Starfinder First Contact

4.70/5 (based on 7 ratings)
GameMastery Module D0: Hollow's Last Hope (OGL)
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Creatures from Another World

The Starfinder Roleplaying Game arrives in August 2017, but the first aliens are landing right now! Within this top-secret dossier, you'll find a dozen otherworldly foes both bizarre and familiar, from the asteroid-dwelling sarcesians who ride solar winds on wings of light to technomagical undead horrors capable of ruling forever as the sinister Bone Sages of Eox. While all the creatures in this book are designed for use with Starfinder, all can be easily converted for use with Pathfinder, so there's no need to wait until August to start battling invaders from space!

Inside this book, you'll find:

  • A dozen alien creatures from throughout Golarion's solar system.
  • Player-race information to let you be the alien, from the atrophied psychic creatures called contemplatives to the bug-like haan who float across gas giants on balloons of spun webbing.
  • Instructions for easily converting Starfinder creatures into Pathfinder foes.
  • Sneak previews of some of the new abilities and rules systems featured in Starfinder.

Take your Pathfinder campaign to the stars with this official manual of Starfinder aliens!

Note: Starfinder First Contact was created for Free RPG Day on June 17, 2017. The $5.00 print edition and a free download version will become available on paizo.com beginning July 1, 2017.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Space Goblins!

5/5

Space Goblins: say no more, that is worth 5 stars.

More seriously, a nice starter for Starfinder.


An RPG Resource Review

4/5

Interestingly, rather than the usual short adventure to introduce a new game this taster work presents a mini-bestiary of new alien races that can be encountered in local space. Given the similarity of the new system to the Pathfinder one on which it is based, these creatures can be used in a Pathfinder game.

However, there are some differences between the two systems and a couple of pages are devoted to explaining them. Most of the changes are relatively trivial and should only trouble those who obsess point-by-point. How to tweak them is also explained. Naturally there are some new abilities due to the science-fantasy setting, and these are also explained here.

Then it's on to the creatures themselves, eleven of them. Needless to say, a Space Goblin is included. Legend has it they are descended from some regular Golarion ones who stowed away on an early spaceship, and indeed they haven't changed from their ancestors... and are mostly found on Absalom Station although they do travel the spacelanes as well. Being space-FANTASY many of them sound pretty much like any other monster just with a few space-faring tweaks, and things like undead are included.

One of the pleasures of playing any futuristic game is having the chance to play an alien. Some of these creatures have the potential to be used as player-characters, and these are provided with a section of information called Racial Traits designed to facilitate generating characters of that species. It's not quite as straightforward as deciding to play an elf or a dwarf, but it can be done.

It's clear that you are still in the same universe as you have been playing Pathfinder, certainly if your game runs on Golarion, the core setting world. These beasties all settle in to the same style and you can imagine a biologist from Golarion not being too surprised at meeting any of them. It's all nicely illustrated, with a single page per creature bestiary-style. Give them a whirl...


Not Perfect, but Worth the Price!

4/5

First Contact was Paizo's giveaway for "Free RPG Day" in June of 2017. The book is a fifteen-page "bestiary" of sorts, with several new creatures a Starfinder GM can throw at players. But players should be interested too, as the book contains four new playable races that expand the options given in the Core Rulebook. The book is available for a free PDF download here, or a print copy can be purchased for just $ 5. I wouldn't normally go through every entry in a rulebook, but since it's only fifteen pages, it shouldn't take long.

First, a fantastic cover by Caio Maciel Monteiro of Navasi (the Envoy Iconic) and Quig (the Mechanic Iconic) blasting away at some space goblins. I especially like Quig's flamethrower. The artwork is reproduced sans logo as the inside back-cover. The inside front cover is a chart showing the planets in the solar system where Golarion used to exist, along with indications as to where the various creatures in the book hail from. It's a nice shorthand representation. Oddly, it's titled "Starfinder Monsters in Pathfinder" which I think would be confusing to many readers since Starfinder is a new game (even though some of it could be easily converted to Pathfinder).

The first page is a table of contents, indicating that the book will cover 11 new alien species. There are new "Monster Reference Symbols", which are icons that are prominently featured in each monster entry, indicating whether it is a "Combatant" (strong physical fighter), "Expert" (skill-based creature), or "Spellcaster" (self-explanatory). I like this system of symbols better than the more comprehensive but harder to decipher system used in the Pathfinder bestiaries.

The book starts with a three-page Introduction. The first section is "What's Different", which briefly summarizes how Starfinder works differently than Pathfinder. For monster creation, one of the big changes is that they're not built with the same rules that PCs are built like in Pathfinder: instead, there are separate, much faster monster creation rules similar to the optional system introduced in Pathfinder Unchained. I have to withhold judgment on whether this is a good move or not, but I know there's a lot of controversy about it in the forums. The section goes on to talk about how ability scores are no longer listed (just modifiers), there are two types of armor class (Energy Armor Class for energy attacks and Kinetic Armor Class for physical attacks), feats are listed only if they can be actively used instead of just providing static modifiers (a great idea), weapons and attacks are now listed with the type of damage they do and there are no confirmation rolls required for crits (which will make sessions faster-paced and potentially more lethal), various types of senses are streamlined, CMB and CMD is no longer a thing, and disease and radiation use the alternative rules introduced in Pathfinder Unchained. You can see that the designers of Starfinder have worked hard to simplify, streamline, and modernize the rules.

Interestingly, the Introduction goes on to provide a preview of some class abilities from the Operative and Soldier classes: much of this information will become redundant (and could be tinkered with) once the Starfinder Core Rulebook is widely available, but for now it's a fun away to see what sort of style of abilities the classes have. Operatives (at certain levels) can get a cool "Cloaking Field" ability that essentially allow them to hide in plain sight, a "Debilitating Trick" ability to make an opponent flat-footed or off-target, a "Trick Attack" ability to catch an opponent flat-footed and do extra damage, and an "Uncanny Mobility" ability to avoid attacks of opportunity from a particular enemy. The Soldier can get a "Grenade Expert" ability to increase the range increment of grenades and manufacture them without paying for them. On the whole, I really like what I see: they're new and different, but still clear and easy to follow for people familiar with how Pathfinder works.

Finally, the Introduction talks about two new Universal Monster Rules ("Limited Telepathy" and "Unliving") and three new weapon abilities. This latter category will be great fun for players and GMs alike, as every weapon has a special ability that activates on a critical hit. The ones discussed here are Arc (the energy blast hits a second enemy), Burn (the target is set on fire), and Explode (boom!).

Now, on to the new creatures.

1. Bloodbrother. Look at the artwork closely and you see why this creature is so cool (and creepy). Basically, it can grab people and place them within its ribcage to start draining their blood (Con damage). It's a really cool concept, though there's not a lot of information about ways a character escapes once within the rib cage prison.

2. Contemplative. First introduced in Distant Worlds, the Contemplatives of Ashok are essentially enormous telepathically/telekinetically empowered brains with vestigial bodies attached. They're definitely very "alien," but the best part is that they're a playable PC race. My only critique is that there's very little background on them (three short sentences).

3. Ellicoth. These are enormous (Gargantuan) creatures that live on the planet Eox and devour undead while giving off a radioactive aura. They have a fun ecological niche.

4. Space Goblins. Perhaps my favourite entry in the book, as the artwork is just a perfect encapsulation of goblins (I especially like the band-aids holding together the cracked space helmet!). I actually really like the special abilities space goblins receive, as their well-known fondness for scrounging, tinkering, and using homemade weapons comes to the forefront.

5. Haan. These are weird, giant bug creatures that fly by means of crafting personal balloons out of webbing and inflating them with jets of gas they can emit. Hey, it's science-fantasy so you may as well think outside the box!. They're also a playable race, and are large-size creatures which is definitely a shift from the Pathfinder norm. They don't do a lot for me, and it's hard to picture what their culture and personalities would be like, but hopefully that'll be expanded on later.

6. Ksarik. Mobile quadrupeds that are supposed to be plant monsters, but neither the artwork nor the write-up really makes the creature feel that way. These are definitely "monsters for monsters-sake" creatures that PCs won't feel the need to try to negotiate with or befriend. They have an interesting but somewhat complicated ability to adapt their bodies to that of creatures they're fighting--I'm not sure how this would play out in a game, but it definitely allows them to be unpredictable opponents.

7. Necrovites. "Space liches" comes to mind, as these residents of the undead planet Eox have mastered both magic and technology. We see hints to a lot of cool tech (like an "Eoxian wrackstaff" and a "d-suit IV with gray force field") and a variety of special abilities, but there's only 26 words of background/description.

8. Orocoran. An excellent write-up of a creepy aberration from Aucturn. Orocorans can spew vomit that causes targets to hallucinate and then, while targets are disabled, the monster stabs them with a blood-sucking proboscis.

9. Security robots. Although security robots may not seem particular exciting, including them here was an excellent choice as I imagine they'll get a *lot* of use by GMs in a variety of adventure scenarios. The write-up is quite detailed and provides some instant insight into Absalom Station, and even includes a little adventure hook at the end. The shoulder-monster turret is a fun touch.

10. Sarcesian. Last of the playable races, and another large-size creature. Interesting to see how that shakes out in gameplay, as having 10' reach is a big advantage. Sarcesians are spindly humanoids specially adapted to survive short periods in vacuum, and can even grow energy wings to move through space. The idea is interesting, but it's hard to picture what they're like in terms of personality. There's a notorious (and humorous) typo here, as the creature's rifle is listed as doing "1d810+5" points of damage!

11. Space pirates. Another smart addition, as space pirates are a natural anytime a random encounter to shake things up is needed. The artwork is a bit bland here, but we are treated to two stat blocks (a CR 1 "Space Pirate Crew Member" and a CR 4 "Space Pirate Captain").

Overall, the artwork is quite strong and definitely up to what we expect from Paizo: in addition to the aforementioned cover, there's several other stand-out pieces. I know layout and space constraints make detailing new creatures quite challenging, but I'm not sure if the right balance was struck in some of the entries: a two-page spread would have been better for some of the creatures, even if it meant fewer overall. As a "Free RPG Day" product I think Paizo could have made a better choice than a mini-bestiary, as there wasn't anything readers could do with the book other than wait several weeks for Starfinder to come out. Still, once the Core Rulebook is out, this free little book will be almost essential in giving GMs some adversaries for the PCs. And hey, it is a free download, so one can't really complain!


Hopefully a sign of things to come...

5/5

The insight to mechanics is interesting, the creatures are unique, and the playable races are far more ambitious than one would expect from a preview of a game yet to be released. Oh, and the art is straight-up top-notch. I really hope this quality is continued in the upcoming Starfinder products!


Looks good so far

5/5

The aliens look great and the bits for classes are interesting. Wish there has been some info on ships. If the hardcover lives up to the promise of the sneak peek it will be a staple with my gaming group.


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Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Can anyone give the correct sniper rifle damage officially?

Grand Lodge

Probably 1d10.

Scarab Sages

1 person marked this as a favorite.

Maybe 1d8. In a preview game streamed on twitch, I'm pretty sure the operative sniper rifle was doing 1d8, although that could have been the trick attack.

Silver Crusade

8 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

It's a blatant typo, should be 1d108.


I tried to get this yesterday, but I couldn't. Can anyone please tell the monsters?

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

5 people marked this as a favorite.
Shamus Nicholson wrote:
I tried to get this yesterday, but I couldn't. Can anyone please tell the monsters?

Sure, I'll let them know. :)

RPG Superstar 2009 Top 32

Shamus Nicholson wrote:
I tried to get this yesterday, but I couldn't. Can anyone please tell the monsters?

The book is 16 pages including the ToC, 3 pages of rules/conversion notes & OGL (Starfinder is still a derivative of D&D 3.5).

Creatures:

  • Bloodbrother - CR 7 Magical Beast (native to Verces)
  • Contemplative - CR 2 Monstrous Humanoid (native to Akiton)**
  • Ellicoth - CR 9 Magical Beast (native to Eox)
  • Space Goblin - CR 1/3 Humanoid (native to Golarion Station)**
  • Haan - CR 3 Monstrous Humanoid (native to Bretheda)**
  • Ksarik - CR 4 Plant (native to Castrovel)
  • Necrovite - CR 13 Undead (native to Eox)
  • Orocoran - CR 6 Aberation (native to Aucturn)
  • Security Robot - CR 4 Construct (native to Abollan - need more info on this.)
  • Sarcesian - CR 5 Humanoid (native to the Diaspora)

**- indicates that PC racial rules are included in the creature description!

The Space Pirates are a special case, they are humans with the soldier template added.

F.Y.I.: Many of the Starfinder rules for creatures were introduced in Pathfinder Unchained.


So sad :(
I tried 6 places trying to get this on FRPG Day.
Only one place had some left but you had to play a space Pathfinder session to get it.
Seems everyone and their mom grabbed this uber early and people were taking more than their share at several locations so when I got there I rolled 1's.

I'll be glad to get the PDF but really wanted to grab a print copy to enjoy today :(

RPG Superstar 2009 Top 32

1 person marked this as a favorite.
Sorcerin' Succotash! wrote:

So sad :(

I tried 6 places trying to get this on FRPG Day.
Only one place had some left but you had to play a space Pathfinder session to get it.
Seems everyone and their mom grabbed this uber early and people were taking more than their share at several locations so when I got there I rolled 1's.

I'll be glad to get the PDF but really wanted to grab a print copy to enjoy today :(

In your case, it really is "Sufferin' Succotash". :(


2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

The Sarcesian also has PC racial rules. Presumably they don't have access to those rifles that do a d810 of damage. ;)


1 person marked this as a favorite.

I've heard the monster rules use something similar to PF unchained's simplified monster rules, is that true?


Sorcerin' Succotash! wrote:

So sad :(

I tried 6 places trying to get this on FRPG Day.
Only one place had some left but you had to play a space Pathfinder session to get it.
Seems everyone and their mom grabbed this uber early and people were taking more than their share at several locations so when I got there I rolled 1's.

I'll be glad to get the PDF but really wanted to grab a print copy to enjoy today :(

Yeah, my local shop had a line 30+ people long waiting to get in.


Milo v3 wrote:
I've heard the monster rules use something similar to PF unchained's simplified monster rules, is that true?

It is.


1 person marked this as a favorite.
Steven "Troll" O'Neal wrote:
It is.

That's disappointing, I was hoping them saying that was a slight exaggeration.


Lord Fyre wrote:
Shamus Nicholson wrote:
I tried to get this yesterday, but I couldn't. Can anyone please tell the monsters?

The book is 16 pages including the ToC, 3 pages of rules/conversion notes & OGL (Starfinder is still a derivative of D&D 3.5).

Creatures:

  • Bloodbrother - CR 7 Magical Beast (native to Verces)
  • Contemplative - CR 2 Monstrous Humanoid (native to Akiton)**
  • Ellicoth - CR 9 Magical Beast (native to Eox)
  • Space Goblin - CR 1/3 Humanoid (native to Golarion Station)**
  • Haan - CR 3 Monstrous Humanoid (native to Bretheda)**
  • Ksarik - CR 4 Plant (native to Castrovel)
  • Necrovite - CR 13 Undead (native to Eox)
  • Orocoran - CR 6 Aberation (native to Aucturn)
  • Security Robot - CR 4 Construct (native to Abollan - need more info on this.)
  • Sarcesian - CR 5 Humanoid (native to the Diaspora)

**- indicates that PC racial rules are included in the creature description!

The Space Pirates are a special case, they are humans with the soldier template added.

F.Y.I.: Many of the Starfinder rules for creatures were introduced in Pathfinder Unchained.

YESSSSSSS, we get Space Goblins as player races right off the bat! That just made my day.


Ok, I finally got a copy and I noticed that none of the creatures has a Treasure listing, and the introduction doesn't say what type of treasure they have, which it should have if you're converting to Pathfinder. Are there even rules for treasure in Starfinder?


Pathfinder Starfinder Society Subscriber
Shamus Nicholson wrote:
Ok, I finally got a copy and I noticed that none of the creatures has a Treasure listing, and the introduction doesn't say what type of treasure they have, which it should have if you're converting to Pathfinder. Are there even rules for treasure in Starfinder?

We know that item have both prices and levels to guide giving them out as treasure to PCs. The lack of a treasure entry in the monster listings suggests that there should be some independent information in the core rulebook about what goodies the GM should have them carrying in addition to their weapons and armor.

Sovereign Court

Will there be any for $5 tomorrow, as with past FreeRPGday stuff?

Paizo Employee Chief Technical Officer

GeraintElberion wrote:
Will there be any for $5 tomorrow, as with past FreeRPGday stuff?

Yep!


Milo v3 wrote:
Steven "Troll" O'Neal wrote:
It is.
That's disappointing, I was hoping them saying that was a slight exaggeration.

Don´t be, that mean Pathfinder friendly rules into the space now (without starfinder if you dont want it)


when this will be downlodeable?


Juda de Kerioth wrote:
when this will be downlodeable?

Within a few minutes to about an hour, unless it need to be manually enabled.

Edit: Out now.


Juda de Kerioth wrote:
Don´t be, that mean Pathfinder friendly rules into the space now (without starfinder if you dont want it)

I don't really understand what you mean by this.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Sniper Rifle Weapon damage still didn't change in the pdf... weird.


Can Haan use normal equipment despite their body shape?

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Vic Wertz wrote:
GeraintElberion wrote:
Will there be any for $5 tomorrow, as with past FreeRPGday stuff?
Yep!

Too early, or are the print copies gone already?

Sovereign Court

1 person marked this as a favorite.
Mosaic wrote:
Vic Wertz wrote:
GeraintElberion wrote:
Will there be any for $5 tomorrow, as with past FreeRPGday stuff?
Yep!
Too early, or are the print copies gone already?

I've checked eight times today, so presumably too early.


Hmm, you could download the free PDF and print whatever seems useful on paper. It's just 20 pages, after all.


GeraintElberion wrote:
Mosaic wrote:
Vic Wertz wrote:
GeraintElberion wrote:
Will there be any for $5 tomorrow, as with past FreeRPGday stuff?
Yep!
Too early, or are the print copies gone already?
I've checked eight times today, so presumably too early.

I'm guessing they are out of stock.


Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Never saw the print become available... checked all day.


1 person marked this as a favorite.

If it sold out, it sold like lightning.

It may just be because the 1st of July fell on the weekend and something needs to be kicked.


Steve Geddes wrote:

If it sold out, it sold like lightning.

It may just be because the 1st of July fell on the weekend and something needs to be kicked.

Might have sold out with the pre-orders alone.


You couldn't preorder it (one of the silly Free RPG Day rules).


Steve Geddes wrote:
You couldn't preorder it (one of the silly Free RPG Day rules).

No preordering or no early shipping?

Jon Brazer Enterprises

I'm assuming it'll go live Monday when everyone is back from the weekend.

Jon Brazer Enterprises

Guy St-Amant wrote:
Steve Geddes wrote:
You couldn't preorder it (one of the silly Free RPG Day rules).
No preordering or no early shipping?

Nope. Free RPG Day gets it first. They can do as they wish after a set day once it's over, but nothing before.

Grand Lodge

So, is it just me or is there a glaringly massive error in the map on the front inside cover?


Dale McCoy Jr wrote:
Guy St-Amant wrote:
Steve Geddes wrote:
You couldn't preorder it (one of the silly Free RPG Day rules).
No preordering or no early shipping?
Nope. Free RPG Day gets it first. They can do as they wish after a set day once it's over, but nothing before.

Don't see how this prevent preorders without early shipping.


FLite wrote:
So, is it just me or is there a glaringly massive error in the map on the front inside cover?

If you mean the presence of Golarion on the map, the legend reads "Starfinder Monsters in Pathfinder" so I think the intent is to point people to the creatures' planets of origins if using them in PF, so no.


Guy St-Amant wrote:
Dale McCoy Jr wrote:
Guy St-Amant wrote:
Steve Geddes wrote:
You couldn't preorder it (one of the silly Free RPG Day rules).
No preordering or no early shipping?
Nope. Free RPG Day gets it first. They can do as they wish after a set day once it's over, but nothing before.
Don't see how this prevent preorders without early shipping.

Yeah it shouldn't. Thats why I called it silly.

I checked previously (with free RPG day organisers) and they confirmed preordering was against their rules.


2 people marked this as a favorite.

I think it's because preordering a physical copy means you definitely won't go out to a physical store to get your copy, which is a lot of what Free RPG Day is about.


<.<

>.>


Luthorne wrote:
I think it's because preordering a physical copy means you definitely won't go out to a physical store to get your copy, which is a lot of what Free RPG Day is about.

I kind of agree in that I think it's about creating scarcity.

Free RPG Day is a promotional service - Impressions aren't providing it as a charity. Avoiding preorders boosts their bottom line. (I'm skeptical that preorders would drive people away, personally but I fully admit my very limited knowledge).


I really liked the use of the unchained-esque monster rules. I'm a big fan of them; throwing a monster or a dozen together using them takes very little time and makes running them a little easier as well, especially once you're a bit more familiar and have the finer details memorized.


Steve Geddes wrote:
Guy St-Amant wrote:
Dale McCoy Jr wrote:
Guy St-Amant wrote:
Steve Geddes wrote:
You couldn't preorder it (one of the silly Free RPG Day rules).
No preordering or no early shipping?
Nope. Free RPG Day gets it first. They can do as they wish after a set day once it's over, but nothing before.
Don't see how this prevent preorders without early shipping.

Yeah it shouldn't. Thats why I called it silly.

I checked previously (with free RPG day organisers) and they confirmed preordering was against their rules.

I think Paizo tried to use an auto switch for the print version, but it failed.


I suspect that's right. Or they figured the PDF version would do anyway (since the book can't ship over the weekend, so ordering it now or ordering it on Monday is functionally identical).


Steve Geddes wrote:
so ordering it now or ordering it on Monday is functionally identical).

Actually, it may be a long holiday weekend for Paizo staff, since our Independence Day holiday is Tuesday.


Ah, I see. Thanks.

Then ordering it Saturday or Wednesday would be identical - there may well have been no point in making it available on Saturday (especially if it needs a manual twiddle of some dial or other).

Dark Archive

should i assume there is no mod this time just a bestiary...

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Moulini Tankard wrote:
should i assume there is no mod this time just a bestiary...

correct

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