Pathfinder Bounty #8: The Tireless Path

4.90/5 (based on 7 ratings)

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A Pathfinder Bounty designed for 1st-level characters.

A caravan is set to depart from the small town of Grayce, but it needs some capable guards. It's up to the PCs to step in and ensure the caravan, and its passengers, reach their destination.

Written by: Ivis K. Flanagan

Content sanctioned for use in the Pathfinder Society (second edition) Organized Play program.

Scenario tags: Repeatable

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop

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Average product rating:

4.90/5 (based on 7 ratings)

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Good Scenario, but unfortunately a bit much


This is a good scenario and you should take a look personally I think that the number of NPCs is a bit hard to handle and characterize, and I feel like while the final encounter is cinematic... I feel that most types of fog effects are more annoying than that they add much.

It is absolutely a good scenario and I can recommend it, but for me, it is slightly missing the mark, maybe because I have some trouble deciding what the standout feature is since its strengths are present in a lot of areas.. so I yeah. it's a good adventure but for personally slightly misses the mark for me.

On another positive note, if you are offering org play content as well, this scenario could be a very clever intro/setup for 1-03 Escaping the Grave.

A lot packed into a Bounty


One of my favorite Bounties. Ample opportunity for roleplay with a couple NPCs that actually matters. Well written, looking forward to running and playing multiple times.

Well-written and enjoyable.


I'm a bit biased because I love the undead in games, but overall I found this well written and definitely liked how the skill check outcomes factored in later.

I ran this twice, played this twice.

Playing, we had a good mix of roles, and had no issues taking down the bad guys at the end. As a GM, in one of my games, I nearly landed a TPK, but that was likely due to my extreme luck on the rolls as well as the players' team comp, too many melees did not help. Absent those outliers, I felt the game was balanced.

great one. mood and challenge.


I really enjoyed running this one and I think players enjoyed it too. I enjoyed playing it too. Role-playing and challenge both worth the trip. My favourite one so far.

One of my favorite bounties yet


I like all things undead and creepy which is, well, Ustalav. So loved the setting for this mini story and the mission the party is tasked with. The eeriness is heightened more by the author along the journey with a good mix of skill checks along the way. The encounter did not feel trivial, as many other bounties I've played have. It presented a decent challenge but not overly so provided you understand what you're fighting. I look forward to running this myself for others.

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Paizo Employee Organized Play Associate

3 people marked this as a favorite.

Announced for March! Product description and cover image are not final and are subject to change.

1 person marked this as a favorite.


Dark Archive

7 people marked this as a favorite.
Pathfinder Maps, Starfinder Maps Subscriber

Yay! Simple caravan job they said.... Easy money they said...

Dark Archive

5 people marked this as a favorite.

Always. Why would it be anything more?

Paizo Employee Organized Play Associate

3 people marked this as a favorite.

Cover updated.

Paizo Employee Organized Play Developer

4 people marked this as a favorite.
DragonflyBlue wrote:
Yay! Simple caravan job they said.... Easy money they said...

Yeah, we almost named it "Entirely Uneventful Road Trip."

6 people marked this as a favorite.

Look at that art in this bounty
Seriously, if the adventure -where nothing at all happens- wasn't worth the price alone, (which be assured it definitely is) that art most certainly takes it to the next level

1 person marked this as a favorite.

After playing this bounty and then reading it for preparing it . I believe it makes a good synergy of things

From the gm standpoint i see that the skill challenges are actually interwined with the whole thing. This gets some intresting effects.

IF the group starts well and then gets rolling decently things go well and they can actually have a good fight at the end

The battle is intresting but it can get nasty depending on the number of crits or misses that the enconter gets.

Still it brings a good and fun challenge for the well prpeared party.

I liked it.

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