Pathfinder War of Immortals

4.50/5 (based on 4 ratings)
Pathfinder War of Immortals

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Go Beyond Legendary!

A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes—lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend—but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe’s most fearsome foes with War of Immortals!

The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes:

  • Two new classes, the spiritual animist and the deific exemplar
  • New feats and lineages for nephilim characters
  • 5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype
  • Rules for mythic play
  • 9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend
  • New weapons, items, and spells for mythic characters
  • More than 10 examples of mythic monsters and rules for creating mythic threats of your own!

Written by: James Case, Liane Merciel, and Michael Sayre.
Additional writing by Jessica Catalan, Matt Chapmond, Steven Hammond, Steven Helt, Brent Holtsberry, Jason Keeley, Michelle Y. Kim, Luis Loza, Erik Mona, AJ Neuro, JK Saavedra, Tony Saunders, Andrew Stoeckle, Greg A. Vaughan and Ruvaid Virk.

Note: Purchasers of War of Immortals should be sure to grab the Mythic Variant Rules PDF, available as a free download. These rules have been provided for use along with the mythic rules and include some key clarifications.

ISBN-13: 978-1-64078-619-6

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4.50/5 (based on 4 ratings)

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Great new character options

5/5

Mythic variant rules fix a lot of the issues with higher fantasy adventures and vastly improve play. Also a lot of the new feats are very cool and flavorful. Feats like Needle in the God's Eyes stand out as vivid and imaginative while being mechanically straightforward.

I think exemplar is a bit too strong in some aspects, but Animist is the class fantasy I never knew I needed before now.


Very Happy with War of Immortals

5/5

I got my copy earlier this week, and went through it page by page skimming all the new content. I'm very happy with what I've seen so far, and can't wait to dig into it more.


Flavorful, Awesome, but feels half-baked and unplayable in its current state

3/5

A lot of good stuff in this book. Amazing flavor and options for higher-level play is something I really enjoyed from this book and I think the mythic options here really delivered. I always enjoyed ideas and themes of fighting toe-to-toe with demigods and ascending to divinity, and it's something I've always felt was missing in the majority of TTRPGs. Now, I can do that with PF2e, and it's awesome.

But there is also a whole lot of jank in this book, the biggest of which is how Mythic Monsters are designed. As much as I would love to play and/or run a mythic campaign, I feel very apprehensive to do so because the way Mythic Monsters are designed makes mid to high level mythic unplayable, or at the very least unenjoyable to play.

I would love to be in a mythic campaign one day or even run one myself, but I just don't think mythic is playable in its current state. I really think this book could benefit from a big errata. There is something really really great going on here, but it needs alot of polishing.


We have Ascended!

5/5

I love everything in this book.
This team is truly mythic.
The overflowing lore in this book has me stunned.
I can not wait to see what comes next!


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7 people marked this as a favorite.

If anyone needs help remembering the colors of the Riders' horses, some roaring 1970s prog rock has you covered.


1 person marked this as a favorite.

Yes thank you Paizo for réintroduction of mythic rules becoming a good woûd please me

Scarab Sages RPG Superstar 2013

6 people marked this as a favorite.
Quote:
some things

With respect, my friend, all are welcome here and I hope there are no hard feelings. I'm sorry if you felt mocked and it's totally reasonable you didn't detect I was working a bit. No one reads every single post and it was for sure a minute since I was a daily commenter. I miss those old superstar contest days when there were thousands of us pouring over all the entries!

I look forward to reading your favorite parts of the book!

Scarab Sages RPG Superstar 2013

2 people marked this as a favorite.
keftiu wrote:
If anyone needs help remembering the colors of the Riders' horses, some roaring 1970s prog rock has you covered.

I am very much a prog rock snob and I am grateful you shared this.

Sovereign Court

Is this book designed to be a supplement to Gods &Magic, or will it work fine standalone with just the Core rules?

Is Gods & Magic considered Legacy content now? Or is it (or will it be) fully errataed?

Scarab Sages Design Manager

9 people marked this as a favorite.
The Diplomat wrote:

Is this book designed to be a supplement to Gods &Magic, or will it work fine standalone with just the Core rules?

Is Gods & Magic considered Legacy content now? Or is it (or will it be) fully errataed?

This book isn't particularly related to Gods & Magic beyond the shared setting.

Divine Mysteries is our new 320-page release which has much of the content from the 128-page Gods & Magic as well as a huge amount of entirely new material.


3 people marked this as a favorite.
Michael Sayre wrote:
The Diplomat wrote:

Is this book designed to be a supplement to Gods &Magic, or will it work fine standalone with just the Core rules?

Is Gods & Magic considered Legacy content now? Or is it (or will it be) fully errataed?

This book isn't particularly related to Gods & Magic beyond the shared setting.

Divine Mysteries is our new 320-page release which has much of the content from the 128-page Gods & Magic as well as a huge amount of entirely new material.

That bad boy is a holy TOME. I had to do a double take when I saw the page count in the product description

Silver Crusade

4 people marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

"Go Beyond Legendary!" seems to imply an additional level of proficiency...


1 person marked this as a favorite.
Cori Marie wrote:
"Go Beyond Legendary!" seems to imply an additional level of proficiency...

I agree. I am interested to see if they do Mythic as a extension of levels after 20 or if it is like a special archetype, with a new bucket of Mythic only feats.

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Kelseus wrote:
Cori Marie wrote:
"Go Beyond Legendary!" seems to imply an additional level of proficiency...
I agree. I am interested to see if they do Mythic as a extension of levels after 20 or if it is like a special archetype, with a new bucket of Mythic only feats.

They did say it wasn't "extra levels". I don't remember where, but it was one of the first things said.


1 person marked this as a favorite.
Elfteiroh wrote:
Kelseus wrote:
Cori Marie wrote:
"Go Beyond Legendary!" seems to imply an additional level of proficiency...
I agree. I am interested to see if they do Mythic as a extension of levels after 20 or if it is like a special archetype, with a new bucket of Mythic only feats.
They did say it wasn't "extra levels". I don't remember where, but it was one of the first things said.

Jason Bulmahn said so in the WoI Playtest blog back in September:

Jason Bulmahn wrote:
Mythic rules are categorically NOT an extension of the game past 20th level.

Link to the post found HERE!


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Aside from all the other stuff, I'm very interested to see what the Bloodrager archetype will look like. Will it be a wavecaster? Will it interact with bloodline abilities from the Sorcerer?

Dark Archive

magnuskn wrote:
Aside from all the other stuff, I'm very interested to see what the Bloodrager archetype will look like. Will it be a wavecaster? Will it interact with bloodline abilities from the Sorcerer?

If I had to guess you'll hopefully be able to cast some spells while raging and get access to bloodline spells. Which I guess leads to the question how much better will this be than taking moment of clarity and the sorcerer dedication. Being a wavecaster would be one improvement.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Getting some bloodline abilities while raging would be thematic with the old Bloodrager as well.


4 people marked this as a favorite.

I'm selfishly hoping this Bloodrager can use Sorcerer bloodlines, because a few of my 1e favorites (hello, Nanite Sorcerers!) never crossed over.


I could see the bloodrager getting focus spells or feats that have magical effects that have the Rage trait, and the bloodrager can cast spells with the rage trait while raging.

This will allow them to use their abilities, but prevent a workaround to allow a barbarian to cast any spell they want (say from multiclassing).

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

1 person marked this as a favorite.

I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.

Scarab Sages Design Manager

16 people marked this as a favorite.
JoelF847 wrote:
I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.

Mythic Adventures had a lot of "basic monster with template applied" that just wasn't a terribly efficient use of space.

For War of Immortals, we introduced half a dozen easy-to-apply templates and a single example monster for each, then did 8 robust and fully fleshed out 6-page monsters with world lore, supporting mechanics, and other elements that will provide a much stronger example of how to deploy mythic rules and enemies in adventures, as well as serving as launching points for adventures at various level ranges or across entire campaigns.

We'll talk about this more as we get closer to the release!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
keftiu wrote:
I'm selfishly hoping this Bloodrager can use Sorcerer bloodlines, because a few of my 1e favorites (hello, Nanite Sorcerers!) never crossed over.

Given that Nanite Sorcerers relied pretty heavily on the High Technology rules to be really that unique, it might be more accurate to say it hasn't been brought over yet. The technology guide wasn't published until 2015, which was a lot longer after PF1E than right now is after PF2E...


Pathfinder Lost Omens Subscriber
Irnk, Dead-Eye's Prodigal wrote:
keftiu wrote:
I'm selfishly hoping this Bloodrager can use Sorcerer bloodlines, because a few of my 1e favorites (hello, Nanite Sorcerers!) never crossed over.
Given that Nanite Sorcerers relied pretty heavily on the High Technology rules to be really that unique, it might be more accurate to say it hasn't been brought over yet. The technology guide wasn't published until 2015, which was a lot longer after PF1E than right now is after PF2E...

In addition, the game is a lot more 'flexible' to adjust to such in PF2 (I would submit even moreso after ReMaster) than it was in PF1.

There have already been androids as an Ancestry published, along with their Feats which should help lay a roadmap.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Michael Sayre wrote:
JoelF847 wrote:
I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.

Mythic Adventures had a lot of "basic monster with template applied" that just wasn't a terribly efficient use of space.

For War of Immortals, we introduced half a dozen easy-to-apply templates and a single example monster for each, then did 8 robust and fully fleshed out 6-page monsters with world lore, supporting mechanics, and other elements that will provide a much stronger example of how to deploy mythic rules and enemies in adventures, as well as serving as launching points for adventures at various level ranges or across entire campaigns.

We'll talk about this more as we get closer to the release!

This has me SO hyped as someone who's painstakingly running a conversion of Wrath by hand. I can not wait for this book.


Cori Marie wrote:
Michael Sayre wrote:
JoelF847 wrote:
I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.

Mythic Adventures had a lot of "basic monster with template applied" that just wasn't a terribly efficient use of space.

For War of Immortals, we introduced half a dozen easy-to-apply templates and a single example monster for each, then did 8 robust and fully fleshed out 6-page monsters with world lore, supporting mechanics, and other elements that will provide a much stronger example of how to deploy mythic rules and enemies in adventures, as well as serving as launching points for adventures at various level ranges or across entire campaigns.

We'll talk about this more as we get closer to the release!

This has me SO hyped as someone who's painstakingly running a conversion of Wrath by hand. I can not wait for this book.

I’m in the same boat. (Converting Wrath by hand) I’m waiting for the Mythic rules before I convert book 2 and onwards…

Scarab Sages

Pathfinder Adventure, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I am not sure if this is the place to ask but I was wondering when War of Immortals will be available for preorder on demiplane.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Probably best to ask Demiplane. They have an active Discord, where their devs are very active and responsive.


Any idea when the pocket edition for this book will be available?


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Starocotes wrote:
Any idea when the pocket edition for this book will be available?

January 2025 if they keep to their 3 month delayed schedule for pocket editions.


4 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

So, anyone besides me thinking up a Mythic Starfinder campaign now that this book and Starfinder are coming out for the 2E engine? No…? Okay, then…


1 person marked this as a favorite.
Ashanderai wrote:
So, anyone besides me thinking up a Mythic Starfinder campaign now that this book and Starfinder are coming out for the 2E engine? No…? Okay, then…

I like that idea.


2 people marked this as a favorite.

Mythic Starfinder would be interesting.


1 person marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
Mythic Starfinder would be interesting.

Just add Jedi...


2 people marked this as a favorite.
Pagan priest wrote:
Terevalis Unctio of House Mysti wrote:
Mythic Starfinder would be interesting.
Just add Jedi...

Sith

Shadow Lodge

I have been looking to preorder this but the online store I normally purchase from has indicated that they haven’t received solicitation for it yet. Does anyone have an idea how long in advance of release that solicitation goes out to stores?

Scarab Sages Design Manager

1 person marked this as a favorite.
Asmodeus's Dad wrote:
I have been looking to preorder this but the online store I normally purchase from has indicated that they haven’t received solicitation for it yet. Does anyone have an idea how long in advance of release that solicitation goes out to stores?

Solicitations for this book are already out.

It's possible that there's a delay between the storefront and their distributor.


Something comes to mind. If the Bloodrager's conceit is similar enough to the 1e version (i.e. melee variants of Sorcerer bloodlines), then we'll probably have what we need to cobble up Eldritch Scions. Mind you, the big draw on my end is in large part "Magus with the primal spell list, rather than arcane".

EDIT: Meanwhile, at least in terms of concepts, the Animist sounds like a 2e take on 1e's Shaman, just without using a Siberia-specific term. >>; I wouldn't know where to look for playtester information, even if a case can be made that 2e's Investigator (for example) doesn't have that much in common with the 1e Investigator.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

I am so excited for this book.
And the previews are starting!!


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber

Is the PDF supposed to be saying it's available?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Prince Setehrael wrote:

I am so excited for this book.

And the previews are starting!!

Where might we see these previews?

Silver Crusade

2 people marked this as a favorite.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Meet the Iconics blog post from a few days ago


Pathfinder Roleplaying Game Superscriber
Evan Tarlton wrote:
Prince Setehrael wrote:

I am so excited for this book.

And the previews are starting!!
Where might we see these previews?

They started with the Meet the Iconics for the Animist.

There will also be one for the Exemplar.
As well the iconic encounters.


Out of curiosity, do we know the remaining two class archetypes? I'm not sure how many, if any, would be reinstatements of thus-far-unimplemented 1e classes (remember that Avenger = Slayer and Vindicator = Inquisitor). But I am looking at the remaining formal classes from 1e...

--Arcanist: Possible Wizard class archetype.
--Brawler: Possible Fighter class archetype (qi spells won't be a good fit for the theme, so not Monk), assuming the Martial Artist general archetype isn't filling in.
--Cavalier: N/A. Now an archetype available to multiple classes.
--Hunter: Much as this is probably my favorite 1e class, I'm not expecting it, as I'd sooner expect this to be Ranger-requiring than Druid, and I think it's unlikely any class will get more than one archetype in here.
--Medium and Shaman: I'm pretty sure the Animist is the 2e form of the Shaman with a measure of Medium.
--Shifter: I feel like this should be a normal archetype? Otherwise, a druid class archetype seems the best fit.
--Skald: Obviously would be a Bard class archetype--and honestly feels like a good thematic complement to the Exemplar.
--Spiritualist: This definitely seems to be best off as a Summoner class archetype. Now whether it treads too closely to the Animist's conceits to be in this particular book...
--Vigilante: N/A. Now an archetype available to multiple classes.

So my own suspicions if there are no completely original class archetypes for the remaining two slots are Skald (Exemplar complement) and Arcanist (we'd be without strict spellcaster archetypes otherwise, and I'm not sure the Bard counts as strict).


SkyknightXi wrote:

Out of curiosity, do we know the remaining two class archetypes? I'm not sure how many, if any, would be reinstatements of thus-far-unimplemented 1e classes (remember that Avenger = Slayer and Vindicator = Inquisitor). But I am looking at the remaining formal classes from 1e...

--Arcanist: Possible Wizard class archetype.
--Brawler: Possible Fighter class archetype (qi spells won't be a good fit for the theme, so not Monk), assuming the Martial Artist general archetype isn't filling in.
--Cavalier: N/A. Now an archetype available to multiple classes.
--Hunter: Much as this is probably my favorite 1e class, I'm not expecting it, as I'd sooner expect this to be Ranger-requiring than Druid, and I think it's unlikely any class will get more than one archetype in here.
--Medium and Shaman: I'm pretty sure the Animist is the 2e form of the Shaman with a measure of Medium.
--Shifter: I feel like this should be a normal archetype? Otherwise, a druid class archetype seems the best fit.
--Skald: Obviously would be a Bard class archetype--and honestly feels like a good thematic complement to the Exemplar.
--Spiritualist: This definitely seems to be best off as a Summoner class archetype. Now whether it treads too closely to the Animist's conceits to be in this particular book...
--Vigilante: N/A. Now an archetype available to multiple classes.

So my own suspicions if there are no completely original class archetypes for the remaining two slots are Skald (Exemplar complement) and Arcanist (we'd be without strict spellcaster archetypes otherwise, and I'm not sure the Bard counts as strict).

1. The Arcanist is already represented with the "Flexible Spellcaster" class archetype for prepared spellcasting classes. New art of the iconic Arcanist from 1E Enora is used in the table of contents for Secrets of Magic (and I'd imagine the art would be in the Flexible Spellcasting section as well, if copyfitting all that text didn't possibly prevent her from being in there), and Arcanists are even called out in the Flexible Spellcasting section as the name of the more general arcane spellcasters and Flexible Spellcasting wizards.

2. The five class archetypes in this book are the Avenger (for Rogues), the Bloodrager (for Barbarians), the Seneschal (currently unknown which class/classes this is for), the Vindicator (for Rangers), and the Warrior of Legend (for Fighters). Warriors of Legend is meant to introduce some "Achilles of Troy" class fantasies and tropes to the Fighter class. And from what Michael Sayre has said elsewhere (on Discord), the Seneschal is supposed to be a new concept. His quote here:

Michael Sayre on Discord wrote:

Seneschal is new, not an update like avenger, bloodrager, or vindicator. I have placed it in the "gotta keep some mystery, we're still over two months out" folder.

No one has come remotely close to correctly guessing what it is.

Also something to keep in mind is we're getting 2 more class archetypes a month later in Lost Omens: Divine Mysteries. We're getting the Battle Harbinger (for Clerics), and the Palatine Detecitve (for Investigators). I wouldn't be surprised for the new Seneschal doesn't include any classes from those two and the other 4 from War of Immortals. Especially when Michael also had this to say in a separate conversion about one of the Seneschal possibly being a renamed Eldritch Trickster:

Discord Conversion wrote:

Chatter #1:

also I have a weird thought about Seneschal
what if it's the eldritch trickster class archetype?

Chatter #2:
i think unlikely since rogue is already getting avenger
i doubt they'll put two of the same class in the book, though i could be wrong!

Michael Sayre:
Yeah, I'm not doubling up when space is already at a premium.

So with all that context in mind, I am INSANELY curious what the Seneschal even is! What new class fantasies will this last unknown class archetype bring to the proverbial table? Still likely to be divine-war adjacent, given most of the other class archetypes announced.


If I had to make a wild guess on which class Seneschal is an archetype for, I would say Champions maybe? Not sure what that would look like mechanics-wise. a more caster-y champion perhaps? IDK.

Alternatively, it could be a more general class archetype like Flexible Caster. Hmm, maybe it's a way to be an easier, alternative way to become a divine servant, or get sanctification aside from archetyping to Cleric or Champion. Not sure what kind of other feats you could give with this though if this is the case.

But yes, very curious to find out as well on what it'll do at the end!


Very excited for this!

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