
keftiu |
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If anyone needs help remembering the colors of the Riders' horses, some roaring 1970s prog rock has you covered.

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some things
With respect, my friend, all are welcome here and I hope there are no hard feelings. I'm sorry if you felt mocked and it's totally reasonable you didn't detect I was working a bit. No one reads every single post and it was for sure a minute since I was a daily commenter. I miss those old superstar contest days when there were thousands of us pouring over all the entries!
I look forward to reading your favorite parts of the book!

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If anyone needs help remembering the colors of the Riders' horses, some roaring 1970s prog rock has you covered.
I am very much a prog rock snob and I am grateful you shared this.

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Is this book designed to be a supplement to Gods &Magic, or will it work fine standalone with just the Core rules?
Is Gods & Magic considered Legacy content now? Or is it (or will it be) fully errataed?
This book isn't particularly related to Gods & Magic beyond the shared setting.
Divine Mysteries is our new 320-page release which has much of the content from the 128-page Gods & Magic as well as a huge amount of entirely new material.

WWHsmackdown |
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The Diplomat wrote:Is this book designed to be a supplement to Gods &Magic, or will it work fine standalone with just the Core rules?
Is Gods & Magic considered Legacy content now? Or is it (or will it be) fully errataed?
This book isn't particularly related to Gods & Magic beyond the shared setting.
Divine Mysteries is our new 320-page release which has much of the content from the 128-page Gods & Magic as well as a huge amount of entirely new material.
That bad boy is a holy TOME. I had to do a double take when I saw the page count in the product description

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Cori Marie wrote:"Go Beyond Legendary!" seems to imply an additional level of proficiency...I agree. I am interested to see if they do Mythic as a extension of levels after 20 or if it is like a special archetype, with a new bucket of Mythic only feats.
They did say it wasn't "extra levels". I don't remember where, but it was one of the first things said.

Ezekieru |
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Kelseus wrote:They did say it wasn't "extra levels". I don't remember where, but it was one of the first things said.Cori Marie wrote:"Go Beyond Legendary!" seems to imply an additional level of proficiency...I agree. I am interested to see if they do Mythic as a extension of levels after 20 or if it is like a special archetype, with a new bucket of Mythic only feats.
Jason Bulmahn said so in the WoI Playtest blog back in September:
Mythic rules are categorically NOT an extension of the game past 20th level.
Link to the post found HERE!

magnuskn |
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Aside from all the other stuff, I'm very interested to see what the Bloodrager archetype will look like. Will it be a wavecaster? Will it interact with bloodline abilities from the Sorcerer?

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Aside from all the other stuff, I'm very interested to see what the Bloodrager archetype will look like. Will it be a wavecaster? Will it interact with bloodline abilities from the Sorcerer?
If I had to guess you'll hopefully be able to cast some spells while raging and get access to bloodline spells. Which I guess leads to the question how much better will this be than taking moment of clarity and the sorcerer dedication. Being a wavecaster would be one improvement.

Kelseus |

I could see the bloodrager getting focus spells or feats that have magical effects that have the Rage trait, and the bloodrager can cast spells with the rage trait while raging.
This will allow them to use their abilities, but prevent a workaround to allow a barbarian to cast any spell they want (say from multiclassing).

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I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.

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I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.
Mythic Adventures had a lot of "basic monster with template applied" that just wasn't a terribly efficient use of space.
For War of Immortals, we introduced half a dozen easy-to-apply templates and a single example monster for each, then did 8 robust and fully fleshed out 6-page monsters with world lore, supporting mechanics, and other elements that will provide a much stronger example of how to deploy mythic rules and enemies in adventures, as well as serving as launching points for adventures at various level ranges or across entire campaigns.
We'll talk about this more as we get closer to the release!

Irnk, Dead-Eye's Prodigal |

I'm selfishly hoping this Bloodrager can use Sorcerer bloodlines, because a few of my 1e favorites (hello, Nanite Sorcerers!) never crossed over.
Given that Nanite Sorcerers relied pretty heavily on the High Technology rules to be really that unique, it might be more accurate to say it hasn't been brought over yet. The technology guide wasn't published until 2015, which was a lot longer after PF1E than right now is after PF2E...

Wei Ji the Learner |

keftiu wrote:I'm selfishly hoping this Bloodrager can use Sorcerer bloodlines, because a few of my 1e favorites (hello, Nanite Sorcerers!) never crossed over.Given that Nanite Sorcerers relied pretty heavily on the High Technology rules to be really that unique, it might be more accurate to say it hasn't been brought over yet. The technology guide wasn't published until 2015, which was a lot longer after PF1E than right now is after PF2E...
In addition, the game is a lot more 'flexible' to adjust to such in PF2 (I would submit even moreso after ReMaster) than it was in PF1.
There have already been androids as an Ancestry published, along with their Feats which should help lay a roadmap.

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JoelF847 wrote:I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.Mythic Adventures had a lot of "basic monster with template applied" that just wasn't a terribly efficient use of space.
For War of Immortals, we introduced half a dozen easy-to-apply templates and a single example monster for each, then did 8 robust and fully fleshed out 6-page monsters with world lore, supporting mechanics, and other elements that will provide a much stronger example of how to deploy mythic rules and enemies in adventures, as well as serving as launching points for adventures at various level ranges or across entire campaigns.
We'll talk about this more as we get closer to the release!
This has me SO hyped as someone who's painstakingly running a conversion of Wrath by hand. I can not wait for this book.

Iron_Matt17 |

Michael Sayre wrote:This has me SO hyped as someone who's painstakingly running a conversion of Wrath by hand. I can not wait for this book.JoelF847 wrote:I don't have a horse in this race, but I'm pretty surprised they're doing PF2e mythic and only using part of a hardcover to do it. Considering that they had the entire book for PF1E and it didn't work out, I'd be concerned that there isn't enough page count to fully flesh out PF2E mythic. 8 monsters definitely doesn't seem like enough.Mythic Adventures had a lot of "basic monster with template applied" that just wasn't a terribly efficient use of space.
For War of Immortals, we introduced half a dozen easy-to-apply templates and a single example monster for each, then did 8 robust and fully fleshed out 6-page monsters with world lore, supporting mechanics, and other elements that will provide a much stronger example of how to deploy mythic rules and enemies in adventures, as well as serving as launching points for adventures at various level ranges or across entire campaigns.
We'll talk about this more as we get closer to the release!
I’m in the same boat. (Converting Wrath by hand) I’m waiting for the Mythic rules before I convert book 2 and onwards…

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I have been looking to preorder this but the online store I normally purchase from has indicated that they haven’t received solicitation for it yet. Does anyone have an idea how long in advance of release that solicitation goes out to stores?
Solicitations for this book are already out.
It's possible that there's a delay between the storefront and their distributor.

SkyknightXi |

Something comes to mind. If the Bloodrager's conceit is similar enough to the 1e version (i.e. melee variants of Sorcerer bloodlines), then we'll probably have what we need to cobble up Eldritch Scions. Mind you, the big draw on my end is in large part "Magus with the primal spell list, rather than arcane".
EDIT: Meanwhile, at least in terms of concepts, the Animist sounds like a 2e take on 1e's Shaman, just without using a Siberia-specific term. >>; I wouldn't know where to look for playtester information, even if a case can be made that 2e's Investigator (for example) doesn't have that much in common with the 1e Investigator.

Prince Setehrael |

Prince Setehrael wrote:Where might we see these previews?I am so excited for this book.
And the previews are starting!!
They started with the Meet the Iconics for the Animist.
There will also be one for the Exemplar.As well the iconic encounters.

SkyknightXi |

Out of curiosity, do we know the remaining two class archetypes? I'm not sure how many, if any, would be reinstatements of thus-far-unimplemented 1e classes (remember that Avenger = Slayer and Vindicator = Inquisitor). But I am looking at the remaining formal classes from 1e...
--Arcanist: Possible Wizard class archetype.
--Brawler: Possible Fighter class archetype (qi spells won't be a good fit for the theme, so not Monk), assuming the Martial Artist general archetype isn't filling in.
--Cavalier: N/A. Now an archetype available to multiple classes.
--Hunter: Much as this is probably my favorite 1e class, I'm not expecting it, as I'd sooner expect this to be Ranger-requiring than Druid, and I think it's unlikely any class will get more than one archetype in here.
--Medium and Shaman: I'm pretty sure the Animist is the 2e form of the Shaman with a measure of Medium.
--Shifter: I feel like this should be a normal archetype? Otherwise, a druid class archetype seems the best fit.
--Skald: Obviously would be a Bard class archetype--and honestly feels like a good thematic complement to the Exemplar.
--Spiritualist: This definitely seems to be best off as a Summoner class archetype. Now whether it treads too closely to the Animist's conceits to be in this particular book...
--Vigilante: N/A. Now an archetype available to multiple classes.
So my own suspicions if there are no completely original class archetypes for the remaining two slots are Skald (Exemplar complement) and Arcanist (we'd be without strict spellcaster archetypes otherwise, and I'm not sure the Bard counts as strict).

Ezekieru |

Out of curiosity, do we know the remaining two class archetypes? I'm not sure how many, if any, would be reinstatements of thus-far-unimplemented 1e classes (remember that Avenger = Slayer and Vindicator = Inquisitor). But I am looking at the remaining formal classes from 1e...
--Arcanist: Possible Wizard class archetype.
--Brawler: Possible Fighter class archetype (qi spells won't be a good fit for the theme, so not Monk), assuming the Martial Artist general archetype isn't filling in.
--Cavalier: N/A. Now an archetype available to multiple classes.
--Hunter: Much as this is probably my favorite 1e class, I'm not expecting it, as I'd sooner expect this to be Ranger-requiring than Druid, and I think it's unlikely any class will get more than one archetype in here.
--Medium and Shaman: I'm pretty sure the Animist is the 2e form of the Shaman with a measure of Medium.
--Shifter: I feel like this should be a normal archetype? Otherwise, a druid class archetype seems the best fit.
--Skald: Obviously would be a Bard class archetype--and honestly feels like a good thematic complement to the Exemplar.
--Spiritualist: This definitely seems to be best off as a Summoner class archetype. Now whether it treads too closely to the Animist's conceits to be in this particular book...
--Vigilante: N/A. Now an archetype available to multiple classes.So my own suspicions if there are no completely original class archetypes for the remaining two slots are Skald (Exemplar complement) and Arcanist (we'd be without strict spellcaster archetypes otherwise, and I'm not sure the Bard counts as strict).
1. The Arcanist is already represented with the "Flexible Spellcaster" class archetype for prepared spellcasting classes. New art of the iconic Arcanist from 1E Enora is used in the table of contents for Secrets of Magic (and I'd imagine the art would be in the Flexible Spellcasting section as well, if copyfitting all that text didn't possibly prevent her from being in there), and Arcanists are even called out in the Flexible Spellcasting section as the name of the more general arcane spellcasters and Flexible Spellcasting wizards.
2. The five class archetypes in this book are the Avenger (for Rogues), the Bloodrager (for Barbarians), the Seneschal (currently unknown which class/classes this is for), the Vindicator (for Rangers), and the Warrior of Legend (for Fighters). Warriors of Legend is meant to introduce some "Achilles of Troy" class fantasies and tropes to the Fighter class. And from what Michael Sayre has said elsewhere (on Discord), the Seneschal is supposed to be a new concept. His quote here:
Seneschal is new, not an update like avenger, bloodrager, or vindicator. I have placed it in the "gotta keep some mystery, we're still over two months out" folder.
No one has come remotely close to correctly guessing what it is.
Also something to keep in mind is we're getting 2 more class archetypes a month later in Lost Omens: Divine Mysteries. We're getting the Battle Harbinger (for Clerics), and the Palatine Detecitve (for Investigators). I wouldn't be surprised for the new Seneschal doesn't include any classes from those two and the other 4 from War of Immortals. Especially when Michael also had this to say in a separate conversion about one of the Seneschal possibly being a renamed Eldritch Trickster:
Chatter #1:
also I have a weird thought about Seneschal
what if it's the eldritch trickster class archetype?Chatter #2:
i think unlikely since rogue is already getting avenger
i doubt they'll put two of the same class in the book, though i could be wrong!Michael Sayre:
Yeah, I'm not doubling up when space is already at a premium.
So with all that context in mind, I am INSANELY curious what the Seneschal even is! What new class fantasies will this last unknown class archetype bring to the proverbial table? Still likely to be divine-war adjacent, given most of the other class archetypes announced.

rimestocke |

If I had to make a wild guess on which class Seneschal is an archetype for, I would say Champions maybe? Not sure what that would look like mechanics-wise. a more caster-y champion perhaps? IDK.
Alternatively, it could be a more general class archetype like Flexible Caster. Hmm, maybe it's a way to be an easier, alternative way to become a divine servant, or get sanctification aside from archetyping to Cleric or Champion. Not sure what kind of other feats you could give with this though if this is the case.
But yes, very curious to find out as well on what it'll do at the end!