Pathfinder Player Companion: Wilderness Origins

4.50/5 (based on 2 ratings)
Pathfinder Player Companion: Wilderness Origins
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Go Back to Your Roots!

Harness the unstoppable force and life-giving power of the natural world! Pathfinder Player Companion: Wilderness Origins provides new options for those who peacefully coexist with their environments. Learn the magical secrets of the wilderness, tame fierce allies, and channel the awesome destructive power of nature and the elements, from the deadly rush of a flash flood to the inferno of a forest fire!

Inside this book you'll find:

  • Options for the shifter class, including new animal aspects, feats to augment the shifter's animal forms, and archetypes that channel the fury of dragons or the power of fey!
  • Racial traits, feats, and archetypes for the vine leshy, gathlain, and ghoran that allow them to further leverage their inherent connection to the verdant power of nature!
  • New player options for characters who draw their inspiration from nature, from witches who draw on the magic of wildflowers to summoners and spiritualists who bargain with kami!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-107-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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Average product rating:

4.50/5 (based on 2 ratings)

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Wilderness Power!

4/5

The dragon shifter archetype could have been better(No Form of the Dragon III?), in fact I still don't understand why they didn't take away any of the nature themed abilities for more dragon related options. Also it would have been nice for the dragon and fey archetypes to use charisma instead of wisdom for AC or at least get a feat for it. Other then that the book has a lot of great options like alternate natural attacks for the shifter, animal companion archetypes, kineticist wild talents, flower power, etc..


Tons of cool options

5/5

Let's get it out of the way. The Dragonblood Shifter archetype is bad. (To be more specific, introduces a large gap in your advancement, and fails to live up to builds trying to accomplish similar things.) Just set that aside.

The Feyform Shifter more than makes up for it, though. Minor Aspect becomes a central combat ability now, and you now consistently get something before the Druid does, all while keeping weak versions of the basic class's abilities. Furthermore, Shifter gets a bunch of content for the base class. New aspects, some interesting feats (finally combine major forms!), and free alternatives to claws better in keeping with different aspects.

New animal companion and familiar archetypes (one of the coolest parts- all three familiar archetypes are ones I'll strongly consider every time), plus a feat for a speaking familiar, or a shapeshifting familiar!

Cool Oracle curses, new racial options, a trait to eat raw meat, and at least one hex that is probably a little too good for a basic hex.

Also impressive is the quality of the feats. It's a really good ratio of things I'll seriously consider on characters, rather than just a few gems.


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Xenocrat wrote:
FotD III jumps from a +6 to +10 strength bonus, gives you huge size, gives you infinite breath weapons, an energy immunity, and a long range blindsense over the previous version. That’s, uh, a lot. The size and strength bonus are the biggest problems on a full BAB chassis. There’s a reason Brown Fur Transmuter is such a powerful Arcanist archetype.

Even at 20th level???

Silver Crusade

I can hardly wait for Herolab to pick this title up.


It's a bigger problem for a 9th level caster to get those kind of buffs and still be able to cast their spells.

Sorry, but a fighter's HD/attack bonus is not equal to 9th level casting especially if the caster already has a cleric HD/base attack bonus.


Dragon78 wrote:

It's a bigger problem for a 9th level caster to get those kind of buffs and still be able to cast their spells.

Sorry, but a fighter's HD/attack bonus is not equal to 9th level casting especially if the caster already has a cleric HD/base attack bonus.

Form of the Dragon III is a 8th-level spell, for spellcasters around 15th level.

Also for Dragon Disciples, unless you are a Bloodrager, you won't have a BAb as high as a Fighter at the end of your progression.

Finally, Huge size and Blindsense are not available for the shifter.

For a final ability, it's rather lacking... why not have these?:
- At-will Breath Weapon for 1d6/2 levels, like the oracle's Final Dragon Mystery (Legacy of Dragons)
- Wings
- Form of the Dragon III for one round/level (the spell's duration is in minutes)


Dragon78 wrote:

It's a bigger problem for a 9th level caster to get those kind of buffs and still be able to cast their spells.

.

...if a 9th level caster is casting spells, he's not using his Huge reach or strength bonus, so why did he cast the spell at all? And he didn't invest in an amulet of might fists, we can confidently assume. The combat bonuses from this spell make him a minimally competent melee combatant, they make a highly competent melee combatant into a powerhouse.


Unless he is casting his buff spells before combat like many people do. At that level you can have metamagic to make such spells last multiple combats.

Envoy's Alliance

With the feat Weapons shift if i have an adamantium scimitar does it keep the crit range 18-20 for my natural Weapons and does it provide adamantium to my natural Weapons in order tout bypass dr adamantium???


Adamantium? I think you mean adamantine;)


Dragon,

Apparently someone thinks they are Wolverine....


2 people marked this as a favorite.

Or Sabretooth or Lady Deathstrike :)


1 person marked this as a favorite.

Personally, I think that adamantium is the better word - even if it's probably Marvel's IP. I associate the the words adamant and adamantine with diamonds/diamond-like things (which, for all their potential sharpness, are still rather fragile).


Question about this book, since it builds upon the Shifter class:

Q: did they end up fixing the Shifter class? is the official Shifter class any different than the first printing of the class?

I have lost track of the official status of the Shifter a while back...

Thank you.

PS: feel free to PM me, as I check those more often than the forums. Thx!


Luis Loza wrote:
You can use your weapon attacks while in vermin form. Once you gain the swarmer ability, you gain a touch attack that replicates a swarm attack that you can use in either normal or vermin form (so you can choose to do either a weapon or touch attack). At higher levels, the damage for the touch attack scales up and eventually allows you to automatically deal the touch attack damage to all creatures in your space, like a swarm.

Does the swarm shifter still keeps all his items (like armor) when in vermin form ? It isn't a polymorph effect right ? I know it's not written but as it replaces wild shape it feels a bit strange it isn't.

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