The Edgewatch agents follow up on a lead in Absalom's financial hub, where they unravel a series of clues to determine the target of an impending bank robbery and put a stop to the crime before it occurs. The robbery turns out to be just one piece to a much larger puzzle though—after the heroes investigate the bank robbers' slummy thief den, the trail ultimately leads them into the city's expansive network of underground catacombs, where the agents infiltrate and disband one of Absalom's most vicious murder cults.
"Sixty Feet Under" is a Pathfinder adventure for four 4th- or 5th-level characters. This adventure continues the Agents of Edgewatch Adventure Path, a six-part monthly campaign in which the players take on the role of city watch officers doling out justice to Absalom's most nefarious criminal elements. This adventure also includes new rules and details about Golarion's mystical subcontinent of Vudra, the various guard factions within Absalom, and a slew of new monsters.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
ISBN-13: 978-1-64078-263-1
Other Resources: This product is also available on the following platforms:
After the great first book, we were really looking forward to the second book. There are again many possibilities to expand the role-playing game, to introduce new (also important for the future) NPCs. Hey, we spent two full sessions getting to know an expedition from Vudra. It might not all be 100% Pathfinder canon, but we all had fun. And then came the mega dungeon. Wow. I had never seen a dungeon that big from the inside. It is also designed really emga cool. But somehow... too big. Especially towards the end, we just pushed our characters through the map like a board game to finally be able to see the light at the end of the tunnel. When the time came, we were all glad that the second book was over. Looking back, my group also really enjoyed the dungeon! But just too big.
Full disclosure: I don't vibe with Agents of Edgewatch, but wanted to put my money where my mouth is and support content beyond the Inner Sea. Vudra seems great, and I can't wait to see it get more love from diverse voices. (And what's the deal with ratajins, anyway?)
We have had several close and one complete TPK. Maybe it's because of the party mix, but several encounters have had the group killed off, except for one PC (in one case none, and in another 2 seriously injured ones).
The AP is otherwise intended to be a horror - and it is.
This book is good, it has detective work in investigating the robbery and a huge dungeon delving portion that will likely be large enough to fit 3 or 4 sessions I believe. Also love the lore content of Vudra and the guards. Helpful in fleshing the world out more. Only complaints I have is that I would of like a different map picture than Absalom since it was already on the first book and player guide. If anything the skins sanctum main level could of been there and gave an additional page of content to work with.
Murder cults? Is it the Skinsaw Cult? :O Edit: I guess its probably one from Vudra because why else the vudra article?
Also what is that background pic from? can't recognize that monster behind the... Err forgot name of that monster even tough I know it started with P and was in several stuff I've run
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
To answer some questions:
The figure on the cover is
No, seriously, this is potentially a big spoiler:
Wrent Dicasperon, a.k.a. the Skinner. She is a member of the Twilight Four, representing Norgorber's Father Skinsaw aspect. She's this chapter's main villain.
There is a new archetype: the Jalmeri Heavenseeker, a monk style archetype tied to the Houses of Perfection. It grants thunder and lightning powers.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
HTD wrote:
Is there any information about Vudran deities?
A little bit. The "Land of a Thousand Gods" moniker might be an understatement. There may be more than a thousand gods, what with hero gods, demigods, and cults, along with full deities. There are a number named throughout the article, but all we get are names and portfolios. There's no list, no description of alignments and anathemas. A couple are old friends (Irori and Sarenrae), there are a great many new gods. Some have a wide range of authority (Vudravati, who is the land) and others are rather more specialized (Lauta, god of finding lost goatherds). There are only tidbits, but they are both tantalizing and effectively used.
I got to say, the new Heavenseeker archetype is really amazing (especially compared to the Edgewatch Detective which I found quite bland). One thing I found interesting is that it has a level 20 feat as an option - More archetypes should do that!
This Catacombs dungeon crawl looks absolutely inspired. Tyrroicese and its friendly parasitic Outer God are really pulling at my imagination! Hopefully that's not a room my players would miss. This is definitely the best-looking dungeon Paizo have made for PF2, in my opinion, and that's bolstered by the fact that it should take by my estimation 6-8 sessions to complete!
I got to say, the new Heavenseeker archetype is really amazing (especially compared to the Edgewatch Detective which I found quite bland). One thing I found interesting is that it has a level 20 feat as an option - More archetypes should do that!
Thank you! I really like flashy martial arts, and the theme of this particular archetype seemed to justify giving it its own capstone, so I'm glad you're enjoying it!
Are any other subscribers still waiting for their PDF to become available for download? Product purchased 14/08/20 and still waiting for it to ship. I guess I'll be able to download it with all the non-subscribers tomorrow, maybe...?
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
According to the Customer Service forum thread on this month’s shipping, they’re still due to finish shipping tomorrow, so we should hopefully have access then.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
tricklet wrote:
Very minor spelling mistake on page 54, Part of D35's description - currently reads "a wife hall leads".
Also have to say I really like that you've placed Level Up reminders in relevant places - makes it easier for milestone levelling.
Oh nice, that’s new! Was it in the first book? (I plan to GM it, but not before I play it, so can’t read my PDFs until I have finished playing in it... :x )
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
mikeawmids wrote:
Right. So non-subscribers can download PDF and I am still waiting.... That's not great, is it?
It’s not great, but it happens. Especially after GenCon. And even more so this year when their warehouse operations are somewhat constrained by social distancing requirements that makes the traditional “all hands to the pumps, don’t mind the raptors” approach to getting shipping done unavailable. Still waiting for mine, but it’s not the first time. Stuff happens.
Woo for map of Vudra? :D (comes with name drop for two new ancestries from there too~)
...
??
& they are...?
Please & thank you.
--C.
Well I would recomend buying the book for Vudra article :p The land of thousand deities has lot of... Let's just say I kinda consider there to be lot of "mini worldwound" level plot hooks in sense of scale. Not planar rifts, but imprisoned gods and big hole of endless creepy crawlies, yeah thats a good way to put it.
Anyhoo, you wanted the name drop: "rhinoheaded kashrishis, and cunning but curse-twisted ratajins."
(in general, seems like Vurda's six common ancestries are human, vanara, vishikanya, ratfolk and those two. I kinda like how lot of distant places follow a thing of having different six common ancestries even in 1e :p Though duergar are mentioned in one plot hook so for all I know they somehow have other core ancestries even if it sounds really unlikely...)