Starfinder First Contact

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GameMastery Module D0: Hollow's Last Hope (OGL)
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Creatures from Another World

The Starfinder Roleplaying Game arrives in August 2017, but the first aliens are landing right now! Within this top-secret dossier, you'll find a dozen otherworldly foes both bizarre and familiar, from the asteroid-dwelling sarcesians who ride solar winds on wings of light to technomagical undead horrors capable of ruling forever as the sinister Bone Sages of Eox. While all the creatures in this book are designed for use with Starfinder, all can be easily converted for use with Pathfinder, so there's no need to wait until August to start battling invaders from space!

Inside this book, you'll find:

  • A dozen alien creatures from throughout Golarion's solar system.
  • Player-race information to let you be the alien, from the atrophied psychic creatures called contemplatives to the bug-like haan who float across gas giants on balloons of spun webbing.
  • Instructions for easily converting Starfinder creatures into Pathfinder foes.
  • Sneak previews of some of the new abilities and rules systems featured in Starfinder.

Take your Pathfinder campaign to the stars with this official manual of Starfinder aliens!

Note: Starfinder First Contact was created for Free RPG Day on June 17, 2017. The $5.00 print edition and a free download version will become available on paizo.com beginning July 1, 2017.

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A Wonderful Preview

5/5

A great look into Starfinder and a mini-crash course on what rules to expect. This is a really good Free RPG Day item.


Grab your towel!

5/5

Awesome and imaginative aliens, an excellent painting with alien dinosaurs, and fun mechanics all equal to a huge win for Starfinder's maiden voyage.

And there's space pirates!!!


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Pathfinder Adventure Path, Card Game Subscriber; Starfinder Charter Superscriber

Is there anything whatsoever in this that won't be in the normal books? Anything in any way?

Sovereign Court

Amenephis wrote:
Is there anything whatsoever in this that won't be in the normal books? Anything in any way?

When they launched Pathfinder, some of the Bonus Bestiary content was not available anywhere else for years.


Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

The print issue is available now.


In addition to the 1d810+5 P Sarcesian tactical sniper rifle (wow -- that's even more broken than StarCraft II original version of Ghosts' Snipe ability), I have a question about the ability score part of the Aliens as PCs sidebar:

Starfinder First Contact, Aliens as PC sidebar wrote:

{. . .}

Additionally, Star nder uses a brand-new version of the point-buy character creation system. The modi ers listed in a creature’s Ability Buy Points entry represent an entirely different system—points used to purchase abilities rather than direct increases to the ability. It’s easy to adapt them to the traditional Path nder RPG racial traits. Simply replace the racial ability score modi ers listed here as –1 with –2, and those listed as +1 with +2; other values remain the same.

If you left out the "other values remain the same" part, this would lead to some pretty insane ability score adjustments (like +8 Intelligence for Contemplatives backported to Pathfinder), but with it, you get the weird effect that creatures backported from Starfinder to Pathfinder can have +2 or greater to an ability score, or -2 or less to an ability score, or no adjustment, but cannot get +1 or -1. What's up with that? Something seems to have gotten tangled up in editing, or I'm somehow not reading it right.

Also, giving monsters ability modifiers instead of ability scores makes sense as far as it goes, but why stop there? Why not do that for PCs as well?


1 person marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
UnArcaneElection wrote:

Also, giving monsters ability modifiers instead of ability scores makes sense as far as it goes, but why stop there? Why not do that for PCs as well?

See this discussion


UnArcaneElection wrote:
If you left out the "other values remain the same" part, this would lead to some pretty insane ability score adjustments (like +8 Intelligence for Contemplatives backported to Pathfinder), but with it, you get the weird effect that creatures backported from Starfinder to Pathfinder can have +2 or greater to an ability score, or -2 or less to an ability score, or no adjustment, but cannot get +1 or -1. What's up with that? Something seems to have gotten tangled up in editing, or I'm somehow not reading it right.

I'm pretty sure the Racial Traits boxes are using the actual ability score bonuses and penalties for the purpose of building characters. Only the bestiary statblock is using the new, abbreviated Ability Modifier only notation.

Consider the Space Goblin's "Dex +3" vs the goblin racial trait "+4 Dex".

Contributor

I guess I'll bring attention to the fact that the print version is now available for purchase.

Paizo Employee Chief Technical Officer

Amenephis wrote:
Is there anything whatsoever in this that won't be in the normal books? Anything in any way?

I believe that the Space Pirate does not yet have a future home.

Grand Lodge

1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Vic Wertz wrote:
Amenephis wrote:
Is there anything whatsoever in this that won't be in the normal books? Anything in any way?
I believe that the Space Pirate does not yet have a future home.

I will happily take her in.

-Skeld


Good to have some free first contactful Starfindin' stuff out there. ;)

Scarab Sages Developer, Starfinder Team

3 people marked this as a favorite.

On PC versions of alien races, and languages.

We have a standardized rule for that in the Core Rulebook (on page 17), so it's unnecessary to get specific about such info in each PC race write-up.


Unless I'm missing something, the PC version sidebars for some of the playable aliens appear to be missing movement methods and speeds, such as that of the haan. Is there a universal rule for this that I didn't see, or is one intended to use the information listed in the monster entry?

Dark Archive

Pennate wrote:
Unless I'm missing something, the PC version sidebars for some of the playable aliens appear to be missing movement methods and speeds, such as that of the haan. Is there a universal rule for this that I didn't see, or is one intended to use the information listed in the monster entry?

You're missing something.

In the introduction it says that PC aliens have lesser versions of alien abilities, some even not at all.

Of course this may be different in the final version, as it feels strange.
Maybe you gain em with higher level.


Marco Massoudi wrote:
Pennate wrote:
Unless I'm missing something, the PC version sidebars for some of the playable aliens appear to be missing movement methods and speeds, such as that of the haan. Is there a universal rule for this that I didn't see, or is one intended to use the information listed in the monster entry?

You're missing something.

In the introduction it says that PC aliens have lesser versions of alien abilities, some even not at all.

Of course this may be different in the final version, as it feels strange.
Maybe you gain em with higher level.

I'm sorry; I should have been clearer. I read and understood that part of the inroduction, but I found it odd that some sidebars for playable aliens lack listings for any sort of movement; if one sticks to RAW, haan PCs are completely immobile, and sarcesian PCs can't leave a vacuum without being stranded in an unforgiving environment. I was wondering if, in these cases, a player could use the movement speeds listed in the monster entry, or, alternatively, if there is some kind of rule that sets a default speed for races that lack a listed value.


4 people marked this as a favorite.
Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

You don't even know what RAW says.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I would go with what's in the stat block. :-)

Dark Archive

1 person marked this as a favorite.
Pennate wrote:
Marco Massoudi wrote:
Pennate wrote:
Unless I'm missing something, the PC version sidebars for some of the playable aliens appear to be missing movement methods and speeds, such as that of the haan. Is there a universal rule for this that I didn't see, or is one intended to use the information listed in the monster entry?

You're missing something.

In the introduction it says that PC aliens have lesser versions of alien abilities, some even not at all.

Of course this may be different in the final version, as it feels strange.
Maybe you gain em with higher level.

I'm sorry; I should have been clearer. I read and understood that part of the inroduction, but I found it odd that some sidebars for playable aliens lack listings for any sort of movement; if one sticks to RAW, haan PCs are completely immobile, and sarcesian PCs can't leave a vacuum without being stranded in an unforgiving environment. I was wondering if, in these cases, a player could use the movement speeds listed in the monster entry, or, alternatively, if there is some kind of rule that sets a default speed for races that lack a listed value.

Everything for player characters is EXACTLY THE SAME as for monster races, UNLESS the sidebar says something else.

Of course it may be moot to memorize this, as the final product may change these rules.


Finally something native to Aucturn, I adore the Orocorans


Pathfinder Adventure Path, Card Game, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

So we know the character creation rules for Starfinder were tweaked right before the book went to the printer. So now that PDFs of the core are starting to pop up for subscribers, is there any word on how to adjust the ability scores for 'proper' Starfinder PCs? I'm guessing adjust like you would for PF (as per the sidebar) and call it a day, but I'm open to suggestions.


1 person marked this as a favorite.

Scores start at 10, you apply Racials, and then you have 10 points to spend point for point.

Shadow Lodge

1 person marked this as a favorite.

Capped at 18 starting too.

Liberty's Edge Contributor

1 person marked this as a favorite.

Also, you can't "sell back" ability score points. Racial ability score modifiers can drop a score as low as 8, and you might not want to put points toward raising it any higher, but you get no benefit from dropping that score to 7 or lower.

Dark Archive

Thx Rysky, Toz & Paris.

That is one of the most usefull informations yet, it would be well advised to write that in a Starfinder character creation blog.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I still just want to know how Haan use things! I mean they have tools strapped to them in the picture but how do they use them? I want to understand!

Sovereign Court

Are any of these races legal in Organized Play?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Toloriel wrote:
Are any of these races legal in Organized Play?

Only as special boons -- and apparently no one has gotten a space goblin boon yet.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Only with boons.

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