Pathfinder Society Scenario #2-08: A Frosty Mug

4.50/5 (based on 8 ratings)

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A Pathfinder Society Scenario designed for levels 5-8.

In the Lands of the Linnorm Kings, Pathfinders and Ulfen rulers grow concerned about the lack of information coming across the border from Irrisen. A team of Pathfinders is sent to scout a hidden pass into Irrisen and see what they can find out, but they find more than they could have possibly anticipated. With Russian soldiers displaced across worlds and cunning winter witches grasping for power, will the PCs get to raise a frosty mug with new friends, or find themselves in the icy grasp of powerful enemies?

Written by: Mikhail Rekun

Scenario tags: Horizon Hunters

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

Note: This product is part of the Pathfinder Society Scenario Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPFS0208E


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Average product rating:

4.50/5 (based on 8 ratings)

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A very nice scenario with cool callbacks and encounters

5/5

I really liked running this scenario.

The NPC's were interesting and colourful, the encounters and the setting equally so.

The callbacks to a previous Adventure Path was not lost on some of my players who had much fun with them.

And the equally puzzled reaction of those players who had no background knowledge of the story was very entertaining for me (The GM) personally.

And it left some of them wanting to know more!


Brimming with Character

5/5

A Frosty Mug is a tier 5-8 scenario set in the frigid land of Irrisen that is brimming with flavor, character, and heart. There are not enough nice things that I can say about the way this scenario approaches its themes, narrative, and characters, but I will certainly try.

From a technical perspective, A Frosty Mug has plenty of opportunities for diplomats, warriors, and skill monkeys to each excel in their respective roles. Most encounters present more than one way to resolve the dramatic tension of the scene, and really emphasizes the party’s ability to roleplay and seek nonviolent (or mostly nonviolent) resolutions to conflict. Of course, for groups that are looking for a fight (despite the call of the scenario being a peaceful mission), there is plenty to challenge and intrigue tactically-minded players.

Where A Frosty Mug really shines, however, is its cast of colorful characters. Each NPC the PCs interact with, no matter how minor, feels unique and memorable. Many of the more important characters possess just enough nuance to make them interesting, without being bogged down in unnecessary detail or exposition. As a consequence, there is plenty of room for the PCs to roleplay, and the quieter scenes in the scenario could easily make the scenario play out for much longer than its allotted 4-5 hour time slot.

Overall, A Frosty Mug is overflowing with color and character that gives the players the rare opportunity to leave a new land better than how they found it. I look forward to seeing more adventures set in Irrisen, if only so we can check back in on the characters and how they are fairing.


3/5

Mechanically, the scenario seemed fine. But I was confused throughout the scenario because I was unfamiliar with all the backstory and I could not tell who was on what side and whether we were interacting with the same groups of people or not.

The village is fun roleplaying, and we had a hoot (crit succeeding more than our fair share helped the fun along, too). The first combat was fine, but we ended up talking our way out of the others, which felt too easy. I was convinced we were about to get attacked at the end because I couldn't believe that was all it took to not get double-teamed by both sides.


Awesome

5/5

I'm yet to run this one but I sure as hell enjoyed playing it :) I't a fantastic setting with really flavorful, memorable NPCs and some nice combat, lovely story. Well done :)
I will probably add some more details once I've run it.


FINALLY a good scenario

5/5

After a lot of very dissapointing scenarios (espceially with problematic mechanics) this season this is finally a scenario with a good story and the mechanics to back it up.

The callback to Reign of Winter was fitting and the interaction with the town was very well made.

More of this kind of design would be nice.


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Paizo Employee Organized Play Associate

1 person marked this as a favorite.

Announced for November! Product image and description are not final and may be subject to change.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

Woah, that sounds awesome!

Silver Crusade Contributor

2 people marked this as a favorite.

This sounds amazing!!

Paizo Employee Designer

5 people marked this as a favorite.

The very last scenario I got to outline... Looking forward to what you guys do with it, James and Mikhail!

Dark Archive

3 people marked this as a favorite.
Pathfinder Maps, Starfinder Maps Subscriber

Russian...

Grand Archive

5 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

!!! :o
I like that it mentions répercutions from RoW.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

wait what


1 person marked this as a favorite.

oh hell yes

Grand Lodge

1 person marked this as a favorite.

That is a pretty major spoiler. "You are sent to go investigate, here is what you find..."

Silver Crusade

Quote:
A team of Pathfinders is sent to scout a hidden pass into Irrisen and see what they can find out, but they find more than they could have possibly anticipated.

You're assuming what's mentioned in the blurb is what they're sent for and all that they find.

Dark Archive

It's a 4 hour scenario, there can't be *that much* more extra to find.


DragonflyBlue wrote:
Russian...

Da.

It sounds like it's hinting at a particular NPC.


6 people marked this as a favorite.

It be cool to unlock: Background boon - Displaced Russian Soldier.

Future gunslinger PC concepts.

"We're not in Moscow anymore.."

Dark Archive

Pathfinder Maps, Starfinder Maps Subscriber

Meanwhile the Russian Soldiers are thinking... Why couldn't it have been somewhere warm?

And what era are they from... Czarist Russia, Revolution, Soviet?
Irrisen *might* be a better place to be.


It's 1924 as of AR2020, I think.


3 people marked this as a favorite.

Ha! So down for this, Mikhail! Can't wait to read it.

Horizon Hunters

Yes this one does sound good

Paizo Employee Organized Play Associate

Cover and map list updated.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

About what everyone reading summary expected :D


9 people marked this as a favorite.

I must admit that Michael Sayre knew very well how to hook me onto a project.

"Hey, Mikhail, do you want to work on a PFS adventure featuring displaced Russian soldiers in Golarion?"

"...is there a way for me to say 'Yes' loudly and quickly enough?"

The hat, by the way, is called a papakha.

Silver Crusade

Yesssssssss

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I'm bit confused by cover update? Well I guess even the russian soldier one was either placeholder or someone considered it too "spoilery" .-.

Dark Archive

2 people marked this as a favorite.
Pathfinder Maps, Starfinder Maps Subscriber

Squees in Russian!

Ecounter A:
A huge bear, named Mishka! (A diminutive of Micheal if I recall correctly) This is as good as Suzy from Accounting!


1 person marked this as a favorite.
Mikhail Rekun wrote:
"...is there a way for me to say 'Yes' loudly and quickly enough?"

"Da"?


4 people marked this as a favorite.
DragonflyBlue wrote:

Squees in Russian!

** spoiler omitted **

Spoiler:
I was told in the outline to include some kind of big scary primal monster there. Of course it had to be a bear, and of course it had to be named Mishka. How could I call myself a Russian otherwise?
Wayfinders Contributor

Oh, this sounds amazing. Go, Mikhail!

Hmm

Grand Lodge

Guess we’ll find out how guns work in 2E now :-D


TwilightKnight wrote:
Guess we’ll find out how guns work in 2E now :-D

We have already seen them in a different 5-8.


Just as a note, the chronicle contains a mispriced item. Level 2 wands cost 160gp, not 150gp.


I have a question for the skill checks listed in the middle of P14, the first in the list. One of them is a skill check for an activity that does not belong with that skill. Which need to be corrected, the skill used or the activity performed?

And I'd say that if a price is lower on the Chronicle sheet than in the CRB, then it's a discounted item.

Thanks!

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I can't pick boon for character I gave gm chronicle to, so uh I'm not sure exactly what this one's boon does though I can guess the basics? But yeah like what is exact text for this one?(does it allow for it to be given to another character?)

Grand Lodge

A workaround on the tech problem is to report yourself as a player to activate the boon, then update the reporting to remove yourself. Good luck

Paizo Employee Organized Play Associate

8 people marked this as a favorite.
CorvusMask wrote:
I can't pick boon for character I gave gm chronicle to, so uh I'm not sure exactly what this one's boon does though I can guess the basics? But yeah like what is exact text for this one?(does it allow for it to be given to another character?)

Yes. Spoilers for this scenario's boon:

Spoiler:
This boon lets you pick a character to either have Baba Yaga as their witch patron and gain access to all options therein, or just gain access to the lesson of the frozen queen and the glacial heart hex.

Quote:

A workaround on the tech problem is to report yourself as a player to activate the boon, then update the reporting to remove yourself. Good luck

Please do not do this.


So I've noticed the last few scenarios I've purchased -- including this one -- appear to no longer allow the extraction of images. I can see why this might have been done, but for transparency's sake, I'd like to know whether this was a deliberate change.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I was able to extract from #2-10, going to check my copy of this. I do use the full version of Acrobat however.


TriOmegaZero wrote:
I was able to extract from #2-10, going to check my copy of this. I do use the full version of Acrobat however.

I see; thanks for checking. Perhaps it is a software issue on my side, as I'm using an older version of Nitro Reader (though older scenarios still work normally).


Some feedback about the scenario:
Hi, this comment is full of spoilers, read it at your discretion. We played the scenario with a couple of druids, and through it, we were getting hints that nature was pleased when the soldiers were defeated on the different challenges. Then on the final fight, the witch is not aggressive and seems to be telling the truth. So as druids we did hear nature and sided with her. Luckily, the rest of the party wanted to negotiate, and we did succeed on that. Otherwise, we would have got 1 point of Infamy for listening to nature. As a summary this scenario can mislead druids to take the path that grants you infamy.


Pathfinder Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Is the boon granted for playing this scenario still available after the Remaster? And if it is available, does the boon need to be re-written to mesh with the Remaster Witch?

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