Pathfinder Adventure Path #207: The Resurrection Flood (Triumph of the Tusk 1 of 3)

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Pathfinder Adventure Path #207: The Resurrection Flood (Triumph of the Tusk 1 of 3)

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For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes. Yet in recent battles waged against their undead nemeses, orcs showed the world that they have a common enemy—the evil lich-lord known as the Whispering Tyrant. Now, openminded leaders like Ardax the White-Hair have initiated a grand diplomatic campaign to bury old grudges and forge alliances across the continent. There are few takers.

In the Triumph of the Tusk Adventure Path, the PCs are dignitaries representing the few orc communities or foreign organizations who answered Ardax’s call. Their mission of peace soon turns violent when supernatural weather disasters, betrayals, undead uprisings, and even deicide turn the orcs’ homeland into a desperate battlefield. With the PCs’ help, Belkzen won’t just survive, but will earn the respect it has always deserved!

The Resurrection Flood is an orc-focused Pathfinder adventure for four 3rd-level characters. The adventure begins the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs’ homeland and independence. This volume includes an overview of orc culture, an exploration of the Flood Truce tradition, new magical items, and fearsome creatures that wander the wilds!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.

Written by: Brian Duckwitz, with John Compton.

ISBN-13: 978-1-64078-618-9

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Orc Borg

4/5

A strong start to the Triumpth of the Tusk AP!
There are too many subsystems and encounters that do little more than pad the wordcount, but trim the fat and you are left with a lean and focused first book.
Art is good throughout.
4 STARS!!!!


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Paizo Employee Sales & eCommerce Assistant

2 people marked this as a favorite.

Announced for October! Product images and descriptions are not final and are subject to change. :)


2 people marked this as a favorite.

Literally just read the first few words but AN ORC AP AAAAAHHHHHH


1 person marked this as a favorite.

This sounds like great fun!


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Perfect AP for an orc Resentment witch!


WOOOOOOOO this is so sick.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I admit, Curtain Call isn't for me. But this...this sounds magnificent!


ORCVENTURE!


YES! The time of orcs has begun! I wanna make a battle harbinger of gorum....and really have a nice beefy character arc.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

You had me at "Deicide".

Paizo Employee Director of Brand Strategy

19 people marked this as a favorite.
WWHsmackdown wrote:
YES! The time of orcs has begun! I wanna make a battle harbinger of gorum....and really have a nice beefy character arc.

Of Gorum, you say? Yeah...about that...


2 people marked this as a favorite.

Hm, is that Amiri on the cover? And she worships Gorum....


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Interesting premise. :) A lot of bangers lately with the AP themes.


4 people marked this as a favorite.
Jan Caltrop wrote:
Hm, is that Amiri on the cover? And she worships Gorum....

"...Therapy?"

"Therapy. I've been dealing with some existential angst recently for obvious reasons, so Mr. Grzlax here is helping me grapple with my self-image and changes to it."

"AAAAAAAUGH!"

"He's been a great help!"


WWHsmackdown wrote:
YES! The time of orcs has begun! I wanna make a battle harbinger of gorum....and really have a nice beefy character arc.

There's bad news there buddy...

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Leliel the 12th wrote:
Jan Caltrop wrote:
Hm, is that Amiri on the cover? And she worships Gorum....

"...Therapy?"

"Therapy. I've been dealing with some existential angst recently for obvious reasons, so Mr. Grzlax here is helping me grapple with my self-image and changes to it."

"AAAAAAAUGH!"

"He's been a great help!"

"You are aware that's not the kind of grappling...you know what, never mind, you go right ahead."

Liberty's Edge

Awesome.

Shadow Lodge

Quote:
foreign organizations who answered Ardax’s call

Whomst?

(Question's rhetorical, obviously this will be revealed in the Player's Guide.)


5 people marked this as a favorite.
zimmerwald1915 wrote:
Quote:
foreign organizations who answered Ardax’s call

Whomst?

(Question's rhetorical, obviously this will be revealed in the Player's Guide.)

Ardax Whitehair is the currently leader of most of the Orcs within Belkzen, having united them to push back the Whispering Tyrant's armies, and is the former right hand of Grask Uldeth, and current lord of Urgir.

He is middle-aged, a vicious combatant, and has been seen speaking with Sorshen and seeking alliances with the likes of Azaershi, and the Knights of Lastwall.

Shadow Lodge

VerBeeker wrote:
zimmerwald1915 wrote:
Quote:
foreign organizations who answered Ardax’s call

Whomst?

(Question's rhetorical, obviously this will be revealed in the Player's Guide.)

Ardax Whitehair is the currently leader of most of the Orcs within Belkzen, having united them to push back the Whispering Tyrant's armies, and is the former right hand of Grask Uldeth, and current lord of Urgir.

He is middle-aged, a vicious combatant, and has been seen speaking with Sorshen and seeking alliances with the likes of Azaershi, and the Knights of Lastwall.

*sigh*

The question was what organizations answered and by extension what player character options would be included, not which were asked or who by (because, as you say, these are already stated in other books). And it's Azaersi.


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber
zimmerwald1915 wrote:
Quote:
foreign organizations who answered Ardax’s call

Whomst?

(Question's rhetorical, obviously this will be revealed in the Player's Guide.)

In addition, the Pathfinder Society more than likely. The organization has a relationship with the orcs in the region dating back at least to Season 8 of PFS(1).


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm thinking that there will be representation from the Pathfinder Society and the Knights of Lastwall, and possibly the Magaambya. The Firebrands and Hellknights wouldn't be too much of a surprise. For nations, Oprak and New Eurythnia are basically guaranteed, and I think that a surprise emissary from Highhelm might also show up. Said emissary might be carrying a most unusual message from a king long dead...

Grand Lodge

3 people marked this as a favorite.

It would be very cool to have a list of possible representatives, with the idea that the GM selects who shows up based on what kind of characters the players bring, choosing people that could align with and know the PCs already or be a foil to others.


Evan Tarlton wrote:
I'm thinking that there will be representation from the Pathfinder Society and the Knights of Lastwall, and possibly the Magaambya. The Firebrands and Hellknights wouldn't be too much of a surprise. For nations, Oprak and New Eurythnia are basically guaranteed, and I think that a surprise emissary from Highhelm might also show up. Said emissary might be carrying a most unusual message from a king long dead...

That would be from Dongun Hold more likely, wouldn't it?


6 people marked this as a favorite.
VerBeeker wrote:
Evan Tarlton wrote:
I'm thinking that there will be representation from the Pathfinder Society and the Knights of Lastwall, and possibly the Magaambya. The Firebrands and Hellknights wouldn't be too much of a surprise. For nations, Oprak and New Eurythnia are basically guaranteed, and I think that a surprise emissary from Highhelm might also show up. Said emissary might be carrying a most unusual message from a king long dead...
That would be from Dongun Hold more likely, wouldn't it?

It'd be nice to finally cash in the Donguni king's secret plan to make right with Belkzen.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
TriOmegaZero wrote:
It would be very cool to have a list of possible representatives, with the idea that the GM selects who shows up based on what kind of characters the players bring, choosing people that could align with and know the PCs already or be a foil to others.

I would not be surprised to see that in the Player's Guide.

RPG Superstar 2014 Top 32

1 person marked this as a favorite.

I'm excited for you all to take a look!


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
keftiu wrote:
VerBeeker wrote:
Evan Tarlton wrote:
I'm thinking that there will be representation from the Pathfinder Society and the Knights of Lastwall, and possibly the Magaambya. The Firebrands and Hellknights wouldn't be too much of a surprise. For nations, Oprak and New Eurythnia are basically guaranteed, and I think that a surprise emissary from Highhelm might also show up. Said emissary might be carrying a most unusual message from a king long dead...
That would be from Dongun Hold more likely, wouldn't it?
It'd be nice to finally cash in the Donguni king's secret plan to make right with Belkzen.

Didn't she pass the letter along to Highhelm?


3 people marked this as a favorite.
Pathfinder Lost Omens Subscriber
VerBeeker wrote:
Evan Tarlton wrote:
I'm thinking that there will be representation from the Pathfinder Society and the Knights of Lastwall, and possibly the Magaambya. The Firebrands and Hellknights wouldn't be too much of a surprise. For nations, Oprak and New Eurythnia are basically guaranteed, and I think that a surprise emissary from Highhelm might also show up. Said emissary might be carrying a most unusual message from a king long dead...
That would be from Dongun Hold more likely, wouldn't it?

Also the Matanji from the Mwangi Expanse, come to think of it.


3 people marked this as a favorite.

Can we expect this AP being something like a cornerstone like Rise of the Runelords was with potentially some follow ups?

From all the news I expect that the death of Gorum will play into part 2 or 3 and PC will be able to get some mythic options later on.

Liberty's Edge

1 person marked this as a favorite.

Seeing as the best thing about Giantslayer was Vols 1 and 2 -- which were focused on Orcs, not Giants -- this AP is WELL PAST DUE.


LOVE THIS!!


1 person marked this as a favorite.

This is the first second edition AP that I’m actually excited to run. Hopefully it won’t be too watered down and have all the grit removed like most of the other APs.

Silver Crusade

5 people marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

James it probably won't be Hook Mountain Massacre. Paizo long ago moved away from being edgy for edgy's sake.


4 people marked this as a favorite.

Also “removed” would mean it was there in the first place and taken out after the fact.

Shadow Lodge

3 people marked this as a favorite.

Probably best not spend the money on the PDF and Foundry until you know you like it though.

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

this looks promising...


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Does the start of this AP overlap with the ending for Prey for Death or does it take place fully after?

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
lydiarogue wrote:
Does the start of this AP overlap with the ending for Prey for Death or does it take place fully after?

From what we know, it starts fully after. Curtain Call is the AP that the event is concurrent with.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Elfteiroh wrote:
lydiarogue wrote:
Does the start of this AP overlap with the ending for Prey for Death or does it take place fully after?
From what we know, it starts fully after. Curtain Call is the AP that the event is concurrent with.

Yeah I wasn't sure because...

Spoiler for Prey for Death:
"Their mission of peace soon turns violent when supernatural weather disasters, betrayals, undead uprisings, and even deicide turn the orcs’ homeland into a desperate battlefield." in the description sounds like the aftershocks of what happens when Gorum dies, and from the way I'm reading this description, the negotiations start out normal before that all hits.

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
lydiarogue wrote:

[Snipped my old post to reduce tunnel effect]

Yeah I wasn't sure because...

** spoiler omitted **

Yeah...

Spoiler:
The Deicide mentioned in the description could also be about one (or more) orc deity getting killed, as we know there will be a lot of orc deities (at least 3) that will die during the War of Immortals event.
Gorum was the only CORE deity to die, but a LOT of non-core deity will die too.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Elfteiroh wrote:
lydiarogue wrote:

[Snipped my old post to reduce tunnel effect]

Yeah I wasn't sure because...

** spoiler omitted **

Yeah...

** spoiler omitted **

OH! I had missed that announcement, thank you for the clarification :) That simplifies some things for my table. Thanks!


Hell Yeah


"For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes."

Could someone please send me where I can look to see where this lore is explored? I haven't looked into the region since Giant Slayer book 1, and hope knives did not give me this vibe at all. Most of the information I could find on the region back then painted a much, much, much darker picture than what I am seeing here. Have they released a source book on the region that changes things up or explains things a bit?


Will this get a Players Guide?


John Ryan 783 wrote:

"For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes."

Could someone please send me where I can look to see where this lore is explored? I haven't looked into the region since Giant Slayer book 1, and hope knives did not give me this vibe at all. Most of the information I could find on the region back then painted a much, much, much darker picture than what I am seeing here. Have they released a source book on the region that changes things up or explains things a bit?

There's the 64-page setting book Belkzen, Hold of the Orc Hordes for Pathfinder 1st Edition.

Grand Archive

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
UVAtom wrote:
Will this get a Players Guide?

All APs get one, usually about 2-3 weeks before release, so I'd expect it around mid-October.


2 people marked this as a favorite.
John Ryan 783 wrote:

"For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes."

Could someone please send me where I can look to see where this lore is explored? I haven't looked into the region since Giant Slayer book 1, and hope knives did not give me this vibe at all. Most of the information I could find on the region back then painted a much, much, much darker picture than what I am seeing here. Have they released a source book on the region that changes things up or explains things a bit?

The orcs of Avistan being in no small part a product of an ancient dwarven genocide of their people isn't new lore, but it's been more thoroughly explored with Lost Omens: Legends and Sky King's Tomb in 2e.


1 person marked this as a favorite.

Do we see more deities die on screen in this AP?


Evan Tarlton wrote:
Hellknights wouldn't be too much of a surprise.

Be still my heart!!


2 people marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
keftiu wrote:
The orcs of Avistan being in no small part a product of an ancient dwarven genocide of their people isn't new lore, but it's been more thoroughly explored with Lost Omens: Legends and Sky King's Tomb in 2e.

I seriously doubt that the dwarves ever had genocide in mind in their battles with the orcs. The dwarves were on the Quest For Sky, a quest set for them by their god, Torag. The orcs were just in the way, and reacted violently to the dwarves' appearance. If they'd just stood aside and let the dwarves pass through, there would probably never have been one battle, let alone many. But they're orcs. Orcs don't stand aside, ever.

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