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Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Grand Lodge

Shoonies are literally the best thing in 2e.

So when can we expect the "We Be Shoonies" adventure?

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They look more like bulldogs than pugs to me. My grandfather used to breed them.

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Are...are the shoony in this?

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Ooh, how many Outer Gods are in the appendix?

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I'm interested to see if Paladins really no longer have spells. Traditional spells that is. While I'm a bit disappointed to see Alchemists (and Investigators) lose spells, I understand why it was done.

PF1 Paladin spells, on the other hand, seem quite lacklustre, what with them only getting 1st level spells at 4, it generally being siginificanly better for them to spend their turn on class abilities and hitting things with big weapons than on spells. Am hopeful that they will be more interesting with this 'spell points' system.

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Remember there are good arguments on both sides of this discussion, and no matter which way Paizo go on the paladin alignment issue, people will be upset. This is, after all the internet.

Do we know if the alignment restrictions on Barbarians and Monks have been dropped? I don't remember seeing any mention of it.

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There are a lot of voices saying that they want expanded alignment for paladins, so I just want to say that I like that paladins are being kept as LG in the playtest.

I think there is something to be said for having paladins be beacons of good and law. I feel like as soon as you expand alignment, they're not really paladins anymore. But, if we are keeping them that way, there definitely need to be good alternative options for the tank/shield role in a party. In PF1 it feels like someone has to either be a paladin or barbarian, which I think is part of the push for paladin's to have more alignment. (I know there are also other good reasons.) Hopefully other classes like fighter and maybe monk will be able to take on the role successfully in PF2.

I do think that LE Tyrants, at least, should exist, but as either their own class or a non-core archetype for paladins. Tyrant feels like a better starting point for a Hellkinght than a generic fighter does. I don't like the existence of Antipaladins, as they've always felt like 'lets take all the paladin class features and completely invert them' which I personally find a bit silly. But if Antipaladins can be moved beyond that, they do have a place as well.

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Tell me more about this ninja archetype.

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Hmm, the tyrant archetype has an alteration to the fiendish boon that lets them get a lawful evil servant if the choose the servant version, but it doesn't change the weapon properties if they choose the weapon version. Surely they should be able to give their weapon the axiomatic quality instead of the anarchic one?

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Bellona wrote:
And what's going on with Feiya's nail extensions? Is she trying to go undercover in the black market as a hag-wannabe?

Nails hex!

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What classes can use the new sylph spells?

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So..rumor has it there are two new witch hexes in here. What are they? My witch just leveled up, trying to decide if I should buy this and pester my GM to let me learn one.

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Anything useful in here for elemental races (especially sylph)? I know we have Blood of the Elements in June, but I hoped this might have a new trait or two.