Pathfinder Lost Omens: Firebrands

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Pathfinder Lost Omens: Firebrands

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Rebels with a cause!

The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea’s most well-known adventurers. Lost Omens Firebrands takes a detailed look at the characters that choose to take on oppressors or simply head out on adventures for fame and fortune. This book presents information on the Firebrands organization, from membership, to spreading the word of rebellion, to the missions to defeat tyranny, and the types of daredevil antics they perform for fun. The book also features new rules content including new equipment, magic items, spells, and support for archetypes for players who want to play a Firebrand in their campaigns!

Written by: James Beck, Rigby Bendele, Jessica Catalan, Dana Ebert, Joan Hong, Sen H.H.S., Aaron Lascano, Luis Loza, Ron Lundeen, Stephanie Lundeen, Matt Morris, Jessica Redekop, Erin Roberts, and Shahreena Shahrani.

ISBN-13: 978-1-64078-505-2

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Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

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1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Patrickthekid wrote:
Evan Tarlton wrote:

I have my copy. It's a great book, answering a number of the questions I've had about the organization. The art remains great, and there's one particular piece I would like to highlight.

** spoiler omitted **

Which book was that first scene at?

Lost Omens: Character Guide, pg. 64.

Director of Marketing

4 people marked this as a favorite.

Preview! "First Look: Firebrands! (Pathfinder 2nd Edition)" from How It's Played.


1 person marked this as a favorite.
zimmerwald1915 wrote:
Also from Know Direction, "[t]hose with four marks are famous in their region" is either an error or a retcon from the Character Guide. In the Character Guide, First Marks were self-proclaimed, Second Marks were recognized by another Firebrand, Third Marks were locally famous, and Fourth Marks were world-famous.

As an American commercial company, Paizo is well aware that "World Famous!" does actually mean somewhat well known in their region.

Shadow Lodge

1 person marked this as a favorite.
Aaron Shanks wrote:
Preview! "First Look: Firebrands! (Pathfinder 2nd Edition)" from How It's Played.

I see Vyvienne's been retconned from bard in Legends to Vigilante here.

Shadow Lodge

1 person marked this as a favorite.

Who?


2 people marked this as a favorite.

Sapphire Butterfly... who is still listeed as a vigilante in Legends, and between the two, vigilante is more important about her than Bard is.

Shadow Lodge

3 people marked this as a favorite.
zimmerwald1915 wrote:
I don't expect the Firebrands to be an on-the-nose analogue to the First International

For what it's worth, judging from the excerpts in "First Look: Firebrands," they have exceeded my expectations on this score. Abacoa's speech might have been delivered by Weitling or Bakunin. The method of vetting Second Marks, and "[r]ebellions, revolutions, and labor unions[!] claim[ing] affiliation to the Firebrands to earn the clout of the organization and to gain the aid of already established members," more or less reproduce the procedure and effect of points 8 and 9 of the Rules of the International. And the affiliate basis of the organization reflects point 11. There isn't an explicit instruction to form national affiliates a la point 6, but the most successful affiliates (the Silver Ravens and Salt Breakers), that have earned Fourth Marks, are national or bigger in scope.

Vyvienne's "gall" at "the impulse to forgive past supporters of the diabolist Cheliax and to find a way to assimilate them into the new state" and "utter impatience" with certain "former revolutionaries" is after my own heart.

Shadow Lodge

4 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

As possibly the only person to have played *multiple* Marishi worshippers, I would like to personally thank y'all for giving The Festival Queen a full-page writeup.

It may be time to recreate my PF1 Swashbuckler who had developed a (terrible) stand-up routine around Marishi...

Radiant Oath

2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
pH unbalanced wrote:

As possibly the only person to have played *multiple* Marishi worshippers, I would like to personally thank y'all for giving The Festival Queen a full-page writeup.

It may be time to recreate my PF1 Swashbuckler who had developed a (terrible) stand-up routine around Marishi...

I totally ship her with Kurgess (as gym buddies)!

Shadow Lodge

4 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Archpaladin Zousha wrote:
pH unbalanced wrote:

As possibly the only person to have played *multiple* Marishi worshippers, I would like to personally thank y'all for giving The Festival Queen a full-page writeup.

It may be time to recreate my PF1 Swashbuckler who had developed a (terrible) stand-up routine around Marishi...

I totally ship her with Kurgess (as gym buddies)!

Absolutely! Gym buddies...and friendly rivals.

Here's my Marishi/Kurgess joke (with the required two joke setup).

Knock Knock.

Who's there?

Marishi

Marishi Who?

Spoiler:
PUNCH YOU IN THE FACE!!!

What's black and blue and red all over?

Spoiler:
You...when I PUNCH YOU IN THE FACE!!!

Marishi and Kurgess are recovering from a friendly three-day race across Iobaria (Kurgess was victorious), when ALL OF A SUDDEN, they see a Spawn of Rovagug coming RIGHT FOR THEM.

They take off, Marishi slightly in the lead, but they're both pretty tired from their cross country match, and its clear that the Spawn of Rovagug is going to be able to catch up with them.

Then Marishi stops and starts stretching out her shoulders.

Kurgess says "What are you doing? We can't take the Spawn on in our current condition. We have to get help."

And Marishi says, "I just realized, I don't have to outrun the Spawn. I just have to...

Spoiler:
PUNCH YOU IN THE FACE!!!!

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

I'm glad Edgewatch as organization got a cameo in sidebar xD

Shadow Lodge

Is Yana Mashilene an elf arcanist (as on page 30), or a human storm singer (as on page 51)?

Shadow Lodge

What spell is Vyvienne using in her art? Spiritual weapon?

Grand Archive

1 person marked this as a favorite.

What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?

There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."


2 people marked this as a favorite.
Christopher#2411504 wrote:

What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?

There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."

Seems to be quite a few balance goofs in this book, PFS did ban a lot of options because of this over here


1 person marked this as a favorite.

Agents of Edgewatch:
I wonder if that party the PCs tussle with in their first first claimed ties to the Firebrands.


Christopher#2411504 wrote:

What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?

There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."

Honestly the real question is "why is actually Tumbling Through an optional part of the Tumble Through action"? This is a situation where it's the core activity that should probably be erratad, not the feat. (though both can be and have the same end result)


Huh, I hadn't noticed I'd modified Tumble Through. In my groups, you can't claim to tumble through without actually going through an enemy's space, and if you can get the movement done with a standard step (adjacent square), it's not going "through". As long as I uphold that rule, I'll allow players to use Quick Spring. With that change, it's a very strong option, but not downright broken. I wonder if we will get official errata about Tumble Through at some point.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

Armored Cloak is such a cool and dumb idea, it's a real shame that it ends up just being worse padded armor and basically a trap to try to use normally.

Onkonk wrote:
Christopher#2411504 wrote:

What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?

There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."

Seems to be quite a few balance goofs in this book, PFS did ban a lot of options because of this over here

Man there are some really questionable decisions there. Makes you wonder about the PFS people.


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Christopher#2411504 wrote:

What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?

There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."

The feat is uncommon and requires a skill check.

Grand Archive

Fumarole wrote:
Christopher#2411504 wrote:

What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?

There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."

The feat is uncommon and requires a skill check.

Nothing in the Stride part requires a skill check.

And nothing says you have to go through a unwilling creatures space.

Grand Archive

Grankless wrote:
Christopher#2411504 wrote:

What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?

There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."

Honestly the real question is "why is actually Tumbling Through an optional part of the Tumble Through action"? This is a situation where it's the core activity that should probably be erratad, not the feat. (though both can be and have the same end result)

What would happen if you have to stride around a corner, before you can even see the obstacle you would tumble through?

What would happen if the obstacle was willing to let you pass? Would you rubber-band back to your start point because you no longer met the conditions for the move action you already took 15ft ago?


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
Christopher#2411504 wrote:
Fumarole wrote:
Christopher#2411504 wrote:

What is preventing someone from using "Quick Spring" 3 times per turn, and thus just doubling their speed?

There is no use limit on Tumble Through to begin with. And this feat just allows you to stride at double speed.
"When you Tumble Through, you Stride up to twice your Speed."

The feat is uncommon and requires a skill check.
And nothing says you have to go through a unwilling creatures space.

Well, sure, but that is the point of Tumble Through, isn't it? If a player of mine tried this cheese during a game I'd give them a look and tell them that they instead simply Stride, and the Quick Spring doesn't come into play.

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Well after that review(its really hard to balance my dislike of "celebrity/prankster culture" and "is this well written book" x'D) I feel exhausted. I should take break from reviews until wednesday. That review as so long to write...

Shadow Lodge

2 people marked this as a favorite.
CorvusMask wrote:
Well I do feel like mention of labor unions feels anachronistic since aren't they more of post industrial revolution thing and during this time they would have been called trade guilds?

Quite the opposite, trade unions developed in tandem with industrialization and the industrial proletariat rather than industrialization preceding them by some significant amount of time. And they have been in the Pathfinder Campaign Setting - never mind the Lost Omens Campaign Setting - from just about the very beginning, not least in Korvosa (where they are outlawed and underground) and Andoran. There are also surviving and/or thriving guilds (e.g., in Magnimar, Absalom, and Katapesh), and guilds and trade unions are not the same even if some trade unions appropriate the term "guild" for themselves. Guilds primarily restrict the labor supply long-term through exclusivity, while trade unions recruit broadly and use the threat of withholding labor to win higher wages proportional to labor time.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Hmm interesting I had forgotten about unions in Korvosa yeah though I guess I could have had same confusion over there instead x'D

Shadow Lodge

2 people marked this as a favorite.
CorvusMask wrote:
Hmm interesting I had forgotten about unions in Korvosa yeah though I guess I could have had same confusion over there instead x'D

You're far from the only one. Editorial forgot about them over a decade ago.


If I believe to have spotted an error, what would be the best place to report it?


1 person marked this as a favorite.

Put a note right here in the product thread.

Paizo isn't likely to re-edit the book, but it at least gives future GMs and players a consolidated spot to look for errata.

Shadow Lodge

Dancing Wind wrote:

Put a note right here in the product thread.

Paizo isn't likely to re-edit the book, but it at least gives future GMs and players a consolidated spot to look for errata.

Considering the following hasn't been answered, I have my doubts:

zimmerwald1915 wrote:
Is Yana Mashilene an elf arcanist (as on page 30), or a human storm singer (as on page 51)?

Director of Marketing

2 people marked this as a favorite.

Please help keep the paizo.com forums a friendly and fun place where the community and Paizo staff can interact. Please refer to the Paizo Forums Guidelines; some sorts of behavior and speech are not acceptable in this community. I have removed posts associated with name-calling as a form of harassment.

Constructive criticism is invited and best placed under the Product Review tab, rather than Product discussion.

For clarity, the rulebook line is more rules than lore. The Lost Omens line is more lore than rules content. Dark Archived was a rulebook. Lost Omens: Firebrands is a setting book.

Thank you for playing Pathfinder.

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