Hi guys, I have a question. Construct Caller (Summoner (Unchained) archetype) wrote:
Is this "replaces summon monster I" replacing the entire summon monster class feature? Or just replace the summon monster I you got at level 1. When you level 3, you still get summon monster I? (So your progress will be slower 1 step.) Thanks!
Hi~ Mark, I have a question about flat-footed and trap. When a character don't find a trap and he is attacked by the trap, does he be flat-footed? Because investigator and some other archetypes have the trap sense ability, but don't have the uncanny dodge ability. And the trap sense ability give a dodge bonus to AC against attacks by traps. Thank you! Trap Sense: Trap Sense (Ex)
At 3rd level, an investigator gains an intuitive sense that alerts him to danger from traps, granting him a +1 bonus on Reflex saving throws to avoid traps and a +1 dodge bonus to AC against attacks by traps. At 6th level and every 3 levels thereafter, these bonuses increase by 1 (to a maximum of +6 at 18th level).
Hi~ guys, I have a question about gun chemist. When he use firearm with alchemical ordnance ability to hit a critical hit, the alchemical ordnance critical damage is fix at 2x or depending on firearm critical multiplier? For example, if I'm a level 3 gun chemist with 18int, I use pistol to hit a critical hit, total damage is (1d8+1d6+4)x4+1d6 or (1d8)x4+(1d6+4)x2+1d6 ? Thank you! Spoiler: alchemical ordnance wrote:
Chess Pwn wrote:
Thank you for your reply. Although I already know the answer to this question generally, but some of my friends will not give up without seeing the official or designer reply, because that is a PFS game group with strict rules, so I had to come to here to ask Mark.
Hi~ Mark, I have a question about archetype stacking. FAQ wrote:
So such as magus's archetype Spellblade or Fiend Flayer, they only add new magus arcanas to the list, like this kind of ability to add new options also treat as altering the parent class feature, like the example in FAQ, adding an additional bonus feat to the list of bonus feats you can select? I know in a normal game, GM can set the houserule. But it's in a PFS game. Thank you! Fiend Flayer wrote:
Spellblade wrote:
Hi guys~ , I have a question to ask. Vindictive Bastard's Vindictive Smite wrote:
Original Paladin's Smite Evil wrote:
So if a level 10 Vindictive Bastard uses his Vindictive Smite to attack a target who has rendered an ally of the vindictive bastard unconscious or dead within the last 24 hours, his first attack damage bonus is 30 or 20? Thank you!
Hi~ I have a optimized question about the arcane spell failure chance(SFC) to ask. I currently play a dex build tiefling magus(bladebound/kensai) in a AP campaign, there is any way to let me wear chain shirt(or any better armor) with 5% or 0% SFC? I currently use mage armor potion, I mentioned chain shirt before because it can be enhance further, either enhancement bonus or special ability(such as Spell Storing). The celestial armor be made of mithral which only have 5% SFC, but my DM doesn't allow that specific magic armor can be made of special material. The arcane armor training feat cost a swift action, but magus really needs a swift action, besides kensai doesn't have the light armor proficiency. I don't consider still metamagic rod, because it only have 3 times, but in my experience, in the battle of the day to cast the spell with somatic component is far more than three times. BTW, my DM doesn't allow 3pp resource neither. So.... this question may be too strict or ask too much, sorry.
Hi guys, I have two questions to ask. I hope someone can help me, thank you very much! 1. Quote:
Can I make the SPIDER-SILK BODYSUIT with any special materials? Such as darkleaf cloth, mithral..etc, or because it's made of silk, so it can't be made of any special materials? 2. Quote:
If I use the versatile design to modify a weapon(any weapon, such as Machine Gun, Greatsword, Butchering Axe..etc) to a monk weapon group, so I can use the modified weapon to perform flurry of blows? If the answer to the question is yes, isn't it too powerful? Because versatile design modification is so cheap.
Hi~ Mr. James Jacobs, I have some weird questions about four hand race(such as Kasatha or Shobhad) with Multiweapon Fighting feat. 1). Can kasatha wield two two-handed melee weapons, like two greatswords, and use two-weapon fighting? 2). Can kasatha wield one two-handed melee weapon and two one-handed melee weapons, like one greatsword and two short swords, and use multiweapon fighting? In a Bow Nomad(kasatha ranger archetype)'s Twin Bows ability, it can let kasatha simultaneously wield two bows and use two-weapon fighting. According to this ability, normal kasatha can't wield two bows, am I right? So it can be inferred to that kasatha can't wield two two-handed melee Weapons? Thanks you! Multiweapon Fighting::
This multi-armed creature is skilled at making attacks with multiple weapons.
Prerequisites: Dex 13, three or more hands. Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting. Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms. Multi-Armed::
A kasatha has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands. Bow Nomad::
Twin Bows (Ex)
At 1st level, a bow nomad can simultaneously wield a combination of two of any of the following ranged weapons: shortbow, longbow, and their composite versions. When a bow nomad makes a full attack with two bows, two-weapon penalties apply and can be offset with Two-Weapon Fighting feats. Since bows aren't light weapons, a bow nomad with Two-Weapon Fighting takes a –4 penalty on attacks with each of her bows. Extra attacks from other sources, such as those granted by Manyshot or Rapid Shot, can be applied to only one of the wielded bows per round. This ability replaces wild empathy.
Hi~ Mark, I have some question about four hand race(such as Kasatha or Shobhad) with Multiweapon Fighting feat. 1). Can kasatha wield two two-handed melee weapons, like two greatsword, and use two-weapon fighting? 2). Can kasatha wield one two-handed melee weapon and two one-handed melee weapons, like one greatsword and two short sword, and use multiweapon fighting? In a Bow Nomad(kasatha ranger archetype)'s Twin Bows ability, it can let kasatha simultaneously wield two bows and use two-weapon fighting. According to this ability, normal kasatha can't wield two bows, am I right? So it can be inferred to that kasatha can't wield two two-handed melee Weapons? Thanks you! Multiweapon Fighting:
This multi-armed creature is skilled at making attacks with multiple weapons. Prerequisites: Dex 13, three or more hands. Benefit: Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. Normal: A creature without this feat takes a –6 penalty on attacks made with its primary hand and a –10 penalty on attacks made with all of its off hands. (It has one primary hand, and all the others are off hands.) See Two-Weapon Fighting. Special: This feat replaces the Two-Weapon Fighting feat for creatures with more than two arms. Multi-Armed:
A kasatha has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands. Bow Nomad: Bow Nomad link Twin Bows (Ex) At 1st level, a bow nomad can simultaneously wield a combination of two of any of the following ranged weapons: shortbow, longbow, and their composite versions. When a bow nomad makes a full attack with two bows, two-weapon penalties apply and can be offset with Two-Weapon Fighting feats. Since bows aren't light weapons, a bow nomad with Two-Weapon Fighting takes a –4 penalty on attacks with each of her bows. Extra attacks from other sources, such as those granted by Manyshot or Rapid Shot, can be applied to only one of the wielded bows per round. This ability replaces wild empathy.
prd wrote: Adamantine: Mined from rocks that fell from the heavens, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20 (see Additional Rules). Armor made from adamantine grants its wearer damage reduction of 1/— if it's light armor, 2/— if it's medium armor, and 3/— if it's heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not. prd wrote:
I don't have any question on that quarterstaff can't made of metal. But one of my friends say that the staff in "Sansetsukon (Three-Section Staff ): This staff is broken into three 2-foot-long segments that have been chained back together" is quarterstaff, so because quarterstaff can't made of metal, sansetsukon neither. I think sansetsukon and quarterstaff is totally different thing, right? I would be so concerned about this question because we are playing PFS game, and some DM are (actually is one of my friends) very very strict... I believe if you buy a adamantine sansetsukon and if you can't convince him that sansetsukon can made of metal, he will not let you participate in any game. But in most time, only designer's word or RAW can convince him.... sign
wiki wrote: The three-sectional staff, triple staff, three-part staff, sansetsukon in Japanese, or originally sanjiegun (Chinese: 三節棍; pinyin: sānjiégùn; Jyutping: saam1 zit3 gwan3), is a Chinese flail weapon that consists of three wooden or metal staffs connected by metal rings or rope. Ok, So what do you think about metal Sansetsukon? According to the wiki, metal Sansetsukon is actually exist, so Does that metal Sansetsukon exist in pathfinder?
wiki wrote: The three-sectional staff, triple staff, three-part staff, sansetsukon in Japanese, or originally sanjiegun (Chinese: 三節棍; pinyin: sānjiégùn; Jyutping: saam1 zit3 gwan3), is a Chinese flail weapon that consists of three wooden or metal staffs connected by metal rings or rope. I think it should be no problem?
Hi Jason ~ I have a question to ask. About the Dead Man’s Frolic bardic masterpieces on page 25. Quote: Special: If you have learned this masterpiece, you can a countersong performance to protect against the effects of a haunt by substituting your Perform (keyboard) or Perform (sin)use Perform (percussion) or Perform (string) for a distraction bardic performance. I don't understand the meaning of this paragraph, is there any printing error? Please refer to picture http://i.imgur.com/VcuDalQ.jpg thank you! |