GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

I'm here! Just frustrated with the outages. And zombies and swarms are both rough on Cassius' skillset.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Do you not have burning hands? I feel like we are going to use lots of consumables since both Cassius and Myself are spontaneous not prep like a wiz or cleric


Kitsune Game Master

If you don't have anything then just give a "Cassius stands around in the back with no clue what to do/frozen in horror/playing with the exhibits"


Kitsune Game Master
Saul Gibson wrote:
Did he ready an action? Because you can't move and attack with a readied action. I don't know how he is hitting me.

I beg to differ:

Ready The ready action lets you prepare to take an action later, after your turn is over but before your next one has begun. Readying is a standard action. It does not provoke an attack of opportunity (though the action that you ready might do so). Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action. You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.

The asmodean hit you because he does Rules-Fu. ;)

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Well shoot, I guess he can then. So I resist the stun but still take a pretty serious punch.


Kitsune Game Master

@Jarithe

I assume "grease is the word" is an acrobatics roll to move over the patch. As for protecting Saul, there is no need with these rolls. If I missed something, tell me, or add the action yourself.


Kitsune Game Master

You can all go again, I'll add the action of the 3rd monk and the BBEG later.


Kitsune Game Master

@Jarithe
What is magic and what not is marked already in the ooc comments. If it is not even written directly, like with the magic glow of the mace.

If you want details, then provide Spellcraft rolls.

The monks have nothing with them.


Kitsune Game Master
Saul Gibson wrote:
you could also look at this as a natural way to give us a lead, but if he really is a completely flat mook with no personality whatsoever, I guess that's the way it is

You got an evil devil worshiper, loyal to the queen and the church. Nothing short of turning him around to join the rebellion will allow you to not kill him. You know that and he knows that (he knows that you can't let him live as a witness).

There are indeed things he could have told you. Like: What are you doing with 'not true history?' And the answer is quite interesting. They actually store these documents. But that is completely irrelevant for the path of the adventure (and might open up a side quest that is not backed by the book).

All, while there is the guy with the exclamation mark over his head waiting further on in the building.

Maybe it's m lack of imagination, but that guy is 2nd to last on my list of creatures to give you hints. Only beaten to the last position by the undead in the building.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

that is totally fine that he gives us no info, but I don't think you have to write [ooc] to give up and move on. In that case, the guys spits in my face and he dies too. But when you tell us to basically give it up because he is a nobody storywise, that does pull us out of the story, and make things feel fake.


Kitsune Game Master

I'll wait for you to discuss and prepare what you want to, before I send you the evil guys and gals.


Kitsune Game Master

Btw. Map added


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Thanks! What's the timeline here? I have three minutes of reduce person. Is that still going when we enter the fight if we're quick heading up the stairs and setting up?

The only spell I have left today is monkey fish. Cassius, want to cast spells from up on the wall or something?

I have darkness left as an SLA. I can see through it but that's pretty much it so I probably won't set that one up unless we come up with a tactical use for it.


Kitsune Game Master

Would you place yourself and the smoke on the map?


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

So the circular thing near the top of the map is the stairs we came down? And the white rectangles on the left are the door the Asmodeans are yelling from? Or vice versa?


Kitsune Game Master

You're in E6. The voice you hear is from F1.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Ah gotcha. Moved myself to near the statue because that's where the stairs open, right? Saul, want to get over here with me?

Jarithe, where are we going to put that smoke?

Cassius, I'm going to cast monkey fish on you to give you a climb speed (and swim speed) of 10 ft. Want to find a nice safe perch on the wall or something from which to cast?

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

This phone is old and junk and Jarithe doesn't have the combat experience I do and needs to learn organically. If you want me to not role-play and be more tactical let me know


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Sounds good, Zea!


If we haven't killed some if these by the end of round four no one will see in the smoke. I plan to cast a grease and have us retreat. At this point we are in over our heads in my estimate


Kitsune Game Master

please add the smoke areas to the map, so I can work it into my post, who needs to roll which miss chance of the enemies.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

we are over our heads! You are right Jarithe! Good surprise though Foxy, I don't think any of us saw this as the end fight of the book. Maybe it isn't actually, but it feels like it could be, since Nox was introduced at the very beginning and she is definitely a big bad.


Kitsune Game Master

She is the end-boss of the book. But Fhingle said more or less "Take me to your leader". And that is what you got.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I was going to sheathe the 8 ft longspear but decided that made no sense. So now it is sitting on the ground in the far corner of the room, but if someone has a chance to pick it up, even if they don't want to use it, that would be great... I'm afraid Nox will go get it... but if she does, then we could pin her against the wall with her holding a reach weapon. Just some thoughts, I know Foxy is reading all of this but can't help that!


Kitsune Game Master

Î'm not one to use ooc knowledge for the bad guys.

Shall we talk tactics here and do some metagaming, or shall I just continue to resolve your actions? Because from my side of the table it looks like there are going to be some deaths in the near future.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

It would be great if Cassius could sleep the ogrekin

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

What comes shall come, Foxy. I don't think any of us saw this battle coming and perhaps we are screwed, but the dice could go our way. Proceed please...


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle has 2 spells left plus a scroll, I never did get my life links out.

I can do that next round as a standard action

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

After the ogrekin is dead I will cast cure light wounds on Fingle. I don't want No waking the ogrekin as an action.


Kitsune Game Master
Jarithe the Hunter wrote:
After the ogrekin is dead I will cast cure light wounds on Fingle. I don't want No waking the ogrekin as an action.

I confirmed the death of the ogrekin. You can do that healing now if you want, as you still have your actions for the current round left.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Ah I missed that sorry so I could move up before Nox wakes and do the same damage to her. Even with regeneration that may kill her on a fort roll, then it's chopping her up time


Kitsune Game Master

As CDG is a full round action, you can't. You only get one round of actions before she is unstunned and you are not inreach.

Besides that I belong to the faction that interprets the rules for regeneration and death effects according to A creature with this ability is difficult to kill. Creatures with regeneration heal damage at a fixed rate, as with fast healing, but they cannot die as long as their regeneration is still functioning...

Which means, you could in principle do the triple damage with your spear, but she won't die from it. If you're interested I can explain to you why. But as its of no relevance for now I won't bore you with it if you don't ask.


Kitsune Game Master
Saul Gibson wrote:
I guess the weapon grab didn't do much besides waste a turn. But we are in decent shape, maybe? Two minions down. Maybe we can back her into a corner with her reach weapon, but I don't think we have enough melee power.

The benefit of cornering her will be much less than you imagine it to be. Simplest solution: Draw another weapon. And if she beats you up with a 1d10 or a 1d6 weapon is not the big difference, that will save you. And that is only the solution every NPC could come up with. And two of you use reach weapons yourself, rendering you less effective in the same way.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I was hoping maybe she only had the one weapon. I guess we just have to beat her down to unconsciousness.

How can we learn her regeneration weakness? More knowledge checks? Other people should roll k local.


Kitsune Game Master

If you feel like beating her up and taking your chances, be my guest. You managed to achieve more than I thought possible and so far no one is dead.

But there is also the option of running away. She is wearing heavy armor, so even our short legged Fhingle would outrun her.

From my perspective it makes no difference, if you kill her now or later. I'm fine with you killing her now, if you manage to do so. But so far you still have to find out what it is, that will stop her regeneration and finally kill her.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I appreciate your metagaming to keep us alive. Players usually don't know that they can run.

How about it folks, as soon as Zea is back on her feet, we book it? If we were full strength and spells we could have at least knocked her unconscious, but I don't see that happening now.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

I am also out of performance now so we cannot see in the smoke either, should have taken lingering performance earlier...

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

If gm allows I can change to a different more melee buffing build not so caster. We need up front melee who can take a pounding. Jarithe could hold the rear while the rest retreat sort of thing


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

was one of the two who dropped not a more front line? This is the only game I am in that has had a high player turn over.

No fault of anyones I get Real life things happen just odd that they dropped without a word.


Kitsune Game Master

Fhingle asked: "Take me to your leader."

And she brought her pet, her receptionist and a summoned devil. If you had taken the normal way through all the dungeon, you would have faced other circumstances. But having all enemies stupidly sitting around and waiting for their slaughter is not my cup of tea, so I took the opportunity.

At the end you would probably have had another level up and much better suited equipment when facing Nox. So please don't change your build because this fight is hard. It's harder than any challenge rating you'd find in the whole AP book.

I was just not good enough with my descriptions to scare the s*$+ out of you to get you running directly.

But if you want to change your build anyway we can go through the changes you'd like to make.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Everyone, full withdrawals!

Also little mac, we are only missing 1 player. Bram the ranger only lasted about a week.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

I honestly think we can take her. If we get her unconscious, we can keep pounding on her while trying to figure out the regen. If we don't take her now, we'll still have to deal with her when she has her minions back!

Also, my only chance at having some equipment is in that building so...

Sorry I didn't pipe up sooner. Haven't been able to check in since yesterday.


Kitsune Game Master

No need to take desperate meassures.

I feel your pain and got you a different solution, as that fighting the scrivenite didn't happen.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Discretion is the better part of valor. Maybe we could have taken her? But Cassius would be dead, maybe Zea too. Saul has lost enough friends.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I thought we were missing 2 players but you are right.

Fhingle is nearly tapped for magic and I used my scroll to help Zea get more healing


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

so do we level? haha

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

The problem is that even with another level we are still weak up front in the melee front and over stocked in the caster front in my opinion. What does the group think?


Kitsune Game Master
Zea of Kintargo wrote:
As they flee, Zea looks back, startled at the voice. There's someone back there! They need help! But her allies are in a rush for safety. As soon as she knows where to meet them next, she slips through the crooked alleys of Redroof to get safely home. But as she lies in her meager home, recovering from her injuries, her mind can't forget the voice. Someone needs my help.

You should properly seperate player knowledge from character knowledge. The whisper would have been from the house you're standing next to in the alley. Not from the Fantasmagorum.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Ah I wasn't sure where it was coming from so I just assumed it was the focal location. Sounds good. Zea would like to go check that house out the following day on her own.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I don't think level 4 looms that soon, guys! We just turned level 3 before we had the fantasmagorum quest.

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