Pathfinder Adventure Path #129: The Twilight Child (War for the Crown 3 of 6)

3.30/5 (based on 3 ratings)
Pathfinder Adventure Path #129: The Twilight Child (War for the Crown 3 of 6)
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The Worst in Others

Dark shadows haunt the trade city of Yanmass, spreading chaos even as the city's leaders debate which royal heir to support in the growing civil war. Their soldiers are vanishing, bandits attack without fear, and a mysterious plague of nightmares rattles the populace—are these troubles random, or part of a larger conspiracy? And what role do the mysterious Twilight Child and the cultlike following he has attracted play in the chaos?

This volume of Pathfinder Adventure Path continue the War for the Crown Adventure Path and includes:

  • "The Twilight Child," a Pathfinder adventure for 7th-level characters, by Ron Lundeen.
  • A gazetteer of the city of Yanmass, the caravan hub of northern Taldor catering to travelers from across two continents, by Ron Lundeen.
  • An ecology of the mysterious and bureaucratic servants of death known as psychopomps, by F. Wesley Schneider.
  • A thoughtful exploration of resurrection, the strange role it plays in the world of Golarion, and how the various gods react to this violation of the natural order, by Patchen Mortimer.
  • A collection of strange beasts that roam the Whistling Plains, from the thieving grassling to the explosive bloodplate burster, by Ron Lundeen, Andrew Mullen, Richard Pett, and David Schwartz.

ISBN-13: 978-1-64078-032-3

"The Twilight Child" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (922 kb zip/PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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3.30/5 (based on 3 ratings)

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doesn't fit the AP

2/5

When compared to the first two parts there is way too litle diplomacy going on here, like the author didn't get the memo that this started as a political campaign.

Feels like it was written for a bunch of dpr optimized murderhobos, rather than fighty diplomats.


4/5


A change of pace for good or ill

4/5

Once again a really good one, however it has far less diplomcy than the onthers, its more a sandbox investigation. This isn't nescerly a bad thing tho some players may find it dispoting, that said its still a great one, with some really fun enemys and neat concepts. It also has some great npcs. The support articles as always are great


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Necro!

Going on further info on Psychopomps and earlier material about the whole life/death thing, I have to wonder why bother with 'people'? Nre souls are born, live, die and then end up on the plains where they become building blocks for the planes. So wouldn't it be better to cut out the middleman and just have a cycle of energy Maelstorm-Planes-Back again rather then having mortals gum up the works as well as undead stinking up the place?

Might be an idea for a cult. "Our duty is to procreate and then die so we can return to the eternal cycle' or something that seems to be a Rovangug cult but is a Pharesma cult that seeks to wipe out all life.

Dark Archive

It seemed to me, or are there references to the "Pathologic" pc-game?


added question, there is no mention about Baron Kustios family status, even if the module seems to imply he doesn't have any relative... any ideas?

Paizo Employee Creative Director

2 people marked this as a favorite.
Souls At War wrote:
added question, there is no mention about Baron Kustios family status, even if the module seems to imply he doesn't have any relative... any ideas?

I wasn't involved in the writing or development of this Adventure Path beyond outline approval (Ron Lundeen might have some insight if he's watching), but in any sprawling campaign that builds upon a lot of established lore, we as the developers often need to make choices about things not to include simply to keep things manageable. Think of this, I guess, as an opportunity for you as the GM to adjust things as you see fit for your game?

Developer

2 people marked this as a favorite.
James Jacobs wrote:
Souls At War wrote:
added question, there is no mention about Baron Kustios family status, even if the module seems to imply he doesn't have any relative... any ideas?
I wasn't involved in the writing or development of this Adventure Path beyond outline approval (Ron Lundeen might have some insight if he's watching), but in any sprawling campaign that builds upon a lot of established lore, we as the developers often need to make choices about things not to include simply to keep things manageable. Think of this, I guess, as an opportunity for you as the GM to adjust things as you see fit for your game?

Hey, I know about this! I invented Baron Mauston Kustios for a particular role: Yanmass needed someone in charge to settle disputes with authority, but not someone so "in control" that the city's squabbling Mercantile Council wouldn't be able to make their own intrigue and plays for power.

With a plague of nightmares afflicting the city, I took the opportunity to get the baron even further out of the way; he's been afflicted and he's not coming out in public any more. This emboldens the Mercantile Council, leading to the backbiting and intrigue the PCs step into when they arrive.

Apart from him being elderly and frail, I don't have a lot of description for Baron Kustios. I picture him as one of the aging, fading class of aristocrats enjoying a life of leisure that is, ultimately, quite empty.

If he has any relatives living at Yan Manor with him--and, in my mind, he doesn't--they shouldn't be people who actively insert themselves in political affairs of the town, or the Mercantile Council might have to defer to them. Even if not interested in politics (due to being too young, too disinterested, or any other reason), they'd naturally become magnets for the machinations of the Mercantile Council. That might be a fun piece to add to this adventure.

So, do with the baron as you will!

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