Starfinder Second Edition Playtest Rulebook

3.50/5 (based on 4 ratings)
Starfinder Second Edition Playtest Rulebook

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Get ready for the latest upgrade to the acclaimed science-fantasy Starfinder Roleplaying Game!

The Starfinder Playtest Rulebook brings Starfinder into a new age of compatibility, as Starfinder switches to using the same rules engine that powers the popular Second Edition of the Pathfinder Roleplaying Game. Inside this playtest for the new edition, you’ll find six new classes, 10 ancestries, new skills, new feats, futuristic equipment including augmentations and upgrades, new science-fantasy spells, and more!

You can directly shape the future of Starfinder by participating in a fun and rigorous playtest using one of several playtest adventures released throughout the playest period, or by trying out the new rules in your own games. If you’ve ever wanted to fire a gatling gun into a horde of onrushing aliens while laughing menacingly, battle robots in a derelict starship as a solar knight, or hack computer systems with plants as a mystical xenodruid, then the Starfinder Playtest Rulebook has you covered!

This 264-page softcover playtest rulebook is packed with new content that lets you build a science-fantasy character from level 1 to 20. Create a character to participate in the Starfinder Playtest or see how this new content might work in your Pathfinder campaign. The future is yours to shape! (You’ll need a copy of Pathfinder Player Core and Pathfinder GM Core to use this product.)

Written by: Jessica Catalan, Thurston Hillman, Jenny Jarzabski, Mike Kimmel, and Dustin Knight.

ISBN-13: 978-1-64078-594-6

Note: This product is part of the Starfinder Roleplaying Game Subscription.

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3.50/5 (based on 4 ratings)

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Meh... some good ideas but still too little too late.

3/5

It's hard to write a good review about a playtest document that is technically incomplete. Especially when you didn't really have it in you to learn a whole new system for a game that no one in your area wants to play anyway...

Even not knowing the core mechanics of Pathfinder 2nd Edition when I read through this, there were still a lot of changes that I liked the sound of. Small quality of life improvements such as the Soldier finally getting a fighting style that focuses on assault rifles and and other changes like feats becoming better organized and more closely tied to the skill system look intriguing. There are tiny bits of fluff that make it sound like greater care is going into world building this time and more care is being put into what the characters do instead of who they are. Which is encouraging as things felt directionless in the original edition.

But at the same time... the Mechanic and Technomancer are still under wraps which is not so much intriguing as it is concerning. The decision to include the Witchwarper instead of the Biohacker in the CRB line-up is a "bold" choice and one I would not have made as a med/sci character would make more sense given how the game was "supposed" to be focused on exploration according to the developers. And reading through, I realize I still haven't answered my most important question. Does the new edition change enough to make it worth coming back?

And the answer is no. But then I think it always was going to be no. The community is more toxic then a superfund site. And no amount of improvements or rule changes will make it worth putting up with that again. Not when players have other options.


A step in the wrong direction

1/5

After reading through the rules and taking a look at the new tables its left a very sour taste in my mouth, no offence to the creators, I myself have never designed a TTRPG but the simplification of bonuses to something more akin to DND 5E and Pathfinder 2E just seems like a massive downside alongside the abilities it just feels bland. Although this is a playtest book so far second edition feels more like a Sci Fi supplement to Pathfinder 2E rather than that of its own thing.

Art wise (excluding a few very obnoxious designs) its pretty good and in my opinion suits the setting fairly well, that's pretty much all there is to say about that though. I cant find much else i like that much, spells going over 5th level is pretty cool i guess. Although its sad and it will probably stop getting books soon i think I'm just going to have to stick with 1E it just feels like the cooler changes are not worth the negatives it brings.


THEY DID IT AGAIN!!!

5/5


Ring Side Report- RPG review of Starfinder 2nd Ed playtest

5/5

Originally posted at www.throatpunchgames.com, a new idea every day!
Product- Starfinder 2nd Ed playtest
System- Starfinder 2nd Ed
Producer- Paizo
Price- FREE here https://downloads.paizo.com/PZO22000E.pdf

TL; DR- Want to play some Pathfinder in space? 95%

Basics- Pathfinder 2nd ed IN SPACE! Ok, let’s look deep into this deep space RPG.

Base Mechanics- Do you remember pathfinder 2nd Ed? If you are proficient in a thing, it's proficiency bonus (trained, expert, master, or legendary) + ability modifier + level + d20. Not proficient? D20 + ability modifier. This is versus AC or some static number from another character. That’s it! If you love Pathfinder 2nd Ed, you can instantly play this one.

This is a full RPG, but honestly if you have the Pathfinder basics down, then you are ready to go! Let’s look at my thoughts.

Mechanics or Crunch- I love Pathfinder 2nd Ed, so this is perfect. This feels a bit better balanced from small things like cantrips doing damage based on level. The changes that were imposed to make the 3.5 to Pathfinder 2nd ed transfer are solid, like Aim for the Operative class making them equivalent Pathfinder 2nd Ed ranged rogues. All the new changes from the standard Pathfinder 2nd ed formula work well adapted to the space opera of Starfinder. It’s what I expected, but still enjoyable. 5/5

Theme or Fluff- This is solid, but things are missing. We have the basics of the world, but some things are lost and have to be lost. A big one for me is the notion of stamina. I loved stamina and hit points being different. Now, you just have hit points. That changes the flavor a bit. It needed to go for Starfinder to work in Pathfinder 2nd Ed’s mechanics, but it's a change that loses some of the originality of Starfinder. Other things work well like the mystic, Starfinder’s cleric-ish character, having a giant pool of hit points that it can use to heal any character in the group. This feels like a fun new addition to the Pathfinder system. The changes are good, but some flavor is lost in the transition. 4.5/5

Execution- Starfinder 2nd ed is well done, but I feel I want a few changes. The layout and PDF is well done. Also, given this book is free it is instantly amazing. You can easily speed read through any section and skim to find the information you need. But I want more summary tables. Skill feats have nice tables, giving summaries of each of the different feats and the full feat is below with its full write up. Class feats are not written that way. Archive of Nethys does this better; it has all class feats in nice tables that you can read via hyperlink. Make those tables for each class to make it easier to read! Also, this may be a bit petty, but Pathfinder 2nd Ed started using titles in their PDF files. This document does not. PLEASE DO THAT. I don't want to have to memorize long strings of digits to know what files I need to open for game night! And last but not least, missing are the major rules I was hoping for: space ships. Ship combat in Starfinder was fun, BUT you had to want it. And most players did not, based on how the adventures are written. This book does not have spaceship combat. I know Paizo knows how to make Pathfinder 2nd Ed work. They do fantastic jobs on Pathfinder 2nd Ed, but I don't know how they plan to handle space ships. The absence of these rules is something experienced Starfinders will feel. 4.75/5

Summary- Go get this PDF! It’s free, so I need to tell everyone to check this out. I love Pathfinder 2nd Ed, and I watched Star Wars Ewok adventures on VHS so many times as a child I broke the video tape. Starfinder is the system that was built for the Starfinder game, but saw a few issues. Starfinder 2nd Ed is a solid progression of the Starfinder brand. There are issues, and some of those will be fixed when the full rules come out and others are just growing pains of the system. Others are just CHANGE HOW YOU NAME THINGS! But, even with a few small issues, this game is a solid RPG that you should check out. 95%


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Gnomatsu wrote:
Will this playtest rulebook be available through other retailers like stores and amazon etc or is it just through paizo?

Note: Exclude resellers and forwardsellers, please.

While I know there will be Free PDF, but how about offline playtesters?


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

I am very curious to see the new Starship Combat rules. Sadly, Starship combat killed our previous Starfinder 1e campaigns. Also, love the cover art if this is final! It looks really good!

Community and Social Media Specialist

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Vasin wrote:
I am very curious to see the new Starship Combat rules. Sadly, Starship combat killed our previous Starfinder 1e campaigns. Also, love the cover art if this is final! It looks really good!

Yep, thats the final cover. Its so cool! We love it.


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

I know it's been mentioned elsewhere, but I'm glad that the SF2e playtest softcover is part of the Starfinder subscription (which I've been considering re-subscribing to).

Soon ,soon I'll be able to create my "Magnum Opus" of homebrew adventures... a Pathfinder/Starfinder crossover AP!

Thank you. :)


Maybe a silly question, but will subscribers still get free PDFs when their copy of the physical book ships?


1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

I’m looking forward to eventually doing a Mythic Starfinder campaign now that this book and War of Immortals are coming out for the 2E engine.


Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber
Ashanderai wrote:
I’m looking forward to eventually doing a Mythic Starfinder campaign now that this book and War of Immortals are coming out for the 2E engine.

Ooooh yes! I hadn’t thought about that. Good point.


Will there be Herolab support for this?


Pathfinder Starfinder Society Subscriber

Dropping here just to say how excited I am and cannot wait for this book to be available


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I don't see mention of Starship Combat so guessing this isn't going to be included in this playtest?

Also, should we expect the final version August 2025 or maybe sooner(hopefully)?


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CalmCyborg wrote:

I don't see mention of Starship Combat so guessing this isn't going to be included in this playtest?

Also, should we expect the final version August 2025 or maybe sooner(hopefully)?

Final version of SF2E will be GenCon 2025's release, so it'll be around July/August next year. Sorry to be the bearer of bad news.

As for the Starship Combat, as of PaizoCon, Thurston and the rest of the Starfinder team are actively working on it, but from the sounds of it, we won't get those rules as part of the initial playtest, no. Likely it'd be either in a future playtest, or as part of one of the first expansion books. We'll just have to wait and see.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Ezekieru wrote:
CalmCyborg wrote:

I don't see mention of Starship Combat so guessing this isn't going to be included in this playtest?

Also, should we expect the final version August 2025 or maybe sooner(hopefully)?

Final version of SF2E will be GenCon 2025's release, so it'll be around July/August next year. Sorry to be the bearer of bad news.

As for the Starship Combat, as of PaizoCon, Thurston and the rest of the Starfinder team are actively working on it, but from the sounds of it, we won't get those rules as part of the initial playtest, no. Likely it'd be either in a future playtest, or as part of one of the first expansion books. We'll just have to wait and see.

Wise enough, let's have an expansion with spaceships and mechas and mecha-spaceships :-)


Hard pass on any wait til later playtest expansion or post official launch .

Not sure where you got that it will not be in the official playtest upcoming. It was my question they were replying to at the live panel, they are working on it never fear is what I remember, nothing else unless you got some inside information.

I am hoping for more than one type of Starship combat, it was mentioned, one hard core and another theatre of the mind is what they are thinking, coming up with ideas on is what they said on the live panel. So here's hoping we get these at playtest launch, and if not then they need to tell us that ASAP!!

Tom

Dark Archive

Will this have tweaked versions of the play tests that have already been released or will those just be compiled into this? I'm assuming there will be a few more classes as well between this release and the core rule book, it'd be hard to imagine a core rulebook without mechanics and technomancers.


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An Android wrote:
Will this have tweaked versions of the play tests that have already been released or will those just be compiled into this? I'm assuming there will be a few more classes as well between this release and the core rule book, it'd be hard to imagine a core rulebook without mechanics and technomancers.

This will have six classes in it, complete from 1-20. Mechanics and Technomancers will not be in the first book because they need more time to cook after the initial wave of gear is finalized. They're delayed, but they'll be better for it.


Do we know which classes and ancestries will be in this?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Paizo stated here that the 6 classes are Envoy, Mystic, Operative, Solarian, Soldier, and Witchwarper

Field Test 3 said the playtest ancestries will be their survey plus skittermander, which was Android, Barathu, Human, Kasatha, Lashunta, Pahtra, Skittermanders, Shirren, Vesk and Ysoki.


Perses13 wrote:

Paizo stated here that the 6 classes are Envoy, Mystic, Operative, Solarian, Soldier, and Witchwarper

Field Test 3 said the playtest ancestries will be their survey plus skittermander, which was Android, Barathu, Human, Kasatha, Lashunta, Pahtra, Skittermanders, Shirren, Vesk and Ysoki.

Gracias


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Frankly, after going through all the playtest pdfs, I am not interested in this new edition. Especially since it gives me Pathfinder 2E vibes with ancestries, class feats, the skill system, and other things that dumbed down the prior edition.

For those who are looking forward to this, I wish you the best of luck and fun in your games. I will be cheering you on, back here playing 1E.

Thank you for reading this and have a good day.


3 people marked this as a favorite.
Starfinder Recruit Johannes wrote:

Frankly, after going through all the playtest pdfs, I am not interested in this new edition. Especially since it gives me Pathfinder 2E vibes with ancestries, class feats, the skill system, and other things that dumbed down the prior edition.

For those who are looking forward to this, I wish you the best of luck and fun in your games. I will be cheering you on, back here playing 1E.

Thank you for reading this and have a good day.

Just to be clear, the Field Tests =/= the Playtest. Field Tests were just extremely early looks on what Paizo has done as they developed the game before the Playtest. I would recommend checking out the actual Playtest when that comes out in August.

Shadow Lodge

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Of course, it is meant to be in line with PF2E, so probably not worth the time for someone that thinks it was 'dumbed down'.


Not to be a party pooper but I don't know how I feel about what is essentially a supplement (since it says it NEEDS the Player and GM Core to be used) instead of it's own game that shares the same system being almost 50 bucks USD.

Grand Lodge

6 people marked this as a favorite.

The PDF will be free.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
TCat wrote:
Not to be a party pooper but I don't know how I feel about what is essentially a supplement (since it says it NEEDS the Player and GM Core to be used) instead of it's own game that shares the same system being almost 50 bucks USD.

It has already been said several times that ONLY the playtest requires other books, while the full release will have all the rules and be a standalone game(though compatible with PF2E content).

This is because as it shares the core 2E engine, it would be redundant to reprint them, and the saved page count can be better spent with things that actually need testing: classes, ancestries, feats, gear.
This way they can also keep the physical book cheaper.
They also said that the while the core assuptions and math are the same the games will have different "meta" states, such as SF creatures having flight at low levels since ranged options are gonna be more common.


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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Cannot wait to try to remake Iron Gods for 2e


1 person marked this as a favorite.

I hate and always have hated the second edition rules. This indigestible mix between rules from D&D5, D&D4 and Forgotten Chronicles. So I'm not really excited about this news. It's a shame because I love Pathfinder and Starfinder first edition. I will wait patiently for the third edition, hoping that it is compatible with the first.


1 person marked this as a favorite.
Starfinder Recruit Johannes wrote:

Frankly, after going through all the playtest pdfs, I am not interested in this new edition. Especially since it gives me Pathfinder 2E vibes with ancestries, class feats, the skill system, and other things that dumbed down the prior edition.

For those who are looking forward to this, I wish you the best of luck and fun in your games. I will be cheering you on, back here playing 1E.

Thank you for reading this and have a good day.

Totally agree with you. I would continue with the first edition. Still so much to test, to read, to play.


3 people marked this as a favorite.
Adyton wrote:
I hate and always have hated the second edition rules. This indigestible mix between rules from D&D5, D&D4 and Forgotten Chronicles. So I'm not really excited about this news. It's a shame because I love Pathfinder and Starfinder first edition. I will wait patiently for the third edition, hoping that it is compatible with the first.

Great, there is tons of SF1 stuff for you to play.

Wayfinders

7 people marked this as a favorite.
Adyton wrote:
Totally agree with you. I would continue with the first edition. Still so much to test, to read, to play.

Rejoice, your game is now complete.


6 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Adyton wrote:
I will wait patiently for the third edition, hoping that it is compatible with the first.

You're going to patiently wait 8+ years for a third edition starfinder that has less than a snowball's chance in hell of being compatible with an edition that will have been 16 years old at that point?

I think you'd be WAY better off making your own branch of SF1 that meets your needs.


5 people marked this as a favorite.
TCat wrote:
Not to be a party pooper but I don't know how I feel about what is essentially a supplement (since it says it NEEDS the Player and GM Core to be used) instead of it's own game that shares the same system being almost 50 bucks USD.

This book is only 264 pages. The original SF Core rulebook was 520 pages. The Pathfinder 2 CRB is 640! PC & GM Core are 465 and 335 respectively. Also the SF Playtest book probably needs to include Monsters (if not monster rules), which isn't in any of the above listed books.

This books only includes what they NEED for the playtest. Nothing else.

RPG Superstar 2009 Top 32

Kelseus wrote:
This book is only 264 pages. The original SF Core rulebook was 520 pages. The Pathfinder 2 CRB is 640! PC & GM Core are 465 and 335 respectively. Also the SF Playtest book probably needs to include Monsters (if not monster rules), which isn't in any of the above listed books.

Can we use the Monster Creation from GM Core, p112 (Gamemastery Guide, p56)?

Kelseus wrote:
This books only includes what they NEED for the playtest. Nothing else.

Makes sense. It has quite a bit in it though.

Do we have any idea when Starships may become available?


5 people marked this as a favorite.
Adyton wrote:
I hate and always have hated the second edition rules. This indigestible mix between rules from D&D5, D&D4 and Forgotten Chronicles. So I'm not really excited about this news. It's a shame because I love Pathfinder and Starfinder first edition. I will wait patiently for the third edition, hoping that it is compatible with the first.

Man, people love a lost cause, huh.

Like, I get that the game you love is ending (at least as far as you're concerned), but firstly, Pathfinder 2e is so clearly derived from a lot of concepts first touched on in Starfinder 1e that it almost looks like a stealth playtest of early PF2e. Secondly, there is no way a hypothetical Starfinder 3e would be directly compatible with Starfinder 1e, that's just not how this stuff works.

Anyway, cool, bye.


2 people marked this as a favorite.

FOR THOSE OF YOU NOT FOLLOWING THIS AS OBSESSIVELY AS ME

Playtest Price: The listed price on this product is for a physical copy of the playtest rules. The PDF version will be free for all to access.

Needing Pathfinder 2e Player Core and Pathfinder 2e GM Core: This is only for the playtest. The final product will be feature and rule complete, not necessitating buying PF2e products. Additionally, all relevant rules will be available for free on the Archives of Nethys.


1 person marked this as a favorite.

I am glad that there will be a free pdf, not interested in paying 50+ dollars for a playtest book. To each their own.

RPG Superstar 2009 Top 32

Master Han Del of the Web wrote:

FOR THOSE OF YOU NOT FOLLOWING THIS AS OBSESSIVELY AS ME

Playtest Price: The listed price on this product is for a physical copy of the playtest rules. The PDF version will be free for all to access.

Needing Pathfinder 2e Player Core and Pathfinder 2e GM Core: This is only for the playtest. The final product will be feature and rule complete, not necessitating buying PF2e products. Additionally, all relevant rules will be available for free on the Archives of Nethys.

While that's true. The playtest scenarios are NOT free. So that limits our ability to participate in the playtest.

Converting older material requires an answer to my question above, though it seems logical with the requirement for GM Core.


1 person marked this as a favorite.
Lord Fyre wrote:
While that's true. The playtest scenarios are NOT free. So that limits our ability to participate in the playtest.

...Not really? This is going to work like just about every other new edition playtest. Like, everything we've heard and the samples we've seen so far indicate that pulling a bunch of monsters and stuff from PF2e is going to work just fine and hit roughly in the right spot for coming up with scenarios for playtesting.

Give the goblins laser pistols and it should work out.


I wonder if they will publish errata next year to play the SFS scenario that was the cross over with Pathfinder?


Hmm… something I’ve been wondering about and started really thinking about now that the playtest is a couple weeks out, is that going forward with APs and such, will classes from Starfinder be making appearances in Pathfinder or vice versa considering the cross compatibility offered…

RPG Superstar 2009 Top 32

VerBeeker wrote:
Hmm… something I’ve been wondering about and started really thinking about now that the playtest is a couple weeks out, is that going forward with APs and such, will classes from Starfinder be making appearances in Pathfinder or vice versa considering the cross compatibility offered…

Eventually, but not for a while. There is a portion of the player base (I don't know how big) that wants to keep the peanut butter and chocolate separate.


Lord Fyre wrote:
VerBeeker wrote:
Hmm… something I’ve been wondering about and started really thinking about now that the playtest is a couple weeks out, is that going forward with APs and such, will classes from Starfinder be making appearances in Pathfinder or vice versa considering the cross compatibility offered…
Eventually, but not for a while. There is a portion of the player base (I don't know how big) that wants to keep the peanut butter and chocolate separate.

It's more like 5,000 canonical years (roughly, I'm not 100% sure) separate the 2 games.

Grand Lodge

1 person marked this as a favorite.

But we've already had crossover adventures!


I’m not looking for more stuff intermingling, I’m wondering if Mystics/Solarions could emerge anywhere in Golarion.

I mean old lore, which maybe changing, said the Kasatha brought the Cycle with them to the Pact Worlds, and we already know there were some groups of Kasatha living on Golarion previously so we could see some stuff in the Broken Lands, hell Numeria could be a font for Technomancy as well.

Grand Archive

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I'm pretty sure they said they wouldn't make people buy books from PF2 for SF2, and vice versa, so deirect references from one to the other would be unlikely, without a cross-system reprint.
But there was mentions that they were waiting for SF2 before doing stuff with Numeria, to have a solid base for the PF2 tech rules. So it IS possible that they would "reprint" SF2 stuff for PF2.


3 people marked this as a favorite.

NPCs and monsters are generated using entirely different rules than player characters. They might have abilities that harken to Starfinder 2e classes but they will likely be self-contained within the stat blocks provided as they have currently been. It will be up to a GM if they want to let one of their players play a Solarian or Mystic in a PF2e campaign.


1 person marked this as a favorite.
Starfinder TOZ wrote:
Adyton wrote:
Totally agree with you. I would continue with the first edition. Still so much to test, to read, to play.
Rejoice, your game is now complete.

Oh, but I'm rejoice about the money I'll save while the second edition rules last. My game is not really complete. Given that the release of this second edition discourages the translation of half of the products which have still not yet translated.

WatersLethe wrote:

You're going to patiently wait 8+ years for a third edition starfinder that has less than a snowball's chance in hell of being compatible with an edition that will have been 16 years old at that point?

I think you'd be WAY better off making your own branch of SF1 that meets your needs.

Loooool! Honestly, given the number of former players who will continue with the first edition I don't believe that the second edition will last all this time. Since this edition is a too inspired by D&D4 (which didn't last long), D&D5 (while being less good, offering a different alternative like PRPG1 rather than doing something identical was better) and the Forgotten Chronicles (but less well), there is no reason for it to last long. The second edition is the PAIZO's D&D4.

Master Han Del of the Web wrote:

Man, people love a lost cause, huh.

Like, I get that the game you love is ending (at least as far as you're concerned), but firstly, Pathfinder 2e is so clearly derived from a lot of concepts first touched on in Starfinder 1e that it almost looks like a stealth playtest of early PF2e. Secondly, there is no way a hypothetical Starfinder 3e would be directly compatible with Starfinder 1e, that's just not how this stuff works.

The Starfinder rules were perfect as they were (or almost, combining the Climb and Swim skills in a single skill was not a great idea, implying that a fish can climb or that a chameleon is a swimming champion, I'm not talking about starships combat rules). And when you mess with something perfect, the result can only be catastrophic. And that is the case here. As the maxim goes: the best is the enemy of the good.

Moreover, when I was part of the PRPG2 testing groups, with my group we were clearly expecting a medieval-fantasy version of Starfinder 1. It was a cold shower.

As far as a lost cause is concerned, persisting with the rules of the second edition, despite the number of 3.5/Pathfinder 1 fans who are still very very numerous and making an outcry, is a lost cause (WOTC/Hasbro already made this mistake with D&D4, which led to the success of Pathfinder 1). I'm not angry no way. I'm just warning that the boat is heading towards the iceberg, when others imagine it to be unsinkable. I don't care, I'm already in my rescue cannot (with my group, with our PRPG1/3.5 books and all the fans who agree with me) and I'm patiently watching the disaster arrive from a pair of binoculars. My seniority allows me, I am already anticipating what happens next and I imagine what can happen next.

Liberty's Edge

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Adyton wrote:
Starfinder TOZ wrote:
Adyton wrote:
Totally agree with you. I would continue with the first edition. Still so much to test, to read, to play.
Rejoice, your game is now complete.

Oh, but I'm rejoice about the money I'll save while the second edition rules last. My game is not really complete. Given that the release of this second edition discourages the translation of half of the products which have still not yet translated.

WatersLethe wrote:

You're going to patiently wait 8+ years for a third edition starfinder that has less than a snowball's chance in hell of being compatible with an edition that will have been 16 years old at that point?

I think you'd be WAY better off making your own branch of SF1 that meets your needs.

Loooool! Honestly, given the number of former players who will continue with the first edition I don't believe that the second edition will last all this time. Since this edition is a too inspired by D&D4 (which didn't last long), D&D5 (while being less good, offering a different alternative like PRPG1 rather than doing something identical was better) and the Forgotten Chronicles (but less well), there is no reason for it to last long. The second edition is the PAIZO's D&D4.

Master Han Del of the Web wrote:

Man, people love a lost cause, huh.

Like, I get that the game you love is ending (at least as far as you're concerned), but firstly, Pathfinder 2e is so clearly derived from a lot of concepts first touched on in Starfinder 1e that it almost looks like a stealth playtest of early PF2e. Secondly, there is no way a hypothetical Starfinder 3e would be directly compatible with Starfinder 1e, that's just not how this stuff works.

The Starfinder rules were perfect as they were (or almost, combining the Climb and Swim skills in a single skill was not a great idea, implying that a fish can climb or that a chameleon is a swimming champion, I'm not talking about starships combat rules). And when you mess with something perfect, the result can only be catastrophic. And that is the case here. As the maxim goes: the best is the enemy of the good.

Moreover, when I was part of the PRPG2 testing groups, with my group we were clearly expecting a medieval-fantasy version of Starfinder 1. It was a cold shower.

As far as a lost cause is concerned, persisting with the rules of the second edition, despite the number of 3.5/Pathfinder 1 fans who are still very very numerous and making an outcry, is a lost cause (WOTC/Hasbro already made this mistake with D&D4, which led to the success of Pathfinder 1). I'm not angry no way. I'm just warning that the boat is heading towards the iceberg, when others imagine it to be unsinkable. I don't care, I'm already in my rescue cannot (with my group, with our PRPG1/3.5 books and all the fans who agree with me) and I'm patiently watching the disaster arrive from a pair of binoculars. My seniority allows me, I am already anticipating what happens next and I imagine what can happen next.

Bold words.


7 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Adyton wrote:
Starfinder TOZ wrote:
Adyton wrote:
Totally agree with you. I would continue with the first edition. Still so much to test, to read, to play.
Rejoice, your game is now complete.

Oh, but I'm rejoice about the money I'll save while the second edition rules last. My game is not really complete. Given that the release of this second edition discourages the translation of half of the products which have still not yet translated.

WatersLethe wrote:

You're going to patiently wait 8+ years for a third edition starfinder that has less than a snowball's chance in hell of being compatible with an edition that will have been 16 years old at that point?

I think you'd be WAY better off making your own branch of SF1 that meets your needs.

Loooool! Honestly, given the number of former players who will continue with the first edition I don't believe that the second edition will last all this time. Since this edition is a too inspired by D&D4 (which didn't last long), D&D5 (while being less good, offering a different alternative like PRPG1 rather than doing something identical was better) and the Forgotten Chronicles (but less well), there is no reason for it to last long. The second edition is the PAIZO's D&D4.

Master Han Del of the Web wrote:

Man, people love a lost cause, huh.

Like, I get that the game you love is ending (at least as far as you're concerned), but firstly, Pathfinder 2e is so clearly derived from a lot of concepts first touched on in Starfinder 1e that it almost looks like a stealth playtest of early PF2e. Secondly, there is no way a hypothetical Starfinder 3e would be directly compatible with Starfinder 1e, that's just not how this stuff works.
The Starfinder rules were perfect as they were (or almost, combining the Climb and Swim skills in a single skill was not a great idea, implying that a fish can climb or that a chameleon is a swimming champion, I'm not talking about starships combat rules). And when you mess with something perfect, the result...

I'm so confused how you're writing this 5 years on from the release of Pathfinder 2e and the massive success its been.


4 people marked this as a favorite.
Adyton wrote:
Starfinder TOZ wrote:
Adyton wrote:
Totally agree with you. I would continue with the first edition. Still so much to test, to read, to play.
Rejoice, your game is now complete.

Oh, but I'm rejoice about the money I'll save while the second edition rules last. My game is not really complete. Given that the release of this second edition discourages the translation of half of the products which have still not yet translated.

WatersLethe wrote:

You're going to patiently wait 8+ years for a third edition starfinder that has less than a snowball's chance in hell of being compatible with an edition that will have been 16 years old at that point?

I think you'd be WAY better off making your own branch of SF1 that meets your needs.

Loooool! Honestly, given the number of former players who will continue with the first edition I don't believe that the second edition will last all this time. Since this edition is a too inspired by D&D4 (which didn't last long), D&D5 (while being less good, offering a different alternative like PRPG1 rather than doing something identical was better) and the Forgotten Chronicles (but less well), there is no reason for it to last long. The second edition is the PAIZO's D&D4.

Master Han Del of the Web wrote:

Man, people love a lost cause, huh.

Like, I get that the game you love is ending (at least as far as you're concerned), but firstly, Pathfinder 2e is so clearly derived from a lot of concepts first touched on in Starfinder 1e that it almost looks like a stealth playtest of early PF2e. Secondly, there is no way a hypothetical Starfinder 3e would be directly compatible with Starfinder 1e, that's just not how this stuff works.

The Starfinder rules were perfect as they were (or almost, combining the Climb and Swim skills in a single skill was not a great idea, implying that a fish can climb or that a chameleon is a swimming champion, I'm not talking about starships combat rules). And when you mess with something perfect, the result can only be catastrophic. And that is the case here. As the maxim goes: the best is the enemy of the good.

Moreover, when I was part of the PRPG2 testing groups, with my group we were clearly expecting a medieval-fantasy version of Starfinder 1. It was a cold shower.

As far as a lost cause is concerned, persisting with the rules of the second edition, despite the number of 3.5/Pathfinder 1 fans who are still very very numerous and making an outcry, is a lost cause (WOTC/Hasbro already made this mistake with D&D4, which led to the success of Pathfinder 1). I'm not angry no way. I'm just warning that the boat is heading towards the iceberg, when others imagine it to be unsinkable. I don't care, I'm already in my rescue cannot (with my group, with our PRPG1/3.5 books and all the fans who agree with me) and I'm patiently watching the disaster arrive from a pair of binoculars. My seniority allows me, I am already anticipating what happens next and I imagine what can happen next.

Oh yes, you're very definitely not angry. Please, continue hoping, I'd just ask you to move along so the rest of us who are very excited about Starfinder 2e can idly chat about it.

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