Pathfinder Adventure Path #176: Lost Mammoth Valley (Quest for the Frozen Flame 2 of 3)

3.50/5 (based on 4 ratings)
Pathfinder Adventure Path #176: Lost Mammoth Valley (Quest for the Frozen Flame 2 of 3)

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With danger close behind, the Broken Tusks journey through the bountiful but treacherous Lost Mammoth Valley in search of the Primordial Flame. The Tusks' scouts solve the riddles of the primordial valley and recruit a motley league of unlikely followers, all while evading the watchful gaze of the vale's villainous overlords. In order to fulfill their quest, the scouts must ultimately go toe to toe with these vile masters: a vicious white dragon, a sadistic necromancer, and a boarish beast-god.

"Lost Mammoth Valley" is a Pathfinder adventure for four 4th-level characters by Jessica Catalan. This adventure continues the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes an examination of megafauna, including advice and rules for creating your own new giant animals; a glossary of Mammoth Lords' depictions of Golarion's most popular deities; and new prehistoric creatures to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-396-6

The Quest for the Frozen Flame Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (991 KB PDF).



Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
Archives of Nethys

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3.50/5 (based on 4 ratings)

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A solid follow-up to the hexploration AP, marred by a few plot holes

4/5


2/5


Too much hexploration stuff, and some continuity/editing errors

3/5

I disagree with demlin's review posted earlier -- and I'm curious why if it had enough content to keep him busy for months, it took him less than a month to finish the AP.

Anyways -- there are some issues with this that keep it from being a stand-out AP. To summarize: Continuity issues, too much stuff spread out over too many encounters, editing issues in the AP, and a possible sequence break that could lead to you fighting the final encounter way earlier than the AP expects you to.

In detail:

Continuity issues - Ivarsa's motivation for hunting the Broken Tusk in book 1 was to find the Frozen Flame. But Venexus has had possession of the Frozen Flame for at least 100 years, and Ivarsa has personally treated with Venexus in Lost Mammoth Valley, trying to recruit her into her service (this is, I presume, to explain why she can teleport two camps of Burning Mammoths into the valley ahead of her main host to cause trouble). So the entire pursuit of book 1 seems to have been mostly a waste if that was true, since she already knew where Broken Tusk valley was.

Too much stuff - The hexmap is filled with activities, every single hex. Some of them are waymarkers, but almost every hex has at least one combat encounter. Quite frankly, it's exhausting to have to keep wiping and re-marking up flipmats for use in the various biomes for each encounter. The enjoyable parts of the AP were ironically the ones where they had to stay in a single location for more than a day, so they could actually stop and take things in -- otherwise you're just going from encounter to encounter, hex to hex, with not a whole lot of opportunities for much besides fighting things that want to kill you in between.

Also the group was level 7 by the time they hit areas B41-B50. Neither I nor the group had the stomach for a lot of the fetch-quest stuff that is on the eastern side of the map by that point. We were ready for the finale, and so I wound up allowing them to sequence-break (more on that later) since it was a relief to both me and them.

I would have liked for an encounter rate more in tune with the first book -- rather than the densely packed one that was in this. As it stands some of the later stuff in Lyuba and its surrounding hexes wound up "cut for time". In general the stuff on the west side of the map was more interesting, especially the stuff surrounding the crusaders.

It seemed like a lot of the reputation point-building opportunities were on the eastern side of the map as well, and should have been spread out more through the AP.

Don't care about the Sutaki - A lot of text is spilled on encounters with the Sutaki, but as a society I don't really get a lot of info about them. I was made to care about the Broken Tusk through glimpses into their society. I care about the Iomedaen Crusaders because I know what they went through at the Worldwound. But I don't really care about the Sutaki.

Editing Issues - There were a few statblocks that were frustrating to read and wound up with me realizing after the fact "Oh, that encounter was too easy". The Abyss-warped trees on page 13 looks like a complete stat block, but if you go to page 14 you realize that the other half of it is on that page and if you didn't bother looking at page 14 (because all you needed for the encounter SEEMED like it was on page 13 ) you never would realize it was there. I think maybe the art placement could have been moved. Similarly there's a statblock link on page 41 that says to use a "human tiefling adept" that had me fumbling through pages for awhile before I realized they wanted me to use the tiefling adept, but the character was HUMAN, not a human-ancestry tiefling adept monk.

Sequence Break - on page 41 there's an encounter which, if your party completes it, it LITERALLY SAYS that the white dragon boss of the AP shows up and starts raging about you destroying her statue. Well, my group simply looked at me and said "....so could we get her attention and kill her now?", and I had no good answer for them. So they wound up slaying the boss outside her lair, all because the AP said she was supposed to show up and get bent out of shape that they smashed her statue. It was a tough, but fair fight, but I believe the encounter at the very end of the AP was designed to be slightly harder. I had no good reason to tell them no other than "Because I said so", and by that point I was eager to take any quick exit out of the AP I could.

Finally - I think my players felt that chapter 3 was rather anticlimactic. You've been building yourself a practical army as you migrate eastwards across the valley -- and you don't get an opportunity to use it. I believe my group really wanted to use the Iomedaen Crusaders to attack Lyuba (with help from the Sutaki who disliked the regime) and capture it. But the AP seems to think you're out there on your own and can't show up with a huge army in two weeks.

Things I liked about the AP:

The Ashen Tower, the Crusader encampment and the encounters in the western portion of the map were all great. My players all felt really good about helping the halfling avenge her brother, and killing Tatzlwyrms. The Glacial Palace, and the four little wyrmlings were all great. Fezerod was fantastic, my players love talking to dragons, and Fezerod is the perfect schemer -- so he was great to interact with. The write-up on the Primordial Flame is fantastic, and it was a pleasure to put that artifact into the hands of a level 8 character.


The highlight of this AP

5/5

There's so much to love in this book: it's wide open, has interesting factions and areas and every small encounter tells a part of the bigger story. I especially loved the Worldwound themes that come up throughout the first and second chapter: curses, Mendevian crusaders and demons. The encounters were varied with a rough 50:50 split between combat and role play.

The hexploration design made it interesting for optimizing for movement speed and as a GM provided an easy way to insert your own encounters.

It took us 20 3-hour sessions to finish this book and we're playing fast: the usual group, from what I've heard, will probably finish this book after 30-40 sessions, an amazing value.

There were no obvious editing issues apart from Ivarsa having met with the dragon (just skip this, nothing changes), but you need book 3 to puzzle everything together. The whole "recruit local people into your group" also prevents the players from just overrunning Lyuba and killing everyone.

Even the final battle was done right in this book.


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Paizo Employee Webstore Coordinator

2 people marked this as a favorite.

Announced for February! Product image and description are not final and may be subject to change.


Giant aminals are always fun!

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Ohhh Beast God!

Dark Archive

1 person marked this as a favorite.

"boarish beast-god"

...So is it a boar? xD


4 people marked this as a favorite.
Quote:
A glossary of Mammoth Lords' depictions of Golarion's most popular deities

Oh boy that's exciting!


I am looking forward to this and hopefully new animal companions


I wonder if the Mammoth Rider PRC will be in this book/AP?


3 people marked this as a favorite.

Well this adventure path is everything I could have wanted.


I agree!

Scarab Sages

5 people marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, PF Special Edition Subscriber; Starfinder Superscriber
CorvusMask wrote:

"boarish beast-god"

...So is it a boar? xD

Better a wereboar than a nalfeshnee.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Ooooooh very excited to see Jessica Catalan's name on here, loved her work in the ancestry guide!


Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

This shows as being in my next shipment, before volume 1. Is this correct?


3 people marked this as a favorite.

I'm getting more and more excited for these 3 adventures every time I think about them. Keep up the good work everyone!

Paizo Employee Marketing & Media Manager

Fumarole wrote:
This shows as being in my next shipment, before volume 1. Is this correct?

It is scheduled as a late February release.

Paizo Employee Marketing & Media Manager

5 people marked this as a favorite.

Back cover text:

A Land Lost to Time

With danger close behind, the Broken Tusks journey through the bountiful but treacherous Lost Mammoth Valley in search of the Primordial Flame. The Tusks’ scouts will need to solve the riddles of the ancient valley and recruit a motley league of followers, all while evading the watchful gaze of the vale’s villainous overlords and unraveling a legendary artifact’s mythical past. The Quest for the Frozen Flame Adventure Path continues with “Lost Mammoth Valley,” a complete adventure for 4th- to 7th-level characters.

Scarab Sages

Paizo Charter Superscriber; Pathfinder Companion, PF Special Edition Subscriber; Starfinder Superscriber

So is that the sadistic necromancer on the cover foreground, or the high priest of the boarish beast-god?

Wayfinders

2 people marked this as a favorite.

Between the skulls, the obsidian staff, and his tattoos, and general appearance, I imagine that's the necromancer.


3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber
logic_poet wrote:
So is that the sadistic necromancer on the cover foreground, or the high priest of the boarish beast-god?

He’s just a cool guy who likes to collect skulls, probably likes long walks in the valley and catching snow on his tongue

Dark Archive

1 person marked this as a favorite.
Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber

PDFs are starting to go out now. The section on the deities was probably the most interesting to me.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Kvantum wrote:
PDFs are starting to go out now. The section on the deities was probably the most interesting to me.

Always excited about what is in the toolbix - sounds like some deities! Anything else for players to look forward to? Any favorite deity of yours?


6 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Two words: PINE LESHY!


Can someone tell us which deities are in the backmatter?


8 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

There is a lot of lore there. New ones are: Fandarra, Bergelmir, Immonhiel, Skode and Rowdrosh, but there are also writeups for Desna, Gozreh, Gorum, Rovagug, Erastil...


GGSigmar wrote:
There is a lot of lore there. New ones are: Fandarra, Bergelmir, Immonhiel, Skode and Rowdrosh, but there are also writeups for Desna, Gozreh, Gorum, Rovagug, Erastil...

Any chance you can spare what the new gods are gods of?

How different are Desna and Rovagug from how we normally see them?

Liberty's Edge

1 person marked this as a favorite.

These "new" gods are all from PF1. You can find their description on Pathfinderwiki ;-)

Dark Archive

1 person marked this as a favorite.

Basically its revelation that humans of realm of mammoth lords worship quite lot of the giant pantheon huh :O So nice that some non giants also worship them

odds one out are angel empyreal lord of medicine(huh didn't know there is cult of this one in Rahadoum spreading knowledge of non divine medicine) and agathion empyreal lord of herd animals


How do folks like the three bosses this AP revolves around? Are they fought in a set order?

I’m curious about the dragon and the boar.


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Yeah, didn't play PF1, so I had no idea. The gods are new for PF2 at least, as each has a deity stat block. ^^'


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
keftiu wrote:

How do folks like the three bosses this AP revolves around? Are they fought in a set order?

I’m curious about the dragon and the boar.

So, based purely on the encounter as written in the adventure, you actually:

spoilers!:

fight all three at the same time. More specifically, the dragon is a young white dragon(lvl 9), and the boar is actually the eidolon of the necromancer, who is a summoner(lvl 7).

The necromancer is an evil sarkorian god-caller who has subjugated the local sarkorian population with his power and his alliance with the white dragon. they're fought all together in the white dragon's lair as the climax of the volume, though you deal with their minions and handiwork throughout the adventure. Seems pretty cool, you can even team up with local rebels to help get rid of this guy.


1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Addendum to my previous post, because I only looked at the encounter header and not the text:

boss battle deets:

You actually fight the necromancy and his eidolon first, deep within the white dragon's sanctum. Then, five rounds into the fight, the white dragon flies in as a second phase to the battle. They expect for the PC's to have defeated the god-caller by round 5, and give a bit of advice on what to do if that hasn't happened.


obfuscatingDeity wrote:
keftiu wrote:

How do folks like the three bosses this AP revolves around? Are they fought in a set order?

I’m curious about the dragon and the boar.

So, based purely on the encounter as written in the adventure, you actually:

** spoiler omitted **

Adore that! I’m always glad to see that group represented in the setting.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Lagofir, page 86. Either the artist or the writer doesn't know the difference between a rabbit and an otter. Picture and description are very different.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Starfinder Superscriber

Who did the full page art in this AP?

Page 60 is good enough to warrant a stand-alone print. Some of the best art of Sarenrae I've ever seen.

Quote:
Either the artist or the writer doesn't know the difference between a rabbit and an otter. Picture and description are very different.

Maybe a lagofir is an otter + rabbit but the writer is assuming you're unfamiliar with otters?


2 people marked this as a favorite.
Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Hey! We now have stats for Canada's official animal! Hurrah!

Grand Lodge

3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Leon Aquilla wrote:
Maybe a lagofir is an otter + rabbit but the writer is assuming you're unfamiliar with otters?

"Lagofirs are semiaquatic omnivores that resemble a rabbit the size of a large dog. ... Lagofirs have a stout body, rounded back, large hind legs, long ears, and a short, fluffy tail. Their powerful incisors are capable of cracking through clam shells, chitin, and bone"

The picture is literally an otter with floppy rabbit ears. It's even eating a fish.

Body does widen slightly towards the hips, but front and back legs seem similar lengths.

Long, wet, furry otter's tail.

Small, pointy teeth with long canines (you know, for catching and eating fish), rather than rodent incisors.


Live told about Pine Leshy, yes, tree-kind Leshy on the action!
... Still needs dark archive to do with that.

Dark Archive

4 people marked this as a favorite.

Lagofir's name also implies lagomorph soooooo...


2 people marked this as a favorite.

I am really impressed with the storyline so far.

Paizo Employee Marketing & Media Manager

1 person marked this as a favorite.

Lost Mammoth Valley is now on Roll20!

Dark Archive

5 people marked this as a favorite.

Sad boar god doesn't seem to have picture :'D

Dark Archive

3 people marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Was only able to give it a look over, but I do like

Spoiler:
hunter demon, very cool look similar to that one interpretation of a leshy (leshen)


Er, question;

Spoiler:
Book 1 states Ivarsa attacks the Broken Tusk following in order to locate Lost Mammoth Valley, but Book 2 states Ivarsa visited Lost Mammoth Valley one year previously to recruit Ashen Swale and Venexus to her following. So... if Ivarsa has met Venexus, who wears the (cursed) Primordial Flame as a bracelet that cannot be removed, why is she attacking the Broken Tusks to find out where the Flame is...?

Also, Calamity Caves sounds like a named location on a Fortnite map. :p

Dark Archive

1 person marked this as a favorite.
mikeawmids wrote:

Er, question;

** spoiler omitted **

Also, Calamity Caves sounds like a named location on a Fortnite map. :p

Considering nothing in adventure changes if she hasn't met them directly, I think it's more of oversight in attempt to connect villains more. Only alternative option is "she saw it, but didn't recognize it to be the artifact for whatever reason"


2 people marked this as a favorite.

Looks to be a great 2nd part, can't wait to run this!!

Tom


I am happy that they have the Empyreal Lord of Herd Animals. Did their favorite weapon change from 1E?

Silver Crusade

Still staff

Acquisitives

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber

just skimmed through my copy today. this seems like a really fun AP volume.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Ooo, there are some sneaky hints to future content in here. I love when Paizo does that.


9 people marked this as a favorite.

This is the best Paizo book so far because it gives out temperatures in degrees Celsius in addition to Fahrenheit! :D A long standing wish came true.

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