Emmett Escheus |
Pretty sure it will require specific tools from town, and time.
Jaru Toth |
With a shrug, Emmett opens the way. The older man ambles forth, then stops in the entryway, his wide shoulders almost blocking the passage, turns and says with a low voice: "I'll need light..."
This confused me. It sounds like Emmett opens the portcullis. Are you talking about the Oubliette then? Simeon and I already have light cast, but if you want it on you, Jaru will transfer it.
GM Helaman |
Emmett makes some small traction... there is room enough for one more to help lift but its doubtful that even another would be means enough. Still there is room enough to cram in lump of stone to capture the gain of about an inch or so before it becomes too much for Emmett.
He rolled a Nat20 vs a very high DC so I gave him that he gained an inch or two before he could gain no further lift on the gate - Nalun tried an aid another and failed. A very good disable device roll established tools etc would be needed to fix the winch to raise it
Swinging North, you head towards the The Oubliette. The portcullis leading into the room beyond is raised. Like the cell block that is labelled The Nevermore there is a guard room before the portcullis.
The door to this guard room hangs slightly ajar. Within stands a table surrounded by a few rickety chairs, along with a few moldy but serviceable cots.
A headless skeleton gripping an axe lies on the floor... it bursts into flames and struggles to rise.
Surprise round before initiative to the players
Simeon Plavini |
Simeon idly watches Emmett's struggles with the portcullis, but turns away peering about the ruined basement.
As the skeleton bursts into flame , he instinctively raises his staff, then with a curse sends it flying at the flaming skeleton.
Hand of the Apprentice, staff: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 ⇒ 1
Emmett Escheus |
PA: 1d20 + 5 ⇒ (8) + 5 = 131d12 + 7 ⇒ (11) + 7 = 18
"Everything here is filled with evil intent!" shouts Emmett as he crashes his axe in the burning skeleton.
Nalun Phlithmira |
Nalun begins singing, inspiring his allies to greater glory!
Inspire Courage +1 to attack and weapon rolls
Elidal Zemiel |
Elidal is going to try and push the table out of the way as she moves up to attack, since we seem to be dealing with cramped quarters here.
The inquisitor moves up to engage the skeleton as it struggles to rise to its feet, roughly pushing her way past the small table standing in her way. Hoping that Emmett's attack will provide a distraction, she viciously swings her own sword, but misses terribly as she tries to maneuver amongst the old furnishings.
Attack (Longsword): 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Damage: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Emmett Escheus |
"This one is tougher than the ones at the village!" says Emmett as he takes a backswing at it before it gets up.
PA with IC: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 81d12 + 7 + 1 ⇒ (2) + 7 + 1 = 10
PA with IC: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 111d12 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Simeon Plavini |
Simeon's staff lands back in his hands with a satisfying smack, but he was disatisfied with his previous effort. With a grunt he sends the staff hutling through the air once more....
Hand of the Apprentice, Ranged Attack, staff: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 ⇒ 5
GM Helaman |
This attack is more satisfying. Not able to gain entrance to the room Nalun continues his performance.
The creature, headless swings wildly at Emmett
1d20 + 6 ⇒ (20) + 6 = 26 miss chance low is good 1d100 ⇒ 61 - re roll 1d100 ⇒ 70
Emmett's life flashes before his eyes as the flaming axe wielded by a burning skeletal arm passes within an inch of his head!
Next round - players up...
Nalun Phlithmira |
Apologies GM, I had meant to wait on the others before posting and it seems I waited too long. In the event that this ever happens again. Assume, if possible, that Nalun will aid another on Defense.
Nalun continues his tune, allowing his allies more inspiration. Don't forget about the +1 vs fear!
If Nalun can get next to someone, preferably Elidal or Emmett, he will assist them in defending Aid Another: 1d20 + 2 ⇒ (11) + 2 = 13
Emmett Escheus |
"Hell-!" Emmett shouts as his eyes grow wide at the sight of the incoming axe, but luck it seems is on his side this time. This he might ponder on later. For now, that blow focuses all his attention on survival, and he swings his axe back with all his weight.
PA with IC: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 161d12 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Elidal Zemiel |
Elidal also emits an inarticulate cry of alarm as the skeleton's axe only just misses Emmett's head. Beginning to feel frustrated at her inability to land a blow, she swings her sword upward and then brings it downward, attempting to bring all of her strength to bear against the skeleton.
Power Attack (Longsword): 1d20 + 4 + 1 - 1 ⇒ (9) + 4 + 1 - 1 = 13
Damage: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Across all of my games lately, I'm rolling pretty good on skill checks and horrible for attack rolls...*sigh*
Elidal Zemiel |
Reflex (DC13): 1d20 + 1 - 1 ⇒ (20) + 1 - 1 = 20
Right about the time her sword connects with the burning skeleton, Elidal suddenly remembers what happened the last time the group encountered and slew some of these things. Instinctively, she allows the momentum of her swing to carry through, spinning around so that her back takes the brunt of the damage as the bones explode into a shower of fragments and fire. Though not hurt as badly as she could have been, the fire almost seems to reignite her old scars, causing her to drop to one knee in pain.
Oooh right, these things blow up...I'd forgotten that little point. Also I think I've been brain farting on El's current HPs since I never bumped her back to full after leveling up or sleeping the previous night. Assuming that everyone did start the day at full health, her current HPs will be 18/22 after this damage.
GM Helaman |
Nalun Phlithmira |
Nalun places his hands on Elidal's burns CLW: 1d8 + 3 ⇒ (1) + 3 = 4
Hope you feel better...we have disquieted dead to see about.
Emmett Escheus |
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
Emmett reaction is triggered by Elidal. Sensing her alertness, his body just copies her movement instinctively.
"They explode! What madness is this?!"
GM Helaman |
You move deeper into the dungeon... Several iron doors line the walls of this large, empty room beyond the portcullis of the oubliette. In the middle of the room, a hinged ten-foot-square metal grating lies over a dark pit in the floor. A thick rope has been tied to the grating and dangles into the pit below.
As you enter the room a howl of irrational anger and bloodlust echos throughout and a guant spectral figure, that of a man with broken legs, elongated arms and a crazed expression on his face arises from the pit. In his hands he carries an axe.
Inits
Jaru 1d20 + 2 ⇒ (2) + 2 = 4
Simeon 1d20 + 3 ⇒ (3) + 3 = 6
Emmett 1d20 + 2 ⇒ (9) + 2 = 11
Nalun 1d20 + 1 ⇒ (19) + 1 = 20
Elidal 1d20 + 6 ⇒ (2) + 6 = 8
Spectre with the soul-chilling shriek 1d20 + 7 ⇒ (14) + 7 = 21
Stability rolls please - DC13 or lose D4 stability
Nalun Phlithmira |
Kn:Religion: 1d20 + 14 ⇒ (18) + 14 = 32
Will Save: 1d20 + 3 ⇒ (18) + 3 = 21
I recognize this one from the famed Treatise on Spiritual Awakenings and Hauntings! I can be of use!
Beware its ___________ Nalun shouts and he begins inspiring his allies!
Inspire Courage is active. Don't forget about the +1 versus Fear!
Emmett Escheus |
Will: 1d20 + 4 ⇒ (11) + 4 = 15
Emmett closes his eyes and shuts his senses, and manages to resist the insane onslaught.
As the wraith rises right in front of him, Emmett fights back the urge to flee, bending his stiff knees, he collects the axe lying behind him and sends it in an upward arc, using his legs to power the blade further.
PA, IC: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 141d12 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Elidal Zemiel |
Will (DC 13): 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Elidal covers her ears in pain at the sound of the shriek, managing to just barely keep the fear at bay...for now. However, her blood runs cold as Nalun cries out a warning...
A wraith...we should have known!
Will Elidal's Smiting judgement work here?
"Inheritor, give me strength and grant my blade power against the intangible!" she cries, her longsword suddenly bathed in light. Stepping up, she swings mightily at the creature.
Attack (Longsword): 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
The ghost salt! I forgot to apply it! Idiot!
Realizing that she has little else that would be effective against such a creature, Elidal calls upon a portion of her divine power to blast the wraith with a ray of positive energy.
Disrupt Undead (Ranged Touch): 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 ⇒ 2
She won't move up in this instance.
Simeon Plavini |
Will Save, Sanity, DC 13: 1d20 + 4 ⇒ (5) + 4 = 9
Sanity Lost: 1d4 ⇒ 4
The spectre's shriek strikes Simeon to his core, his mind become a frenzy of overlapping observations and their associated implications. So overwhelmed was he , for a moment or two he could only stare, face vacant, as the creature advanced on the party.
Nalun's shouted description of the Wraith penetrated the fog of thoughts , and with a shake of his head and a quick wipe of the perspiration beading on his brow, Simeon was once again ready to assist.
Steeling himself, he closed his eyes for a moment then began to utter as series of incomprehsible syllables, each seeming to echo with the despair of an open grave.
Will Save, DC 13 to successfully cast spell: 1d20 + 4 ⇒ (6) + 4 = 10
However, for some reason he falters, as if he forgot a part of the ritual, until cursing he stops in frustration.
Do I lose the spell that I tried to cast? In this case, Chill Touch.
GM Helaman |
No, you decide that you must horde your magic for a better or more desperate time. Spell isn't lost as much as you change your mind and hesitate, however as the loss takes you to less than 10 Stability, you are shaken - 2 to rolls
The wraith directs his attention to Elidal.
Axe touch attack: 1d20 + 7 ⇒ (3) + 7 = 10 for 1d6 ⇒ 1 negative damage and 1d6 ⇒ 4 bleed if hits (I think it does).
Party up.
On the start of Elidals and Emmetts turn they take 1d6 ⇒ 3 and 1d6 ⇒ 6 bleed damage respectively.
Nalun Phlithmira |
Nalun continues inspiring his allies with his words and song.
He fumbles at his crossbow, which he hopes he remembers how to use. He loads a Ghost Touch bolt and fires it almost blindly Light Crossbow: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18 The -4 is for firing into melee but I think I hit Ghost Touch: 1d8 + 1 ⇒ (2) + 1 = 3
Nalun blinks at looks at the crossbow warily, Did I just do that?
Emmett Escheus |
Sorry for the rules question... The bleeding damage brings me to 0 hp. Is that before I can act? Can I say something before I fall to the floor?
Jaru Toth |
0 is disabled- here you can delay and stay conscious until after I heal you.
"Fight, Emmmett!" Jaru shouts encouragingly and passes healing energy into the old warrior to staunch the bleeding.
cmw: 2d8 + 3 ⇒ (1, 3) + 3 = 7
Emmett Escheus |
Thanks!
Emmett staggers for a moment, dizzy from the loss of blood, but Jaru's touch brings a strange cool warmth through his bone. Shaking his head, he shifts the grip on his axe and hurls it now in a downward: "His strikes are the deadliest I've ever seen. We need to end this fight soon!"
PA, IC: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 81d12 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Still woozy, he manages to miss the wraith completely and curses in a low rumble that spreads through the tunnels.
Elidal Zemiel |
Elidal cries out in pain as the axe finds a gap in her armor. She notes with some alarm that her blood flows forth more freely than should be expected, given the size and depth of the wound. She attempts another strike with her sword, knowing that Emmett's words are correct - if this skeleton isn't brought down soon, they might all pay the ultimate price.
Attack (Longsword): 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Judgement - Smiting active
Inspire Courage