7-18 Faithless and Forgotten III: The Infernal Inheritance


GM Discussion

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1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

Haven't run, only played, but we were insanely and brutally efficient in delaying the guards both before the chase began and during the chase.

Our GM looked at the fun we were having with our introduction of chaos into Ostenso and because we'd given a *really good reason* for Tamrin to *not* bail and try to catch up with us right away, he allowed us to slip away.

A more amusing thing might be to have a truly bored customs agent (he has to stand there by the docks while everyone else gets to party!) process all their paperwork in true Chelaxian fashion, and if the party looks antsy or anxious either slow down the paperwork or call for the guards.

5/5 5/55/55/5

One of the party members was an inquisitor of asmodeuous.

In part II, the cleric of abadar convinced him that the arrest of the librarian had a technical flaw with a 25 profession: lawyer check. They had a rules discussion about it, and as the church of asmodeous is the only place that takes rules discussions more seriously than the rules forum, said discussion resulted in her death.

So i started part III off with an quasit summoning the inquisitor to guard the prison. Putting an asmodean inquisitor on trial would be a mountain of paperwork. Ordering him into the prison on the other hand is a snap.

The escape wound up being a three way race with the party wracking up a lot of delays, the inquisitor doing damage control behind the party, saving innocent civilans from the rebel lawbreakers, and in general upholding the good name of asmodeous.

4/5 *

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That sounds awesome, BNW! I'm just running Part 3, for GenCon, so likely no cool continuity stuff like that for me.

Yeah, I think I will play it that the ship is not there yet - and after the combat, Tamrin arrives with a rowboat or something to get them out to the main ship. Docking a big ship and getting it underway again would take too long for the fast getaway (presumably all of the town guards are just behind the inquisitor's group).

Grand Lodge 4/5

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

Today was a very interesting run. No one had Disable Device. The sorcerer proceeded to acid splash the winches and kicked off the trap. The life oracle went into overdrive trying to keep everyone alive, but wasn't able to prevent one Bellflower agent from dying to my burning hot damage dice. Eight rounds in they had destroyed seven of the winches and tanglefoot bagged the last, allowing me to rule that it was too gummed up to function for the last two rounds. The chase was really well received thanks to Ascalphus's handout on the prep site. Overall I am really happy with this scenario in particular and the trilogy over all.

Sczarni 5/5 5/55/5 ***

In prepping for #3-08: Among the Gods, I found these little gems:

Cheliax Faction Handout wrote:

Tender Flesh Puppet,

I trust this finds you in good health, for the moment. So, it is to be Antios’s Crown, is it? In this instance, I care nothing for the scepter that is purported to be in residence upon that decrepit and decaying monument to Taldan “glory.” But while you’re there, you can aid me in something that has become a problem of late. Thrune inquisitors have begun poking about my family’s history, insinuating that my noble title and position in the Chelish Embassy here in Absalom are in jeopardy. I need you to destroy anything identifying the wife of my ancient forebear, Angatar Dralneen, who was buried atop Mount Antios when Cheliax was still part of Old Taldor. Remove this evidence from the face of Golarion and I’ll reward you in ways more creative than your imagination can fathom.
Cheliax Mission Notes wrote:
Cheliax faction PCs will likely wish to find the tomb of Angatar Dralneen, which they can locate with a DC 18 Perception check and 1 hour of searching. Inside, they find two sarcophagi, one labeled Angatar Dralneen, and the other engraved with the name Eunethia Davian Dralneen. Destroying the latter of the two engravings—removing any evidence of Angatar’s wife’s maiden name—earns Cheliax faction PCs 1 Prestige Point.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Huh, that's interesting. And it might be the first inkling of Zarta's later troubles.

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

Sounds like at least a couple of folks completely gun-decked that mission objective and/or it wasn't accomplished enough in mission reporting...

Silver Crusade 4/5

Wei Ji the Learner wrote:
Sounds like at least a couple of folks completely gun-decked that mission objective and/or it wasn't accomplished enough in mission reporting...

I don't think there was mission reporting back then. The concept of checking certain boxes to reflect game events when you report the session wasn't introduced until season 4 or 5.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook Subscriber

Cheliax faction members would only get 1 prestige in reporting if they had failed that mission.

Liberty's Edge 2/5

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Wow! I'm running this scenario this weekend for a home PFS event and just finished prepping. Chris - amazing job!! Lots of details and entertaining RP opportunity. The chase at the end looks fun and Lau's cards make it more visual for the players. Great job Lau, having the skills without DCs makes for a more interesting chase. Thank you! I hope to see some more interesting chase type mechanics like this in future scenarios. Perhaps having the cards pre-written in the scenario?
Fun trilogy and big reveal for PFS lore enthusiasts at the end.

The Exchange

How would the chase be affected if the GM only describes the card, let the PC's choose / make up their own distractions?

Just GM the chase; set the rules for PC and Guards: "Every card equals 100 ft, you have 1 round of actions to set up distractions. The guards move is up to 3 (1 to enter a card, and 1 per distraction on said card) depending on how many distractions you were successful with creating "

PC roll their distractions, as GM I note how many successes privately, and move guards accordingly.

I didn't originally notice that the guards cannot enter a card they cannot clear, Thanks for that clarification. I was thinking 1 to enter card, then 1 per distraction, do if card 2 has 4 distractions, they would enter and clear 2, next turn clear 2 more and enter card 3. In Lau's example on p1, that gets PC'S to dock 1 card ahead, but suffered Javelin attack on Card 7.

The Exchange

Sorry some typos above:

I didn't originally notice that the guards cannot enter a card they cannot clear, Thanks for that clarification.

I was thinking 1 to enter card, then 1 per distraction, so if card 2 has 4 distractions, they would enter card 2 (1/3), and clear 2 distractions. Next turn clear last 2 distractions on card 2, and enter card 3....
In Lau's example on p1, that gets PC'S to the dock 1 card ahead, but they suffered a Javelin attack on Card 7.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Well, in a normal PFS setting, you can't do that, that would be blatantly changing the scenario. You can't just arbitrarily change skills/DCs.

The Exchange

Lau Bannenberg wrote:
Well, in a normal PFS setting, you can't do that, that would be blatantly changing the scenario. You can't but arbitrarily change skills/DCs.

For this :How would the chase be affected if the GM only describes the card, let the PC's choose / make up their own distractions?

Just GM the chase; set the rules for PC and Guards: "Every card equals 100 ft, you have 1 round of actions to set up distractions. The guards move is up to 3 (1 to enter a card, and 1 per distraction on said card) depending on how many distractions you were successful with creating "

Or the way I first (mis)understood the chase?

The Exchange

One other question please:

If a PC succeeded at one of the checks to identify any of the five archaeological frauds in areas A2 or A3, she receives the Archaeological Expert boon on her Chronicle sheet; this is an individual reward.

What if a PC aided another, to find a fraud, does she get the boon too?

Silver Crusade 4/5 5/55/55/5

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
mekohlp wrote:

One other question please:

If a PC succeeded at one of the checks to identify any of the five archaeological frauds in areas A2 or A3, she receives the Archaeological Expert boon on her Chronicle sheet; this is an individual reward.

What if a PC aided another, to find a fraud, does she get the boon too?

I would generally be lenient with it, and say yes.

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