Phillip Gastone |
Necro!
Going on further info on Psychopomps and earlier material about the whole life/death thing, I have to wonder why bother with 'people'? Nre souls are born, live, die and then end up on the plains where they become building blocks for the planes. So wouldn't it be better to cut out the middleman and just have a cycle of energy Maelstorm-Planes-Back again rather then having mortals gum up the works as well as undead stinking up the place?
Might be an idea for a cult. "Our duty is to procreate and then die so we can return to the eternal cycle' or something that seems to be a Rovangug cult but is a Pharesma cult that seeks to wipe out all life.
James Jacobs Creative Director |
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added question, there is no mention about Baron Kustios family status, even if the module seems to imply he doesn't have any relative... any ideas?
I wasn't involved in the writing or development of this Adventure Path beyond outline approval (Ron Lundeen might have some insight if he's watching), but in any sprawling campaign that builds upon a lot of established lore, we as the developers often need to make choices about things not to include simply to keep things manageable. Think of this, I guess, as an opportunity for you as the GM to adjust things as you see fit for your game?
Ron Lundeen Developer |
2 people marked this as a favorite. |
Souls At War wrote:added question, there is no mention about Baron Kustios family status, even if the module seems to imply he doesn't have any relative... any ideas?I wasn't involved in the writing or development of this Adventure Path beyond outline approval (Ron Lundeen might have some insight if he's watching), but in any sprawling campaign that builds upon a lot of established lore, we as the developers often need to make choices about things not to include simply to keep things manageable. Think of this, I guess, as an opportunity for you as the GM to adjust things as you see fit for your game?
Hey, I know about this! I invented Baron Mauston Kustios for a particular role: Yanmass needed someone in charge to settle disputes with authority, but not someone so "in control" that the city's squabbling Mercantile Council wouldn't be able to make their own intrigue and plays for power.
With a plague of nightmares afflicting the city, I took the opportunity to get the baron even further out of the way; he's been afflicted and he's not coming out in public any more. This emboldens the Mercantile Council, leading to the backbiting and intrigue the PCs step into when they arrive.
Apart from him being elderly and frail, I don't have a lot of description for Baron Kustios. I picture him as one of the aging, fading class of aristocrats enjoying a life of leisure that is, ultimately, quite empty.
If he has any relatives living at Yan Manor with him--and, in my mind, he doesn't--they shouldn't be people who actively insert themselves in political affairs of the town, or the Mercantile Council might have to defer to them. Even if not interested in politics (due to being too young, too disinterested, or any other reason), they'd naturally become magnets for the machinations of the Mercantile Council. That might be a fun piece to add to this adventure.
So, do with the baron as you will!