
Artificial 20 |
A couple of questions for weapon modifications, sorry if already answered:
- If I take, say, Exotic Weapon Proficiency (Earth Breaker) to fight with a modified earth breaker, do I get proficiency with normal earth breakers?
- What's the written feat format? Is it "Exotic Weapon Proficiency (Earth Breaker)" or "Exotic Weapon Proficiency (Modified Earth Breaker)" or what?

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Look up Modified Weapon Proficiency
You need to be proficient in the base weapon in order to gain proficiency in a modified weapon.

Artificial 20 |
Thank you for the reply King :), but that's if I want the Modified Weapon Proficiency feat. I'm asking about Exotic Weapon Proficiency, as follows:
After being modified, a weapon’s category (simple, martial, or exotic) increases by one step. While a character proficient with all martial weapons can use a modified simple weapon without additional training, modified martial weapons require the Exotic Weapon Proficiency feat to use without taking penalties.

Isabelle Lee |
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KingOfAnything has a pretty good handle on the modified weapons' proficiency system, it looks like. ^_^
It seems a bit weird that the waveblade is a monk special weapon but isn't in the monk fighter weapon group. It's not unprecedented since the knuckle axe, bich'hwa, and temple sword alsohave this issue, but those also seem weird to me.
The waveblade is just an updated bich'hwa, if it helps.

Gisher |

KingOfAnything has a pretty good handle on the modified weapons' proficiency system, it looks like. ^_^
Gisher wrote:It seems a bit weird that the waveblade is a monk special weapon but isn't in the monk fighter weapon group. It's not unprecedented since the knuckle axe, bich'hwa, and temple sword alsohave this issue, but those also seem weird to me.The waveblade is just an updated bich'hwa, if it helps.
That does help. :)
Edit: Looks like the only difference is the increased threat range.

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CorvusMask wrote:To be fair, nothing about it strikes me as particularly "gnomish". It's a switchblade... But a scythe.So wait, this book brings cut out Switchscythe back?
Wohoo :D Pity it lost its status as gnome weapon I guess though
Well, I guess, but gnome weapons do tend to be kind of quirky and tinker-y. There is something quirky and tinker-y about switchblade scythe

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A little bit, perhaps.
It also bears mentioning that (before this book) the "gnome" status of those weapons was uncertain.
Hmm, I guess it could have been gnome used weapon that isn't "gnome" weapon .-. I mean race books do contain non racial weapons.

Corbynsonn |
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I think the biggest issue I have AA2 is the lost potential with weapon and armour modifications for mundane crafters.
As is it's already a laborious process for Master Smiths to get access to creating Magical equipment and the like and, when I first heard of the new mundane modifications, I thought that Craft (Xsmith) would finally have somewhere to shine.
Sure if you throw down a pair of feats you can, eventually, grant some modified equipment to the rest of your party and not just yourself and even then only temporarily. I'm curious why there wasn't the option to actually craft these modifications yourself, permanently, with the various Craft skills while the "Creative Xsmith" feats instead serving as ways to remove the drawbacks and add additional modifications, which admittedly Modification Mastery does temporarily.
Honestly it's just a bloody sad waste of potential and I hate trumpeting the "Martials don't get nice things" line of thought but this all just feels like a fun flavorful option let down by awful mechanics.
Beyond that the book seems fun, I like the different weapons and armours introduced as well as the new, and old, alchemical items.

Ziegfeld |
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Hi guys, I have two questions to ask. I hope someone can help me, thank you very much!
1.
SPIDER-SILK BODYSUIT
This exotic form-fitting garment is woven entirely from alchemically treated silk harvested from giant spiders or other arachnid creatures. If you have the drow's weapon familiarity racial trait, you treat the spider-silk bodysuit's maximum Dexterity bonus as 2 higher.
Can I make the SPIDER-SILK BODYSUIT with any special materials? Such as darkleaf cloth, mithral..etc, or because it's made of silk, so it can't be made of any special materials?
2.
Versatile design
Cost +500 gp Weight —
Description
A weapon with the versatile design modification is easier to wield for those skilled with other weapon groups. When versatile design is added to a weapon, choose a fighter weapon group. The modified weapon is considered to be a weapon of that weapon group (such as for the fighter's weapon training class feature). A melee weapon cannot be considered part of a weapon group for ranged weapons, and vice versa.
If I use the versatile design to modify a weapon(any weapon, such as Machine Gun, Greatsword, Butchering Axe..etc) to a monk weapon group, so I can use the modified weapon to perform flurry of blows?
If the answer to the question is yes, isn't it too powerful? Because versatile design modification is so cheap.

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Blast! I was about to make a flurrying Machine Gun Unchained Monk.
Also you can't switch Machine Gun to the monk weapon group, 'cause you can't shoehorn ranged weapon into melee groups and vice-versa... unless someone finds a loophole, in which case I'm going to come back to this concept... somehow..

shaventalz |
Blast! I was about to make a flurrying Machine Gun Unchained Monk.
Also you can't switch Machine Gun to the monk weapon group, 'cause you can't shoehorn ranged weapon into melee groups and vice-versa... unless someone finds a loophole, in which case I'm going to come back to this concept... somehow..
With that said, the Brawler's flurry is based on weapon group. If you can get your weapon of choice into the Close group, it can be used.
How do you feel about axe muskets?

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Overlap Pete wrote:Blast! I was about to make a flurrying Machine Gun Unchained Monk.
Also you can't switch Machine Gun to the monk weapon group, 'cause you can't shoehorn ranged weapon into melee groups and vice-versa... unless someone finds a loophole, in which case I'm going to come back to this concept... somehow..
With that said, the Brawler's flurry is based on weapon group. If you can get your weapon of choice into the Close group, it can be used.
How do you feel about axe muskets?

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Isabelle Lee |
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Also you can't switch Machine Gun to the monk weapon group, 'cause you can't shoehorn ranged weapon into melee groups and vice-versa... unless someone finds a loophole, in which case I'm going to come back to this concept... somehow..
The line about "melee weapon groups" and "ranged weapon groups" confuses this somewhat, what with the presence of shuriken in the monk weapon group. I can't say one way or another.
Good time to practice your gun-kata, though, I suppose. ^_^

Isabelle Lee |
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As always, I am just a writer, and have no actual rules authority.
All I can do is discuss intent and study the existing rules. ^_^
1.Quote:Can I make the SPIDER-SILK BODYSUIT with any special materials? Such as darkleaf cloth, mithral..etc, or because it's made of silk, so it can't be made of any special materials?SPIDER-SILK BODYSUIT
This exotic form-fitting garment is woven entirely from alchemically treated silk harvested from giant spiders or other arachnid creatures. If you have the drow's weapon familiarity racial trait, you treat the spider-silk bodysuit's maximum Dexterity bonus as 2 higher.
It should be ineligible for special materials, unless you can find one that modifies silk.
2.Quote:Versatile design
Cost +500 gp Weight —
Description
A weapon with the versatile design modification is easier to wield for those skilled with other weapon groups. When versatile design is added to a weapon, choose a fighter weapon group. The modified weapon is considered to be a weapon of that weapon group (such as for the fighter's weapon training class feature). A melee weapon cannot be considered part of a weapon group for ranged weapons, and vice versa.If I use the versatile design to modify a weapon(any weapon, such as Machine Gun, Greatsword, Butchering Axe..etc) to a monk weapon group, so I can use the modified weapon to perform flurry of blows?
If the answer to the question is yes, isn't it too powerful? Because versatile design modification is so cheap.
As others have noted: the gp cost isn't the full cost of entry, unless you're a member of the right class; also, the monk weapon quality is what determines eligibility for a flurry of blows. Monk would have to be part of the tactically adapted modification. (Brawlers are a different story. It appears to work just fine for them.

shaventalz |
As always, I am just a writer, and have no actual rules authority.
All I can do is discuss intent and study the existing rules. ^_^
Ziegfeld wrote:2.As others have noted: the gp cost isn't the full cost of entry, unless you're a member of the right class; also, the monk weapon quality is what determines eligibility for a flurry of blows. Monk would have to be part of the tactically adapted modification. (Brawlers are a different story. It appears to work just fine for them.Quote:Versatile design
Cost +500 gp Weight —
Description
A weapon with the versatile design modification is easier to wield for those skilled with other weapon groups. When versatile design is added to a weapon, choose a fighter weapon group. The modified weapon is considered to be a weapon of that weapon group (such as for the fighter's weapon training class feature). A melee weapon cannot be considered part of a weapon group for ranged weapons, and vice versa.If I use the versatile design to modify a weapon(any weapon, such as Machine Gun, Greatsword, Butchering Axe..etc) to a monk weapon group, so I can use the modified weapon to perform flurry of blows?
If the answer to the question is yes, isn't it too powerful? Because versatile design modification is so cheap.
The list of qualities available through the Tactically Adapted modification doesn't include the monk quality, so that one doesn't work either.

Isabelle Lee |
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The list of qualities available through the Tactically Adapted modification doesn't include the monk quality, so that one doesn't work either.
Indeed. ^_^
Monk would have to be part of the tactically adapted modification.
I suspect that that's why it's not on the list for tactically adapted.

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So, here's my question. Armor Adept lets you ignore two armor modification drawbacks. Great. However, it specifically states that "A suit of armor can bear only one modification." So, why two drawbacks? If I can pick two, why can't the armor have two? Is it in case one suit of plate armor is nimble and I also decide to sink gold into a burnished set of plate? This is like having 12 hot dog buns in a bag and a 8 wieners in another package. They don't mesh. That's a total waste of a feat. This makes even less sense when you read the Modification Mastery feat which lets you add a modification to armor that already has a modification.
Please someone explain to me how this is actually supposed to work?