The house has stood abandoned on its lonely hilltop, brooding quietly over the ruins of a once thriving town for decades. No one has lived within its walls since the night a terrific storm flooded the coastal town below—and since a tragedy struck down the noble family that once dwelt within—but now, the mansion has attracted the attention of a curious group of adventurers. What is the truth behind the tragic past that empowers the evil that grips the mansion today, and what might happen to the world of Golarion if the sinister influences that grow within these haunted walls are allowed to build beyond the breaking point?
Malevolence is a horror-themed adventure for 3rd-level characters written by James Jacobs featuring sinister new monsters, mysterious magical items and spells to discover, and a fully-detailed haunted house for players to explore, exorcise, and endure. With an immersive method of researching the history and truths of the mansion's macabre secrets through visions, dreams, and good-old fashioned ghost-hunting and investigation, Malevolence is ready to test the limits of any heroic party's bravery!
Malevolence is something I've run multiple times and it's a wholly unique adventure that feels experimental and different than any of the other 2e adventures.
It focuses on being a semi-sandbox and "adventure in your own direction" but with you basically fenced-in to one property with multiple paths to the same places and content of a RANGE OF LEVELS spread out across those multiple paths. It's very much like Dark Souls 1's multiple paths of differing difficulty and this product really wants you to run it with XP for that reason.
The level differences, path choices really make it feel like the horror house it's supposed to be. Every one of those windows is a possible entrance and the set pieces are interesting. The story of the Xarwins is dark and pretty messed up and the later relevance of the Ashen Man to Revenge of the Runelords is really cool now in retrospect/the lore also linked to Seven Dooms.
as-written, there's no buying and selling, nothing to adventure visit or explore EXCEPT THE MANOR AND IT's GROUNDS! And it's akin to LUIGI's MANSION THE ADVENTURE where your party will be inheriting, investigating or etc what is widely known as a haunted, spooky manor. But the theme twists and turns into a pleasant blend of lost omens and the cthulu mythos.
The Research subsystem is very heavy with this one and I feel like a lot of the thresholds when they happened would be describing information I would of already described naturally in spirit/camera cutscenes or that one of the NPC's would of discussed. I highly suggest a fluid extra-giving of RP points in some of the library rooms.
Another thing I don't like about it and change is it really emphasizes respawning/resetting hazards. Personally, I don't get a lot of fun out of repeated encounters and keep it only to the bosses and their conditions which ARE FUN and REALLY change the vibes of the house. It goes from a contained house to slowly realizing your trapped here now, to realizing your pushing forward has resulted in you now being hunted and having to undo this puzzle.
There's a lot of reading and a lot of lore here that's self contained but really interesting. For instance, Xarwin's wife Arvanxi is related to Illeosa from Crimson Throne/Korvosa and there's all kinds of deep little lore references from jacobs to various universes and little teasers and ideas. From what I understand this product came about one of their own home games and it's really original and it shows. It's also a early product and I'll tell you now... THEY MISPRINTED THE ENGULF ABILITIES ACTION COST!
I really like this adventure when I run it with XP and it knows what it wants to be. Toss in extra opportunities and saves against malevolence, allow those dreams to unlock naturally as suggested, be nice with research and be forthcoming with thresholds/information/lore via dream sequences, flashbacks/flashforwards and out of body camera cutscenes or the literal painting on the walls to reference and tell the stories of what's happened in the rooms. I call it Luigi's Mansion the Adventure.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
This is gonna be the first adventure I bbuy for PF2e, definitely looking forward to the 'immersive research' oriented materials, I love exploration and environmental storytelling.
Is that one of those undeads with jars whose name I forgot? :O
It's a...
** spoiler omitted **
Oh gosh, those *wrecked* us in this game.
This is a delightful adventure. We just happened to spend a lot of it screaming as a result of both the creepy fun and our B-horror-movie degree of reckless exploration.
Is that one of those undeads with jars whose name I forgot? :O
It's a...
** spoiler omitted **
Oh gosh, those *wrecked* us in this game.
This is a delightful adventure. We just happened to spend a lot of it screaming as a result of both the creepy fun and our B-horror-movie degree of reckless exploration.
I still think we should have split up. I mean, split up *more*.
Is that one of those undeads with jars whose name I forgot? :O
It's a...
** spoiler omitted **
Oh gosh, those *wrecked* us in this game.
This is a delightful adventure. We just happened to spend a lot of it screaming as a result of both the creepy fun and our B-horror-movie degree of reckless exploration.
I'd be lying if I said that the mayhem those things caused you all didn't factor in to my decision for what to put in the art brief for the cover...
Is that one of those undeads with jars whose name I forgot? :O
It's a...
** spoiler omitted **
Oh gosh, those *wrecked* us in this game.
This is a delightful adventure. We just happened to spend a lot of it screaming as a result of both the creepy fun and our B-horror-movie degree of reckless exploration.
I still think we should have split up. I mean, split up *more*.
"We should split up. We can be spread over more ground that way."
Is that one of those undeads with jars whose name I forgot? :O
It's a...
** spoiler omitted **
Oh gosh, those *wrecked* us in this game.
This is a delightful adventure. We just happened to spend a lot of it screaming as a result of both the creepy fun and our B-horror-movie degree of reckless exploration.
I still think we should have split up. I mean, split up *more*.
Me: "Okay, there's a lot of this place to explore, so let's proceed methodically."
Ron: "I found four doors!"
Me: "Okay, good, let's start over here and—"
Ron opens all four doors at once.
Ron: "What? Couldn't hear you over all these creaky hinges!"
Four Encounters of Creatures and Haunts Triggered Simultaneously: "SKREEEEEE!"