Harness the unstoppable force and life-giving power of the natural world! Pathfinder Player Companion: Wilderness Origins provides new options for those who peacefully coexist with their environments. Learn the magical secrets of the wilderness, tame fierce allies, and channel the awesome destructive power of nature and the elements, from the deadly rush of a flash flood to the inferno of a forest fire!
Inside this book you'll find:
Options for the shifter class, including new animal aspects, feats to augment the shifter's animal forms, and archetypes that channel the fury of dragons or the power of fey!
Racial traits, feats, and archetypes for the vine leshy, gathlain, and ghoran that allow them to further leverage their inherent connection to the verdant power of nature!
New player options for characters who draw their inspiration from nature, from witches who draw on the magic of wildflowers to summoners and spiritualists who bargain with kami!
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.
ISBN-13: 978-1-64078-107-8
Other Resources: This product is also available on the following platforms:
The dragon shifter archetype could have been better(No Form of the Dragon III?), in fact I still don't understand why they didn't take away any of the nature themed abilities for more dragon related options. Also it would have been nice for the dragon and fey archetypes to use charisma instead of wisdom for AC or at least get a feat for it. Other then that the book has a lot of great options like alternate natural attacks for the shifter, animal companion archetypes, kineticist wild talents, flower power, etc..
Let's get it out of the way. The Dragonblood Shifter archetype is bad. (To be more specific, introduces a large gap in your advancement, and fails to live up to builds trying to accomplish similar things.) Just set that aside.
The Feyform Shifter more than makes up for it, though. Minor Aspect becomes a central combat ability now, and you now consistently get something before the Druid does, all while keeping weak versions of the basic class's abilities. Furthermore, Shifter gets a bunch of content for the base class. New aspects, some interesting feats (finally combine major forms!), and free alternatives to claws better in keeping with different aspects.
New animal companion and familiar archetypes (one of the coolest parts- all three familiar archetypes are ones I'll strongly consider every time), plus a feat for a speaking familiar, or a shapeshifting familiar!
Cool Oracle curses, new racial options, a trait to eat raw meat, and at least one hex that is probably a little too good for a basic hex.
Also impressive is the quality of the feats. It's a really good ratio of things I'll seriously consider on characters, rather than just a few gems.
I am leery about the shifter as well, it still feels like an unfinished product. But 1e is coming to an end and this is the last class of the old system, so it needs love a lot more then most of the other ones do.
This will be great for the new vine leshy boon that I have and plan to spec as a leshy warden (druid) ... can hardly wait until it comes out! I'll make sure not to play it past first level until then so i can still use this lovely sounding source!
I have this shifter (were tiger) that I use in PFS. I am wondering about waiting to see what this book comes up with before I take him on another adventure. :)
I have this shifter (were tiger) that I use in PFS. I am wondering about waiting to see what this book comes up with before I take him on another adventure. :)
Without making any promises, we're trying really hard to stay ahead of the ball on this one. We anticipate the review team having notes on this to us in the very near future and I've already done the initial org play review, so hopefully you'll have a much smaller wait between having the book in your hands and having the additional resources for it posted than has been true for some previous entries.
I have this shifter (were tiger) that I use in PFS. I am wondering about waiting to see what this book comes up with before I take him on another adventure. :)
Without making any promises, we're trying really hard to stay ahead of the ball on this one. We anticipate the review team having notes on this to us in the very near future and I've already done the initial org play review, so hopefully you'll have a much smaller wait between having the book in your hands and having the additional resources for it posted than has been true for some previous entries.
I think the orders containing this product must be relatively late in the shipping queue. There are already people spoiling this month's adventure path volume.
Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
I've got my PDF, but compared to all of the insanity of an end of AP volume, and one featuring full stats for multiple Runelords, as well as detailing what the aftermath of their return might entail, well, this one is almost an afterthought. Someone will get around to it, surely, but it may be a day or two.
Well base Shifter continues to get the short end of the stick. one of the best things they get actually buffs Druids more than then, and the archetypes range from barely passable to interesting in concept but so flawed in execution it would be suicidal to play them. I am upset because shifter is one of my favorite classes in concept yet it feels the designers often focus their energy elsewhere and leave the class sitting with a few passable archetypes and sit bottom wrung of all the classes. which is the worst crime in their case. wasted potential.
there are other things in the book i like, but when you start poorly, it doesn't exactly help but mentioning it first. =c
Well they got animal aspect options, some archetypes and some new feats. No new rule changes from what I have seen. Still the shifter is not the only class. There are some neat additions to gathlain,ghorian, and vine leshy. Some potentially ridiculous options and some formidable ones as well. One of the metamagics added can make damaging spells also able to debuff targets. There is a fissure spell for druids that can make a 40ft deep rift, and an Oracle curse that curses the area around you for 300ft, like curse terrain lesser. It's a mix of good and bad. It is just a shame shifter didn't get much in the way of improvements. Still, there are a few more books before 2nd edition rolls in. I am looking forward to their offerings.
What are the new animal options?
How does the dragon shifter look compared to other recent archetypes?
What's the thing that's a bigger buff for druids?