Pathfinder Adventure Path #153: Life’s Long Shadows (Extinction Curse 3 of 6)

Pathfinder Adventure Path #153: Life’s Long Shadows (Extinction Curse 3 of 6)

Preorder Print Edition $24.99

PDF available : $17.99

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Fresh from their successes in Escadar, the heroes bring their traveling circus to the Isle of Kortos—the so–called Starstone Isle at the heart of the Inner Sea. As their circus tours the farming communities in the breadbasket known as the Swardlands, the heroes get a chance to explore the three aeon towers that impart enchanted bounty to the land. Yet all is not well in the Swardlands, as ecological damage and raiding beasts threaten the hardworking farmers and loggers. The heroes must overcome the aeon towers' stony guardians, entrenched xulgath hordes, and a zealous dero murderer before they can confront the xulgaths' alchemist leader and disrupt his disastrous scheme to use the aeon towers to bring ruin to everyone on the island!

"Life's Long Shadows" is a Pathfinder adventure for four 9th–level characters. This adventure, from author Greg A. Vaughan, continues the Extinction Curse Adventure Path, a six–part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This adventure also includes information about the bountiful area known as the Swardlands and the malevolent demon lord Zevgavizeb, as well as new monsters and rules.

Each monthly full–color softcover Pathfinder Adventure Path volume contains an in–depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN-13: 978-1-64078-216-7

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition:

Preorder, expected approximately 25 Mar 2020

Ships from our warehouse in 1 to 5 business days.

PDF:

Will be available for purchase approximately 25 Mar 2020

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO90153


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Dark Archive

1 person marked this as a favorite.

I find the Part about the Dero (formerly known as Derro) murderer interesting.
Alchemists seem to be the Bad guys quite often, the first Module "The Fall of Plaguestone" also has one.

Dark Archive

Ooh Zevgavizeb article!

Maybe we will finally find out whether or not he was qlippoth lord :D Its kinda confusing since its not mentioned in his book of the damned article, but qlippoth lords article mentions him along others


3 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Greg Vaughn is back!!!

It's about time you got America's favorite heartthrob to return to writing adventures!


2 people marked this as a favorite.

Zevgavizeb, the dinosaur demon lord. I wounder how James fells about this particular demon lord getting an article all to himself.

I'm also curious to known his relationship with his qlippoth ancestry.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

I disapprove of dropping the issue numbers, and hope that's soon corrected.

Paizo Employee Developer

3 people marked this as a favorite.
Marco Massoudi wrote:

I find the Part about the Dero (formerly known as Derro) murderer interesting.

Alchemists seem to be the Bad guys quite often, the first Module "The Fall of Plaguestone" also has one.

You'll find them as foes more often than champions!

More seriously, though, villains don't really need "classes" in Pathfinder Second Edition, so we're free to use, for example, "this enemy can hurl bombs, but not other alchemist stuff" and "this enemy uses lots of poisons, but also casts some divine spells, but isn't wholly an alchemist or a cleric."

Sometimes a villain might look very much like a particular character class ("oh, this foe can rage and has all sorts of rage powers and does lots of damage"), but other times not quite so much. I find it very flexible and freeing, from a villain design perspective and an encounter design perspective.

Paizo Employee Developer

3 people marked this as a favorite.
logic_poet wrote:
I disapprove of dropping the issue numbers, and hope that's soon corrected.

What do you mean by dropping issue numbers? This is #153, continuing the numbering of adventure path volumes from Pathfinder #1 Burnt Offerings.


3 people marked this as a favorite.

I like the new cover :)


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Is that...a herd of bulettes?!?!?


6 people marked this as a favorite.
Feros wrote:
Is that...a herd of bulettes?!?!?

I wonder if the collective name is a magazine of bulettes :)

Sovereign Court

3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Pawns, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Delirious2019 wrote:
Feros wrote:
Is that...a herd of bulettes?!?!?
I wonder if the collective name is a magazine of bulettes :)

He was brought down by a hail of bulettes.

Liberty's Edge

Pathfinder Adventure Path Subscriber

LOVE the little eye thing he's got going on... very creepy! Can't wait to run this guy myself!

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