fans to spoil.

Jim is just kidding you. Chesed actually has one of the most positive things in all Numeria: A support group for scarred and traumatized soldiers and crusaders returning from the Worldwound. They're making a real difference, and their doctors are the best in the area.
Just a wild guess from teasers I read on another website, but would said support group be staffed by Kytons?

** spoiler omitted **

Seriously. I have veteran friends who are into Numeria and I'm torn as to whether I would want to run that whole plot line for them or let them read it and run one themselves. That whole narrative is SOOO GOOD but so dark and heavy I would slap a warning label on it before I walked anyone through it. Otherwise you are probably either asking for trouble or just running it wrong.

Kytons are my favorite outsider, but what cinches it is "gnomish batman". Ah well, still got a month before I get my hard copy. Looking forward to mining it for my future 5E game.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Starglyte wrote:
doc the grey wrote:
Starglyte wrote:
Ezakim wrote:
Jim Groves wrote:
Starglyte wrote:
Anything good on Chesed?

OMG!!!!!!

rubs hands together

There's absolutely nothing good about Chesed.

There is fun stuff though. Don't be mad at me though. It is the job of fans to spoil.

Jim is just kidding you. Chesed actually has one of the most positive things in all Numeria: A support group for scarred and traumatized soldiers and crusaders returning from the Worldwound. They're making a real difference, and their doctors are the best in the area.
Just a wild guess from teasers I read on another website, but would said support group be staffed by Kytons?

** spoiler omitted **

Seriously. I have veteran friends who are into Numeria and I'm torn as to whether I would want to run that whole plot line for them or let them read it and run one themselves. That whole narrative is SOOO GOOD but so dark and heavy I would slap a warning label on it before I walked anyone through it. Otherwise you are probably either asking for trouble or just running it wrong.

Kytons are my favorite outsider, but what cinches it is "gnomish batman". Ah well, still got a month before I get my hard copy. Looking forward to mining it for my future 5E game.

Lol yeah. Gnomish bat man who is part of an Andoran organization that make him sound like a Darkwing Duck knock off. It's great.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

So far, I am enjoying the book; however, the Bestiary is leaving me underwhelmed. While having a few interesting ideas, the creatures offered really felt mediocre. Maybe Monte Cook’s Numenera Bestiary spoiled me but I was really expecting the authors to go wild here and offer some truly iconic Pulp Science Fantasy Monsters. I mean you have

Spoiler:
the grey ooze
and that is cool but I wanted to see things like large, single-eyed, jelly fish-like beings like those that you see in It Came from Outer Space or a creature like the Magnetic Monster or even This Island Earth. I mean you do have a whole starship full of stasis pods just waiting to cycle to AWAKE and unleash some crazy ray-gun monstrosity upon unexpecting players. It just seems like a missed opportunity.

Dark Archive

Pathfinder Adventure Path Subscriber
Luthorne wrote:
Mikaze wrote:
edit-Alling Third is creepy as hell too...

Alling Third makes an appearance? Hot DAMN! I've always loved the concept of that Numerian cyber-lich since he was mentioned in Shadows of Gallowspire in the Foul Immortals lich article...glad to see he's making a reappearance!

I thought that name sounded familiar...

*sighs and adds to card*

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Also, is it bad that I saw the numerian fluid scavenger and all I could think to do was make one like this?


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I agree that we could have used more then two alien creatures and I would have replaces the rogue, paladin, and alchemist NPCs with such creatures. Hopefully the Iron gods APs will have a lot more alien life forms.

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