Pathfinder Lost Omens: Firebrands

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Preorder expected March 2023

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Rebels with a cause!

The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea’s most well-known adventurers. Lost Omens Firebrands takes a detailed look at the characters that choose to take on oppressors or simply head out on adventures for fame and fortune. This book presents information on the Firebrands organization, from membership, to spreading the word of rebellion, to the missions to defeat tyranny, and the types of daredevil antics they perform for fun. The book also features new rules content including new equipment, magic items, spells, and support for archetypes for players who want to play a Firebrand in their campaigns!

Written by: James Beck, Rigby Bendele, Jessica Catalan, Dana Ebert, Joan Hong, Sen H.H.S., Aaron Lascano, Luis Loza, Ron Lundeen, Stephanie Lundeen, Matt Morris, Jessica Redekop, Erin Roberts, and Shahreena Shahrani.

ISBN-13: 978-1-64078-505-2

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Preorder, expected approximately 29 Mar 2023

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Pathfinder Starfinder Adventure Path Subscriber

So hopefully not digging up the conversation too much since I'm a few days late, but I have to wholeheartedly agree with Keftiu. I'm working my way through the Knights of Lastwall book and the lore is taking a faction that didn't really resonate with me and making it into one I get and enjoy. The Firebrands and in a similar position - they haven't leaped out at me yet as a group I want to use, but I fully expect this book will give them the same treatment. The balance between crunch and lore in these books has ben excellent and I would be disappointed if we lost that wonderful world building.


9 people marked this as a favorite.

I will say, I’m hoping for some sub-factions with more evocative names. “The Firebrands” is only a little better than “The Rebels” in terms of being on the nose, especially compared to their Silver Ravens predecessors. Knights of Lastwall was really good about this!

Speaking of KoL, I’d *love* a section on Firebrands slang like we got there.

Paizo Employee Developer

Evan Tarlton wrote:
Here's hoping there's a 2nd level dedication feat for the Firebrands! Everybody else has one.

Does the Firebrand Braggart Dedication count for this or am I misunderstanding what you're referring to here?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Luis Loza wrote:
Evan Tarlton wrote:
Here's hoping there's a 2nd level dedication feat for the Firebrands! Everybody else has one.
Does the Firebrand Braggart Dedication count for this or am I misunderstanding what you're referring to here?

Firebrand players can't take Firebrand Braggart until 4th level. The other organizations have dedications that players can take at 2nd (Hellknight Armiger, Lastwall Sentry, Magaambyan Attendant, Pathfinder Agent).

Paizo Employee Developer

6 people marked this as a favorite.

Ah, that's right. I forgot that the dedication was 4th level. Unfortunately, there won't be a new archetype or dedication feat in this book. During the creation of the Character Guide, I considered the possibility of a "Firebrand Infiltrator" archetype, but so much of the theme and mechanical concept was taken up by existing archetypes and other options that it felt weird to try to retread that ground in what felt like an unnecessary way, at least to me. I think people will find the feats that are in the book to be exciting, however, and hopefully scratch the Firebrand option itch.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Luis Loza wrote:
Ah, that's right. I forgot that the dedication was 4th level. Unfortunately, there won't be a new archetype or dedication feat in this book. During the creation of the Character Guide, I considered the possibility of a "Firebrand Infiltrator" archetype, but so much of the theme and mechanical concept was taken up by existing archetypes and other options that it felt weird to try to retread that ground in what felt like an unnecessary way, at least to me. I think people will find the feats that are in the book to be exciting, however, and hopefully scratch the Firebrand option itch.

Okay. Thanks!


1 person marked this as a favorite.
Luis Loza wrote:
Ah, that's right. I forgot that the dedication was 4th level. Unfortunately, there won't be a new archetype or dedication feat in this book. During the creation of the Character Guide, I considered the possibility of a "Firebrand Infiltrator" archetype, but so much of the theme and mechanical concept was taken up by existing archetypes and other options that it felt weird to try to retread that ground in what felt like an unnecessary way, at least to me. I think people will find the feats that are in the book to be exciting, however, and hopefully scratch the Firebrand option itch.

I would definitely welcome some more support for the "revolutionary super-spy" side of the group.

Verdant Wheel

Maybe Paizo could consider doing something like "Variant Dedications" so you could allow membership to groups that have a character concept already provided by another archetype.

Like Firebrand Masked Hero Dedication - Allows you get Vigilante feats while providing slight different starting benefits

It always bother me when an class/archetype implies a organization that doesn´t actually exists in Golarion and we are throw into a limbo of things that don´t exists and a Golarion organization that should provides that context but don´t actually.

Like how the Cavalier worked in 1E with a lot of orders that didn´t exist but there were the Hellknights, Knights of Last Wall and etc that weren´t none of it


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber
Draco Bahamut wrote:

Maybe Paizo could consider doing something like "Variant Dedications" so you could allow membership to groups that have a character concept already provided by another archetype.

Like Firebrand Masked Hero Dedication - Allows you get Vigilante feats while providing slight different starting benefits

It always bother me when an class/archetype implies a organization that doesn´t actually exists in Golarion and we are throw into a limbo of things that don´t exists and a Golarion organization that should provides that context but don´t actually.

Like how the Cavalier worked in 1E with a lot of orders that didn´t exist but there were the Hellknights, Knights of Last Wall and etc that weren´t none of it

IMO that feels like a vague area that wouldn't benefit most people. Concepts like these can already be created by just taking the two archetypes, though I admit is a bit heavy on the feat side.

But on the other end, if the feats from one archetype fit the theme of another, Paizo could simply add the appropriate feats as "Additional Feats" for that archetype.

In short, I don't see Variant Dedications being a thing, but something tables could easily homebrew at their table.

Grand Archive

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Pathfinder Accessories, Rulebook Subscriber

Just to note that the archetypes have "being a member" as an access requierement. They don't "allow you" to be a member, you "need" to be a member to take it. That means that not all member of that organisation have that archetype. There could be a pure wizard firebrand that never take the archetype. They could still be a member.

Additionally, there could be a rogue member training non-members into the archetype. That means that it,s also technically possible to have the archetype without being a member of the related organization.

Dark Archive

Hmm I wonder if "Shaking the Helping Hand" case from Dark Archives is how Paizo will handle abduction plotlines and such in future?


2 people marked this as a favorite.

A Hellknights themed book better be in the works! I want to have a bunch of evil campaigns that will see the bad guys win for once, and restore order!

Dark Archive

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Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber; Pathfinder Battles Case Subscriber
Luis Loza wrote:


Would you (and everyone else here!) find a Lost Omen book that has more encounter maps, short adventures, and the like useful? I don't know if a book that is just adventures is the best fit for this line, but there might be a way to give it the Lost Omen spin, as it were, and make it a book that features content for players and GMs of all kinds, not just 128 pages of adventure.

Definitely, I would then purchase, I am skipping these currently through lack of stuff useful to me.

Dark Archive

2 people marked this as a favorite.
Luis Loza wrote:
demlin wrote:
Bit disappointed with the overall direction of the 2e LO line. Instead of focusing on useful GM campaign material, the small books mostly contain dry fluff and some situational archetypes. Then the other books focusing on players like Dark Archive get quest seeds and adventures. What's up with that?

It sounds like what you're looking for are pre-written adventures and encounters, like the short adventures featured in Dark Archive? Is that right?

I feel like Lost Omens features dozens if not hundreds of plot and adventure hooks in each volume, but those are usually one or two line things like noting that the local hunter has seen a scary and evil creature stalking the nearby woods and is afraid to venture in there until someone finds out what it is. These kind of hooks are there to get the gears turning in a GM's brain and hopefully inspire some fun encounter, adventure, or even campaign ideas. I'm guessing these aren't scratching that itch for you.

Would you (and everyone else here!) find a Lost Omen book that has more encounter maps, short adventures, and the like useful? I don't know if a book that is just adventures is the best fit for this line, but there might be a way to give it the Lost Omen spin, as it were, and make it a book that features content for players and GMs of all kinds, not just 128 pages of adventure.

Isn't that kinda like how 1e campaign books had suggested campaign outlines with story arcs for several levels with maybe one map or big bad statblock?

Either way, yeah I disagree with idea that lore doesn't help with running games xP You can never have too much inspiration

Shadow Lodge

3 people marked this as a favorite.
keftiu wrote:
Treading carefully here, so as to avoid moderator ire - I’m a little bummed that this won’t get a chance to feature abolitionism, as it seemed like one of the big obvious Firebrands causes. Not that there’s any shortage of other tyranny and injustice, but it fits them like a glove, given their Vidric origin and Bellflower allies.

For what it's worth, the programme of the emancipation of labor goes far beyond abolition of slavery. I don't expect the Firebrands to be an on-the-nose analogue to the First International, but I think of them that way given the timing and tocsin for their creation (Ravounel and Vidrian here playing the role of Poland - and it wasn't like the International was agnostic on the questions of slavery or Russian serfdom) and would be tickled by any nods in that direction.

keftiu wrote:

I will say, I’m hoping for some sub-factions with more evocative names. “The Firebrands” is only a little better than “The Rebels” in terms of being on the nose, especially compared to their Silver Ravens predecessors. Knights of Lastwall was really good about this!

Speaking of KoL, I’d *love* a section on Firebrands slang like we got there.

Given the affiliate-based and voluntaristic organizational structure of the Firebrands, I can only imagine we'll be getting information on national and local affiliates (as well as seeing which preexisting organizations decided to affiliate - I would very much like to see the Heralds of Summer's Return from Irrisen among them, for instance). And these could be named just about anything. Frankly, the big-tent International having a generic name and the affiliates being rather more colorful only makes sense, especially in the case of a rather hands-off International.

Shadow Lodge

2 people marked this as a favorite.

Sorry for the double-post, thought of this just too late to edit my last one, but something I think would be interesting and should be featured are the Ravounel and Vidric national Firebrand affiliates' relations to their home countries - not in terms of sponsorship, but in terms of political intervention. These countries' revolutionary processes are far from complete as presented in either the World Guide or Tomorrow Must Burn or The Mwangi Expanse. Both are still ruled by ad hoc councils (in Ravounel's case a revolutionary council and a federal council; in Vidrian's a congress of guilds/soviets) balancing corporate interests, and neither has universal suffrage for their respective councils. In Ravounel the localities are self-governing and may or may not have universal suffrage therein (for instance, Kintargo's people seem to elect its Lord-Mayor, but Vyre's does not elect its Kings and Queens), while in Vidrian only some of the guilds/soviets elect their representatives and power depends on being a member of one of those. Vidrian is rather more advanced in terms of collectivizing property (particularly the big estates, which Ravounel left in the hands of its nobles and only confiscated if they backed the old regime - though Ravounel has its share of cooperative enterprises in Kintargo and Cypress Point), and has a more developed trade union movement (in that it has a name - Ravounel's can be inferred to exist, but isn't named anywhere). Are the national Firebrand affiliates still politically engaged in these countries? Are they pushing further measures to emancipate labor (particularly in Ravounel, which rather needs to catch up to Vidrian), regularize the constitutions, or broaden the franchise? Or do they consider the work to be done and leave power in the hands of the revolutionary elites?


3 people marked this as a favorite.

So, the Knights of Lastwall had a whole chapter devoted to the various locales that might host their campaigns: a 12 page gazetteer of the Gravelands, 4 pages on the Eye of Dread microregion, 2 pages each on the Absalom, Broken Lands, and Shining Kingdoms microregions, and then 2 pages on miscellaneous other efforts.

Assuming a similar structure here (one or two regions in considerable depth, three others covered more briefly), where would you want to see the Firebrands focus on?

Given their roots in both Ravounel and Vidrian, both seem like safe bets. Shackles pirates are archetypal for Firebrands, as are abolitionist efforts in Cheliax and the Golden Road... but fighting against tyranny and being a flashy braggart can happen just about anywhere!


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
keftiu wrote:

So, the Knights of Lastwall had a whole chapter devoted to the various locales that might host their campaigns: a 12 page gazetteer of the Gravelands, 4 pages on the Eye of Dread microregion, 2 pages each on the Absalom, Broken Lands, and Shining Kingdoms microregions, and then 2 pages on miscellaneous other efforts.

Assuming a similar structure here (one or two regions in considerable depth, three others covered more briefly), where would you want to see the Firebrands focus on?

Given their roots in both Ravounel and Vidrian, both seem like safe bets. Shackles pirates are archetypal for Firebrands, as are abolitionist efforts in Cheliax and the Golden Road... but fighting against tyranny and being a flashy braggart can happen just about anywhere!

I like this list. We'd probably get mention of their actions on the wider High Seas and more in the Mwangi Expanse. The Firebrands and the Bright Lions should be natural allies, but the clash in their methodologies would probably be a deal breaker. We'll probably also find out about ties to the Twilight Talons. I imagine more than a few Firebrand activities have had their support. Ditto the Bellflower Tillers. I strongly suspect a blurb on the Hellknights, as all but the Order of the Torrent should hate them (and even the Torrents would find them unreliable at best).

Shadow Lodge

4 people marked this as a favorite.
Evan Tarlton wrote:
keftiu wrote:

So, the Knights of Lastwall had a whole chapter devoted to the various locales that might host their campaigns: a 12 page gazetteer of the Gravelands, 4 pages on the Eye of Dread microregion, 2 pages each on the Absalom, Broken Lands, and Shining Kingdoms microregions, and then 2 pages on miscellaneous other efforts.

Assuming a similar structure here (one or two regions in considerable depth, three others covered more briefly), where would you want to see the Firebrands focus on?

Given their roots in both Ravounel and Vidrian, both seem like safe bets. Shackles pirates are archetypal for Firebrands, as are abolitionist efforts in Cheliax and the Golden Road... but fighting against tyranny and being a flashy braggart can happen just about anywhere!

I like this list. We'd probably get mention of their actions on the wider High Seas and more in the Mwangi Expanse. The Firebrands and the Bright Lions should be natural allies, but the clash in their methodologies would probably be a deal breaker. We'll probably also find out about ties to the Twilight Talons. I imagine more than a few Firebrand activities have had their support. Ditto the Bellflower Tillers. I strongly suspect a blurb on the Hellknights, as all but the Order of the Torrent should hate them (and even the Torrents would find them unreliable at best).

I wouldn't be so sure about the Hellknights. In the Character Guide, Sapphire Butterfly is noted as clandestinely providing information to Lictor Toulon Vidoc in support of his investigation into corruption in the Thrune court. In the 1E Adventurer's Guide, the Silver Ravens were noted as expanding their activity towards Korvosa in an attempt to liberate the Shoanti and towards Rahadoum in an attempt to liberate the faithful.

So on the page-allocation model above, I could see: a 6-page gazetteer of Ravounel, a 6-page gazetteer of Vidrian, 4 pages on the Old Cheliax meta-region, 2 pages each on the High Seas, Mwangi Expanse, and Saga Lands meta-regions, and 2 pages on miscellaneous other efforts.

For the Ravounel gazetteer, I'd like to see 1) more specifics of Ravounel's local government, and 2) a focus on opportunities for adventurers to contribute to winning the battles for democracy and the emancipation of labor. By winning the battle for democracy, I mean transforming the Silver Council from a self-selected group of ex-revolutionaries and supportive nobles to an assembly elected by universal adult suffrage across the whole country, transformation of the baronies governed by estates into communes governed by assemblies elected by universal adult suffrage, and rationalization of the administration of justice. By winning the battle for the emancipation of labor, I mean promoting free labor and outlawing various forms of unfree labor short of slavery, liberating bonded labor where it is illicitly bonded, and promoting struggles (trade union and cooperative) for worker control in workplaces (private and state) and on the land (ditto). Everything we have seen so far suggests that Ravounel's revolution left its baronies and archbaronies mostly in place, so we should finally get a map of their bounds and their seats - and their seats should be replete with opportunities to undermine aristocratic power and push the Silver Council to democratize. For instance, to steal or destroy debt records, to rabble-rouse among laborers (miners, farmers), or to turn servants into spies. The locations left unexplored or underexplored in Hell's Rebels and Tomorrow Must Burn (for instance, the occasional floating market of the Revousa Ditches, the burgeoning industrial river port of Whiterock, the goblin settlements of Cape Dis, and the strix village of Tastikka) should be more fully detailed with opportunities to rabble-rouse, organize, and mediate as well (for instance, among the Yolubilis River boaters, the Whiterock masons, and between Ravounel Forest human loggers and strix). And Vyre, Cypress Point, and Kintargo's battlefields for the emancpiation of labor (combatting the illicit slave trade in Kintargo and Vyre if it's not a bridge too far; supporting trade union activity among the entertainers of Vyre and Kintargo - entertainers are the Silver Ravens' special province, after all - and at the nationalized Sallix Salt Works and private Vashnarstill Shipyard; and supporting cooperative enterprise in Vespam Artisans and in Cypress Point against privatizers) should be expanded upon.

The Vidrian gazetteer ought to follow similar lines, reproducing the information that appears in the World Guide and Mwangi Expanse and expanding upon it. The information in the World Guide and Mwangi Expanse are rather less deficient in showing victories in and opportunities to further wage the battles for democracy and the emancipation of labor than the corresponding sources for Ravounel, so focus might be spent here on rooting out elements of the old regime (for instance, the Order of the Coil and Aspis Consortium), and expanding upon the division between the swashbuckling and more serious Firebrands. The former might be arrivals from Ravounel and the Shackles, while the latter might be ex-Freemen's Brotherhood (I want them to have a bone thrown their way, after being shafted in Serpent's Skull) so that the anti-colonial struggle can be fought out within the Firebrands.

For the meta-region gazetteers, I would like to see a focus on Firebrands affiliates and those non-affiliated organizations with which they cooperate, and the tensions between them. In Old Cheliax, they might be Silver Ravens working to: integrate the White Thistles (with their similarly theatrical focus and politics) and coordinate between them, the Galtan partisans, the Whaler's Guild, and the strix in Pezzack (see Out of Anarchy and Towns of the Inner Sea) to resist the Chelish blockade and siege; or to radicalize the Children of Westcrown (see Council of Thieves) and/or Council of Thieves (see the Adventurer's Guide for both) in Westcrown; or jointly liberating slaves with the Bellflower Network; or clandestinely supporting Lictor Vidoc as described above; or to support the Church of Desna's subversive efforts in Nidal. For the Mwangi Expanse, the Bright Lions are the obvious allies, as set forth in others' posts. On the High Seas, we have Devrin Arlos and the Nightwave crew and other erstwhile Free Captains, but strictly speaking the relations between the Silver Ravens and the aquatic elves of Irim and Mirivenn in Ravounel could fall under this rubric. For the Saga Lands, I want to see the Firebrands either integrate as an affiliate, or cooperate with, the Heralds of Summer's Return in Irrisen. The Rose and Rake in Magnimar seem like a good fit to affiliate directly to the Silver Ravens for the same reason the White Thistles in Pezzack are; their focus would be further democratizing Magnimar. In Korvosa, the Ironsoots seem like an ally in the battle for emancpiation of labor (here meaning fighting restrictions on trade union organizing and activity), and in line with the Adventurer's Guide line about the Shoanti, Firebrands could be involved in liberating stolen artifacts from museums and infiltrating government and estate archives to destroy or alter settler land deeds. The Freemen in Kaer Maga were founded as abolitionists but scaled back their activities to manumitting slaves they purchased; this is gross and the scaling-back of slavery as a plot element gives the opportunity to reform and radicalize them. Firebrands might fight alongside elven and Ulfen guerrillas in New Edasseril. Outside of the focus areas (which all appear to be in meta-regions on the Steaming Sea and Arcadian Ocean, huh?), we might see Firebrands looking to emancipate labor in Oprak and Molthune, or affiliating some of the freedom fighters of Nirmathas, or we might see what became of the fateful first affiliate in Galt.

Put another way, a gazetteer might feature the following Firebrands affiliates and allies:
-Firebrands
--Silver Ravens (Ravounel; 4th Mark)
--Freemen's Brotherhood (Vidrian; 4th Mark)
--Children of Westcrown (Westcrown; 3rd Mark)
--White Thistles (Pezzack; 3rd Mark)
--Rose and Rake (Magnimar; 3rd Mark)
--Freemen (Kaer Maga; 3rd Mark)
-Allies
--Order of the Torrent (Ravounel)
--Church of Desna (Nidal)
--Twilight Talons (Andoran)
--Order of the Scourge* (Cheliax)
--Bellflower Network (Cheliax)
--Council of Thieves (Westcrown)
--Galtan partisans (Pezzack)
--Whaler's Guild (Pezzack)
--Ironsoots (Korvosa)
--Scarlet Rose (Korvosa)
--Lyrune Quah (Varisia)
--Sklar Quah (Varisia)
--Skoah Quah (Varisia)
--Heralds of Summer's Return (Irrisen)
--Bright Lions (Mzali)

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