Pathfinder One-Shot #2: Dinner at Lionlodge

3.00/5 (based on 7 ratings)
Pathfinder One-Shot #2: Dinner at Lionlodge

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Invited to a hunting lodge to attend a grand dinner, the PCs are in for a treat. Initially called forth to go on an exciting hunt the following day, an uncomfortable meal causes some trepidation. The eccentric hunter who inhabits the lodge has other plans for his guests. Can the group figure out what's going on before their dinner is ruined?

This short Pathfinder 2nd edition adventure written by James Jacobs is intended to be completed in a single session and includes four 4th-level pregenerated characters, who make 'use of the new ancestries in Pathfinder Advanced Player's Guide and Pathfinder Lost Omens Ancestry Guide, whose backstories and motivations tie closely into the plot of the adventure. This adventure can be easily incorporated into various virtual tabletops, run off of digital devices, or printed out and played at a table.

"Dinner at Lionlodge" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (942 kb PDF).

Pregenerated characters for this adventure are also available as a free download.



Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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2e, Perfect Problems in Perfect Paradise

2/5

This One-shot was fun(which was from playing with people I like), but really showcases many of my biggest problems with 2e.


An Excellent Experience For Us

4/5

Despite the mediocre ratings on this product, my group had a blast playing this last night: everything fell into place in a very satisfying way that made it one of the better 1-shot scenarios I’ve played. I’ve enjoyed running Sundered Waves, Head Shot the Rot, Band on the Run, and The Great Grav Train Robbery, but this was the best of the lot for my group so far.

One of my four players was unable to play this week, so I ran this as a fill-in game. I wasn’t able to find another player in time to fill the open seat, so I ran the unchosen character (Jaithe) as an NPC. Taking heed of the criticisms in the other reviews here I did alter some aspects of the adventure, which I’ll list below. Dice luck certainly played a role in how well this played for us.

I ran this on Foundry, using the map and images downloaded along with the PDF, as well as the pre-existing assets available in the PF2 setup within Foundry itself (PCs, villains, and one of the traps are already there in the compendiums; just drag them in). I did need to make my own tokens for everything. It took us about 5:15 hours to play through to the end.

How it went:
All three of the characters poisoned by the meal succeeded at their Fortitude saves right off the bat. They performed admirably during the lead-in to dinner, and managed to impress Dorlivin, which in many ways saved them throughout the rest of the adventure. I have a growing reputation amongst my players for rolling lots of natural 20’s whenever we play PF2e, and that certainly continued tonight. Fortunately for them that included rolling for Dorlivin, who would have taken home the Al Capone Untouchable Swing of Excellence Award—if such a thing existed—as he began his night of smack downs.

Dorlivin was able to fill in some backstory and other details, as well as warn them of the trap to area 6 as they explored the lodge. I kept the stone lions around the cage, but the PCs didn’t see a need to go down there. In area A9 I reduced the encounter to only one imp, although they really could have handled two. It was Kellsti with some ranged support against the imp, who ended up breaking out his Infernal Temptation when he was near dead. Kellsti’s player actually took the deal, which could have gone really poorly for them as the only place left to explore on the map was the workroom and its TPK-ing guardian. They did manage to get through that, aided greatly by Dorlivin’s drawing some of the attacks and getting in another crit or two.

I set out at the beginning (via Dorlivin, again) that Auldegrund and the cultists weren’t likely to be back before morning, so they had time for some sleep and to set up an ambush in the dining hall with several placed snares and the overturned dining table for cover. The cultists came in first, managed to step on most of the waiting snares (to little effect), and despite critting several times with their bows, were soon vanquished.

A round or so later Auldegrund was at the door, and a tense combat shifted outside. The dwarf’s past failures certainly came back to haunt him, as Dorlivin—free-willed from the villain’s botched ritual—continued his string of near-max damage crits.

Soon enough our villain was calling on Alocer for aid, morphing into Stage-2 Endboss. Rising into the air on wings of fire, he struck fear into the party! Fortune turned against him, though. His first round was spent missing all of his attacks. I had my players make the flat check to see if Alocer withdrew his favor, and sure enough at the end of the first round of uber-Auldegrund: natural “1” on the flat check. (Not knowing what he was rolling for, I needed to stop my player from using his hero point to re-roll the result. :D ) Auldegrund plummets to the ground, near dead from the revoking of his HP and the fall, prone, frightened 3. The players continue to swing and miss, or chip away for just a bit of damage. It circles around until the only one left to go before Auldegrung acts again is….Dorlivin, with his chance at revenge and a wild hot streak: 2 misses! Auldegrun stands and starts swinging at the Very Injured PCs: miss, critical miss!!

And….Zerrryd steps in and manages to land the killing blow. It’s over, everyone survived, and we can all go to sleep after playing an hour past our usual quitting time. As for the future, Dorlivin weighs his previous plan of throwing himself off a cliff to end his unwanted existence versus the opportunity of teaming up with the one adventuring group of freaks and outcasts on Golarion that could develop into his friends and family. Somewhere deep beneath the earth infernal horns sound as Alocer hunts those that have failed him…

So, with a little tweaking of the adventure and some crazy die rolls on all sides, it all worked out to be a great and suspenseful tale that we will all hopefully look fondly back upon.

Things I changed in the adventure:

• Upgraded all the PCs primary weapons from +1 to +1 Striking

• Swapped out Magic Weapon on Kellsti’s spell list to Bless
• Reduced the imps in A9 from 2 to 1, although 2 would have been OK, in hindsight
• Gave the PCs time to rest before the end encounter
• In the heat of the moment I wasn’t sure how “repairing” Dorlivin really would have worked in 2e, so I just ruled that they could use crafting as medicine to treat injury, as they had all the tools and the magical freezer that built at their disposal, so he was healed up going into the end fights.

Was fun: would recommend. Four Stars.


Good romp, but can be frustrating at times.

3/5

(I played this, together with Sebastian below.)

This scenario feels like it's almost "there," but there's some elements that keep it back.
The setup is great, but once the cat is out of the bag, it's a standard straightforward adventure where most of the attention went into the setup, but not really the payoff.
The characters are definitely built more for style than for effectiveness. They also lacked a bit of synergy between them. The Rogue can debuff Reflex saves, but no other class targets Reflex with their spells or abilities. The spellcasters have questionable spells. They're serviceable, but I feel like they could've packed a little more oomph. Also, no Striking weapons really hurt, I feel. Especially with the final boss.
Two encounters feel out of whack. As mentioned, the lack of Striking weapons doesn't help, but the enemies feel unnecessarily tough compared to the casters. It was a real scramble here and there. Which is exciting, but can also make you feel hopeless.

Also, like Sebastian said, the Roll20 module had some errors in it that you need to look out for. Spells that have their damage output/DCs messed up can happen through importing, that I can forgive, but several feats were given to the wrong character, and some details were missing on the sheet entirely.

All in all, I'm not as harsh on it as the reviewer below me, but I do feel like this scenario could've been better.


Unfair and not super appealing

2/5

This one really is unduly hard, and the player's characters, while weird and complicated, are not set up well for this type of challenge to the point where it feels unfair.
Honestly, the story is not really helping it much, it's not very appealing. Consider using a mix of other pregens, maybe with a PFS style level bump, you are likely going to have a better time.

If you are the type of GM that prefers making things easier, and the story appeals to you, there is something worthwhile here, but if you want something to run out of the box, there are other, better options.
Personally, I would not recommend this for new players.

---

I played on a purchased VTT table and honestly, not sure what happened but I found the number of errors and incorrectly set up things embarrassing.


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Paizo Employee Webstore Coordinator

2 people marked this as a favorite.

Coming soon!


I love pregen characters, and I really enjoy seeing more non-Core Ancestries get the spotlight. Do we know where in the setting this is set?

Marketing & Media Manager

1 person marked this as a favorite.

Watch the Pathfinder One-Shot: Dinner at Lionlodge Liveplay at PaizoCon!

Grand Archive

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Based on the cover and JJ's commentary, the ancestries, in the order shown on the cover, from left to right:

Players ancestries:

Kitsune, stryx, fleshwarp, ganzi kobold.


Quote:
This adventure can be easily incorporated into various virtual tabletops, run off of digital devices, or printed out and played at a table.

Does that mean that this will be released in the same way that those bounties were for Foundry VTT?

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
pachydermic wrote:
Quote:
This adventure can be easily incorporated into various virtual tabletops, run off of digital devices, or printed out and played at a table.
Does that mean that this will be released in the same way that those bounties were for Foundry VTT?

Based on the previous one-shot, it means that there are many assets like the maps that are in easy-to-use image format available already outside of the PDF.

A FoundryVTT specific version would have its own page, in the FoundryVTT section.

Marketing & Media Manager

Elfteiroh wrote:
pachydermic wrote:
Quote:
This adventure can be easily incorporated into various virtual tabletops, run off of digital devices, or printed out and played at a table.
Does that mean that this will be released in the same way that those bounties were for Foundry VTT?

Based on the previous one-shot, it means that there are many assets like the maps that are in easy-to-use image format available already outside of the PDF.

A FoundryVTT specific version would have its own page, in the FoundryVTT section.

That's right. One-Shots are different than Foundry VTT products.


1 person marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

These things are super cool. Please keep them coming!

Marketing & Media Manager

6 people marked this as a favorite.
Jam412 wrote:
These things are super cool. Please keep them coming!

Two more are planned for late 2021


1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Four in a year? Nice. There will be far more PF2 content than I will ever get to play, and that's not a bad thing.

Grand Archive

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Confirmed by James Jacobs: The ganzi kobold pregen uses the pronoun "her". :3
(I already had a soft spot for her, but now I wanna play her even more.)

Marketing & Media Manager

2 people marked this as a favorite.
Fumarole wrote:
Four in a year? Nice. There will be far more PF2 content than I will ever get to play, and that's not a bad thing.

Five in total between Starfinder and Pathfinder this year.


Aaron Shanks wrote:
Fumarole wrote:
Four in a year? Nice. There will be far more PF2 content than I will ever get to play, and that's not a bad thing.
Five in total between Starfinder and Pathfinder this year.

So is the “two more” one for pathfinder and one for starfinder?

Marketing & Media Manager

3 people marked this as a favorite.
KaiBlob1 wrote:
Aaron Shanks wrote:
Fumarole wrote:
Four in a year? Nice. There will be far more PF2 content than I will ever get to play, and that's not a bad thing.
Five in total between Starfinder and Pathfinder this year.
So is the “two more” one for pathfinder and one for starfinder?

Your math is correct.

Paizo Employee Creative Director

7 people marked this as a favorite.
keftiu wrote:
Do we know where in the setting this is set?

It's set in the hinterlands of Korvosa. Up in the mountains, although there's not much going on outdoors. It's a dinner, not a picnic.

Sczarni

This releases on a Saturday.

For Society, will there be bonus AcP if we report our session for that weekend? Like Sundered Waves offered?

Paizo Employee Organized Play Associate

Nefreet wrote:

This releases on a Saturday.

For Society, will there be bonus AcP if we report our session for that weekend? Like Sundered Waves offered?

There is not; the only way to get bonus AcP for this adventure this weekend is to run or play it at PaizoCon Online! Several tables still have walk-in seats available.

Sczarni

Nah I'm GMing it Sunday for my weekly PFS slot and was hoping for that sweet, sweet black tar AcP we got last time =P

I'm assuming Chronicles will also be posted this Saturday?

Paizo Employee Organized Play Associate

1 person marked this as a favorite.

Sanctioning documents are in progress and will be posted sometime this week when they're complete, yes.

Marketing & Media Manager

This product will go live tonight at 6 PM Pacific on Saturday.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Aaron Shanks wrote:
This product will go live tonight at 6 PM Pacific on Saturday.

by tonight, do you mean tomorrow?

Sczarni

Eeeh, I hope he meant tonight. 6pm tomorrow is when the Livestream starts.

Was hoping to have it prepped first, then take notes. Might be a sleepless night =/


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

We will know which it is in about an hour. However, 2 of the 3 date indicators point to tomorrow, so I am not expecting to be able to pick up this product when I get back from dinner.

Edit: There is a similar statement from Aaron in the product thread for the Starfinder one-shot, which does release very soon this evening. So the most logical conclusion is that he forgot to edit out the word "tonight" from the posting in this thread.

Marketing & Media Manager

David knott 242 wrote:

We will know which it is in about an hour. However, 2 of the 3 date indicators point to tomorrow, so I am not expecting to be able to pick up this product when I get back from dinner.

Edit: There is a similar statement from Aaron in the product thread for the Starfinder one-shot, which does release very soon this evening. So the most logical conclusion is that he forgot to edit out the word "tonight" from the posting in this thread.

That is what happened. Sorry for the typo. This product will go live at 6 PM Pacific on Saturday.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

PDF of pregens available when?

Sczarni

I imagine about ~5 hours from now.

For those running this on Roll20, I see it'll be available in the Marketplace later (the Starfinder One-Shot just became available).

If you're on a time crunch, or low on sleep due to PaizoCon, might be worth the $6.49

Marketing & Media Manager

Pathfinder One-Shot #2: Dinner at Lionlodge is also scheduled go live on Astral VTT, Fantasy Grounds and Roll20 at 6 PM Pacific. The PDF pre-gen characters go live then too. My understanding is that PaizoCon GMs get early access and seats at tables are available to play tomorrow and Monday.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Woo :D

Scarab Sages

nice to include the map for VTT - less useful to have a giant secret door still on it!


5 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

I really like the story of this adventure, but the characters felt very under powered for lvl 4 characters.

Movie plot spoiler:
Without +1 striking weapons on the martial characters the boss is pretty much a TPK waiting to happen, especially with inexperienced players. The boss essentially does 4d6+5 dmg from range and even greater once he "enrages" when he still has approximately half HP left. My party did not find the only +1 striking weapon in the adventure so the rogue would hardly do any dmg even with sneak attacks after the resistance to physical, the ranger would do well if twin takedown would hit both attacks. The true strike + Cruel Shot pretty much guaranteed a crit from the boss which was 4d6+6 X 2 + 1d10 from up to 60 feet away. In 3 turns, I had 3 characters taken from 3/4 HP to dying from his critical which I think were a roll of 15 or higher. I believe the encounter would still be challenging if the ranger and rogue had +1 striking weapons, which is lvl appropriate for these characters.


2 people marked this as a favorite.

I was excited to run this for my group after enjoying SW so much, but after playing it, no way, not without some major adjustments. The encounter balance was way out of whack. The story was...mostly ok, but overshadowed by the ugh of the combat.

The characters are OK but not nearly as flavorful as the SW characters. Ah well, maybe the next one.


Maan, some bonus feats are missing.

Sczarni

chris manning wrote:
nice to include the map for VTT - less useful to have a giant secret door still on it!

It's on the GM layer.

Envoy's Alliance

Nefreet wrote:
chris manning wrote:
nice to include the map for VTT - less useful to have a giant secret door still on it!
It's on the GM layer.

well, it is on the pdf art that is coming with the digital content...

Radiant Oath

Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Can this be played with more than 4 PCs or is the story too specific to the 4 pre-generated characters?


Is there an image for the cultists? Bought it but couldn't find anything amongst the files.


Onkonk wrote:
Is there an image for the cultists? Bought it but couldn't find anything amongst the files.

I seen image in AoN. But missing Bonus Feat and class's name is more, in Pregenerated characters.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Alecksander wrote:
Can this be played with more than 4 PCs or is the story too specific to the 4 pre-generated characters?

It doesnt read specific. I'll be running it with 5. I'm not even sure I'll adjust for the party size. The one shot is pretty brutal.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I played this at PaizoCon...

About difficulty and my personal experience:

Without adjustment, we pretty much walked over all the encounter with almost no HP loss... It actually felt too easy? The adventure leave you LOT of preparation time. We actually missed the golems though. But the boss fight? With traps well placed and good debuff from the Fleshwarp Sorcerer, the boss didn't manage to do ANYTHING. :X

This seems like it will be another adventure where depending on the players, it will either be too hard or too easy...


Elfteiroh wrote:

I played this at PaizoCon...

** spoiler omitted **
This seems like it will be another adventure where depending on the players, it will either be too hard or too easy...

Spoiler:
No mention of the devil? Because of his reach, AoO, resistances, and other abilities I think he was worse for our group than the end boss, tbh. It's pretty awful do go down in range of a reach weapon AoO.

And for our group, since the DC on the craft based stealth of the traps is so low, the end boss just disarmed some traps outside and used his massively incredible ranged attacks to use other traps as a way to hinder the party getting to him. Oh yeah, and summon, of course.


Laclale♪ wrote:
Maan, some bonus feats are missing.

now there are too many :)

But seriously, Kellsti seems to have changed one of her bonus skill feats for another. Cute kobolds just do it their way.

Liberty's Edge

As far as Society play, I know this runs in "Adventure Mode" and interpreted that to mean that you get to apply credit (and get full credit, sans any un-found items) to your society character regardless of a character death. Can anyone confirm this for me?

-Here is the text for Adventure mode from the Organized play guide:
"Adventure Mode is used for adventures not published for society play, and allows the GM more freedom to adapt those adventures, including running the adventure in Pathfinder using GM house rules, and the ability to alter encounters and statistics found in the adventure."

*And here is the text from the sanctioning document:
"APPLYING CREDIT
Players who play through Dinner at Lionlodge, as
well as GMs who run the adventure, can apply the
adventure’s Chronicle Sheet to any of their Pathfinder
Society (Second Edition) Organized Play characters.
Players must decide which character to apply credit to
when they receive the Chronicle Sheet and the GM signs
it. The Chronicle Sheet gives 4 Experience Points and
10 Treasure Bundles appropriate to a character of their
level. It also grants 8 days of Downtime. An individual
may earn one chronicle for playing and one chronicle
for GMing. Replays may be used to earn additional
player chronicles.
Players earn access to the items and options listed on
the Chronicle Sheet through their actions during the
adventure. If the PCs don’t discover an item or fulfill the
conditions described in the adventure to gain access to an
option, cross that option off of each player’s Chronicle
Sheet. If a PC gains access to an option presented on the
Chronicle Sheet that can only be obtained by one member
of the party, they earn that option on the Chronicle Sheet
for all members of their group."

Thanks for any help or clarification. I was pretty sure of my interpretation but someone else called this into question and my third running the other night was a TPK so I need to find out for sure...


How important are the Pregens to this adventure? I know with the pirate one, their stories were important to the story
Is it the same here? I am considering giving my players the choice of building their own or using a pregen.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
LoreMaster GM wrote:

How important are the Pregens to this adventure? I know with the pirate one, their stories were important to the story

Is it the same here? I am considering giving my players the choice of building their own or using a pregen.

Well pregens are less important here(any sort of famous hunter group works), but for purpose of being society legal for sanctioning, while you can alter the adventure a bit you HAVE to use the pregens as written if you want to give them society chronicles.


CorvusMask wrote:
LoreMaster GM wrote:

How important are the Pregens to this adventure? I know with the pirate one, their stories were important to the story

Is it the same here? I am considering giving my players the choice of building their own or using a pregen.
Well pregens are less important here(any sort of famous hunter group works), but for purpose of being society legal for sanctioning, while you can alter the adventure a bit you HAVE to use the pregens as written if you want to give them society chronicles.

I am the only one who does any Society in my group (I am the forever GM so I play PbP to be able to be a player) so that rule only sucks for me, but it does stink. Thanks for your help!

Dark Archive

1 person marked this as a favorite.

This is a great one-shot adventure, but it's also very easy (even easier, at least considering the hook) to drop it into your own campaign as a side-trek. Another great one-shot module from Paizo, I'm very happy I purchased it! :)

Good work, Jacobs! :)

Grand Archive

1 person marked this as a favorite.

We burnt that lodge to the ground last night.


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

Just a note, the sanctioning documents have not been updated yet. As per this blog post the adventure now awards 4 Reputation with your chosen Faction.


CorvusMask wrote:
LoreMaster GM wrote:

How important are the Pregens to this adventure? I know with the pirate one, their stories were important to the story

Is it the same here? I am considering giving my players the choice of building their own or using a pregen.
Well pregens are less important here(any sort of famous hunter group works), but for purpose of being society legal for sanctioning, while you can alter the adventure a bit you HAVE to use the pregens as written if you want to give them society chronicles.

Surprised no one has said this yet, but this is untrue. The one shots are flagged as "pregens recommended" and the sanctioning document reiterates that.

So not required.


Pathfinder Rulebook Subscriber

The player map from the Art Assets folder has a big S where the secret door is supposed to be.

Is there a clean map I can download?

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